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  1. - Top - End - #1
    Barbarian in the Playground
     
    quiet1mi's Avatar

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    Default Warrior campaign

    I am currently running a warrior campaign (no magic/divine class) any advise on...

    selecting monsters to challenge the party...
    the pacing of the game....
    how to keep things fun yet challenging....
    anything else I missed...
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    A Fighter/Paladin will just hack you to bits

    A Wizard/Sorcerer will just blow you up with a spell

    A Rogue/Ranger/Monk will just kill you in your sleep

    A Cleric/Druid will just squash you after buffing himself

    A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.

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    Halfling in the Playground
     
    Flumph

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    Default Re: Warrior campaign

    I would recommend leaning to more monsters as opposed to only one strong one. No one wants to be the guy that doesnt get to charge because a team member is in the way.

    Depending on how you handle it, there may be a lot of downtime between adventures. If there are a lot of potions available or some kind of more effective healing over time, it wont be that much of a problem, but without a healer and only a few potions, it may take a couple of weeks to heal up from a fight that almost kills someone.

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    Ettin in the Playground
     
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    Default Re: Warrior campaign

    Make at least one player a Rogue with a wand of CLW and CMW. Otherwise, your players will be run down very quickly by sheer numbers.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
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    Bugbear in the Playground
     
    Jack Zander's Avatar

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    Default Re: Warrior campaign

    If ranger or paladin is allowed, you might have healing, but that depends on what you define as a magic/divine class.

    Otherwise, someone definitely needs to make a combat focused rogue with maxed out UMD.
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    Ettin in the Playground
     
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    Default Re: Warrior campaign

    You don't need to have magic healing. I would second leaning towards more monsters rather than one big one.
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  6. - Top - End - #6
    Ettin in the Playground
     
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    Default Re: Warrior campaign

    Quote Originally Posted by Crow View Post
    You don't need to have magic healing.
    Yes, you do. At level 20, with only non-magical healing and a Ranger with max ranks in the Heal skill, your party will be healing 40 points of damage each per nights rest. That is nowhere near enough. A single spell does more damage than that, let alone a full attack with PA. Sorry, you need to have some sort of magical healing just to survive.
    Last edited by Sstoopidtallkid; 2008-04-25 at 12:41 AM.
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    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  7. - Top - End - #7
    Ettin in the Playground
     
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    Default Re: Warrior campaign

    If it's not there, you'll find a way to survive...or you'll die.

    Different strokes for different gaming groups I guess. If the group knows they don't have healing available, they play more cautiously, and when someone gets badly wounded, they do what our ancestors had to do...

    All around, taking away that quick band-aid by it's nature makes the group more tactics-oriented. The consequences of the group's actions are magnified, relatively. It's not necessarily a bad thing. I seriously doubt the group is going to be playing at level 20. At the ranges where most groups play, not having healing isn't a game-killer. Our group hasn't had a cleric for over a year and yes we've lost some characters, but still have 2 of the original 5 (levels 1 through 13 so far). Combat is a serious thing, and is taken seriously.
    Avatar by Aedilred

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  8. - Top - End - #8
    Ettin in the Playground
     
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    Default Re: Warrior campaign

    Look at the damage dealt at level 10, then. Of the CR-appropriate encounters, the Red Dragon deals 22 damage with just it's breath weapon, let alone a full attack (21+12+12+11+11+12). A Bebith can deal 16 damage and hit you with Con poison. A single encounter with either of those could take days to heal from for whoever gets hit the most, and that assumes you take it out in a couple of rounds. Even a single Fireball from a Sorcerer or Wizard of your level (or a Salamander, who gets it as an SLA) deals 35 points of damage to everyone in it's radius. That alone would take 2 days of resting to heal. And if you are telling me that you can kill a level-appropriate encounter before it gets off a single spell, well, your DM needs some training in character building. You should be facing 4 enemies a day, all of whom can easily take off more HP than you can heal in a night. In any time-dependent mission, you'd end up dying from attrition long before you reached the objective, and assuming you didn't, your poor barbarian would take over a week to heal. Magical healing is factored into the CR system. Going on a mission without it is the next thing to suicide.
    [/sarcasm]
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    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

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    RedWizardGuy

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    Default Re: Warrior campaign

    Magic healing absolutely not necessary. Just use action/fate points and/or give PCs X number of "second winds" to use per day that heal 50% of their max hp each time.

    A no-magic game requires some new rules, but it's quite possible.

    As for monsters and challenges: nothing that's immune to weapons, nothing that flies (unless it has to swoop in to attack, like gargoyles), and nothing that's ethereal or otherwise requires magic to fight. It's not very hard to tell if something can be beaten without magic.

    Use environments and tactics to create challenging encounters out of relatively "mundane" enemies.

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    Default Re: Warrior campaign

    Yes, if you houserule in a better system for healing, magical healing becomes unnecessary. If you play with the rules as-is, though, you have to have either magical healing or make them face monsters below their CR. There's no way to have them survive without houserules in a game without at least some Wands of CLW.

