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  1. - Top - End - #751
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    There, the monsters are finally done. 257, by my count.

    I still have a few more bonus materials left for this project before I call it officially done. Any & all comments about the monsters, or the project as a whole, are welcome. Thank you all for your support & constructive criticism.

  2. - Top - End - #752
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    Eighth_Seraph's Avatar

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    w00t!!! Yay for completion of amazing, absurdly comprehensive FFX setting!

    Zeta, this is a ridiculous amount of work. The next logical step is a Final Fantasy PbP. To the Ongoing Games boards?
    Water, Earth, Fire, and Air: Benders of the Avatar world
    Monks and Rangers for a non-magical world
    Quote Originally Posted by KKL View Post
    Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
    Avatar By the amazing Mephibosheth

  3. - Top - End - #753
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Eighth_Seraph View Post
    w00t!!! Yay for completion of amazing, absurdly comprehensive FFX setting!
    Thank you very, very much. It is much appreciated.

    Quote Originally Posted by Eighth_Seraph View Post
    Zeta, this is a ridiculous amount of work. The next logical step is a Final Fantasy PbP. To the Ongoing Games boards?
    Not quite yet, my eager one. First, the bonus materials. Next, the PDF compendium. Finally, the PBP. Please have patience, for I'm only experienced with the homebrew side of things. PDF-compilations & PBP-DMing are entirely new to me.
    Last edited by Zeta Kai; 2009-01-05 at 09:30 PM.

  4. - Top - End - #754
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Bonus Material: The Church of Yevon!
    Yevon (Greater God, Lawful Good)
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    All across Spira, most people worship the one true god, Yevon. His teachings have united the peoples of Spira for over a thousand years, helping them to cope with the havoc of Sin. His teachings state that Spirans must atone for the misdeeds of their ancestors, & that only by doing so will they be rid of Sin forever & experience the peace of the Eternal Calm. The Church of Yevon bans the use of machina, & the persecution of those who do use such unholy devices. Yevonites also pray often, giving thanks to Yevon for the temporary Calms; they also sing the Hymn of the Fayth, a holy song of Yevon sung to sooth the souls of the dead as they pass into the Farplane.

    Spoiler
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    The truth is, though, that the idea of Yevon as a god is lie. A thousand years ago, a Summoner named Yu Yevon lived in Zanarkand, which was losing a war with Bevelle. Rather than risk destruction of his beloved city, Yu Yevon had all the surviving citizens turn themselves into Fayth and began a massive group summoning of the city, one that never slept. In order to protect himself, he gathered a multitude of pyreflies & transformed them into an armor which became the monster known as Sin.

    Yu Yevon gave this creature a set of very simple instructions: destroy any machina or settlement which grew larger than a small village in order to bring technical evolution to a halt, & retaliate to all hostility with extreme prejudice. However, the strain on summoning both Sin & maintaining his beloved Dream Zanarkand proved too much, even for his abilities. His humanity soon faded & Sin was left as a force relying solely on instinct & to comply with the instructions given to it upon creation. Sin’s first act as such was to destroy the real Zanarkand. The armies of Bevelle saw this destruction & retreated, bringing the first news of the great beast.

    Shortly before creating Sin, Yu Yevon informed his daughter, Yunalesca, of his plan & gave her a means of calming the creature. Yunalesca passed this knowledge on to the leaders of Bevelle, thus beginning the teachings of Yevon & the endless spiral of death that surrounds Spira. Every time a Summoner destroyed Sin, the Aeon used for the Final Summoning would be possessed by Yu Yevon & used to rebuild Sin. Yu Yevon continued to use this process to renew Sin time & time again.

    Portfolio: Atonement, Death, Lies, Rebirth, Secrets

    Domains: Destruction, Healing, Law, Trickery

    Cleric Training: Training to become a priest or a summoner of Yevon is conducted at one of several Yevonite temples scattered across Spira. Potential priest & summoners are typically chosen from a very early age, as one cannot wait for Sin to claim them. Elder priests take time to mentor each acolyte, so that they are all well-versed in Yevon’s sacred teachings & the church’s doctrine. To complete their training, acolytes must pass though the Cloister of Trials, a series of puzzle-locked rooms that test an applicant’s resolve, ingenuity, & faith.

    Quests: The Church of Yevon sometimes sends newly ordained clergy to retrieve sacred or otherwise important items from areas devastated by Sin, if they have not been destroyed. They also send priests to assist those injured by Sin’s attacks, as well perform the Sending for those who cannot be saved. The most important quest commissioned by the church, though, is that of the Pilgrimage. All summoners are expected to attempt a quest to attain the Final Aeon, & use it to destroy Sin. Many fail, or quit, as the journey is rarely an easy one. Priests of Yevon sometimes accompany a summoner as one of their guardians on the Pilgrimage.

    Prayers: A prayer to Yevon is typically a simple one. Little time is wasted on flowery language or circuitous phrasing. This worship often centers around Sin, & pleas for the Calm. Commonly heard prayers include “May Yevon protect us”, “Thank Yevon for the Calm”, “Yevon, please hear us, & deliver us from Sin”, & “Praise be to Yevon.” The Hymn of the Fayth is the most frequently-used prayer, & is sometimes sung during secular moments, such as while working or as a lullaby. Below are the lyrics:
    • Japanese: Inore yo, Ebon-ju, Yume mi yo, inoriko. Hatenaku, sakaetamae.
    • English: Pray to Yu Yevon, and dream, Fayth. Forever and ever, grant us prosperity.

