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Thread: Languages?
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2008-04-01, 02:55 PM (ISO 8601)
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Languages?
I was wondering, how many laguages are there in D&D? So, this thread is to compile a list of all of the languages in D&D 3.5
- Aboleth*
- Asherati
- Battle sign
- Beholder*
- Bhuka
- Abyssal
- Aquan
- Auran
- Blink dog
- Darfellan
- Drow
- Drow sign
- Feline (catfolk)
- Formian
- Gith
- Gol-Kaa (goliath)
- Grell*
- Grimlock
- Hadozee
- Illumian
- Khen-zai* (ethergaunts, nonverbal)
- Maenad
- Qualith* (illithids, written form of telepathy)
- Sahaguin
- Slaad
- Sphinx
- Thri-keen
- Treant
- Tsochar*
- Tuilvilanue (raptorans)
- Worg
- Xeph
- Celestial
- Common
- Draconic
- Druidic
- Dwarven
- Elven
- Giant
- Gnoll
- Gnome
- Goblin
- Halfling
- Ignan
- Infernal
- Orc
- Sylvan
- Terran
- Undercommon
That's all I can think of for now, what else is there? Are there any other alignment languages such as for LN or CN?Last edited by Lord Tataraus; 2008-04-01 at 03:50 PM.
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2008-04-01, 03:03 PM (ISO 8601)
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Re: Languages?
You missed three of the four elemental languages.
Ignan
Auran
Aquan
There may be more, but I'm too lazy to look for them.
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2008-04-01, 03:08 PM (ISO 8601)
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Re: Languages?
Drow sign language
Blink dogAvatar by Arokh.
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2008-04-01, 03:12 PM (ISO 8601)
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Re: Languages?
Worg is another one.
Man this thing was full of outdated stuff.
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2008-04-01, 03:13 PM (ISO 8601)
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Re: Languages?
(sigh) each campaign world has it's own languages... plus- sometimes DMs add languages for cultures that were more isolated, or had a strogner sense of their own culture and langueage. some DMs also suse dialects for different languages.
but back on track, here are some of the languages on Eberron:
- old common (also called Riedran i think)
- Daelkyr (for specific creatures)
- argon (special region)
- Daan (langiage of a plane)
- old giant (a forgotten language, found in ruins of an old continent)
- Irial (for positive energy creatures)
- Kythric (language of another plane)
- Marban (negative energy creatures)
- Quori (specific creatures)
- Syranian (yet another plane)
FR probabvly has loads of regional languages i'd imagine.
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2008-04-01, 03:17 PM (ISO 8601)
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Re: Languages?
http://www.d20srd.org/srd/skills/speakLanguage.htm
Abyssal, Aquan, Auran, Celestial, Common, Draconic, Druidic*, Dwarven, Elven, Goblin, Gnome, Giant, Gnoll, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon.
Druidic gets an asterisk because it's secret.
Also, Ettins speak a "pidgin" of mixed up Common, Giant and Goblin that requires an Int check to understand, but if I were DMing and someone wanted to use Speak Language on Ettin, I'd let them.
I'm sure that some of the splatbooks have introduced new languages, and of course there are the regional languages for the settings
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2008-04-01, 03:23 PM (ISO 8601)
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Re: Languages?
A lot of monsters have their own languages, especially the weird ones for whom it wouldn't make sense to speak standard languages, and some of the races introduced in later books do also. Here's what I found on a quick look-through...
-Aboleth*
-Asherati
-Battle sign
-Beholder*
-Bhuka
-Darfellan
-Drow (mix of Elven and Undercommon)
-Drow sign
-Feline (catfolk)
-Formian (they have their own language, though why they need it with telepathic communication I don't know)
-Gith
-Gol-Kaa (goliath)
-Grell*
-Grimlock
-Hadozee
-Illumian
-Khen-zai* (ethergaunts, nonverbal)
-Maenad
-Qualith* (illithids, written form of telepathy)
-Sahaguin
-Slaad
-Sphinx
-Thri-keen
-Treant
-Tsochar*
-Tuilvilanue (raptorans)
-Worg
-Xeph
The ones with an asterisk are hard to learn or speak, usually because the speakers are hostile or keep their language secret, because the language relies on having a different anatomy from humans, or both. I'd have sworn there were a few more secret racial languages, but I'm not actually seeing any, so that mostly denotes the abberation races, I guess.
