A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Barbarian in the Playground
     
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    Default [monsters]Dire Frostfell Animals

    I mean, come on, who doesn't want one? They're so cuddly and soft, and bite your enemies faces off!

    Dire Penguin
    Medium animal
    HD: 4 HD (30 HP)
    Speed: 20 ft. (4 squares); 60 ft swim
    Init: -1
    AC 14 (10, +5 natural, -1 dex); touch 9; flat-footed 14
    BAB/Grapple: +3/+6
    Attack: Bite +7 (1d4+3, 20x2)
    Full-Attack: Bite +7 (1d4+3, 20x2)
    Space/reach: 5 ft./5 ft.
    Special Attacks: -
    Special Qualities: Hold Breath, Lowlight Vision
    Saves: Fort +7 Ref +3 Will +4
    Abilities: Str 16, Dex 9, Con 16, Int 1, Wis 11, Cha 6
    Skills: Listen +3, Spot +4, Swim +11
    Feats: Endurance, Weapon Focus (bite)
    Environment: Cold aquatic
    Organization: Flock (2-3, plus 11-30 penguins)
    Challenge Rating: 2
    Treasure: -
    Alignment: Always neutral
    Advancement: 3-4 HD medium, 5-8 HD large
    Level Adjustment: -
    Dire Penguins are flightless birds native to the icy regions of the frostfell's coasts.

    Combat
    Dire Penguins use their bite to inflict massive damage to opponents, and typically run if of land.
    Hold Breath: A dire penguin may hold its breath for a number of round equal to 6x its constitution modifier before it risks drowning.

    Skills: A dire penguin has a +8 racial bonus on swim checks to perform some special action or avoid a hazard. It can always take 10 on a swim check, even if distracted or endangered. It may perform a run action while swimming, provided it swims in a straight line.

    Dire Walrus
    Huge Animal
    Hit Dice: 12d8+96 (150 HP)
    Initiative: +1
    Speed: 10 ft (2 squares), swim 40 ft
    Armor Class: 18 (-2 size, +1 dex, +9 natural), touch 9, flat footed 17
    Base Attack/Grapple: +9/+26
    Attack: bite +16 (2d8+13)
    Full Attack: bite +16 (2d8+13)
    Space/Reach: 15 ft/10 ft
    Special Attacks: Powerful Charge
    Special Qualities: Hold Breath, Low-light Vision
    Saves: Fort +15, Ref +9, Will +9
    Abilities: Str 29, Dex 13, Con 24, Int 2, Wis 13, Cha 6
    Skills: Listen +10, spot +11, swim +17
    Feats: Awesome Blow, Endurance (b), Improved Bull Rush, Improved Natural (bite), Improved Toughness, Power Attack
    Organization: solitary, pair, or herd (1-2 dire walruses and 3-8 walruses (Frostburn))
    Challenge Rating: 8
    Advancement: 13-18 HD (huge), 19-24 HD (gargantuan)
    Level Adjustment: -

    Dire walruses live in the cold arctic regions.

    Combat
    A dire walrus typically uses it large mass to slam into a foe while charging before biting.

    Hold Breath (EX): A dire walrus may hold its breath for a number of rounds equal to 6x its con score before it risks drowning.

    Powerful Charge (EX): When a dire walrus charges, it deals 4d8+27 points of bludgeoning damage. This is not with its bite, but using its whole body. Its bite deals normal damage on a charge.

    Skills: A dire walrus has a +8 racial bonus on any swim check to perform some special action or avoid a hazard. It can always take 10 on swim checks, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
    Last edited by dman11235; 2008-04-17 at 04:00 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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  2. - Top - End - #2
    Bugbear in the Playground
     
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    Default Re: [monster]Dire Penguin

    All you need is a Dire Penguin wielding a hammer named King D as an animal familiar and you can just enjoy life. It's the simple things that matter.

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    Barbarian in the Playground
     
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    Default Re: [monster]Dire Penguin

    No! Bad Raroy! The Dire Penguin is not a toy! It is a cuddly animal that can be your fierce guard-....dog.
    Last edited by dman11235; 2008-04-16 at 11:23 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Firbolg in the Playground
     
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    Default Re: [monster]Dire Penguin

    The walrus might be in my monster thread over at wizards Dman. I know you had some Dire somethings in there.
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    Ettin in the Playground
     
    Planetar

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    Default Re: [monster]Dire Penguin

    I'm with Raroy on this one. Just get it a Maul and you're set...throw in a Royal Outfit from the Goods and Services section. Excellent...

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    Barbarian in the Playground
     
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    Default Re: [monster]Dire Penguin

    You may be right Bhu, I shall check.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: [monsters]Dire Frostfell Animals

    I would up the Nat. Armor of the Dire Penguin just a bit, around 2-3 more, especially to compensate for it's negetive Dex.

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    Default Re: [monsters]Dire Frostfell Animals

    It's an animal, it'll have low AC. Also, it's only CR 1, so yeah. I was thinking I might up the CR by one (currently it is the only dire animal with less than CR 2), so I might do that then. And up the str to what it was originally.

    EDIT: I upped its power considerably. I'm no expert on monsters though, and based it off of various other animals, but it seems a little too powerful to me.
    Last edited by dman11235; 2008-04-17 at 04:02 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

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    Default Re: [monsters]Dire Frostfell Animals

    Well for some comparison, there is only one Dire animal (in the MMI) that has an AC of 14 or less, and that is the Dire Wolf.

    The Dire Shark has +7 Nat. Armor and it's an aquatic animal.

    Both the Dire Badger and Dire Weasel have a 14 strength and both have a bite of 1d6 damage.

    You probably could up the damage to 1d6 and still be fine, although probably on the weak side of CR 2 according to the other Dire animals seeing as the Dire Badger has Rage and the Dire Weasel has Attach and Blood Drain.

    I would give the Penguin a specail type of sliding charge in which they run and jump and slide on the ice/snow on their belly.

    Sliding Charge (Ex): The Dire Penguin waddles forward and lunges and starts to slide toward you as fast as it can. This is a Full-Round action in which the Dire Penguin can move up to 3x it's speed and deals twice it's strength damage at the end of the charge.

    Something to that effect.

  10. - Top - End - #10
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    Default Re: [monsters]Dire Frostfell Animals

    How bout no. This one will be a serious version, but if you want a non-serious version go ahead.

    You obviously posted that before I edited the penguin, so what about now?
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  11. - Top - End - #11
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    Default Re: [monsters]Dire Frostfell Animals

    Quote Originally Posted by watsyurname529 View Post
    Well for some comparison, there is only one Dire animal (in the MMI) that has an AC of 14 or less, and that is the Dire Wolf.

    The Dire Shark has +7 Nat. Armor and it's an aquatic animal.

    Both the Dire Badger and Dire Weasel have a 14 strength and both have a bite of 1d6 damage.

    You probably could up the damage to 1d6 and still be fine, although probably on the weak side of CR 2 according to the other Dire animals seeing as the Dire Badger has Rage and the Dire Weasel has Attach and Blood Drain.
    Same comments as before. I was trying to show you your penguin is not overpowered at all. If anything leaning toward underpowered for a CR 2.

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    Barbarian in the Playground
     
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    Default Re: [monsters]Dire Frostfell Animals

    Alright. I've never been the monster expert.

    What if I added two more HD? Don't know what the feat would be though.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  13. - Top - End - #13
    Troll in the Playground
     
    PirateGirl

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    Default Re: [monsters]Dire Frostfell Animals

    HA! They should be named Tennessee Tuxedo and Chumley

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