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Thread: Wild Mage

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    Barbarian in the Playground
     
    SolithKnightGuy

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    Default Wild Mage

    Quick question;
    Wild Mage 1 + Practiced Spellcaster = Full caster level+1d6?
    I admit full culpability for Phyrnglsnyx

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    Titan in the Playground
     
    Starbuck_II's Avatar

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    Default Re: Wild Mage

    Quote Originally Posted by Rift_Wolf View Post
    Quick question;
    Wild Mage 1 + Practiced Spellcaster = Full caster level+1d6?
    Depends of Whether you believe the Faq.

    What FAQS says: You apply PS when beneficial to you: However, their example is -3 +1d6 + 4 PS (if caster lower than HD).

    They don't explain why it isn't:
    -3 +4 PS (up to HD) +1d6.

    So basically, depends on whether you follow the FAQs advice.

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    SolithKnightGuy

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    Default Re: Wild Mage

    *works it out*
    So Practiced spellcaster would act more like insurance your spell level isn't less than your full caster level?
    I admit full culpability for Phyrnglsnyx

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    Bugbear in the Playground
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    Default Re: Wild Mage

    Personally, by applying common sense to the situation (and ignoring what the FAQ says), I'd think that because the +1d6 CL adjustment is situational for each spell, PS should apply first (because it's a constant modifier). The text in the Wild Mage class says:
    Wild Magic: A wild mage casts spells differently from any
    other arcane spellcaster. She reduces her caster level by 3 for
    all spells she casts from now on.
    However, every time she casts
    a spell, her use of wild magic adds 1d6 to her adjusted caster
    level. For example, an 8th-level sorcerer/1st-level wild mage
    has a base caster level of 6th, not 9th, but her actual caster
    level varies from 7th to 12th for every spell she casts. Caster
    level affects all level-based variables of a spell, including spell
    penetration checks.
    (Emphasis mine). So whenever Quodus the 12th level Wildmage who has the PS feat is NOT casting a spell, his CL is (12-3+(up to 4))=12. I'm sure we all agree on this. When he casts a spell, his CL should be increased by +1d6, right?

    (Interestingly, by RAW, a wiz 3/clr 3/Mystic Theurge X/Wild Mage Y casts ALL his spells, both arcane and divine, with -3+1d6 to his CL. I bet someone can make a very cheesy build using this fact. Actually, knowing the CO boards, someone likely has already...)
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
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