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Thread: Wild Mage
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2008-04-05, 12:47 PM (ISO 8601)
- Join Date
- Sep 2006
- Gender
Wild Mage
Quick question;
Wild Mage 1 + Practiced Spellcaster = Full caster level+1d6?I admit full culpability for Phyrnglsnyx
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2008-04-05, 12:51 PM (ISO 8601)
- Join Date
- May 2004
- Location
- Enterprise, Alabama
- Gender
Re: Wild Mage
Depends of Whether you believe the Faq.
What FAQS says: You apply PS when beneficial to you: However, their example is -3 +1d6 + 4 PS (if caster lower than HD).
They don't explain why it isn't:
-3 +4 PS (up to HD) +1d6.
So basically, depends on whether you follow the FAQs advice.
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2008-04-05, 12:53 PM (ISO 8601)
- Join Date
- Sep 2006
- Gender
Re: Wild Mage
*works it out*
So Practiced spellcaster would act more like insurance your spell level isn't less than your full caster level?I admit full culpability for Phyrnglsnyx
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2008-04-05, 01:45 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Reykjavík, Iceland
- Gender
Re: Wild Mage
Personally, by applying common sense to the situation (and ignoring what the FAQ says), I'd think that because the +1d6 CL adjustment is situational for each spell, PS should apply first (because it's a constant modifier). The text in the Wild Mage class says:
Wild Magic: A wild mage casts spells differently from any
other arcane spellcaster. She reduces her caster level by 3 for
all spells she casts from now on. However, every time she casts
a spell, her use of wild magic adds 1d6 to her adjusted caster
level. For example, an 8th-level sorcerer/1st-level wild mage
has a base caster level of 6th, not 9th, but her actual caster
level varies from 7th to 12th for every spell she casts. Caster
level affects all level-based variables of a spell, including spell
penetration checks.
(Interestingly, by RAW, a wiz 3/clr 3/Mystic Theurge X/Wild Mage Y casts ALL his spells, both arcane and divine, with -3+1d6 to his CL. I bet someone can make a very cheesy build using this fact. Actually, knowing the CO boards, someone likely has already...)