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Thread: Languages?

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    Ogre in the Playground
     
    Lord Tataraus's Avatar

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    Default Languages?

    I was wondering, how many laguages are there in D&D? So, this thread is to compile a list of all of the languages in D&D 3.5
    • Aboleth*
    • Asherati
    • Battle sign
    • Beholder*
    • Bhuka
    • Abyssal
    • Aquan
    • Auran
    • Blink dog
    • Darfellan
    • Drow
    • Drow sign
    • Feline (catfolk)
    • Formian
    • Gith
    • Gol-Kaa (goliath)
    • Grell*
    • Grimlock
    • Hadozee
    • Illumian
    • Khen-zai* (ethergaunts, nonverbal)
    • Maenad
    • Qualith* (illithids, written form of telepathy)
    • Sahaguin
    • Slaad
    • Sphinx
    • Thri-keen
    • Treant
    • Tsochar*
    • Tuilvilanue (raptorans)
    • Worg
    • Xeph
    • Celestial
    • Common
    • Draconic
    • Druidic
    • Dwarven
    • Elven
    • Giant
    • Gnoll
    • Gnome
    • Goblin
    • Halfling
    • Ignan
    • Infernal
    • Orc
    • Sylvan
    • Terran
    • Undercommon


    That's all I can think of for now, what else is there? Are there any other alignment languages such as for LN or CN?

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    Barbarian in the Playground
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    Default Re: Languages?

    You missed three of the four elemental languages.

    Ignan
    Auran
    Aquan

    There may be more, but I'm too lazy to look for them.

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    Drow sign language
    Blink dog
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    Default Re: Languages?

    Worg is another one.
    Man this thing was full of outdated stuff.
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    Default Re: Languages?

    (sigh) each campaign world has it's own languages... plus- sometimes DMs add languages for cultures that were more isolated, or had a strogner sense of their own culture and langueage. some DMs also suse dialects for different languages.

    but back on track, here are some of the languages on Eberron:
    - old common (also called Riedran i think)
    - Daelkyr (for specific creatures)
    - argon (special region)
    - Daan (langiage of a plane)
    - old giant (a forgotten language, found in ruins of an old continent)
    - Irial (for positive energy creatures)
    - Kythric (language of another plane)
    - Marban (negative energy creatures)
    - Quori (specific creatures)
    - Syranian (yet another plane)

    FR probabvly has loads of regional languages i'd imagine.

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    Default Re: Languages?

    http://www.d20srd.org/srd/skills/speakLanguage.htm

    Abyssal, Aquan, Auran, Celestial, Common, Draconic, Druidic*, Dwarven, Elven, Goblin, Gnome, Giant, Gnoll, Halfling, Ignan, Infernal, Orc, Sylvan, Terran, Undercommon.

    Druidic gets an asterisk because it's secret.

    Also, Ettins speak a "pidgin" of mixed up Common, Giant and Goblin that requires an Int check to understand, but if I were DMing and someone wanted to use Speak Language on Ettin, I'd let them.

    I'm sure that some of the splatbooks have introduced new languages, and of course there are the regional languages for the settings

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    A lot of monsters have their own languages, especially the weird ones for whom it wouldn't make sense to speak standard languages, and some of the races introduced in later books do also. Here's what I found on a quick look-through...

    -Aboleth*
    -Asherati
    -Battle sign
    -Beholder*
    -Bhuka
    -Darfellan
    -Drow (mix of Elven and Undercommon)
    -Drow sign
    -Feline (catfolk)
    -Formian (they have their own language, though why they need it with telepathic communication I don't know)
    -Gith
    -Gol-Kaa (goliath)
    -Grell*
    -Grimlock
    -Hadozee
    -Illumian
    -Khen-zai* (ethergaunts, nonverbal)
    -Maenad
    -Qualith* (illithids, written form of telepathy)
    -Sahaguin
    -Slaad
    -Sphinx
    -Thri-keen
    -Treant
    -Tsochar*
    -Tuilvilanue (raptorans)
    -Worg
    -Xeph

    The ones with an asterisk are hard to learn or speak, usually because the speakers are hostile or keep their language secret, because the language relies on having a different anatomy from humans, or both. I'd have sworn there were a few more secret racial languages, but I'm not actually seeing any, so that mostly denotes the abberation races, I guess.