    Temples: Yevon has several temples scattered across Spira, mostly in current or former centers of civilization. The outer design of a Yevonite temple can vary greatly, but the inner chambers usually follow a similar design scheme. The first room is the largest one, a central hall that is filled with statues of prominent High Summoners, prayer mats, & symbols of Yevon. Side doors lead to priests’ living quarters, private meditation rooms, & other facilities. The inner chambers are usually locked, as they are devoted to one of the Cloister of Trials. The cloister is always the only way to reach the innermost room, where the sarcophagus of the temple’s patron Aeon is stored. The temples of Yevon are listed below:
    • Baaj (temple in ruins)
    • Besaid
    • Bevelle (capital city temple)
    • Djose (semi-hidden temple)
    • Kilika
    • Macalania
    • Remiem (lost temple)

    Rites: The Yevonites have few defined ceremonies. In centuries past, more rites existed, but they were gradually dropped as Sin’s wrath took its toll on the people of Spira. The clergy of Yevon still officiate over weddings, trials, blitzball games, & other relatively-minor social events. The only major rite that they have remaining is the Sending ritual, which is performed by summoners (or priests) to usher the souls of the dead into the Farplane, so that they can leave the world of the living & find eternal rest.

    Herald & Allies: Yevon seldom has reason to employ a herald. On the rare occasions when Yevon does call upon a herald (usually to declare a Calm has begun, after a summoner defeats Sin), it’s usually a 20th-level summoner, & is often a Guado, although Hume & Ronso heralds are not unheard of. Allies are invariably Aeons of some sort.

    Relics: The seven legendary weapons, the Final Aeon.

    Symbol: The Angelic Eye (Yevonite Script, Letter A).

    Favored Weapon: Quarterstaff.
    Last edited by Zeta Kai; 2009-01-06 at 09:35 PM.

  5. - Top - End - #755
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    BlueKnightGuy

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    Bonus Material: The Church of Yevon!
    Yevon (Greater God, Lawful Good)
    [spoiler]All across Spira, most people worship the one true god, Yevon. His teachings have united the peoples of Spira for over a thousand years, helping them to cope with the havoc of Sin. His teachings state that Spiran must atone to the misdeeds of their ancestors, & that only by doing so will they be rid of Sin forever & experience the peace of the Eternal Calm. The Church of Yevon bans the use of machina, & the persecution of those who do use such unholy devices. Yevonites also pray often, giving thanks to Yevon for the temporary Calms; they also sing the Hymn of the the Fayth, a holy song of Yevon sung to sooth the souls of the dead as the pass into the Farplane.
    Shouldn't Spiran be Spirans or the people of Spira?
    My Homebrews

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    What D&D race are you most like?

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    Half - Elf Not quite human and not quite elf you can learn the ways of sword and magic, but are sometimes clouded with human emotions.



    Request a Homebrew Requests #169, 170, & 313

  6. - Top - End - #756
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by kyoten View Post
    Shouldn't Spiran be Spirans or the people of Spira?
    So, I give you all this, & you point out a single typo, which has already been fixed? Do I have that right?

  7. - Top - End - #757
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    BlueKnightGuy

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    So, I give you all this, & you point out a single typo, which has already been fixed? Do I have that right?
    My computer's a little slow, sue me...heh Yes, you do have the right. Everyone is entitled to make a mistake every now and then. Besides it was merely meant to make you aware of it not to offend you.

    As before I apologize if I upset you unneccesarily.
    My Homebrews

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    What D&D race are you most like?

    My Results:


    Half - Elf Not quite human and not quite elf you can learn the ways of sword and magic, but are sometimes clouded with human emotions.



    Request a Homebrew Requests #169, 170, & 313

  8. - Top - End - #758
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by kyoten View Post
    As before I apologize if I upset you unneccesarily.
    I'll kill you! KILL YOU!! BLAARRGH!!!

    Tee-hee, that was fun.

    Seriously though, no offense taken. This time.

  9. - Top - End - #759
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Bonus Material: The Sphere Grid!

    Overview
    The game of Final Fantasy X is an RPG, much like any other. You battle enemies, & if you defeat them, then you gain points that you can use to improve your abilities. But this system is a bit different than the leveling system found in RPG’s such as Dungeons & Dragons. The mechanics of FFX do not have discrete levels of achievement that you reach after gaining so many experience points (XP). Instead, the PC’s gain spheres, which are small magical items that allow the characters to activate nodes on a chart known as the Sphere Grid. Each node on the Sphere Grid has a different small permanent boost to a PC’s statistics, & so by moving about the Sphere Grid unlocking nodes, the PC’s can gain power. This system has nothing like the levels seen in D&D, which are more like pre-made bundled packages filled with small permanent stat boosts.

  10. - Top - End - #760
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    The Sphere Grid
    To use this new alternative to leveling, the entire advancement system of the D20 system can be discarded &/or ignored. Monsters, traps, & other obstacles no longer grant Experience Points to the characters that defeat them. Anytime that an XP reward would normally be given to a character, a magical sphere is created instead. This sphere can be used to activate nodes on the Sphere Grid (see Table 6-1: Sphere Grid). These spheres cannot be created via any other means. Even the most powerful magic (such as a wish or miracle spell) cannot create these concentrations of magical power. Indeed, each of these spheres represents a nexus of metaphysical energy, a distilled manifestation of the fundamental power in the universe. In the world of Spira, this is usually seen either as a gift from the fayth for defeating a fiend, or a crystallized remnant left behind by the pyreflies when a fiend is defeated.
    Last edited by Zeta Kai; 2009-01-08 at 08:25 PM.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Table 6-1: Sphere Grid
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    {table=head]Node|--|Summoner|--|Pugilist|--|Ronin|Lancer|Bandit|--|Blitzer|--|Black Mage|--
    #1||HP +4+Con||HP +8+Con||HP +10+Con|HP +12+Con|HP +6+Con||HP +8+Con||HP +4+Con|
    #2||Summon 1/day||Ref +1||BAB +1|Weapon Focus|Skill +(8+Int)×4||Feat +1||MP +2d6+8|
    #3||MP +2d6+8||Cheer||Fort +2|BAB +1|Steal||Skill +(4+Int)×4||Thunder|
    #4||Will +1||Skill +(4+Int)×4||Power Break|Lancet|Ref +1||Ref +2||Will +1|
    #5||Feat +1||MP +1d6+4||Feat +1|Skill +(4+Int)×4|MP +1d6+4||Dark Attack||Skill +(2+Int)×4|
    #6||Skill +(4+Int)×4||Ref +1||Skill +(2+Int)×4|MP +1d6+4|Ref +1||Fort +2||Feat +1|
    #7||Will +1||Feat +1||MP +1d6+4|Feat +1|Feat +1||MP +1d6+4||Will +1|
    #8||||HP +1d8+Con||HP +1d10+Con|Fort +2|HP +1d6+Con||HP +1d8+Con|||
    #9||HP +1d4+Con||Ref +1||BAB +1|HP +1d12+Con|Skill +8+Int||BAB +1||HP +1d4+Con|
    #10||Cure||BAB +1||Fort +1|Rage 1/day|Sneak Attack +1d6||Skill +4+Int||MP +2d6+8|
    #11||MP +2d6+8||Uncanny Dodge||Bonus Feat|BAB +1|Ref +1||Ref +1||Water|
    #12||Will +1||Skill +4+Int||Skill +2+Int|Skill +4+Int|BAB +1||Keen Blitzing +1||Will +1|
    #13||Skill +4+Int||MP +1d6+4||MP +1d6+4|MP +1d6+4|MP +1d6+4||Fort +1||Skill +2+Int|
    #14||BAB +1||||HP +1d10+Con|Fort +1|HP +1d6+Con||MP +1d6+4||BAB +1|
    #15||||HP +1d8+Con||BAB +1|HP +1d12+Con|Skill +8+Int|||||
    #16||HP +1d4+Con||Fort +1||Ref +1|Class Feature|Trap Sense +2||HP +1d8+Con||HP +1d4+Con|
    #17||Esuna||Will +1||Will +1|BAB +1|Fort +1||BAB +1||MP +2d6+8|
    #18||MP +2d6+8||BAB +1||Guard|Skill +4+Int|Will +1||Feat +1||Blizzard|
    #19||Fort +1||Flee||Feat +1|MP +1d6+4|BAB +1||Skill +4+Int||Fort +1|
    #20||Ref +1||Skill +4+Int||Skill +2+Int|Feat +1|MP +1d6+4||Will +1||Ref +1|
    #21||Feat +1||MP +1d6+4||MP +1d6+4|Ref +1|Feat +1||Silence Attack||Skill +2+Int|
    #22||Skill +4+Int||Feat +1|||Will +1|HP +1d6+Con||MP +1d6+4||Feat +1|
    #23||||HP +1d8+Con||HP +1d10+Con|HP +1d12+Con|Ability Score +1||HP +1d8+Con|||
    #24||HP +1d4+Con||Ability Score +1||Ability Score +1|Ability Score +1|Skill +8+Int||Ability Score +1||HP +1d4+Con|
    #25||Ability Score +1||Ref +1||BAB +1|Rage 1/day|Sneak Attack +1d6||BAB +1||Ability Score +1|
    #26||Nul||BAB +1||Fort +1|BAB +1|Ref +1||Skill +4+Int||MP +2d6+8|
    #27||MP +2d6+8||Evasion||Damage Reduction 1/-|Skill +4+Int|BAB +1||Ref +1||Fire|
    #28||Will +1||Skill +4+Int||Skill +2+Int|MP +1d6+4|MP +1d6+4||Fast Movement +5’||Will +1|
    #29||Skill +4+Int||MP +1d6+4||MP +1d6+4|Fort +1|||Fort +1||Skill +2+Int|
    #30||BAB +1||||HP +1d10+Con|HP +1d12+Con|HP +1d6+Con||MP +1d6+4||BAB +1|
    #31||||HP +1d8+Con||BAB +1|Scan|Skill +8+Int||HP +1d8+Con|||
    #32||HP +1d4+Con||Haste||Magic Break|BAB +1|Use||Skill +4+Int||HP +1d4+Con|
    #33||Summon 1/day||Skill +4+Int||Skill +2+Int|Skill +4+Int|MP +1d6+4||Aim||MP +2d6+8|
    #34||MP +2d6+8||MP +1d6+4||MP +1d6+4|MP +1d6+4|HP +1d6+Con||MP +1d6+4||Focus|
    #35||Skill +4+Int||HP +1d8+Con||HP +1d10+Con|HP +1d12+Con|Skill +8+Int||HP +1d8+Con||Skill +2+Int|
    #36||||Fort +1||BAB +1|Rage 1/day|Sneak Attack +1d6||BAB +1|||
    #37||HP +1d4+Con||Ref +1||Fort +1|BAB +1|Fort +1||Feat +1||HP +1d4+Con|
    #38||Bonus Feat||Will +1||Ref +1|Skill +4+Int|Ref +1||Skill +4+Int||MP +2d6+8|
