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Thread: Would this work...
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2008-04-04, 09:54 PM (ISO 8601)
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- Orlando, FL
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Would this work...
Wu Jen level 9 Spell - Transcend Mortality (Complete Mage)
Jade Phoenix Mage Class Ability - Emerald Immolation (Tome of Battle)
...
Say I cast Transcend Mortality... for the next 16 or so rounds I go nuts on the enemy, nearly unkillable... and then on the last round of the spell, I use Emerald Immolation to cause myself to explode and reform 1d6 rounds later...
Would that negate the downside of Transcend Mortality (the... you know... death by disintegrate, no save)?
Can I really run up to the bad guys... beat on them... AND blow up?!
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2008-04-04, 09:58 PM (ISO 8601)
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- Dec 2007
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- DC
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Re: Would this work...
I don't know the spell but from your description I would say it does work. Most people on the boards would disagree with me but I love casters who are good at melee.
To know that just one life has breathed easier because you have lived, that is to have succeeded.
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2008-04-04, 10:02 PM (ISO 8601)
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- Dec 2007
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- Fungus shrouded Yuggoth
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Re: Would this work...
-Squidmaster
Thanks to Sanzh for the awesome squidatar. It will use its evil psionics on you. ZZZZAAAAAPPPPPP, munch munch
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He also gave me this shot of our group. I am a mercy-less, evil DM. They will all die.
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2008-04-04, 10:04 PM (ISO 8601)
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- Feb 2008
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- Orlando, FL
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Re: Would this work...
My jade phoenix mage just became a Wu Jen. :)
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2008-04-05, 06:03 AM (ISO 8601)
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- Oct 2007
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- Canberra, Australia!
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2008-04-05, 06:17 AM (ISO 8601)
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- Jul 2007
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- London
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Re: Would this work...
Technically legal and certainly stylish... best of all you can get your DM to agree by pointing out that although its big and flashy it isn't even your most effective (read broken) option, just the most fun one
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2008-04-05, 06:29 AM (ISO 8601)
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- Jun 2007
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- Norway
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Re: Would this work...
It's not clear, but I'm inclined to say "no", both by RAW and RAI.
Transcend Mortality: When the spell ends, you are instantly slain and reduced to a pile of dust (as disintegrate). This effect allows no save and can't be prevented by any means, though you can be resurrected normally afterward.
You're trying to prevent being "instantly slain and reduced to a pile of dust". That's impossible, according to the spell description. It does seem strange that you could somehow be "slain" after being "utterly destroyed" by emerald immolation, but flavor-wise you've expended all your life energy and that's that. Maybe you reappear only to get snuffed seconds later?
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2008-04-05, 07:12 AM (ISO 8601)
- Join Date
- Nov 2007
Re: Would this work...
Although I'd allow it (mostly 'cause it's just awesome), per RAW and RAI I'd have to agree with Iku on this. Most likely you explode...and don't reform.
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2008-04-05, 07:27 AM (ISO 8601)
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- Feb 2008
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- Orlando, FL
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Re: Would this work...
It may just be awesome enough to warrant a true rez afterwards. :)
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2008-04-05, 08:34 AM (ISO 8601)
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- Jan 2007
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- Singapore
Re: Would this work...
Last edited by Aquillion; 2008-04-05 at 08:35 AM.
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2008-04-05, 08:39 AM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Would this work...
Avatar by K penguin. Sash by Damned1rishman.
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2008-04-05, 09:55 AM (ISO 8601)
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- Jan 2006
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- Yes.
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Re: Would this work...
The trick is that since he's DEAD when the disintegrate comes into play, he's not preventing it. He's not there TO be subjected or not subjected to it because he's DEAD.
So it triggers and does nothing.
Then he reforms.
That's actually a really funny combination."Of course you should fight fire with fire. You should fight everything with fire." - Jaya Ballard, task mage
STFUitP
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2008-04-05, 10:29 AM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: Would this work...
You're not thinking far enough outside the box. Take 4 levels of Spellguard of Silverymoon (Players' Guide to Faerun), one level of Archmage for Arcane Reach, and get a Greater Metamagic Rod of Chain Spell. Spellguard lets you cast "defensive" personal range spells on others at touch range (and Transcend Mortality satisfies the ability's definition of defensive), Arcane Reach changes that to 30', and Chain gives you an extra target per caster level. None of this changes the casting time of one immediate action, and it's dismissable. Cast it on caster level + 1 enemies with a swift action, then dismiss it with your standard action. They all die, no save or SR.
Of course, be prepared for a DM smite the first time you try this, promptly followed by a ruling that "you" means the caster even though you're casting it on someone else, never mind that the intent is obviously that you=the target and the designers just assumed circumventing the Personal range wasn't possible.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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