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  1. - Top - End - #1
    Barbarian in the Playground
     
    DwarfClericGuy

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    Default Nietzscheans from Anderomeda

    How would you stat them if you were using, say, the SWSE ruleset?
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

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    Solo's Avatar

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    Default Re: Nietzscheans from Anderomeda

    If you're doing what I think you are doing, we are on the verge of something that is either terribly good or just plain terrible.

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    Default Re: Nietzscheans from Anderomeda

    I would just use the Skarn race from Magic of Incarnum

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    DwarfClericGuy

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by Dode View Post
    I would just use the Skarn race from Magic of Incarnum
    Except I don't have that book :P


    Anyway here is something my friend and I came up with;
    Nietzchean
    +2 Con, - 2Wis
    Hardy but overly agressive

    Bone Blades natural weapon 1d6 19-20
    Martial Arts feats may apply to Bone Blades
    Immune to poison and disease


    Please take apart and give comments. I don't think it need to be final.
    Last edited by Hurlbut; 2008-04-29 at 10:13 PM.
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

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    Default Re: Nietzscheans from Anderomeda

    We have a homebrew forum for thsi kind of thing.

    And they really should have at least the following:
    +2 Strength
    +2 Dexterity
    +2 Con
    +2 Intelligence
    +2 Charisma

    Immunity to Poison and Disease
    Bone Blades

    And a bunch of racial feats.

    They are genetically engineered to be better than normal humans in every way. They are stronger, faster, have greater endurance, are more intelligent, and are more beautiful than a normal human. And those +2's should really be even higher.

    Superior Races really don't work at low LA's.
    People who think Tippy equals win.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
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    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    Default Re: Nietzscheans from Anderomeda

    Imagine my disappointment when I opened what I thought would be a topic about extraterrestrial existentialists, only to find a topic about an SF show that I'm not familiar with. Shame on you, OP!
    Quote Originally Posted by Winterwind View Post
    Mewtarthio, you have scared my brain into hiding, a trembling, broken shadow of a thing, cowering somewhere in the soothing darkness and singing nursery rhymes in the hope of obscuring the Lovecraftian facts you so boldly brought into daylight.

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by Emperor Tippy View Post
    We have a homebrew forum for thsi kind of thing.

    And they really should have at least the following:
    +2 Strength
    +2 Dexterity
    +2 Con
    +2 Intelligence
    +2 Charisma

    Immunity to Poison and Disease
    Bone Blades

    And a bunch of racial feats.

    They are genetically engineered to be better than normal humans in every way. They are stronger, faster, have greater endurance, are more intelligent, and are more beautiful than a normal human. And those +2's should really be even higher.

    Superior Races really don't work at low LA's.
    Have bone blades be 1d4 x2 slashing weapons btw.

    I'd bump the adjustments to +4 str, +2 dex, +4 con, +2 int, +2 cha. They mainly seem stronger and tougher (including things like less need to breathe and such) then humans. They add typical human traits (bonus feat/skills).

    Finally, give them a bonus to intimidate and sense motive.

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    DwarfClericGuy

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by Mewtarthio View Post
    Imagine my disappointment when I opened what I thought would be a topic about extraterrestrial existentialists, only to find a topic about an SF show that I'm not familiar with. Shame on you, OP!
    http://en.wikipedia.org/wiki/Nietzschean_(Andromeda)
    I don't know if that may interest you but at least that will tell you the essence behind the Nietzscheans
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by Kizara View Post
    Have bone blades be 1d4 x2 slashing weapons btw.

    I'd bump the adjustments to +4 str, +2 dex, +4 con, +2 int, +2 cha. They mainly seem stronger and tougher (including things like less need to breathe and such) then humans. They add typical human traits (bonus feat/skills).

    Finally, give them a bonus to intimidate and sense motive.
    If I was stating them out I would give them a flat 18 in all physical stats, +2 Int, +4 Cha, and a ton of other abilities.