This is leaving out setting-specific stuff; Eberron has several new ones, and Faerun has a metric ton of regional languages.Last edited by The_Snark; 2008-04-01 at 03:24 PM.
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2008-04-01, 03:38 PM (ISO 8601)
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Re: Languages?
Dude awsome typo!!!! Im going to use that as the name of my next character. He will be a barbarian.
Thieve's cant.
Wile not a real language persay it is a form of subcultual communication. It was a class ability for thieves in 2nd ed. Its based on the "shop talk" slang and innuendo of thieves and peaple of that ilk. Not unlike gamers in their own slang or any other subculture. 3rd ed dropped it to the wayside but its still lagitemat in my view and games.
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2008-04-01, 03:52 PM (ISO 8601)
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Re: Languages?
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2008-04-01, 03:59 PM (ISO 8601)
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Re: Languages?
In Carcane, there's a prestige class that has to learn some ancient language as a prerequisite, don't remember the name of the language (and therefore, you may already have it and I wouldn't know) but yeah.
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2008-04-01, 04:05 PM (ISO 8601)
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Re: Languages?
Last edited by RTGoodman; 2008-04-01 at 04:07 PM.
The Playgrounder Formerly Known as rtg0922
Homebrew:
"Themes of Ansalon" - A 4E Dragonlance Supplement
Homebrew Compendium
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2008-04-01, 05:28 PM (ISO 8601)
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Re: Languages?
Thieve's cant.
Do Truespeech, Words of Creation, and the Black Speech count for these purposes?Time travels in divers paces with divers persons.
As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-04-01, 05:38 PM (ISO 8601)
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Re: Languages?
Languages can be a funny thing. Almost all of the characters my players make are capable of speaking Draconic. Don't ask me why they do this; they've only ever encountered a dragon one time.
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2008-04-01, 05:59 PM (ISO 8601)
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Re: Languages?
well, there's the stuff from OA, but that's technically 3.0 I believe.
Rokugani (setting specific version of common )
Bakemono
Buso
Hengeyokai
Kappa
Nezumi
Shadowlands
Spirit Tongue
Tasloi
Tengu
Vanara
Yeti
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2008-04-01, 06:02 PM (ISO 8601)
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2008-04-01, 07:58 PM (ISO 8601)
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Re: Languages?
I'm not sure if it counts as a language or not, but Races of Destiny had 'gutterspeak' which was basically a way to represent urban slang in D&D composed of almost all of the standard races languages, and is perhaps similar to this 'thieve's cant' that I've been so underprivileged to have never encountered.
Wizards can get it as a bonus language though, which makes it seem rather preposterous for it to be a language for troglodytes, doesn't it?Last edited by Nonanonymous; 2008-04-01 at 08:00 PM.
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2008-04-01, 08:05 PM (ISO 8601)
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2008-04-01, 08:09 PM (ISO 8601)
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Re: Languages?
Jus' hang loose, blood. She gonna catch ya up on da' rebound on da' med side.
First Jive Dude: "Man, that honky mus' be messin' my old lady... got to be runnin' cold upside down his head. You know?"
Second Jive Dude: "Hey home, I can dig it. You know he ain't gonna lay no mo' big rap up on you man."
First Jive Dude: "I say hey sky, s'other s'ay I wan say?"
Second Jive Dude: "UH..."
First Jive Dude: "Pray to J I get the same ol' same ol'."
Second Jive Dude: "Eh. Yo knock yourself a pro slick, gray matter live performas down now take TCB'in man."
First Jive Dude: "Hey, you know what they say... See a broad, to get that booty yak 'em."
First Jive Dude, Second Jive Dude: "Leg 'er down 'n smack 'em yak 'em"
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2008-04-01, 08:14 PM (ISO 8601)
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Re: Languages?
