New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 24 of 24

Thread: Swashbuckler

  1. - Top - End - #1
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Apr 2008

    Default Swashbuckler

    What is the general thoughts about Swashbucklers. They looked fairly fun, fluffwise, and seemed better than a dextrous fighter, but almost everything is better than a fighter . Any advice on playing a Swashbuckler?

  2. - Top - End - #2
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: Swashbuckler

    Quote Originally Posted by Gray5656 View Post
    What is the general thoughts about Swashbucklers. They looked fairly fun, fluffwise, and seemed better than a dextrous fighter, but almost everything is better than a fighter . Any advice on playing a Swashbuckler?
    Take three levels of rogue and the daring outlaw feat, or stop at the third level and never look back.

    Swashbucklers are fun to play, but their class features are only marginally better than the samurai's, and there's really very little to look forward to after you get insightful strike.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  3. - Top - End - #3
    Barbarian in the Playground
     
    Bag_of_Holding's Avatar

    Join Date
    Apr 2007
    Location
    Australia

    Default Re: Swashbuckler

    It's quite bad actually. Int to damage sounds very good yet it's a precision-based damage so no good for crit-immune creatures. Other abilities... are just not good enough.
    Keith Baker, on the age of Erandis d'Vol:
    Spoiler
    Show

    ... The miniature of her certainly makes her look older, but personally I like young Erandis both on the basis that the purge of the line started before she could grow into her full powers, and also because it lets her and Jaela have a vicious catfight sometime.

    Maybe I'm playing a wrong game.

  4. - Top - End - #4
    Troll in the Playground
    Join Date
    Jul 2005
    Gender
    Male

    Default Re: Swashbuckler

    It's just generally a [oor choice for long term usage.
    Though it may help you out for three levels, after that you may as well pick something else with an equal BaB.

  5. - Top - End - #5
    Bugbear in the Playground
     
    Hadrian_Emrys's Avatar

    Join Date
    Feb 2006
    Location
    Freeland, WA

    Default Re: Swashbuckler

    I agree that Rogue 3 with Swash seems to be a playable build, if not a lil on the gimpy side.
    Avatar by Zarah
    Spoiler
    Show

    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  6. - Top - End - #6
    Banned
     
    Nebo_'s Avatar

    Join Date
    Dec 2006
    Location
    Gold Coast, Australia
    Gender
    Male

    Default Re: Swashbuckler

    Contrary to popular belief, the Swashbuckler class only has three levels. More become available with some Rogue levels and the Daring Outlaw feat.

  7. - Top - End - #7
    Pixie in the Playground
     
    SwashbucklerGuy

    Join Date
    Apr 2008

    Default Re: Swashbuckler

    Hmm, I see, mark it down as another build idea lured away and quietly strangled. Where is the Daring outlaw feat located?

  8. - Top - End - #8
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: Swashbuckler

    Quote Originally Posted by Gray5656 View Post
    Hmm, I see, mark it down as another build idea lured away and quietly strangled. Where is the Daring outlaw feat located?
    Complete scoundrel. If you're wondering what it does, it allows rogue and swashbuckler levels to stack for sneak attack dice and some swashbuckler abilities. Essentially, you're a rogue with fewer skill points but higher BAB and hit points.

    If you're fighting with two weapons, and you might as well, take a look at the PHB 2 variant if you've got the book available. It's not good, but it's better than what it's replacing.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  9. - Top - End - #9
    Banned
     
    SwashbucklerGuy

    Join Date
    Nov 2005
    Location
    Flawse Fell, Geordieland

    Default Re: Swashbuckler

    Light-armoured dexterous fighter types are pretty much b0rked by the combat rules as they stand. Positioning/move action rules penalise them horribly.

    These boards (sorry, specific attribution escapes me) suggested giving the swashbuckler class from "Complete Warrior" the "Cityscape" Ranger abilities + a meaningful bonus to their non-armoured AC to make them worthwhile beyond level 3.

    Acknowledge that you'll never be a powerhouse on a par with the big 3 (Batman + CoDzilla) and have fun with your swashy anyway. They are inherently win.

    edit: or, of ToB is to your tastes, there's the option of a light-armoured Warblade with Diamond Mind and White Raven manoeuvres.
    Last edited by bosssmiley; 2008-04-06 at 05:46 AM.

  10. - Top - End - #10
    Ettin in the Playground
     
    RedSorcererGirl

    Join Date
    Jan 2007
    Location
    Icy Evil Canadia
    Gender
    Female

    Default Re: Swashbuckler

    3 swashbuckler, 2 fighter, then go dervish. Mix in a couple levels of champion of corellon larethian if you're an elf. Garnish with martial adept of your choice.

  11. - Top - End - #11
    Titan in the Playground
     
    ElfRangerGuy

    Join Date
    Aug 2007
    Location
    Imagination Land
    Gender
    Male

    Default Re: Swashbuckler

    They may not be very powerful, but they sure can be fun to play. They work best in a more city-focused campaign, or on the high seas if you wanna be a pirate. Arrr!
    "Nothing you can't spell will ever work." - Will Rogers

    Watch me draw and swear at video games.

  12. - Top - End - #12
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Apr 2007
    Location
    Extradimensional pocket...with the lint.
    Gender
    Male

    Default Re: Swashbuckler

    NOTE, THIS CONTIANS HOUSE RULES:

    Okay, I was able to convince my DM to allow Daring Outlaw to also stack with the Riposte scout variant in Cityscape (or rather the web enhancement). The reqs. would be +1d6, +1 AC. It worked out nicely.

    END HOUSE RULES

    For the a swashbuckler, sadly, the factotum seems to work out the best. You have access to other abilities which balance out the weaknesses inherent in the idea that is the swashbuckler. It lets you make ballsy skill checks, deal extra damage, use your intelligence, etc.

    Aside from that, the rogue can make a decent swash, especially with two fighter levels. So can the Cityscape ranger vairant.

    The riposte scout isn't bad on its own either, with some simple revision to the skill list, but if you are of the type of player that fears house rules, it lacks too much of the flavor needed to really play a swashbuckler.

    When all was said and done, I decided that my swashbuckeling ideas were better left to a combat system utterly unlike that used in d20. GURPS is my favorite so far. Then again, I fence, and so I'm sure that jaded me a bit.
    Johannes factotum of the Bard Defense League

    "A witty saying proves nothing." -Voltaire

    "Jack of all trades, master of none, though ofttimes better than master of one."

    The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"

  13. - Top - End - #13
    Ettin in the Playground
     
    AslanCross's Avatar

    Join Date
    Jul 2007
    Location
    Metro Manila, Philippines
    Gender
    Male

    Default Re: Swashbuckler

    The Swashbuckler is best for multiclassing, as has been mentioned. Our party once had a Swashbuckler/Fighter, and she seemed to do much more damage on a regular basis than the paladin (most likely because the paladin had LA+1 due to being Aasimar). She was a fun character and did well enough to take out monsters.

    I'd go with Swashbuckler/Warblade for the Int/Dex synergy, and focus on Diamond Mind disciplines for extra damage and survivability.


    Eberron Red Hand of Doom Campaign Journal. NOW COMPLETE!
    Sakuya Izayoi avatar by Mr. Saturn. Caella sig by Neoseph.

    "I dunno, you just gave me the image of a nerd flying slow motion over a coffee table towards another nerd, dual wielding massive books. It was awesome." -- Marriclay

  14. - Top - End - #14
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: Swashbuckler

    Scout 5/Swashbuckler 3/Fighter 2/Duelist 10

    1st (Human): Dodge
    1st: Two-Weapon Fighting
    2nd (Swashbuckler): Weapon Finesse
    3rd: Two-Weapon Defense
    4th (Scout): Mobility
    6th: Power Attack
    9th: Elusive Target
    9th (Fighter): Combat Reflexes
    10th (Fighter): Improved Two-Weapon Fighting
    12th: Improved Two-Weapon Defense
    15th: Greater Two-Weapon Defense
    18th: Robilar's Gambit

    +5 defending dagger, amulet of natural armor +5, bracers of armor +8 or +10, gloves of dexterity +6, headband of intellect +6, ring of protection +5. AC and touch AC while fighting defensively are in the 60s or 70s, and with the Scout's uncanny dodge, you don't lose it when flat-footed.

    Start out with Int 16+ and Dex 15+, put all your raises into Int, and get those +4 or +5 inherent bonuses.

    The order of feat progression could probably do with some tweaking, but those are my personal preferences. The important ones are GTWD and Robilar's Gambit (which makes it inadvisable for enemies to attack you; they can't hit you.

    At lower levels, you may not be competitive with more straightforward melee builds, though.


    Also, yeah, Swashbuckler is a three-level class. Technically, you're playing a Scout, not a Swashbuckler in the above example...
    Last edited by Tsotha-lanti; 2008-04-06 at 04:32 AM.

  15. - Top - End - #15
    Ogre in the Playground
     
    Zincorium's Avatar

    Join Date
    Feb 2006
    Location
    Oak Harbor, WA
    Gender
    Male

    Default Re: Swashbuckler

    Tsoth-lanti, I hate to be a downer, but you just spent 20 levels making your character totally irrelevant.

    Look at how much damage you'll be doing. Skirmish + insightful strike X a whole bunch of attacks is, like, a bajillion! Except that you have no way of combining TWF and skirmish. You'll be doing 1d4+5+int+strength+2d6 with one attack, or that minus the 2d6 and half str for half of your attacks several times. A poorly optimized monk will do more damage offensively. You also will have difficulty hitting if you're constantly fighting defensively to get that AC boost.

    You also don't to jack to anything immune to criticals- plants, oozes, undead, constructs, and anything with heavy fortification available may not even feel it.

    No enemy, especially an unintelligent one will target you in preference to another character on the battlefield, and your high AC and robilar's gambit only matter if something is trying to kill you.

    Lastly, you've nerfed your skillmonkey role by having to pay double cost for most of your useful skills for the last twelve levels of your character, out of a lower pool of skill points than even an average rogue.

    Edit:
    To make the message clear, this is what you shouldn't do with swashbuckler, thematically appropriate as it may seem. You'd be better off taking beguiler instead of scout and going into bladesinger, as mediocre as that class is.
    Last edited by Zincorium; 2008-04-06 at 06:06 AM.
    "It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
    - Thomas Jefferson

    Avatar by Meynolds!

  16. - Top - End - #16
    Bugbear in the Playground
     
    Grynning's Avatar

    Join Date
    Aug 2007
    Location
    Austin, TX
    Gender
    Male

    Default Re: Swashbuckler

    I have always wanted to take a swashbuckler to 11th level just for that once-a-day reroll. Maybe take some Luck Feats and Fortune's Friend levels (also from Complete Scoundrel) to compliment it. Swashbuckler 11/Rogue 3/FF 5 would be kind of fun, optimization be damned.
    Rogue 3/Swashbuckler 3 is also a good way to enter Dread Pirate from Complete Adventurer, which remains one of my favorite PrC's - which incidentally can also give you a Reroll (if you're honorable) or sneak attack (if you're...less than honorable) and also gives you Acrobatic Charge like Swash 7 would.
    My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/



    Comedian avatar by The_Stoney_One

    A Guide to Commonly Misunderstood 5th Edition Rules

  17. - Top - End - #17
    Ettin in the Playground
     
    RedSorcererGirl

    Join Date
    Jan 2007
    Location
    Icy Evil Canadia
    Gender
    Female

    Default Re: Swashbuckler

    Quote Originally Posted by Grynning View Post
    I have always wanted to take a swashbuckler to 11th level just for that once-a-day reroll.
    Just play a Goliath with the "auspicious marking" line of racial feats.

  18. - Top - End - #18
    Ettin in the Playground
     
    RedSorcererGirl

    Join Date
    Jan 2007
    Location
    Icy Evil Canadia
    Gender
    Female

    Default Re: Swashbuckler

    BTW, I believe a reasonable house rule is to allow swashbuckler levels to count as fighter levels for feat eligibility, and to give them bonus feats at 2,5,8,11,14,17 and 20--in addition to everything they have now. Furthermore, they need the ranger-TWF combat style progression, and Int-to-armor class at some point, like the duelist, but allowing light armor.
    Last edited by Talya; 2008-04-06 at 09:24 AM.

  19. - Top - End - #19
    Barbarian in the Playground
     
    Everyman's Avatar

    Join Date
    Apr 2005
    Location
    USA
    Gender
    Male

    Default Re: Swashbuckler

    I have to agree with what everyone has said. After the first few levels, their lack-luster AC starts to seriously hinder the Swashbuckler (considering that they are a melee build). Though, I have to admit that the class does lend itself to some seriously interesting builds through multiclassing or gestalt (it works VERY well in gestalt when paired with an INT-based class, like Beguiler).
    D&D: Libra Edition
    An update to the core 3.5 system

    Currently posted
    Barbarian (Updated- Table completed)

    Coming soon...
    Bard

  20. - Top - End - #20
    Titan in the Playground
     
    Starbuck_II's Avatar

    Join Date
    May 2004
    Location
    Enterprise, Alabama
    Gender
    Male

    Default Re: Swashbuckler

    Quote Originally Posted by Tarkahn View Post
    I have to agree with what everyone has said. After the first few levels, their lack-luster AC starts to seriously hinder the Swashbuckler (considering that they are a melee build). Though, I have to admit that the class does lend itself to some seriously interesting builds through multiclassing or gestalt (it works VERY well in gestalt when paired with an INT-based class, like Beguiler).
    What if you made their dodge ability count against all targets instead of just 1?
    Than they would have + 4 Dodge bonus to AC (the rarest bonus to AC). Not that great, but would definately make them better.

  21. - Top - End - #21
    Ettin in the Playground
     
    RedSorcererGirl

    Join Date
    Jan 2007
    Location
    Icy Evil Canadia
    Gender
    Female

    Default Re: Swashbuckler

    Meh, just pump dexterity and intelligence through the roof, use +5 Nightscale Leather (2ac, 10 max dex bonus), and laugh at the mediocre AC of people in full plate.

    Armor isn't your problem--it's lack of damage that hurts you.

  22. - Top - End - #22
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Mar 2008
    Location
    Gloucester, England
    Gender
    Male

    Default Re: Swashbuckler

    Hi

    Some time ago looked at Swashbuckler/Warmage mix. Very good at low levels, but falls off at higher levels.

    Eg. Swashbuckler 3/Warmage 2, Int & Dex 16. Practiced Spellcaster (Warmage)

    Shocking Grasp - +7 to hit Touch AC, 5d6+6 damage. (Int used for both swashbuckler & Warmage).

    Bit of one-trick horse, and power lessens at higher levels, but still good at this level.

    Cheers
    Paul H

  23. - Top - End - #23
    Barbarian in the Playground
     
    The J Pizzel's Avatar

    Join Date
    Oct 2005
    Location
    Louisiana

    smile Re: Swashbuckler

    I don't think this is real optimized, but a buddy in a previous campaign did Swashbuckler3/Rogue10 with the daring outlaw feat. He didn't bother with TWF, he instead took Improved Feint (or something to that effect) which lets him Bluff as a Move Action, then would put 13 levels of SA right in their face. Buy this time he also had multiple BAB, so he pretty much would either Full Attack with SA (if he was flanking) or Bluff then SA if he was toe to toe. Bear in mind this player loved Role-Playing and had a blast with this character.

    One time they were at a fair/bazarre in the central hub of the city. He had mixed colored dye into murky water and was selling them as CMW potions (his bluff check was beautiful and he role-played this out nicely). He was taking a break, enjoying a turkey leg (think Renassaince Festivals) and was accused of being a fraud. Long story short, iniatives were rolled.

    So, for the first 3 rounds he didn't attack, he took total defense and kept eating the damn Turkey Leg. By this point he was down to the bone. So he calmy says:

    Gavin (the swashy): I'd like to roll a Bluff Check as my move action (and pretend i'm reaching for my stilleto), and stabb him with my Turkey Leg Bone. Yes, I'll accept the -4 penalty to attack for using an improvised weapon. (Bluff = 28)

    Me: uuhhhh, ok. (rolls Sense Motive = 14)

    Me: (narrative) Ok, you fake like your bringing your hand down to withdraw your stilleto, his eyes follow your hand down and you realize he's completely taken the bait. Roll for attack.

    Gavin: Natural 20. Roll to confirm....uh.....28? Will that work?

    Party: NO F***ing Way!?!?!

    Gavin: may I roll damage? Good. Oh, whats the damage on a Turkey Leg Bone JP?

    Me (still dumbfounded): uh....1d2.

    Gavin: sounds good to me. 1d2 (turkey) + 1d2 (turkey) + 7d6 (SA) + 2 (str).

    Me: um.....yeah.....you uh...jab the turkey leg into his eye. He twitches just two times before falling lifeless to the ground. 6 inch turkey leg bone protruding from his left eye.

    Gavin: I calmly go back to the small 3 ft stone wall surrounding the fountain in the square. Stand atop it and yell: "Freshly brewed healing droughts 1 for 50gp or 2 for 80gp."


    I think he made about 2k just off those sales.

    jP
    Last edited by The J Pizzel; 2008-04-07 at 10:03 AM.
    Thanks to DarkCorax for the "Gnome Wizard", which holds a special place in my heart as it's the first DnD character I'd ever made.

    Live everyday like it's your last and one day, you'll be right.


  24. - Top - End - #24
    Bugbear in the Playground
     
    Hadrian_Emrys's Avatar

    Join Date
    Feb 2006
    Location
    Freeland, WA

    Default Re: Swashbuckler

    Love the story jp.
    Avatar by Zarah
    Spoiler
    Show

    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •