Results 1 to 11 of 11
-
2008-04-04, 06:13 PM (ISO 8601)
- Join Date
- Mar 2008
Helps needed for Skill Mastery ability
Skill Mastery
The rogue becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions.
Upon gaining this ability, she selects a number of skills equal to 3 + her Intelligence modifier. When making a skill check with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time.
Ok, I got that it's nice ability, but I'm not sure about "take 10 even if stress and distractions would normally prevent her from doing so" part. Which skills are the skills that I cannot take 10 in stress or distraction? Could you give me examples, or lists, of those kind of skills?
-
2008-04-04, 06:16 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: Helps needed for Skill Mastery ability
"Taking Ten" means essentially you do something twice, without the punishment for rolling low. That's why it takes twice as long usually. Most skills you cannot Take Ten if threatened. There are some, but the list of ones you can is shorter than the list of ones where you can't, IIRC.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
-
2008-04-04, 06:19 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Helps needed for Skill Mastery ability
Example: Disable device can't, I believe, have 10 taken. Same with Move Silently and Hide.
-
2008-04-04, 06:29 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Helps needed for Skill Mastery ability
How about Open Lock, Search/Spot/Listen? I can choose total of 5...
-
2008-04-04, 06:31 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Orlando, FL
- Gender
Re: Helps needed for Skill Mastery ability
Tumble is a good one, you can't take ten normally... but with skill mastery you cartwheel around all the dragons with ease!
-
2008-04-04, 07:21 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- London
- Gender
Re: Helps needed for Skill Mastery ability
Use Magic Device!!!! this is the kicker for me, you can now pull the whacky reliably and in combat.
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
-
2008-04-04, 08:04 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- St. John's, Newfoundland
- Gender
Re: Helps needed for Skill Mastery ability
Taking 10
Originally Posted by SRDGaming Nirvana
My games:
The Age of Worms IC/OoC
The Scarred Lands IC/OoC
My Homebrew:
The Serial Killer
My Characters:
-
2008-04-04, 09:40 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Helps needed for Skill Mastery ability
Use Magic Device!!!! this is the kicker for me, you can now pull the whacky reliably and in combat.
Back to the OP, you can't take 10 on any skill at all when threatened. The real question when picking your Skill Mastery skills is, which skills are you likely to try to use when you're threatened? You probably won't try to weave baskets in the middle of a battle, so Craft (Basketweaving) is probably a waste for Skill Mastery. On the other hand, it is often useful to try to tumble in combat, so skill mastery in Tumble might be a good idea.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2008-04-05, 12:01 AM (ISO 8601)
- Join Date
- Nov 2007
-
2008-04-05, 02:11 AM (ISO 8601)
- Join Date
- Mar 2007
-
2008-04-05, 03:09 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Koth
- Gender
Re: Helps needed for Skill Mastery ability
ALL skills. You can't Take 10 if you're under stress or distracted ( = combat). Skill Mastery allows you to Take 10 on the selected skills in combat (or when otherwise under attack; still, in fact, in combat).
Hide, Move Silently, Tumble, Spot, and Listen are good choices. Open Lock and Search aren't - you rarely use those skills in the heat of combat, and in fact usually Take 20 (especially at lower levels).