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2008-04-01, 08:17 PM (ISO 8601)
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2008-04-01, 08:27 PM (ISO 8601)
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Re: Languages?
well there's
camp speak (from dragonlance)
the dark speach (from BoVD, may have been said already)Last edited by gnomas; 2008-04-01 at 08:29 PM.
town character (retired): gnomas
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2008-04-01, 08:30 PM (ISO 8601)
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Re: Languages?
What about truespeech?
It's a language.
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2008-04-01, 08:38 PM (ISO 8601)
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Re: Languages?
FR languages:
Aglarondan
Alzhhedo
Chessentan
Chondathan
Chultan
Damaran
Dambrathan
Durpari
Halruaan
Illuskan
Lantanese
Midani
Mulhorandi
Thayan Mulhorandi
Nexalan
Rashemi
Serusan
Shaaran
Shou
Tashalan
Tuigan
Turmic
Uluik
Untheric
Aragrakh
Hulgorkyn
Loross
Netherese
Roushoum
Seldruin
Thorass
The last7 are dead languages.Avatar by Lycunadari
Go Tigers!
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2008-04-01, 09:08 PM (ISO 8601)
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Re: Languages?
Not really. Draconic is the assumed Ur-language of reptilian races. Realistically speaking, kobolds and trogs and whatever else uses Draconic as a racial language are probably speaking dialects or closely related languages. D&D just doesn't bother to simulate that level of lingual detail (which is also why there's only one Common, one Elvish, etc. unless you get into the setting-specific languages.) Draconic is also the default Ancient Magic Language, which is the variety Wizards would learn. A real-world example would be giving everybody who speaks Spanish, French, or Italian Latin as a D&D language as well as those scholars who actually study Latin proper.
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2008-04-01, 09:34 PM (ISO 8601)
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Re: Languages?
There's also the Sigil version of the Cant, though again, that's setting specific (and my DM categorized it under Knowledge (Local: Sigil), instead of as a language).
Current Games:
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Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
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2008-04-01, 10:53 PM (ISO 8601)
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Re: Languages?
[QUOTE=Chronos;4134637]Oh, yeah, that was great fun. Especially when there were two thieves and a paladin in the party, and you could talk about him behind his back. It's replaced with Innuendo in 3.0, and Bluff in 3.5, but it really just isn't the same. QUOTE]
Oh yeah you know the party well. Try A paladin with a LG cleric of Tyr and a LG cleric/mage, I was the thief and my partner was a fighter/thief
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2008-04-01, 11:16 PM (ISO 8601)
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2008-04-02, 01:40 AM (ISO 8601)
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Re: Languages?
I once created a level one NPC who spoke: Aboleth, Abyssal, Aquan, Armandish, Asherati, Auran, Beholder, Bhuka, Blink, Boggle, Celestial, Common, Dethek, Draconic, Drow, Drow Sign, Druidic, Dwarven, Elven, Feline, Formian, Giant, Githyanki, Githzerai, Gnome, Goblin, Gol-Kaa, Gnoll, Grimlock, Kuo-Toan, Halfling, Ibixian, Ignan, Illumian, Infernal, Jermlaine, Kenku, Nycter, Loxo, Lumi, Quor, Odopi, Orc, Riedran, Roushoum, Sahuagin, Slaad, Sphinx, Stonesinger, Sylvan, Terran, Thri-Keen, Tuilvilanuue, Umber, Undercommon, Windsong, Worg, Yuan-Ti.
I think there's at least a few in there you've missed out...For the last time, it stands for Shadow of Darkness!
Thankin' Nevitan fer me babytar!
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2008-04-02, 02:06 AM (ISO 8601)
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2008-04-02, 02:07 AM (ISO 8601)
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Re: Languages?
Words of Creation. BoED. Not really a language, but close.
Edit: Wouldn't it have been easier to just use a magic item?Last edited by Sstoopidtallkid; 2008-04-02 at 02:09 AM.
[/sarcasm]
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.