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  1. - Top - End - #1
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    quiet1mi's Avatar

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    Default Samurai quick fix

    hey guys... i thought as a quick fix to the samurai class was to take the thug class (from Unearthed arcana) and change the bonus skills around to fit a samurai (such as instead of bluff they get diplomacy and instead of sleight of hand they get sense motive)... any ideas on my fix...
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    A Fighter/Paladin will just hack you to bits

    A Wizard/Sorcerer will just blow you up with a spell

    A Rogue/Ranger/Monk will just kill you in your sleep

    A Cleric/Druid will just squash you after buffing himself

    A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.

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    RedWizardGuy

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    Default Re: Samurai quick fix

    Here's an even quicker fix:

    Use Fighters, Paladins, Knights, or Marshals with bastard swords (no EWP necessary, since the katana is a two-handed weapon, just like European longswords were).

    You were on the right track, though. Fluff can be separated from the mechanics and transported to just about anything. The more generic the mechanics (Fighter), the easier it is.

    If you want to represent later-era (17th century) samurai (who would, I suppose, have a broader skill-base, being nobles and bureaucrats rather than mounted archers), there's also the aristocrat class.
    Last edited by Tsotha-lanti; 2008-04-23 at 08:31 AM.

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    quiet1mi's Avatar

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    Default Re: Samurai quick fix

    just looked through my 3.0 oriental adventure book and noticed something.... the samurai class is just that... a variant thug with a better will save and slightly less feats
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    A Fighter/Paladin will just hack you to bits

    A Wizard/Sorcerer will just blow you up with a spell

    A Rogue/Ranger/Monk will just kill you in your sleep

    A Cleric/Druid will just squash you after buffing himself

    A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.

  4. - Top - End - #4
    Ettin in the Playground
     
    RedSorcererGirl

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    Default Re: Samurai quick fix


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    RedSorcererGirl

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    Default Re: Samurai quick fix

    Quote Originally Posted by quiet1mi View Post
    just looked through my 3.0 oriental adventure book and noticed something.... the samurai class is just that... a variant thug with a better will save and slightly less feats
    Yeah. Samurai in OA gets:

    High Will/Fort saves.
    4+int skills per level
    "Ancestral Daisho." Fully customizable, self-upgrading weaponry. Nice in any campaign, godlike in lower-magic ones.
    Seven Bonus Feats over 20 levels. (2,4,7,10,13,16,19)

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    Default Re: Samurai quick fix

    The quickest and simplest fix is to simply play a fighter instead.
    Really, they're versatile. You can do practically anything combat related with all those feats. Just be a Samurai.

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    RedSorcererGirl

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    Default Re: Samurai quick fix

    Quote Originally Posted by Vael View Post
    The quickest and simplest fix is to simply play a fighter instead.
    Really, they're versatile. You can do practically anything combat related with all those feats. Just be a Samurai.
    Yeah, but why would you want to?

    Just play the OA Samurai. You still have more bonus feats than you know what to do with (and if you're not using the Rokugan samurai clans, you can pretty much use any fighter or samurai bonus feat), and you get better other abilities. Plus precious skill points!

    Not to mention the class is frontloaded. Once you get past level 4, you could multiclass out to something else rather efficiently. Ancestral Daisho ability is based on character level, not class level, so multiclassing doesn't hurt them at all.
    Last edited by Talya; 2008-04-23 at 08:58 AM.

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    Devil

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    Default Re: Samurai quick fix

    Or give them Diamond Mind, Iron Heart, and White Raven manuvers from the ToB. These are the schools that make the most sense. If thats to much, let them choose 2 of these schools.
    "Never argue with stupid people, they just drag you to their level and beat you in experience."

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    RedSorcererGirl

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    Default Re: Samurai quick fix

    Quote Originally Posted by BadJuJu View Post
    Or give them Diamond Mind, Iron Heart, and White Raven manuvers from the ToB. These are the schools that make the most sense. If thats to much, let them choose 2 of these schools.
    Yeah, a two level dip in OA Samurai to start off a character, followed by 18 levels of Warblade, would be an excellent Samurai. ;)

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    Default Re: Samurai quick fix

    Vael and Talya both have good fixs, honestly. I'm predisposed to ToB, so I'd take Talya's, but both of you have good, though different, solutions to the question.

