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Thread: Shadowdancer worth it?
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2008-04-04, 02:33 PM (ISO 8601)
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- Apr 2007
Shadowdancer worth it?
I am planning out a character for a campaign(core only) in which the party owns a castle and the surrounding lands. We are starting at level nine and my character is a rogue. You can see him here if you so like
His feats are:
Weapon finesse
Improved Initative
Two weapon fighting
Two weapong defense
Leadership(important for the campaign as it lets me hire soldiers for the castle at half upkeep up to my follower number.)
Now I was debating whether or not to go into a prestige class for the character. At first I looked at assassin but realized despite the easy entry requirements the class was woefully underpowered. I then looked at shadowdancer which had some nice abilities, suc as hide in plain sight, and darkvision and the shadow jump ability.
However the class requires three feats which I do not have in order for entrance. At level 10 I am planning on taking the special ability "Slippery mind" since this appears to be the only really useful ability.
Then I would have to get to lvl 15 before I would be eligable for Shadowdancer.
Now my question is, is shadowdancer a worthwhile class for at the minimun of atleast a 2 level dip? If not going to 4 levels to get shadow jump.
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2008-04-04, 02:40 PM (ISO 8601)
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- Nov 2007
Re: Shadowdancer worth it?
Anything you can do to get Hide in Plain Sight is worth it.
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2008-04-04, 03:57 PM (ISO 8601)
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- Jan 2008
Re: Shadowdancer worth it?
I've always seen Shadowdancer as a nice way to pick up all the nifty rogue bonus feats in 10 levels. Of course, kicking off with HiPS is a good start. :) The abilities of the class are useful for all types of characters; the question usually seems to be whether it's worth whatever you're trading to take the class.
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2008-04-04, 04:06 PM (ISO 8601)
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- May 2007
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Re: Shadowdancer worth it?
Shadowdancer is worthwhile in a core-only game, where there aren't any other good (non-evil) options for rogue PrCs, and where there aren't all that many feats that are worthwhile for rogues. With other sourcebooks available, though, there are better ways to get Hide in Plain Sight, better PrCs available than Shadowdancer, and better feats to get instead of the SD prereqs.
At level 10 I am planning on taking the special ability "Slippery mind" since this appears to be the only really useful ability.
That said, Slippery Mind isn't bad, since it significantly improves your chances of withstanding a fairly broad set of spells that would otherwise ruin your day. It'd be the second special ability I'd choose, after Skill Mastery. And if you use Sneak Attack a lot, Crippling Strike can also be good: Note that ability damage stacks, so 3 or 4 successful Sneak Attacks a round will cut an enemy down by 6 or 8 strength.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-04-04, 04:17 PM (ISO 8601)
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- Jun 2007
Re: Shadowdancer worth it?
I have banned that retarded crap from my games.
-I think it is over powered
-D&D is about fantacy, not knocking off X-man characters(Night Crawler).
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2008-04-04, 04:24 PM (ISO 8601)
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2008-04-04, 04:30 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Shadowdancer worth it?
You do, of course, realize that X-Men is fantasy? And you also, of course, realize that any spellcasting class (you know, the folks that make this a fantasy game to begin with, not just a historical one) can do things that are much more overpowered than Shadow Jumping, much earlier than the Shadowdancer can do it?
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-04-04, 04:42 PM (ISO 8601)
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- Apr 2007
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2008-04-04, 04:49 PM (ISO 8601)
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- Jul 2006
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Re: Shadowdancer worth it?
On the subject, one of my players is a Ranger, and they're planning on going into Shadow Dancer level after next (Currently sixth level, Dex-built ranger using the archery tree), and probably for a long-haul in the class. Is there anything inherently stupid in this that I should bring to their attention? Core/SRD classes only for the campaign, if that influences anything.
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2008-04-04, 05:14 PM (ISO 8601)
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- May 2007
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Re: Shadowdancer worth it?
Combat ability will lag a bit behind a pure ranger, since he'll lose a few points of BAB, and he won't get to the top of his Combat Style. And if he's focused on wilderness-type skills (Survival, Knowledge (nature), Handle Animal, etc.), Shadowdancer won't support those well. But if he's mostly into the sneaking, it should work out OK.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-04-04, 05:19 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Shadowdancer worth it?
Also, I'd recommend you eschew TWDefense. It is teh suxxorz. Get Improved TWF, or at least TWRend.
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2008-04-04, 05:35 PM (ISO 8601)
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- Apr 2007
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- Australia
Re: Shadowdancer worth it?
Shadowdancers are not bad fluffwise in a core-only game, but never overpowered at all. In a non-core-only game where you want to get HiPS, get a Dark template from ToM. LA +1, HiPS, increased movement speed (all types) and other nice benefits that are certainly better than the 1st level of Shadowdancer.
