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  1. - Top - End - #1
    Orc in the Playground

    Join Date
    Mar 2008
    In the playground

    Default Introducing the Felinja

    A cat-worshipping ninja race.



    Any Lawful

    Hit Die


    Class Skills

    Balance (Dex), Climb (Str), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Tumble (Dex)

    Skill Points at 1st Level

    (4 + Int. modifier) x4.

    Skill Points at Each Additional Level

    4 + Int. modifier.

    Base Attack Bonus: 3/4 per level

    Fortitude Save: 2/3 per level
    Reflex Save: 2/3 per level
    Will Save: 1/3 per level

    Unarmed Damage

    Level 1-3: 1d6
    Level 4-7: 1d8
    Level 8-11: 1d10
    Level 12-15: 2d6
    Level 16-19: 2d8
    Level 20: 2d10

    Unarmored Speed Bonus

    Level 1-2: 0ft.
    Level 3-5: 5ft.
    Level 6-8: 10ft.
    Level 9-11: 15ft.
    Level 12-14: 20ft.
    Level 15-17: 25ft.
    Level 18-20: 30ft.

    Level 1: Unarmed Strike, Bonus Feat, Sneak Attack +1d6
    Level 2: Bonus Feat, Evasion
    Level 3: Still Mind, Sneak Attack +2d6
    Level 4: Slow Fall 20ft.
    Level 5: Sneak Attack +3d6
    Level 6: Bonus Feat, Slow Fall 30ft.
    Level 7: Sneak Attack +4d6
    Level 8: Slow Fall 50ft.
    Level 9: Sneak Attack +5d6, Improved Evasion
    Level 10: Slow Fall 60ft.
    Level 11: Sneak Attack +6d6
    Level 12: Catransformation (1/day), Slow Fall 80ft.
    Level 13: Sneak Attack +7d6
    Level 14: Slow Fall 90ft
    Level 15: Quivering Palm, Sneak Attack +8d6
    Level 16: Catransformation (2/day), Slow Fall any distance
    Level 17: Sneak Attack +9d6
    Level 18: Improved Slow Fall
    Level 19: Sneak Attack +10d6
    Level 20: Feline Attuned, Catransformation (3/day), Glide

    Special Abilities

    Most abilities are described under the Monk or Rogue classes.

    Weapon and Armor Proficiency

    Felinjas are proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling.


    At level 12, you can transform into a Catkin, Cat, or Lion for 3 minutes plus your charisma modifier once per day. At levels 16 and 20 you can do this once more per day.

    Improved Slow Fall

    At level 18, you take only 1/3 of the damage for falling whilst not next to a wall


    At level 20, whilst falling, you can glide 5 feet for every 20 feet you fall. You also take only 1/3 of the damage for falling whilst not next to a wall.

    Feline Attuned

    At level 20, you gain the following Catkin racial abilities: +1 Dexterity and Charisma, Slight Build, +2 bonus on Move Silently and Climb checks, +4 bonus on Jump and Balance checks, may use your Dexterity modifier on Jump and Climb checks, Low-light Vision and the Catkin bonus language.
    Quote Originally Posted by Thajocoth View Post
    I wonder if, when the comic eventually ends, people on the boards will continue for several years to say that it's not actually over yet...

  2. - Top - End - #2
    Firbolg in the Playground
    Join Date
    Mar 2008
    Hell itself (Ohio)

    Default Re: Introducing the Felinja

    You have my support, but I'm noticeably biased when it comes to cats
    Revised avatar by Trixie, New avvie by Crisis21!
    Mah Fluffy Death Critters
    Orcs and Goblins
    Behold the Power of Kitteh!
    Backup threads available here

  3. - Top - End - #3
    Bugbear in the Playground
    Kizara's Avatar

    Join Date
    May 2007
    Ownageville (OV)

    Default Re: Introducing the Felinja

    Honestly, no offense but is this a joke?

    Cause this "A cat-worshipping ninja race." made me laugh. The rest of the class didn't really debunk said assumption ethier.

    Some advice: include that intro description in your thread title, and use a table for your class progression. It will get your thread more attention/responses.

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