New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 10 of 10
  1. - Top - End - #1
    Ettin in the Playground
    Join Date
    Jan 2007
    Location
    Singapore

    Default Balancing monks.

    I am tired of overpowered monks running through my game, slaughtering everything with Divine Power and Polymorph. My mage, cleric, and druid are threatening to quit in disgust over constantly being overshadowed by the monk's abilities.

    Therefore, I need some suggestions on ways to nerf monks. Not too much, I understand that having them being so powerful is part of what makes them like a monk, but still, they can't win every time.

    So far, I've considered the following possibilities:

    Dropping their BAB to 1/2. This might work, but wouldn't keep them from using Divine Power. Plus, monks probably have str as their highest stat, so this won't hurt so much.

    Make Flurry require two full-round actions (you have to remain in one spot for two turns in a row, although you can take a 5-foot step on each. You flurry at the end of the second turn.) This would require more planning, but I sort of like this option.

    Make their ref save a weak save. They're going to have dex as their highest stat for the AC, so why do they need a good ref save?

    Make Tongue of the Sun and Moon a 1/day ability that lasts for rounds/level and only allows you to talk to a single creature each time it is used. This ability is completely overpowered; I can't even begin to count the number of times murder-mystery adventures I was running were ruined by the monk announcing "I'll ask the squirrel who did it!"

    Change skill points per level to 2. Chances are the monk has int as their highest stat anyway, why do they need skill points on top of that?

    Remove Polymorph, Divine Power, and Anti-Magic Field from their list of class abilities. Why on earth were those there in the first place?

    Change HD to 1d4. Every monk has con as their highest stat anyway for the HP, they don't need a good HD size on top of it. Change fort save to weak for the same reason.

    Change Abundent Step to 1/week. Sooo broken.

    Weak will save. Monks are going to have wisdom as their highest stat in any case, for the AC bonus and stunning fist.

    Make Quivering Palm 1/year. Even then, it's probably overpowered.

    Remove Diplomacy from list of class skills. Why do they need that when they're going to have Charisma as their highest stat so they can UMD?

    Perfect Self should make them immune to being brought back from the dead, like most outsiders. That would make it at least a little balanced.

    Their Slow Fall ability should require a Ring of Slow Falling to operate. I think that that's only fair, since it puts them in line with the less powerful classes.

    I'm not sure this is enough, though. Does anyone have any other suggestions to keep monks from dominating my games?
    Last edited by Aquillion; 2008-04-01 at 10:40 AM.

  2. - Top - End - #2
    Ogre in the Playground
     
    SamTheCleric's Avatar

    Join Date
    Feb 2008
    Location
    Orlando, FL
    Gender
    Male

    Default Re: Balancing monks.

    To quote JD from scrubs...

    "Sarcasm should be shorter."

    ..

    But still, I laughed.

  3. - Top - End - #3
    Troll in the Playground
     
    ElfMonkGuy

    Join Date
    Jan 2007

    Default Re: Balancing monks.

    I don't think you need to do all that. Just talk to your Monk player about contributing proportionally to the group (for instance, an archer Monk is perfectly balanced, so long as they don't take Zen Archery).

    You might also want to cater to the spellcasters a bit more with encounters. Rather than having a single, fast, large enemy who the Monk can keep up with and fight against, you could have groups of smaller enemies who stand tightly-packed together like goblins who can be killed with a Fireball. And your cleric can heal damage caused by traps.

    As a DM, it's well within your power to make sessions fun for everyone by giving them all something to do.

  4. - Top - End - #4
    Banned
     
    Solo's Avatar

    Join Date
    Jan 2007
    Location
    *stab*

    Default Re: Balancing monks.

    The solution is simple. Have your sorcerer take levels in Dragon Disciple, your cleric take levels in Mystic Theurge, and your Druid take levels in Horizon Walker.

    Soon, your party will become just as powerful as the monk is.

  5. - Top - End - #5
    Barbarian in the Playground
     
    MonkGuy

    Join Date
    Nov 2007
    Gender
    Male

    Default Re: Balancing monks.

    Better, the sorcerer upgrades to warmage (no need to PrC this, too much cheese for a sane DM to handle), cleric upgrades to Paladin/Shining Blade of Heironeous (Nerf remove disease) and druid upgrades into a fighter who bought a dog (Apply the weapon and armor restriction for the druid here, for balance purpose too). This way your party can keep up with the versatility of the monk, although they won't be able to match his sheer power.
    In two seconds I will hit the ground
    A moment stretched out over years
    And my eyes will flicker and then something has changed
    An empty cage, a crimson bud, a street of blood
    A city rose sprung out to greet the rain


    PoS: Enter Rain

  6. - Top - End - #6
    Bugbear in the Playground
     
    TRM's Avatar

    Join Date
    Aug 2006
    Location
    46/96 (13)

    Default Re: Balancing monks.

    Remove Polymorph, Divine Power, and Anti-Magic Field from their list of class abilities. Why on earth were those there in the first place?
    Maybe remove UMD from their list of class skills?

    ((I hate to be the one to say this, but didn't Roland say not to start another monk balance thread when he locked the last one?))
    I know your post was sarcasm
    silver
    avatar by Banjo1985

  7. - Top - End - #7

    Default Re: Balancing monks.

    Quote Originally Posted by The_Rogue_Monk View Post
    Maybe remove UMD from their list of class skills?

    ((I hate to be the one to say this, but didn't Roland say not to start another monk balance thread when he locked the last one?))
    I know your post was sarcasm
    I don't think April Fools jokes count. As long as we don't actually turn it into one. Though I won't be overly surprised, given the pretty clear target of this thread.

  8. - Top - End - #8
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: Balancing monks.

    Well done. That was a lot funnier than the committee-designer april fools "joke" that WOTC made this year
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  9. - Top - End - #9
    Bugbear in the Playground
     
    Ossian's Avatar

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: Balancing monks.

    Give all the other players a Browning .30 or a Barrett rifle with x20 scope. This should partially bridge the power gap...
    Enjoy my creations
    Gatsu, from Berserk (Kentaro Miura's)
    A hero: the Tekkaman space-knight.
    The villain he has to face: Dobrai, Valdaster Overlord from Tekkaman


    Threadwinner of Vs Mage challenges.
    Warning: may perform below standards if target has no heat signature (eg: undead mage)

  10. - Top - End - #10
    Banned
     
    Solo's Avatar

    Join Date
    Jan 2007
    Location
    *stab*

    Default Re: Balancing monks.

    Quote Originally Posted by Ossian View Post
    Give all the other players a Browning .30 or a Barrett rifle with x20 scope. This should partially bridge the power gap...
    A Browning .30? I assume you mean a BAR, right? Or maybe a Browning M1919 machine gun?

    Browning is a sporting arms company (now, at least) that produces many rifles in .30 caliber, such as a semiautomatic rifle also called the Browning Automatic Rifle, and bolt action hunting rifles.

    I'm also going to assume by a Barrett rifle, you mean one of Barret's many .50 caliber rifles, used for long distance shooting, as opposed to one of their M-4 type rifles (which they do make now.)

    Although giving the party M-4 carbines isn't too bad an idea either. Barrett makes some very good customized M-4 carbines.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •