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Thread: character flaws
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2008-04-16, 05:48 AM (ISO 8601)
- Join Date
- Apr 2008
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2008-04-16, 05:51 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: character flaws
Unearthed Arcana, or the SRD.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-16, 07:34 AM (ISO 8601)
- Join Date
- Jan 2008
Re: character flaws
check with your DM whether you can use them first as they are a tad unbalanced
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2008-04-16, 08:52 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: character flaws
There are also a bunch in various issues of Dragon Mag. I've seen them floating around the internet (illegally) before.
As Riddles mentioned, they tend to throw off character creation balance. So check with your DM.
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2008-04-16, 08:59 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Soviet Canuckistan
Re: character flaws
Definitely a DM approval thing, but I find that many are very fair - taking a -3 on Fort saves for example is pretty harsh. The issue is that people take flaws that don't affect them, which a DM shouldn't allow as a flaw.
Example: The druid I am playing took No Time for Book Learning, for example, so he can't read, can't use maps, can't use scrolls, can't scribe scrolls for the archivist (yup, DM liked that aspect of it), and takes a -2 penalty on his knowledge skills other than Nature (affecting 3 skills, since he is actually invested in Geography, Dungeoneering, and Religion). It's clearly a flaw, limiting him (and, indirectly, the party archivist too) in many ways. If a fighter wanted to take it I suspect the DM would not count it as a flaw, it's just not enough of a penalty.