    #39||MP +2d6+8||BAB +1||Will +1|MP +1d6+4|Will +1||Fort +1||Bonus Feat|
    #40||Fort +1||Bonus Feat||Bonus Feat|Feat +1|BAB +1||Ref +1||Fort +1|
    #41||Ref +1||Skill +4+Int||Feat +1|Fort +1|MP +1d6+4||Will +1||Ref +1|
    #42||Will +1||MP +1d6+4||Skill +2+Int|Ref +1|Feat +1||Keen Blitzing +1||Will +1|
    #43||Feat +1||Feat +1||MP +1d6+4|Will +1|||MP +1d6+4||Skill +2+Int|
    #44||Skill +4+Int||||HP +1d10+Con|HP +1d12+Con|HP +1d6+Con||HP +1d8+Con||BAB +1|
    #45||BAB +1||HP +1d8+Con||BAB +1|Class Feature|Skill +8+Int||BAB +1||Feat +1|
    #46||||BAB +1||Threaten|BAB +1|Class Feature||Skill +4+Int|||
    #47||HP +1d4+Con||Provoke||Skill +2+Int|Skill +4+Int|BAB +1||Sleep Attack||HP +1d4+Con|
    #48||Life||Skill +4+Int||MP +1d6+4|MP +1d6+4|MP +1d6+4||MP +1d6+4||MP +2d6+8|
    #49||MP +2d6+8||MP +1d6+4|||HP +1d12+Con|HP +1d6+Con||HP +1d8+Con||Thundara|
    #50||Skill +4+Int||HP +1d8+Con||HP +1d10+Con|Ability Score +1|Ability Score +1||Ability Score +1||Skill +2+Int|
    #51||||Ability Score +1||Ability Score +1|Greater Rage|Skill +8+Int||BAB +1|||
    #52||HP +1d4+Con||Ref +1||BAB +1|BAB +1|Sneak Attack +1d6||Skill +4+Int||HP +1d4+Con|
    #53||Ability Score +1||BAB +1||Fort +1|Skill +4+Int|Ref +1||Fort +1||Ability Score +1|
    #54||Pray||Improved Un. Dodge||Damage Reduction 1/-|MP +1d6+4|BAB +1||Ref +1||MP +2d6+8|
    #55||MP +2d6+8||Skill +4+Int||Skill +2+Int|Fort +1|MP +1d6+4||Fast Movement +5’||Watera|
    #56||Will +1||MP +1d6+4||MP +1d6+4|HP +1d12+Con|||MP +1d6+4||Will +1|
    #57||Skill +4+Int||||HP +1d10+Con|Class Feature|HP +1d6+Con||||Skill +2+Int|
    #58||BAB +1||HP +1d8+Con||BAB +1|BAB +1|Skill +8+Int||HP +1d8+Con||BAB +1|
    #59||||Fort +1||Ref +1|Skill +4+Int|Luck||Feat +1|||
    #60||HP +1d4+Con||Will +1||Will +1|MP +1d6+4|Fort +1||Skill +4+Int||HP +1d4+Con|
    #61||Cura||Delay Attack||Armor Break|Feat +1|Will +1||Will +1||MP +2d6+8|
    #62||MP +2d6+8||Skill +4+Int||Feat +1|Ref +1|MP +1d6+4||Dark Buster||Blizzara|
    #63||Fort +1||MP +1d6+4||Skill +2+Int|Will +1|Feat +1||MP +1d6+4||Fort +1|
    #64||Ref +1||Feat +1||MP +1d6+4|HP +1d12+Con|HP +1d6+Con||HP +1d8+Con||Ref +1|
    #65||Feat +1||HP +1d8+Con||HP +1d10+Con|Rage 1/day|Skill +8+Int||BAB +1||Skill +2+Int|
    #66||Skill +4+Int||Ref +1||BAB +1|BAB +1|Sneak Attack +1d6||Skill +4+Int||Feat +1|
    #67||HP +1d4+Con||BAB +1||Fort +1|Skill +4+Int|Ref +1||Fort +1|||
    #68||Summon 1/day||Improved Evasion||Bonus Feat|MP +1d6+4|BAB +1||Ref +1||HP +1d4+Con|
    #69||MP +2d6+8||Skill +4+Int||Skill +2+Int|Fort +1|MP +1d6+4||Keen Blitzing +2||MP +2d6+8|
    #70||Will +1||MP +1d6+4||MP +1d6+4|HP +1d12+Con|||MP +1d6+4||Fira|
    #71||Skill +4+Int||||HP +1d10+Con|Jinx|HP +1d6+Con||HP +1d8+Con||Will +1|
    #72||BAB +1||HP +1d8+Con||BAB +1|BAB +1|Skill +8+Int||BAB +1||Skill +2+Int|
    #73||||BAB +1||Aura of Courage|Skill +4+Int|Spare Change||Skill +4+Int||BAB +1|
    #74||HP +1d4+Con||Slow||Skill +2+Int|MP +1d6+4|BAB +1||Drain|||
    #75||Bonus Feat||Skill +4+Int||MP +1d6+4|Feat +1|MP +1d6+4||MP +1d6+4||HP +1d4+Con|
    #76||MP +2d6+8||MP +1d6+4||||HP +1d6+Con||||MP +2d6+8|
    #77||Skill +4+Int||HP +1d8+Con||HP +1d10+Con|HP +1d12+Con|Ability Score +1||HP +1d8+Con||Reflex|
    #78||HP +1d4+Con||Ability Score +1||Ability Score +1|Ability Score +1|Skill +8+Int||Ability Score +1||Skill +2+Int|
    #79||Ability Score +1||Fort +1||BAB +1|Rage 1/day|Sneak Attack +1d6||BAB +1||HP +1d4+Con|
    #80||Shell||Ref +1||Fort +1|BAB +1|Fort +1||Feat +1||Ability Score +1|
    #81||MP +2d6+8||Will +1||Ref +1|Skill +4+Int|Ref +1||Skill +4+Int||MP +2d6+8|
    #82||Fort +1||BAB +1||Will +1|MP +1d6+4|Will +1||Fort +1||Bonus Feat|
    #83||Ref +1||Bonus Feat||Damage Reduction 1/-|Feat +1|BAB +1||Ref +1||Fort +1|
    #84||Will +1||Skill +4+Int||Feat +1|Fort +1|MP +1d6+4||Will +1||Ref +1|
    #85||Feat +1||MP +1d6+4||Skill +2+Int|Ref +1|Feat +1||Fast Movement +10’||Will +1|
    #86||Skill +4+Int||Feat +1||MP +1d6+4|Will +1|||MP +1d6+4||Skill +2+Int|
    #87||BAB +1||||HP +1d10+Con|HP +1d12+Con|HP +1d6+Con||HP +1d8+Con||BAB +1|
    #88||||HP +1d8+Con||BAB +1|Class Feature|Skill +8+Int||Skill +4+Int||Feat +1|
    #89||HP +1d4+Con||Slowga||Mental Break|BAB +1|Trap Sense +3||Silence Buster|||
    #90||Protect||Skill +4+Int||Skill +2+Int|Skill +4+Int|MP +1d6+4||MP +1d6+4||HP +1d4+Con|
