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Thread: Helpless (My players stay out)
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2008-04-26, 05:41 PM (ISO 8601)
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Helpless (My players stay out)
I'm planning an execution, but I can't figure out a good mechanical way to get the character helpless. Beating him until he's unconscious would sort of defeat the point of a coup de grace. I'd love to be able to just have the guards grappling the guy, but pinning specifically says it doesn't render them helpless.
How does one get an opponent awake, fully aware of his impending doom, at full HP, to suffer a coup de grace? I want this to be a
"Suddenly, they ____ him and then you watch as they put the crossbow to his temple and fire."Avatar by K penguin. Sash by Damned1rishman.
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2008-04-26, 05:52 PM (ISO 8601)
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- Feb 2006
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- Das Kapital
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2008-04-26, 05:54 PM (ISO 8601)
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- Dec 2006
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- In the Playground
Re: Helpless (My players stay out)
If you mean like a quick struggle and then they pin him down and execute him, then I'm not sure how to best do it in dnd rules.
For a more prepared execution, tied up does it. Or in stockades.
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2008-04-26, 06:01 PM (ISO 8601)
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- Oct 2007
Re: Helpless (My players stay out)
Drug him with some sort of paralysis poison. I know some exists in a manual somewhere, but just homebrew it and save everyone some time..
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2008-04-26, 06:02 PM (ISO 8601)
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- Feb 2008
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- The Jerk Store
Re: Helpless (My players stay out)
Paralyzing touch? If you're in a particularly evil locale you can have ghoul executioners.
A post about nothing.
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2008-04-26, 06:15 PM (ISO 8601)
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Re: Helpless (My players stay out)
Last edited by shadow_archmagi; 2008-04-26 at 06:15 PM.
Avatar by K penguin. Sash by Damned1rishman.
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2008-04-26, 06:17 PM (ISO 8601)
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- Dec 2006
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- In the Playground
Re: Helpless (My players stay out)
Pheh, loads of ropes. If it is a 10th level strength character, maybe non-magical won't work, but it isn't exactly a bad investment for re-usable magic execution ropes.
Last edited by Icewalker; 2008-04-26 at 06:17 PM.
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2008-04-26, 06:21 PM (ISO 8601)
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Re: Helpless (My players stay out)
Last edited by shadow_archmagi; 2008-04-26 at 06:36 PM.
Avatar by K penguin. Sash by Damned1rishman.
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2008-04-26, 06:41 PM (ISO 8601)
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Re: Helpless (My players stay out)
Level 10? Deep Slumber. Asleep and helpless.
Or, just have someone with levels in Assassin do it. Buff the death attack DC (fox's cunning, Assassin's Dagger, and so on), slit his throat (he can be shackled but not helpless, even!), and call it a day.
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2008-04-26, 07:01 PM (ISO 8601)
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Re: Helpless (My players stay out)
Avatar by K penguin. Sash by Damned1rishman.
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2008-04-26, 07:06 PM (ISO 8601)
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Re: Helpless (My players stay out)
Book of Vile Darkness has execution tools. Make a profession (Executioner check). If your check succeeds (based on the tool used) they die, if it fails it deals damage.
Avatar by Sneak
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2008-04-26, 07:18 PM (ISO 8601)
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- Feb 2007
Re: Helpless (My players stay out)
Enough ropes and a stockade should be plenty.
Who's going to be able to make a DC 23 str check? You need at least 16 str, and at 10th level your average str-based character will have about 20 strength, ne? so +5, they need to roll and 18 or better. One check a round, you can hold them for on average 10 checks. a minute.
That's if they're ridiculously buff, and only tied up with rope. For real unbustable, go for chain, or manacles. Masterwork without saying. Masterwork manacles can keep anyone with less than 26 strength tied up indefinitely. A raging Water Orc barbarian has 30 strength, but that's optimized. And he still needs to roll an 18 or better. Not counting magic items, but those'll be taken off.
If he's constacked too, that barbarian will have a con of 20, which means he rages for 3+5=8 rounds. The chances are better than 50-50 that he stays bound, even if he rages and keeps trying to bust out. Without tireless rage, he can no longer get out without raging, and only on a nat 20 then. So he's probably stuck.
In summary, masterwork manacles will keep even Strength and Con stacked Water Orc barbarians captive while raging. Not a sure thing, but better than 50-50.
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2008-04-26, 07:23 PM (ISO 8601)
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Re: Helpless (My players stay out)
Wait... according to the Crucifixtion method (It'd be a nice touch on the paladin) it takes ten hours for them to die, assuming they're at full HP to begin with.
It also says that victims get an Escape Artist check every round.
Either I'm missing something, or no one EVER gets killed this way.Avatar by K penguin. Sash by Damned1rishman.
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2008-04-26, 07:44 PM (ISO 8601)
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Re: Helpless (My players stay out)
It works ok if you have an +8 or less bonus to Escape Artist checks, provided that the executioner does it right. If he doesn't, then anyone can and probably will escape. You're correct that this is not an ideal method to use on High level PC's, but then most execution methods in BoVD wouldn't work on them anyway.
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2008-04-26, 07:44 PM (ISO 8601)
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- Feb 2007
Re: Helpless (My players stay out)
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2008-04-26, 08:52 PM (ISO 8601)
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Re: Helpless (My players stay out)
Technically the grapple isn't even necessary. All it requires is that the target is denied DEX.
What PC is this hitting? What saves are good, what not?
If this is to be done in front of the rest of the party, put them in a separate room, with a one-way mirror so they can see what's happening as he goes to talk to someone nonthreatening. The rest of the party can see the assassin descending slowly from the ceiling on a rope behind him as he talks. The PCs are silenced (magically, presumably), so he can't hear their warnings. Assassin in the ceiling pulls out an assassin's dagger and slits his throat as he talks.
A Rogue 5/Assassin 10 will have hide & move silently at about +30 or more--no way the poor guy hears him descending. He will have a death attack DC of
10 (base) + 10 (class level) + 7 (INT) + 1 (dagger) + 2 (Cold-Blooded Killer) = 30, assuming you can't buff INT past +7, which you should be able to do. Even a paladin should have trouble making that.
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2008-04-26, 09:09 PM (ISO 8601)
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Re: Helpless (My players stay out)
There is a paladin (who I intend to Crucify) and a monk, whose demise method I havn't quite decided upon. They're both gestalt.
Technically, the paladin is also a cleric, but aside from the improved will save he almost never remembers or even considers his cleric abilities.
The monk is a multiclassed Monk-Drunken Master/Swordsage (Tiger Claw). His jump modifier is insane. Monk's keep their crazy wisdom bonus to AC even when flatfooted, and I need to neutralize him immediately so he doesn't leap forward and kill the gloating-yet-fragile NPC.Avatar by K penguin. Sash by Damned1rishman.
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2008-04-26, 09:48 PM (ISO 8601)
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- Apr 2007
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Re: Helpless (My players stay out)
What about Hold Person? If it doesn't last long enough, you could just have it reused over and over by multiple casters.
Some Stuff I've tried brewing:
SpoilerDark Mind- Evil split personality template
http://www.giantitp.com/forums/showthread.php?t=75765
Eldritch ghost- Warlock/Ninja PrC
http://www.giantitp.com/forums/showt...eldritch+ghost
Student of the Fox- Class based on kitsune
http://www.giantitp.com/forums/showthread.php?t=77615
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2008-04-26, 11:48 PM (ISO 8601)
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- May 2007
Re: Helpless (My players stay out)
Well, BoVD says crucifixion has a fixed escape DC of 28. However, if the execution is botched (Profession Executioner check DC 15), they gain a +10 circumstance bonus to escape.
I'd say pinning is sufficient to immobilize a character enough to drive nails through their limbs.
For the monk... Cover him with cursed items that reduce his stats and stuff, maybe force him to eat enough poison that his Str and Dex are reduced to 0.
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2008-04-27, 12:00 AM (ISO 8601)
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[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-27, 12:22 AM (ISO 8601)
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Re: Helpless (My players stay out)
He's gotcha there.
If you go with the assassin for the monk: Assassins get True Strike, and I don't care what his wisdom bonus is, if you tweak out your assassin's Hide/Move Silently, there is no way the monk hears you.
You're looking at: 18 ranks, +5 (at least) DEX, +5 cloak/boots of elvenkind or better, + 30 invisibility, and so on. And like I said, even with monk saves he fails a DC >30 Fort save.
If the assassin is Gestalt? Rogue 10//Assassin 10. The sneak attack alone is +10d6. plus you've got a rogue special ability. Plus feats. Win.
Alternative?
Invisible mage says "Forcecage." Where's your Jump check now?
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2008-04-27, 12:32 AM (ISO 8601)
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- Aug 2006
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Re: Helpless (My players stay out)
You can call me Draz.
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2008-04-27, 12:35 AM (ISO 8601)
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Re: Helpless (My players stay out)
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2008-04-27, 12:38 AM (ISO 8601)
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- Apr 2008
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2008-04-27, 12:47 AM (ISO 8601)
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- Mar 2006
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- Piercing the heavens!
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2008-04-27, 01:08 AM (ISO 8601)
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- May 2007
Re: Helpless (My players stay out)
On DMPCs: "Remember, nothing will spice up your campaign quicker than long descriptions of NPC’s doing spectacular stuff while the players sit around and watch." -Shamus Young, DM of the Rings
Divide By Zero: Irreverent Fool, you are my hero.
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2008-04-27, 05:12 AM (ISO 8601)
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- Sep 2007
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- Earth... sort of.
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Re: Helpless (My players stay out)
Its the end of the campaign, and I'm not DMing for a long time after this, and they won't be re-using those characters anyway. The assassin doesn't need to hide because he won't be wearing black robes and carrying a scythe. PCs might get a spot check to notice his Belt of Battle though.
I'm modelling him after oh, ah, mmmmm, Fenring.Last edited by shadow_archmagi; 2008-04-27 at 05:17 AM.
Avatar by K penguin. Sash by Damned1rishman.
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2008-04-27, 05:42 AM (ISO 8601)
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- Apr 2008
Re: Helpless (My players stay out)
Nugget of advice:
Never underestimate the power of Role playing over Roll playing.The ability to get up after a defeat, is far more admirable then the ability to never lose.
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2008-04-27, 06:23 AM (ISO 8601)
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- Nov 2007
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Re: Helpless (My players stay out)
Few effects give helpless for a reason. The game limits it.
That said...
Provided they're not elf. Ghoul with a few applications of Evolved undead (Libris Mortis).
If it's higher level, give it Fighter levels/rogue levels first. This wil boost CHA and HD, and boost the save for the paralysis touch. If the ghoul has at least 11 hd (not that hard), Evolved Undead will give it Hold Monster 1/day.
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2008-04-27, 06:35 AM (ISO 8601)
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