    Also, I support the Action Point system for your game, though not the "Second Wind". I have nothing but bile for 4.0.
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    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  11. - Top - End - #11

    Default Re: Warrior campaign

    I'd say for starters, throw out CR as a basis of challenge. DR? +1 CR. Decent SLAs? +1 or more CR.

    Ranged at all? +5 CR.

    Good full attack monster? +2 CR.

    Basically everything is going to be about twice as hard.

  12. - Top - End - #12
    Bugbear in the Playground
     
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    Default Re: Warrior campaign

    Get a group of Boneclaws, give them fast healing 10 and have fun.


    Also, hydras are fun as heck.

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    Default Re: Warrior campaign

    Also, I support the Action Point system for your game, though not the "Second Wind". I have nothing but bile for 4.0.
    Some people's kids. It's an Earthdawn mechanic, and a pretty decent one.

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    Bugbear in the Playground
     
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    Default Re: Warrior campaign

    For a campaign a-la-braveheart, go for high numbers!

    So far (roll the drums) we have never even had a magic healer in our group, mainly relying on potions and rest, or paying insane amounts to a cleric whenever we were so lucky to stumble upon one. Same party, for 14 years of fun (almost epic). Using good tactics and terrain makes even goblinoids and the occasional orc a nice challenge if there is no magic healing.

    Having armor grant DR works well with this kind of game. You will notice the difference when you are wearin a DR 4 fullplate and someone is showering 1d6arrows on you!

    Also, a warrior's campaign should not be about slaying dragons. beasts that deal 50 damage per hit should be the climax of a campaign, not a random encounter just because they are CR-appropriate. Hev your PCs duel with other champions and defeat hordes of lowlevel soldiers!

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  15. - Top - End - #15
    Ettin in the Playground
     
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    Default Re: Warrior campaign

    A Wand of Lesser Vigour would be better for restoring HPs then a Want of CLWs. Also, have you heard of te system where characters can recover HPs equal to their full HPs everyday? That would help if you wanted to avoid the players using any magic at all.
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    Ogre in the Playground
     
    Imp

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    Default Re: Warrior campaign

    I'll second the armor as damage reduction suggestion. On top of that, I recommend bolstering the rather-weak Heal skill, since your players will be relying on it unless one of them grabs a wand of CLW.
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  17. - Top - End - #17
    Ettin in the Playground
     
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    Default Re: Warrior campaign

    How would you improve Heal for this campaign? I was thinking that you could add the option to spend 1 hour restoring HPs equal to whatever the result of the check is (that idea is loosley based on Reiki, so it wouldn't work well for most of the classes flavourwise, and it would probably be necessary to use a rule where it can only be used once/character each day).
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  18. - Top - End - #18
    Titan in the Playground
     
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    Default Re: Warrior campaign

    ill oppose the armor as damage reduction idea, firstly it nerfs the style of light fast attacks even more than usual, while at the same time being worthless against things that are either hardhitting or have power attack.
    thnx to Starwoof for the fine avatar

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    Rutee's Avatar

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    Default Re: Warrior campaign

    Quote Originally Posted by Ossian View Post
    Also, a warrior's campaign should not be about slaying dragons. beasts that deal 50 damage per hit should be the climax of a campaign, not a random encounter just because they are CR-appropriate. Hev your PCs duel with other champions and defeat hordes of lowlevel soldiers!
    Going to second this one, but mostly because I like Dragons as significantly placed..


    ill oppose the armor as damage reduction idea, firstly it nerfs the style of light fast attacks even more than usual, while at the same time being worthless against things that are either hardhitting or have power attack.
    It's true. It's a great thing early on, but even the UA book the variant's listed in noted that later on, +4 AC was much more significant then DR 4/-.

    Then again, you're going to have the PCs mostly face off against smaller monsters, right? It could work in that light, where you don't have to fight big huge monsters, but smaller ones who won't break the DR as easily.
    Last edited by Rutee; 2008-04-25 at 05:05 AM.

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    Ettin in the Playground
     
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    Default Re: Warrior campaign

    @Ossian
    A 10th level Orc Warrior deals 1d12(Greataxe)+6(Str)+1(weapon enhancement)+2x power attack. That is CR appropriate, and should require over a night to heal from for each attack that hits. Assuming your DM doesn't have you getting ambushed and doesn't have enemies target the guy who looks weakest (probably the most injured in a party of meleers), that will still run any party down if the adventure lasts for more than a few days.