    This is leaving out setting-specific stuff; Eberron has several new ones, and Faerun has a metric ton of regional languages.
    Last edited by The_Snark; 2008-04-01 at 03:24 PM.
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    Quote Originally Posted by Kol Korran View Post
    strogner .

    Dude awsome typo!!!! Im going to use that as the name of my next character. He will be a barbarian.

    Thieve's cant.

    Wile not a real language persay it is a form of subcultual communication. It was a class ability for thieves in 2nd ed. Its based on the "shop talk" slang and innuendo of thieves and peaple of that ilk. Not unlike gamers in their own slang or any other subculture. 3rd ed dropped it to the wayside but its still lagitemat in my view and games.

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    Quote Originally Posted by Kol Korran View Post
    (sigh) each campaign world has it's own languages... plus- sometimes DMs add languages for cultures that were more isolated, or had a strogner sense of their own culture and langueage. some DMs also suse dialects for different languages.

    but back on track, here are some of the languages on Eberron:
    - old common (also called Riedran i think)
    - Daelkyr (for specific creatures)
    - argon (special region)
    - Daan (langiage of a plane)
    - old giant (a forgotten language, found in ruins of an old continent)
    - Irial (for positive energy creatures)
    - Kythric (language of another plane)
    - Marban (negative energy creatures)
    - Quori (specific creatures)
    - Syranian (yet another plane)

    FR probabvly has loads of regional languages i'd imagine.
    Well, I meant non-campaign specific languages.

    I've added everything so far, thanks a lot! Are there any others out there?

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    In Carcane, there's a prestige class that has to learn some ancient language as a prerequisite, don't remember the name of the language (and therefore, you may already have it and I wouldn't know) but yeah.
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    Quote Originally Posted by Lordsmoothe View Post
    In Carcane, there's a prestige class that has to learn some ancient language as a prerequisite, don't remember the name of the language (and therefore, you may already have it and I wouldn't know) but yeah.
    That would be Ancient Suloise (or however it's spelled). If I remember correctly, though, that's just another setting-specific language from either FR or Greyhawk.
    Last edited by RTGoodman; 2008-04-01 at 04:07 PM.
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    Thieve's cant.
    Oh, yeah, that was great fun. Especially when there were two thieves and a paladin in the party, and you could talk about him behind his back. It's replaced with Innuendo in 3.0, and Bluff in 3.5, but it really just isn't the same.


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    Languages can be a funny thing. Almost all of the characters my players make are capable of speaking Draconic. Don't ask me why they do this; they've only ever encountered a dragon one time.

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    Default Re: Languages?

    well, there's the stuff from OA, but that's technically 3.0 I believe.
    Rokugani (setting specific version of common )
    Bakemono
    Buso
    Hengeyokai
    Kappa
    Nezumi
    Shadowlands
    Spirit Tongue
    Tasloi
    Tengu
    Vanara
    Yeti

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    Quote Originally Posted by TheCountAlucard View Post
    Languages can be a funny thing. Almost all of the characters my players make are capable of speaking Draconic. Don't ask me why they do this; they've only ever encountered a dragon one time.
    Kobolds and Troglodytes speak it too.

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    I'm not sure if it counts as a language or not, but Races of Destiny had 'gutterspeak' which was basically a way to represent urban slang in D&D composed of almost all of the standard races languages, and is perhaps similar to this 'thieve's cant' that I've been so underprivileged to have never encountered.

    Quote Originally Posted by Collin152 View Post
    Kobolds and Troglodytes speak it too.
    Wizards can get it as a bonus language though, which makes it seem rather preposterous for it to be a language for troglodytes, doesn't it?
    Last edited by Nonanonymous; 2008-04-01 at 08:00 PM.


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    Quote Originally Posted by Nonanonymous View Post

    Wizards can get it as a bonus language though, which makes it seem rather preposterous for it to be a language for troglodytes, doesn't it?
    Draconic really gets around, eh?

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    Quote Originally Posted by Nonanonymous View Post
    I'm not sure if it counts as a language or not, but Races of Destiny had 'gutterspeak' which was basically a way to represent urban slang in D&D composed of almost all of the standard races languages,
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    Quote Originally Posted by DementedFellow View Post
    honky
    Um... You do know that's a racial slur, right? Granted, not a very good one, but still...


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    Quote Originally Posted by Nonanonymous View Post
    Um... You do know that's a racial slur, right? Granted, not a very good one, but still...
    You realize it's a memorable scene in a movie, right?