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    Default Re: Samurai quick fix

    Quote Originally Posted by Talya View Post
    Yeah. Samurai in OA gets:

    High Will/Fort saves.
    4+int skills per level
    "Ancestral Daisho." Fully customizable, self-upgrading weaponry. Nice in any campaign, godlike in lower-magic ones.
    Seven Bonus Feats over 20 levels. (2,4,7,10,13,16,19)
    They also get Iajutso Focus as a class Skill, which can add a ton of damage against any Flat Footed enemy.

    My personal favorite "fix" for the Samurai is to play any other class and just call yourself a samurai.

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    Default Re: Samurai quick fix

    Quote Originally Posted by Person_Man View Post
    They also get Iajutso Focus as a class Skill, which can add a ton of damage against any Flat Footed enemy.

    My personal favorite "fix" for the Samurai is to play any other class and just call yourself a samurai.
    For example.
    I think I just failed a Spot check.

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    Default Re: Samurai quick fix

    Quote Originally Posted by quiet1mi View Post
    hey guys... i thought as a quick fix to the samurai class was to take the thug class (from Unearthed arcana) and change the bonus skills around to fit a samurai (such as instead of bluff they get diplomacy and instead of sleight of hand they get sense motive)... any ideas on my fix...
    Sepukku - full round action, instant kill (self only). That should provide them with an awesome excuse to play another character (preferably, not a Samurai).
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

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    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

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    RedSorcererGirl

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    Default Re: Samurai quick fix

    Quote Originally Posted by Gorbash View Post
    Sepukku - full round action, instant kill (self only). That should provide them with an awesome excuse to play another character (preferably, not a Samurai).
    Harsh.

    Funny, but harsh.

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    Default Re: Samurai quick fix

    Quote Originally Posted by Gorbash View Post
    Sepukku - full round action, instant kill (self only). That should provide them with an awesome excuse to play another character (preferably, not a Samurai).
    That so belongs to the CW samurai.

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    Default Re: Samurai quick fix

    Quote Originally Posted by Gorbash View Post
    Sepukku - full round action, instant kill (self only). That should provide them with an awesome excuse to play another character (preferably, not a Samurai).
    Instant kill?
    No! Dragged out, painful kill!
    Salt your blade in advance!

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    Default Re: Samurai quick fix

    Blade? What blade?

    It's supposed to be done with a rusted spoon.
    Last edited by Gorbash; 2008-04-23 at 06:17 PM.
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

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    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

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    Default Re: Samurai quick fix

    Quote Originally Posted by Gorbash View Post
    Blade? What blade?

    It's supposed to be done with a rusted sppon.
    Hey, why else would they give you free swords?

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    Default Re: Samurai quick fix

    To sell them to get the rusty spoon. Duh.
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

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    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

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    Default Re: Samurai quick fix

    Quote Originally Posted by Gorbash View Post
    To sell them to get the rusty spoon. Duh.
    I thought that's why they took ranks in Craft (rusty suicide tools).

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    Default Re: Samurai quick fix

    Quote Originally Posted by Rutee View Post
    Vael and Talya both have good fixs, honestly. I'm predisposed to ToB, so I'd take Talya's, but both of you have good, though different, solutions to the question.
    I don't recommend ToB simply because I know there are too many people opposed to it. I figured fighter its the more common solution. However, using ToB wouldn't be so bad either.
    Hmmm... come to think of it...
    One of my friends made a base class that essentially ran off of fear effects and charges. It would make a good samurai substitute. I'd have to find it though.

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    Default Re: Samurai quick fix

    Quote Originally Posted by Collin152 View Post
    I thought that's why they took ranks in Craft (rusty suicide tools).
    Yeah, but that takes time, and somehow makes them even more useless. And we've already been down the road where they're useless.

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    Default Re: Samurai quick fix

    Quote Originally Posted by drengnikrafe View Post
    Yeah, but that takes time, and somehow makes them even more useless. And we've already been down the road where they're useless.
    If it helps them die, is it really useless?