    #91||MP +2d6+8||MP +1d6+4||MP +1d6+4|MP +1d6+4|HP +1d6+Con||HP +1d8+Con||MP +2d6+8|
    #92||Skill +4+Int||HP +1d8+Con||HP +1d10+Con|HP +1d12+Con|Skill +8+Int||BAB +1||Bio|
    #93||HP +1d4+Con||Ref +1||BAB +1|Tireless Rage|Sneak Attack +1d6||Skill +4+Int||Skill +2+Int|
    #94||Reflect||BAB +1||Fort +1|BAB +1|Ref +1||Fort +1||HP +1d4+Con|
    #95||MP +2d6+8||Crippling Strike||Bonus Feat|Skill +4+Int|BAB +1||Ref +1||MP +2d6+8|
    #96||Will +1||Skill +4+Int||Skill +2+Int|MP +1d6+4|MP +1d6+4||Keen Blitzing +2||Demi|
    #97||Skill +4+Int||MP +1d6+4||MP +1d6+4|Fort +1|||MP +1d6+4||Will +1|
    #98||BAB +1||||||HP +1d6+Con||||Skill +2+Int|
    #99||||HP +1d8+Con||HP +1d10+Con|HP +1d12+Con|Skill +8+Int||HP +1d8+Con||BAB +1|
    #100||HP +1d4+Con||Fort +1||BAB +1|Class Feature|Mug||BAB +1|||
    #101||Summon 1/day||Will +1||Ref +1|BAB +1|Fort +1||Feat +1||HP +1d4+Con|
    #102||MP +2d6+8||BAB +1||Will +1|Skill +4+Int|Will +1||Skill +4+Int||MP +2d6+8|
    #103||Fort +1||Delay Buster||Zombie Attack|MP +1d6+4|BAB +1||Will +1||Death|
    #104||Ref +1||Skill +4+Int||Feat +1|Feat +1|MP +1d6+4||Sleep Buster||Fort +1|
    #105||Feat +1||MP +1d6+4||Skill +2+Int|Ref +1|Feat +1||MP +1d6+4||Ref +1|
    #106||Skill +4+Int||Feat +1||MP +1d6+4|Will +1|HP +1d6+Con||HP +1d8+Con||Skill +2+Int|
    #107||HP +1d4+Con||HP +1d8+Con||HP +1d10+Con|HP +1d12+Con|Ability Score +1||Ability Score +1||Feat +1|
    #108||Ability Score +1||Ability Score +1||Ability Score +1|Ability Score +1|Skill +8+Int||BAB +1||HP +1d4+Con|
    #109||Bonus Feat||Ref +1||BAB +1|Rage 1/day|Sneak Attack +1d6||Skill +4+Int||Ability Score +1|
    #110||MP +2d6+8||BAB +1||Fort +1|BAB +1|Ref +1||Fort +1||MP +2d6+8|
    #111||Will +1||Defensive Roll||Damage Reduction 1/-|Skill +4+Int|BAB +1||Ref +1||Thundaga|
    #112||Skill +4+Int||Skill +4+Int||Skill +2+Int|MP +1d6+4|MP +1d6+4||Fast Movement +10’||Will +1|
    #113||BAB +1||MP +1d6+4||MP +1d6+4|Fort +1|||MP +1d6+4||Skill +2+Int|
    #114|Banish|||||HP +1d10+Con|HP +1d12+Con|HP +1d6+Con|Copycat|HP +1d8+Con||BAB +1|
    #115||HP +1d4+Con||HP +1d8+Con||BAB +1|Class Feature|Skill +8+Int||Skill +4+Int|||
    #116||Dispel||Hastega||Entrust|BAB +1|Class Feature||Osmose||HP +1d4+Con|
    #117||MP +2d6+8||Skill +4+Int||Skill +2+Int|Skill +4+Int|BAB +1||MP +1d6+4||MP +2d6+8|
    #118||Skill +4+Int||MP +1d6+4||MP +1d6+4|MP +1d6+4|MP +1d6+4||||Waterga|
    #119||HP +1d4+Con||HP +1d8+Con||||HP +1d6+Con||HP +1d8+Con||Skill +2+Int|
    #120||Curaga||Fort +1||HP +1d10+Con|HP +1d12+Con|Skill +8+Int||BAB +1||HP +1d4+Con|
    #121||MP +2d6+8||Ref +1||BAB +1|Mighty Rage|Sneak Attack +1d6||Feat +1||MP +2d6+8|
    #122||Fort +1||Will +1||Fort +1|BAB +1|Fort +1||Skill +4+Int||Blizzaga|
    #123||Ref +1||BAB +1||Ref +1|Skill +4+Int|Ref +1||Fort +1||Fort +1|
    #124||Will +1||Bonus Feat||Will +1|MP +1d6+4|Will +1||Ref +1||Ref +1|
    #125||Feat +1||Skill +4+Int||Bonus Feat|Feat +1|BAB +1||Will +1||Will +1|
    #126||Skill +4+Int||MP +1d6+4||Feat +1|Fort +1|MP +1d6+4||Keen Blitzing +2||Skill +2+Int|
    #127||BAB +1||Feat +1||Skill +2+Int|Ref +1|Feat +1||MP +1d6+4||BAB +1|
    #128|||Full-Life|||MP +1d6+4|Will +1|||HP +1d8+Con|Doublecast|Feat +1|
    #129||HP +1d4+Con||HP +1d8+Con||HP +1d10+Con|HP +1d12+Con|HP +1d6+Con||BAB +1|||
    #130||Regen||BAB +1||BAB +1|Class Feature|Skill +8+Int||Skill +4+Int||HP +1d4+Con|
    #131||MP +2d6+8||Slippery Mind||Sentinel|BAB +1|Bribe||Triple Foul||MP +2d6+8|
    #132||Skill +4+Int||Skill +4+Int||Skill +2+Int|Skill +4+Int|BAB +1||MP +1d6+4||Firaga|
    #133||HP +1d4+Con||MP +1d6+4||MP +1d6+4|MP +1d6+4|MP +1d6+4||HP +1d8+Con||Skill +2+Int|
    #134||Ability Score +1||HP +1d8+Con||HP +1d10+Con|HP +1d12+Con|HP +1d6+Con||Ability Score +1||HP +1d4+Con|
    #135||Summon 1/day||Ability Score +1||Ability Score +1|Ability Score +1|Ability Score +1||BAB +1||Ability Score +1|
    #136||MP +2d6+8||Ref +1||BAB +1|Rage 1/day|Skill +8+Int||Skill +4+Int||MP +2d6+8|
    #137||Will +1||BAB +1||Fort +1|BAB +1|Skilled Saboteur||Fort +1||Flare|
    #138||Skill +4+Int||Quick Hit||Damage Reduction 1/-|Skill +4+Int|Ref +1||Ref +1||Will +1|
    #139||BAB +1||Skill +4+Int||Skill +2+Int|MP +1d6+4|BAB +1||Fast Movement +10’||Skill +2+Int|
    #140||Holy||MP +1d6+4|Auto-Life|MP +1d6+4|Fort +1|MP +1d6+4||MP +1d6+4||BAB +1|Ultima[/table]
    Last edited by Zeta Kai; 2009-06-29 at 04:23 PM. Reason: fixed MP values

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai
    Ridonculously well thought-out sphere grid
    ...wow. Nice.

    Question: Can characters move from one grid progression to another without multiclassing? How would multiclassing even work; would you just choose to invest the sphere in a class upon picking it up? Can sphere be bought/sold/traded/stolen if they are not immediately used?

    Also, what are those abilities that do not fall under any class? How would we get to those?

    I like the idea, but I think it could be explained further. For example, does killing Penance give you three spheres in the same way that taking out three flans would?
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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Acquiring Spheres
    When a party faces off against monsters or traps, they earn different types of spheres when they defeat those obstacles, depending on the challenge of the obstacles in question. If the CR of the obstacle is less than the party’s average HD -1, then no spheres are produced; obstacles with a CR of less than 1 are rounded down to CR0. If the CR of the obstacle is between the party’s average HD -1 & the party’s average HD +2, then random spheres will be produced from Table 6-2: Standard Drops. If the CR of the obstacle is greater than the party’s average HD +2, then random spheres will be produced from Table 6-3: Elite Drops. For either of these tables, it is recommended that the victor roll 1d20 to determine the results. Alternatively, the DM may allow the use of 2d10 as a viable variant; keep in mind that using this variant leads to slightly more spheres produced, but mostly of only average quality (IE fewer Key Spheres).
    Last edited by Zeta Kai; 2009-01-09 at 07:15 PM.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Table 6-2: Standard Drops
    {table=head]D20|Sphere Dropped
    1|Nothing
    2|Nothing
    3|1× Ability Sphere
    4|1× Ability Sphere
    5|2× Ability Sphere
    6|1× Attack Sphere
    7|2× Attack Sphere
    8|1× Feature Sphere
    9|2× Feature Sphere
    10|1× Saving Sphere
    11|1× Saving Sphere
    12|2× Saving Sphere
    13|1× Mana Sphere
    14|2× Mana Sphere
    15|1× Power Sphere
    16|2× Power Sphere
    17|1× Level 1 Key Sphere
    18|2× Level 1 Key Sphere
    19|1× Level 2 Key Sphere
    20|Re-roll twice[/table]

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Table 6-3: Elite Drops
    {table=head]D20|Sphere Dropped
    1|Nothing
    2|2× Ability Sphere
    3|2× Attack Sphere
    4|2× Feature Sphere
    5|2× Saving Sphere
    6|2× Mana Sphere
    7|2× Power Sphere
    8|1× Black Magic Sphere
    9|1× White Magic Sphere
    10|1× HP Sphere
    11|1× MP Sphere
    12|1× BAB Sphere
    13|1× Feat Sphere
    14|1× Score Sphere
    15|1× Skill Sphere
    16|1× Level 2 Key Sphere
    17|2× Level 2 Key Sphere
    18|1× Level 3 Key Sphere
    19|1× Level 4 Key Sphere
    20|Re-roll twice[/table]

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Character Creation & Using Spheres
    When a new character is created using this system, their race, class, alignment, & equipment are selected; all other character statistics are assumed to be 0. They then get the first 7 nodes of their class’s column activated for free, placing their position on the Sphere Grid at row #7 of their class’s column; this is assumed to be the character’s total life experience up to this point. After that, the character will need to activate nodes that they can access using the appropriate spheres. To activate a node, a character needs to move to a node directly adjacent to their current position & spend a sphere that corresponds to that node. Nodes that are vertically-adjacent can be activated, but horizontally- & diagonally-adjacent nodes cannot; characters can only move vertically along their own class’s column (unless, of course, they use Key Spheres, as seen below). Characters can move back over previously-activated nodes by spending another sphere of the appropriate type, but an already-activated node will not grant a bonus more than once for that character. Characters can move over empty nodes without spending spheres, but they cannot do so if they are spending spheres at the same time (& therefore must wait until they gain another sphere from an obstacle), & they gain no statistical benefit from doing so (unless they turn that empty node in another kind of node prior to activating it, see Sphere Grid Items below).
    Last edited by Zeta Kai; 2009-01-17 at 10:57 AM.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    You're done? You're done! Awesome! And I would love to be part of a game if there's going to be one. Hopefully there's not too much competition…

    I don't surprise a bribe would help? You see, I've recently reacquired my programs.

    PM me if you want my help. I do have school, so I can't promise that it will be at the top of my priorities, but I do have the tools to get it done and would gladly do the work.
    Characters:
    Nuadha Athear – 5e, Tyranny of Dragons [OOC][IC]

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    1. I'm not done. I'm almost done.
    2. I will announce the opening of the recruitment thread (eventually) here, in this one. It will be some time still though, I'm afraid. I must do some research & wrap up some other business first.
    3. The 4-6 people chosen for the first game will be chosen on merit. Bribery, like flattery, will get you far, but not everywhere.
    4. I will be making a PDF of the entire project available here first. I intend to do it on my own, so that I may learn the process, & as well as tyrannically control the results.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Converting to the Grid & Creating Higher-Level Characters
    So far, we’ve assumed that the Sphere Grid would be used only for characters that start out at 1st level. But what if you want to create a character that’s higher than 1st level? Or what if you already have a higher-level character, you want to switch over to using the Sphere Grid? As with anything involving variant rules (or rules in general), DM discretion is advised.

    Well, the first one is easy. To create character that’s higher than 1st level, simply give the character lots of free activated nodes. Activate as many as necessary in the class columns of your choice. Remember to also give them equipment & treasure according to the WBL chart; you can use the character’s HD as an equivalent to class levels. Once that is done, just place the character’s position on the Sphere Grid at their last activated node, & they are ready to enter play.

    The second question is a bit more difficult. Converting to the Sphere Grid using a higher-level character is probably best done by determining their proper place on the Sphere Grid & assuming that all previous nodes in their class column(s) have been activated. To find an already-existing character’s proper place on the grid, go to their class column. Now, go down the column, counting the nodes that add HP as you go. Once you’ve counted a number of HP nodes equal to your character’s HD+1, stop & go back to the node directly above it. That’s your character’s position on the Sphere Grid. To get a ballpark estimate of where this should be, multiply your character’s level by 7; the resulting number should the approximate row of your starting position on the grid.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Zeta Kai View Post
    1. I'm not done. I'm almost done.
    2. I will announce the opening of the recruitment thread (eventually) here, in this one. It will be some time still though, I'm afraid. I must do some research & wrap up some other business first.
    3. The 4-6 people chosen for the first game will be chosen on merit. Bribery, like flattery, will get you far, but not everywhere.
    4. I will be making a PDF of the entire project available here first. I intend to do it on my own, so that I may learn the process, & as well as tyrannically control the results.
    Well, I'd be willing to help out with this project if you'll allow me.

    Debby

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    You may consider this my first of several posts in the hopes of getting into this game.
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    Quote Originally Posted by OverlordJ View Post
    New law: Obey me or you'll be crushed by a MOUNTAIN.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Kobold-Bard View Post
    You may consider this my first of several posts in the hopes of getting into this game.
    Although flattering, I don't consider begging or pestering to be meritorious. Trust me, if your good enough, smart enough, & able to post your intended action once per day before 7PM EST, then there shouldn't be an issue.

    But this thread isn't for recruitment topics. I would much rather here discussion concerning the material presented here. Any comments about the races? Classes? Items? Aeons? Monsters? Magic? Bonus Material? Anything? I'm almost done here, & constructive feedback is always appreciated.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Implications of the Grid
    This system allows for strategic acquisition of abilities, enabling players to optimize their characters according to their tastes. Keep in mind that while this progression system tends to facilitate faster advancement than the standard XP system, it also tends to impede progress with inherent chokepoints. Players can only progress by activating adjacent nodes, & they can only do that by spending the corresponding spheres. As the acquisition of spheres is largely random, this can (& often does) lead to characters unable to advance (at least in the direction that they want to go) until they have a sphere of the correct type. This is an intentional consequence of the system, designed to promote strategy & keep out of control progression in check.

    It is not recommended that DMs assist/hinder characters by fudging the dice rolls on Tables 6-2 or 6-3, as doing so could easily lead to overly-rapid/stagnant progression. This system also encourages DMs to pit the PCs against level-appropriate enemies (that is, opponents whose CR is roughly equal to the party’s average HD). This is because if the CR is too low, then the PCs won’t get any spheres as a reward, & if the CR is too high, then the PCs won’t get enough useful spheres to justify the danger.

    Some mechanical effects, such as WBL & certain class features, depend on a character’s class level. In these cases, it is possible to use the number of Hit Die that a character has as a substitute for the number of levels that a character is supposed to have. Since characters using the XP system would always have 1HD per class level, it is preferable to refer to a character’s HD to determine their ECL, so that effects that depend on levels can continue to function normally.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Zeta, the easiest way I know of creating a pdf (unless you have the full version of Adobe Acrobat) is to create a MSWord file and then save it as a pdf. Note: you cannot edit the pdf so all editing must be done FIRST in the Word Document. Word can create a table of contents but you have to make sure you are using proper headings.

    Another thing: you tend to use ampersands and other shortcuts instead of spelling out "and" and "feet." In a completed document, it just doesn't look good. There should always be a space "10 MP" not "10MP" but since you did it almost everywhere, I wasn't going to complain. Same with 50 xp or 10 gp.

    The ampersand is appropriate in "D&D" as a brand name but not for general usage. Find and replace all works well but do not find and replace "all" unless you are willing to proofread the whole thing. For example, If you globally change "&" to "and," you'll have to go back and search for "DandD" to change it back to "D&D". It can be a major headache.

    Pictures are very uneven in terms of quality and size. For posting here, it's not a big deal, but in a document, this will look terrible.