So my point is, unless you somehow feel you really want HiPS, I'd rather go with Assassion PrC. At higher levels just cast Greater Invisibility and sneak attack away! As long as the foe can't detect you (due to the invisibility factor) you'll have a chance or two to land some death attacks. Hey, you get HiPS at 8th level, too!
p.s. Shadowdancer's Shadow companion (or whatever it's called) can't control any spawns it may create.
p.s.2 evasion gained from Shadowdancer does not stack with evasion from rogue levels to become improved evasion. Also, shadow jump ability is limited by the distance indicated per day. At 4th level, if you shadow jump for 15 ft, then you can't do any more for the rest of the day. How good is that?
p.s.3 in the OP it was mentioned that assassion looked seriously underpowered for what it does; well, it's not the best PrC in the world, but it still progress your sneak attack dice, lets you cast some good spells and HiPS at 8th level!Last edited by Bag_of_Holding; 2008-04-04 at 05:45 PM.
Keith Baker, on the age of Erandis d'Vol:
Spoiler
... The miniature of her certainly makes her look older, but personally I like young Erandis both on the basis that the purge of the line started before she could grow into her full powers, and also because it lets her and Jaela have a vicious catfight sometime.
Maybe I'm playing a wrong game.
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2008-04-04, 05:37 PM (ISO 8601)
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- Jul 2006
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Re: Shadowdancer worth it?
Well, he's in the archery tree, so TWD isn't an issue for him.
I don't think the loss of wilderness skills will be too much of a burden for him.The following statement is true.
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2008-04-04, 09:51 PM (ISO 8601)
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- Apr 2007
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2008-04-04, 09:53 PM (ISO 8601)
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2008-04-04, 09:53 PM (ISO 8601)
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- Sep 2007
Re: Shadowdancer worth it?
May I suggest an item of at will Greater or Superior invisibility? Hide in Plain sight on steroids and crack, respectively.
And dump TWD. It's useless. In a pathetic way that puts it almost at the level of Monkey Grip.Last edited by Azerian Kelimon; 2008-04-04 at 09:54 PM.
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2008-04-04, 10:03 PM (ISO 8601)
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2008-04-04, 10:06 PM (ISO 8601)
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- Sep 2007
Re: Shadowdancer worth it?
Sorta. It's an excellent feat, but it's not good for your build. If you want a REALLY good feat, consider Two Weapon Pounce or Rend, which adds Pounce and extra d6's, respectively. They make you much more versatile and punchy.
Or improved Two Weapon Fighting, heh.
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2008-04-04, 10:09 PM (ISO 8601)
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2008-04-04, 10:14 PM (ISO 8601)
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Re: Shadowdancer worth it?
No, it's in the PHBII. Here is an overview. I can expand on 'em if you want.
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2008-04-04, 10:17 PM (ISO 8601)
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2008-04-04, 10:20 PM (ISO 8601)
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Re: Shadowdancer worth it?
Dodge is a bad idea. Most things that it is a Prerequisite for aren't worth it because you have to spend a feat on Dodge. It only matters on <5% of the attack rolls of your declared target, and not at all on any other rolls. Almost anything is a better choice.
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-04, 10:20 PM (ISO 8601)
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- Sep 2007
Re: Shadowdancer worth it?
NO!
Please, do not EVER, take dodge. NEVAH! It's teh suxxorz. Take one of those, or frankly, anything else. But do NOT take dodge. You'll regret it. If you have Complete Warrior, I recommend Favored Power Attack. It makes PA's against a favored enemy stronger, and can be REALLY helpful.
Or, if you're out of ideas, Improved Toughness from that same book. Hey, at least it does something.
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2008-04-04, 10:21 PM (ISO 8601)
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Re: Shadowdancer worth it?
Dodge is only ever worth it as a prerequisite for better feats. Mobility and Spring Attack are not those better feats except in very specific cases (for Spring Attack, it's when you have a lot of feats to use and are planning to go on and take Rapid Blitz and Bounding Assault, which let you take a second and third attack while springing. Decent with a Skirmishing build.) Elusive Target is really quite nice, however.
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2008-04-04, 10:24 PM (ISO 8601)
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2008-04-04, 10:33 PM (ISO 8601)
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2008-04-04, 10:36 PM (ISO 8601)
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- Sep 2007
Re: Shadowdancer worth it?
Good thing. In any case, it's the better feat. Just remember, you can do a single move charge if you move 10' out of range. Now, what you need is some way to avoid AoO's.
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2008-04-04, 11:32 PM (ISO 8601)
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2008-04-05, 10:15 AM (ISO 8601)
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Re: Shadowdancer worth it?
Many thanks to JasonDoomsblade for the avatar.
Well done. You found this secret part of my signature. Does it make you feel like a big man?
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2008-04-05, 11:00 AM (ISO 8601)
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- Mar 2007
Re: Shadowdancer worth it?
Hmmm,
suggestion: take both prestige classes - shadowdancer AND assassin.
9th level rogue
2 levels shadowndancer, getting you hide in plain sight and then
9 levels assassin.
You have 10d6 snea, like a full rogue. But hide in plain sight, all assassin spells, death attack (which will be quite good since you currently already have INT 16).
Get UMD to overcome the BAB problems with a wand of divine power.
Alternatively, if you wish to become a more "visible" lord of your realm, just take blackguard and get the sunder/cleave/power attack route (i.e. replace the two-weapon approach now, or partially by taking 1-2 levels fighter).
You'll then eventually have 7d6 sneak, can also command undead etc.
- Giacomo