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    Default Re: Samurai quick fix

    Quote Originally Posted by Collin152 View Post
    If it helps them die, is it really useless?
    I concede.

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    Default Re: Samurai quick fix

    Quote Originally Posted by Talya View Post
    Yeah, a two level dip in OA Samurai to start off a character, followed by 18 levels of Warblade, would be an excellent Samurai. ;)
    Assuming you don't want to use the TWF style that CW Samurai railroads you into ... let's see what we can pull off. These are not optimized choices; they are Samurai-flavor choices. (Samurai aren't slow, but maneuvers that make them stronger seem more in-character than maneuvers that make them super-fast or mobile.)

    Human Samurai [OA] 2 / Warblade 18

    Level 1:
    Feature: Ancestral Daisho
    Feats: Able Learner (to keep up Iaijutsu Focus your whole career), Power Attack

    Level 2:
    Feat: Quick Draw

    Level 3:
    Features: Weapon Aptitude, Battle Clarity
    Feat: EWP (mainly because you can change it to any exotic weapon you want)
    Maneuvers: Sapphire Nightmare Blade, Moment of Perfect Mind, Steel Wind
    Stance: Leading the Charge

    Level 4:
    Feature: Uncanny Dodge
    Maneuver: Wall of Blades

    Level 5:
    Feature: Battle Ardor
    Maneuver: Disarming Strike

    Level 6:
    Feat: Martial Study (foehammer)
    Maneuver: Iron Heart Surge instead of Steel Wind
    Stance: Pearl of Black Doubt

    Level 7:
    Bonus Feat: Unnerving Calm
    Maneuver: White Raven Tactics

    Level 8:
    Feature: Improved Uncanny Dodge
    Maneuver: White Raven Strike instead of Sapphire Nightmare Blade

    Level 9:
    Feat: dunno, my brain's out of juice
    Feature: Battle Cunning
    Maneuver: Ruby Nightmare Blade

    Level 10:
    Maneuver: Dazing Strike instead of Disarming Strike

    Level 11:
    Bonus Feat: Improved Initiative
    Maneuver: Disrupting Blow

    Level 12:
    Feat: Martial Stance (thicket of blades)
    Maneuver: Manticore Parry instead of Wall of Blades
    Stance: Press Advantage

    Level 13:
    Feature: Battle Skill
    Maneuver: Moment of Alacrity

    Level 14:
    Maneuvers: Clarion Call instead of Disrupting Blow

    Level 15:
    Feats: Perfect Clarity of Mind and Body, White Raven Defense
    Maneuver: Finishing Move

    Level 16:
    Maneuver: White Raven Hammer instead of Dazing Strike

    Level 17:
    Feature: Battle Mastery
    Maneuver: Diamond Nightmare Blade

    Level 18:
    Feat: Clarion Commander
    Maneuver: War Master's Charge instead of Ruby Nightmare Blade
    Stance: Stance of Alacrity

    Level 19:
    Bonus Feat: Blade Meditation
    Maneuver: Strike of Perfect Clarity

    Level 20:
    Maneuver: Mountain Tombstone Strike instead of Finishing Move

    Final maneuvers list:
    Diamond Mind: Moment of Perfect Mind, Moment of Alacrity, Diamond Nightmare Blade
    Iron Heart: Iron Heart Surge, Manticore Parry, Strike of Perfect Clarity
    White Raven: White Raven Tactics, White Raven Strike, Clarion Call, White Raven Hammer, War Master's Charge
    Devoted Spirit: Foehammer
    Stone Dragon: Mountain Tombstone Strike

    Final stances list:
    Leading the Charge, Press Advantage, Pearl of Black Doubt, Stance of Alacrity, Thicket of Blades

    And don't forget the scaling Iaijutsu damage and free magic weapons throughout. How's that sound for a Samurai?
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    MonkGuy

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    Default Re: Samurai quick fix

    Ancestral Daisho scales with non samurai levels? o.O'
    In two seconds I will hit the ground
    A moment stretched out over years
    And my eyes will flicker and then something has changed
    An empty cage, a crimson bud, a street of blood
    A city rose sprung out to greet the rain


    PoS: Enter Rain

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