    I freely admit that I've never used epic monsters, so this more recent portion hasn't been getting my full attention.

    I now you changed a lot of ranges for monsters. Do you need to look at ranges for the classses? Normally spells increase by range as a spellcaster goes up in level [see PH or SRD] so you may want to look there as well.

    Debby

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Debihuman View Post
    PDF Advice
    Insecure was kind enough to post a link to Win2PDF back in the Lords of Mechanus thread. I gave it a try, and it's free, easy, and completely painless; you should definitely try it. In fact, I've already started working to convert everything into a nice, clean PDF file.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Quote Originally Posted by Lappy9000 View Post
    Insecure was kind enough to post a link to Win2PDF back in the Lords of Mechanus thread. I gave it a try, and it's free, easy, and completely painless; you should definitely try it. In fact, I've already started working to convert everything into a nice, clean PDF file.
    That's the one that I intended to use for this one. I have to practice with it first, but it shouldn't take long.

    And I have no intention of changing my syntax. I find it to be completely legible.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Example of Use
    Let us use a PC named Tidus as an example of how the Sphere Grid can be used in an actual game. The character’s player wants to make a new PC for a campaign that is just starting. He decides on making a Hume Pugilist named Tidus. After selecting his starting equipment & alignment, he is ready to calculate his statistics. Consulting the rules above for using the Sphere Grid, he gets the first 7 nodes of the Pugilist column activated for free. This has 2 implications: he has the exact same statistics as a Pugilist that was made via standard character creation methods, & his position on the Sphere Grid is determined to be Pugilist #7. He is then ready to begin play as a 1st-level character.

    Tidus’s party consists of himself, a Summoner, a Black Mage, & a Lancer. They are all 1st-level PCs. They soon get into a skirmish with 4 Sinscales (#1 type; CRĽ). After they defeat the litany of Sinscales, they roll 4 times of Table 6-2, once for each Sinscale that they killed. Together, the party rolls a 2, an 8, a 12, & a 17; this gives them 1 Feature Sphere, 2 Saving Spheres, & a Level 1 Key Sphere. Tidus needs a Power Sphere to activate the next node in his class column (Pugilist #8, HP +1d8+Con), so he cannot use any of these spheres to progress.

    Later, Tidus’s party encounters a Condor, a Dingo, & a Water Flan. After they defeat these opponents, they again roll on Table 6-2, once for each fiend that they killed. This time, the party rolls a 7, a 15, & a 16; this gives them 2 Attack Spheres & 3 Power Spheres. Now, Tidus can activate the next node in his class column & continue his progression. If the rest of his party permits it, he can even use one of the Saving Spheres that they got from the first battle to activate the next node after that (Pugilist #9, Reflex +1), advancing even further.

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    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Sphere Grid Items
    Spoiler
    Show
    • Ability Distiller: forces an enemy to drop Ability Spheres
    • Ability Sphere: activates an Ability Score, Feat, or Skill node on Sphere Grid (colored magenta on the grid)
    • Attack Distiller: forces an enemy to drop Attack Spheres
    • Attack Sphere: activates a BAB node on Sphere Grid (colored olive on the grid)
    • BAB Sphere: turns an empty node on the Sphere Grid into a BAB node (+1)
    • Black Magic Sphere: activates a Black Magic node already activated by ally (colored purple on the grid)
    • Feat Sphere: turns an empty node on the Sphere Grid into a Feat node (+1)
    • Feature Distiller: forces an enemy to drop Feature Spheres
    • Feature Sphere: activates a Class Feature node on Sphere Grid, such as a Black Magic node, a White Magic node, or some other node with a Class Feature on it (colored red on the grid)
    • Friend Sphere: teleports you to any ally’s current location on the Sphere Grid
    • HP Sphere: turns an empty node on the Sphere Grid into an HP node (+4)
    • Level 1 Key Sphere: allows 1 lateral movement between Nodes #1-#35
    • Level 2 Key Sphere: allows 1 lateral movement between Nodes #36-#70
    • Level 3 Key Sphere: allows 1 lateral movement between Nodes #71-#105
    • Level 4 Key Sphere: allows 1 lateral movement between Nodes #106-#140
    • Mana Distiller: forces an enemy to drop Mana Spheres
    • Mana Sphere: activates an MP node on Sphere Grid (colored blue on the grid)
    • MP Sphere: turns an empty node on the Sphere Grid into an MP node (+15)
    • Power Distiller: forces an enemy to drop Power Spheres
    • Power Sphere: activates an HP node on Sphere Grid (colored orange on the grid)
    • Return Sphere: returns you to any previously activated node on the Sphere Grid
    • Saving Distiller: forces an enemy to drop Saving Spheres
    • Saving Sphere: activates an Fortitude, Reflex, or Will node on Sphere Grid (colored cyan on the grid)
    • Score Sphere: turns an empty node on the Sphere Grid into an Ability Score node (+1)
    • Skill Sphere: turns an empty node on the Sphere Grid into a Skill Point node (+4)
    • Teleport Sphere: teleports you to any activated node on the Sphere Grid, even if it was not activated by you
    • Warp Sphere: teleports you to any node on the Sphere Grid, even if not activated
    • White Magic Sphere: activates a White Magic node already activated by ally (colored green on the grid)

  29. - Top - End - #779
    Ogre in the Playground
    Join Date
    Oct 2007

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Is is so weird seeing a Base Attack Bonus sphere for the Final Fantasy X Sphere Grid.

  30. - Top - End - #780
    Dwarf in the Playground
     
    DruidGirl

    Join Date
    Jan 2009
    Gender
    Male

    Default Re: Final Fantasy X d20 (All Races, All Classes, All Monsters, Blitzball, & MORE!)

    Hey, I have been following this project for months, but have never posted before. I have to say that I love this project. What you have done is amazing.

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