    I used it to show what that language could be like.

    Oh well, hopefully someone found it funny.

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    Default Re: Languages?

    well there's

    camp speak (from dragonlance)
    the dark speach (from BoVD, may have been said already)
    Last edited by gnomas; 2008-04-01 at 08:29 PM.
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    What about truespeech?
    It's a language.

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    Default Re: Languages?

    FR languages:

    Aglarondan
    Alzhhedo
    Chessentan
    Chondathan
    Chultan
    Damaran
    Dambrathan
    Durpari
    Halruaan
    Illuskan
    Lantanese
    Midani
    Mulhorandi
    Thayan Mulhorandi
    Nexalan
    Rashemi
    Serusan
    Shaaran
    Shou
    Tashalan
    Tuigan
    Turmic
    Uluik
    Untheric

    Aragrakh
    Hulgorkyn
    Loross
    Netherese
    Roushoum
    Seldruin
    Thorass

    The last7 are dead languages.
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    Quote Originally Posted by Nonanonymous View Post
    Wizards can get it as a bonus language though, which makes it seem rather preposterous for it to be a language for troglodytes, doesn't it?
    Not really. Draconic is the assumed Ur-language of reptilian races. Realistically speaking, kobolds and trogs and whatever else uses Draconic as a racial language are probably speaking dialects or closely related languages. D&D just doesn't bother to simulate that level of lingual detail (which is also why there's only one Common, one Elvish, etc. unless you get into the setting-specific languages.) Draconic is also the default Ancient Magic Language, which is the variety Wizards would learn. A real-world example would be giving everybody who speaks Spanish, French, or Italian Latin as a D&D language as well as those scholars who actually study Latin proper.

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    Default Re: Languages?

    There's also the Sigil version of the Cant, though again, that's setting specific (and my DM categorized it under Knowledge (Local: Sigil), instead of as a language).
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    [QUOTE=Chronos;4134637]Oh, yeah, that was great fun. Especially when there were two thieves and a paladin in the party, and you could talk about him behind his back. It's replaced with Innuendo in 3.0, and Bluff in 3.5, but it really just isn't the same. QUOTE]


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    In Libris Mortis, some monster has their own language-- Moilan, I believe it's called.
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    I once created a level one NPC who spoke: Aboleth, Abyssal, Aquan, Armandish, Asherati, Auran, Beholder, Bhuka, Blink, Boggle, Celestial, Common, Dethek, Draconic, Drow, Drow Sign, Druidic, Dwarven, Elven, Feline, Formian, Giant, Githyanki, Githzerai, Gnome, Goblin, Gol-Kaa, Gnoll, Grimlock, Kuo-Toan, Halfling, Ibixian, Ignan, Illumian, Infernal, Jermlaine, Kenku, Nycter, Loxo, Lumi, Quor, Odopi, Orc, Riedran, Roushoum, Sahuagin, Slaad, Sphinx, Stonesinger, Sylvan, Terran, Thri-Keen, Tuilvilanuue, Umber, Undercommon, Windsong, Worg, Yuan-Ti.

    I think there's at least a few in there you've missed out...
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    Quote Originally Posted by SoD View Post
    I once created a level one NPC who spoke: Aboleth, Abyssal, Aquan, Armandish, Asherati, Auran, Beholder, Bhuka, Blink, Boggle, Celestial, Common, Dethek, Draconic, Drow, Drow Sign, Druidic, Dwarven, Elven, Feline, Formian, Giant, Githyanki, Githzerai, Gnome, Goblin, Gol-Kaa, Gnoll, Grimlock, Kuo-Toan, Halfling, Ibixian, Ignan, Illumian, Infernal, Jermlaine, Kenku, Nycter, Loxo, Lumi, Quor, Odopi, Orc, Riedran, Roushoum, Sahuagin, Slaad, Sphinx, Stonesinger, Sylvan, Terran, Thri-Keen, Tuilvilanuue, Umber, Undercommon, Windsong, Worg, Yuan-Ti.

    I think there's at least a few in there you've missed out...
    So I take it this was a druid with an Int score of 50?
    Last edited by Turcano; 2008-04-02 at 02:07 AM.


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    Words of Creation. BoED. Not really a language, but close.

    Edit: Wouldn't it have been easier to just use a magic item?
    Last edited by Sstoopidtallkid; 2008-04-02 at 02:09 AM.
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