    And every evil enemy other than a Rahkasha deals over 20 damage in a single round at CR 10. There's Huge Fire Giants and White Dragons at that level, too. Or a Kobold Rogue with +5d6 damage, a surprise round, a bow, and a good initiative modifier who can skirmish you to death, dealing 20 damage per attack as long as he can keep you flatfooted. Non-magical healing won't cut it against opponents who try to deal damage, and other than spellcasters, that is all most opponents will do. You need a houserule to fix it.
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    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  21. - Top - End - #21
    Firbolg in the Playground
     
    BlueWizardGirl

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    Default Re: Warrior campaign

    One thing to keep in mind is that CR IS A SUGGESTION. Forget about the term "CR appropriate" in a campaign like this. Forget about the "four CR-appropriate encounters a day or else" thing. Go with the horde of easily squashed mooks. Heck, with numerous low level opponents and armor as DR soaking up their blows you'll probably end up looking more epic from an IC perspective than a normal, magically enhanced D&D party, even if you're fighting drastically under-CR encounters from an OOC perspective.

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    RangerGuy

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    Default Re: Warrior campaign

    Healing potions .... alot

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    Barbarian in the Playground
     
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    Default Re: Warrior campaign

    real quick thing i forgot to mention... I m using both the armor as damage reduction variant and the nonlethal equal to your armor AC variant.

    so studded leather would have DR 1 /- and change the first 2 damage into nonlethal....

    after looking at the healing rules on nonlethal (1 hp per level per hour) they can recover [quicker]...

    next thing I have problem with is the players always want to wait those 4 hours to recover their HP... in the dungeon. I have thought of wandering monster but they usually clear out the dungeon then wait... any way to punish this Tactic or is it really not that bad?
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    A Fighter/Paladin will just hack you to bits

    A Wizard/Sorcerer will just blow you up with a spell

    A Rogue/Ranger/Monk will just kill you in your sleep

    A Cleric/Druid will just squash you after buffing himself

    A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.

  24. - Top - End - #24

    Default Re: Warrior campaign

    You're screwing them by not giving them heals and want to screw 'em further?

    Maybe someone else needs the punishing. If you don't give them a way to easily recover (The reserve HP variant is what you should be using) their HP, do NOT punish them if they are cautious.

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    Halfling in the Playground
     
    NecromancerGirl

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    Default Re: Warrior campaign

    Is it realistic to think they can clear the dungeon and then wait? If you want them going on/fighting while they are not healed by the 4 hours, you should indeed throw in some wandering monsters.

    Do you always have them adventuring in dungeons? Take them to the desert, the plains, the forest. See them clear out the sahara before resting.

    But really, why can't they use magic? Could you give us the in- and outgame explanation? It seems unfair the whole ingame world can have it, except them.
    War does not determine who is right.
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    Librarian in the Playground Moderator
     
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    Default Re: Warrior campaign

    You want to know what an all-warrior party looks like?

    Driz'zt Do'Urden, Bruenor Battlehammer, Wulfgar, Regis, and Cattie-Brie. Drow ranger, Dwarf Fighter, Human Barbarian, Halfling Rogue, and Human Fighter (or ranger; she could go either way, but the old Heroes Lorebook puts her as a fighter).

    You'll notice that, after an adventure, they spend a lot of time resting, and complaining about how much they hurt.
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    Barbarian in the Playground
     
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    Default Re: Warrior campaign

    I heartily encourage warrior only campaigns. Less deus ex machina from your casters and unlimited hit points because your buddy the heal bot can erase any damage the bad guys do.

    These campaigns actually require PCs to THINK, PLAN, AND USE CAUTION. Things that should be encouraged, not discouraged.

    Those saying this is a bad thing, how many healbots show up in classic fantasy literature? And don't say Aragorn - he did his work with epic heal checks, not spells. The thing with Frodo only slowed the poison and the Houses of Healing in RotK was after the battle, and still it took those people weeks to recover.
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    RedWizardGuy

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    Default Re: Warrior campaign

    Incidentally, anyone who is into all-warrior D&D should really try out games like Conan d20 and Iron Heroes.

    Quote Originally Posted by Rutee View Post
    Some people's kids. It's an Earthdawn mechanic, and a pretty decent one.
    Well, it's a mechanic of many, many games. Some d20 games, too. I guess 4E aped the mechanic or something? It's absolutely superior to total reliance on healing spells, in any case.
    Last edited by Tsotha-lanti; 2008-04-25 at 03:17 PM.

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    Default Re: Warrior campaign

    Someone in your group needs max ranks in Heal, along with a Healer's Kit. This way you can recover as much as possible between battles (provided the healer doesn't get thwomped as well).

    They should invest in Tower Shields. Nothing will save their hides like portable total cover. They should also take care to use weapons which provide bonuses to other attacks or actions. Every little bit helps.

    Poisons will probably be helpful if you have a rogue in the party. Is alchemy allowed? It's not magic, but it'll be a helpful aid in the meantime.

    Finally, since they don't have magic to get through non-combat encounters, try to gear things that can be solved with skill checks and good role playing.
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    SamuraiGuy

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    Default Re: Warrior campaign

    The wound point/vitallity point system on the SRD is great for a campaign with little or no healing magic. HP are healed on an hourly basis instead of a nightly basis, and the wound points make the game cooler and more cinamatic.
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