    The genetic variation in the Nietzschean's is very, very tiny. To the point where genetically identical people are born in the group. All of them are engineered beyond human perfection in all physical attributes.
    People who think Tippy equals win.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    DruidGuy

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    Default Re: Nietzscheans from Anderomeda

    Nietzschean

    + 4 Wis, +4 Int, -4 Con (Empty Chest Penalty)

    3 Times/Day Ubermensch +4 Str,+4 Con, DR 10/Western Capitalism

    1 Time/Day Zarathustra Speak Confuse Opponent DC 25 Will (Or do you even have the will to begin with?)





    ...Well somebody had to do it...

    Regards,
    Duke

    P.S. For stats on Nietzsche in Space, see PHB pg 153, Bowie In Space

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    Default Re: Nietzscheans from Anderomeda

    Also, some form of 'And when you use a gaze attack on a Nietzschean, the Nietzschean uses a gaze attack also against you'.

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    DwarfClericGuy

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    Default Re: Nietzscheans from Anderomeda

    *sigh* back on topic, I made another attempt at Nietzchean traits. I used the wookie as the base and then modified and add and remove and tweak.
    Here is my yet another pathetic attempt at a viable Player race in SWSE rule set.

    (edited: updated traits, after consulting with a friend, I have added to it and tweaked it)
    Nietzchean:
    A genetically modified warrior race that religiously follow the works of
    Friedrich Nietzsche, Social Darwinism and Dawkinite genetic competitiveness.
    They claim to be physically perfect.

    Personality: Nietzchean tend to be prideful, impulsive, loyal, and short-tempered

    Philosophy: Nietzscheans pride themselves on their attractiveness, strength,
    cunning, and treachery.

    "Our people were meant to be living gods, warrior-poets who roamed the stars
    bringing civilization, not cowards and bullies who prey on the weak and kill
    each other for sport. I never imagined they'd prove themselves so inferior.
    I didn't betray our people — they betrayed themselves."
    -Gaheris Rhade, idealist

    Physical Description: Nietzscheans are distinguished from ordinary humans by
    bone blades protruding outwards from the wrist area. Their appearances often
    represent an idealistic human form.

    Nietzchean species traits

    Ability Modifiers: +2 Strength, -2 Dexterity, +2 Constition, -2 Wisdom, -2 Charisma
    Powerful and hardy, their greater bone and muscle mass tend to make them
    less nimble than most. They are often aggressive and arrogant.

    Medium Size: As medium creatures, Nietzcheans have no special bonuses or
    penalties due to their size.

    Speed: Nietzchean base speed is 6 squares

    Great Fortitude: Nietzcheans gain a +2 species bonus to their Fortitude
    defense. Nietzcheans have great health with a natural resistance to toxins
    and illness.

    Low-Light Vision: Nietzchean ignore concealment (but not total concealment)
    from darkness.

    Bone Blades: A natural outgrowth, the distinctive bone blades can be either
    perpendicular to a forearm or can lay on a forearm with blade tips pointed
    toward the arm elbow and are controlled by a voluntary muscle on each
    forearm that attaches to the bone blades. The bone blades are made of a
    bone-like substance, and can be used as a natural weapon. In personal combat
    the blades are perpendicular to the forearm to stab an opponent.
    -Natural weapon that deal 1d4 slashing
    Last edited by Hurlbut; 2008-05-01 at 02:50 PM.
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by Hurlbut View Post
    *sigh* back on topic, I made another attempt at Nietzchean traits.


    Excuse me, what are you talking about? We are discussing Nietzscheans from Andromeda.
    Last edited by Illiterate Scribe; 2008-05-01 at 02:43 PM.

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    DwarfClericGuy

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by Illiterate Scribe View Post


    Excuse me, what are you talking about? We are discussing Nietzscheans from Andromeda.
    Ah sorry, your post is some what reasonable. It's dukeh016's post that's a bit off.
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by dukeh016 View Post
    Nietzschean

    + 4 Wis, +4 Int, -4 Con (Empty Chest Penalty)

    3 Times/Day Ubermensch +4 Str,+4 Con, DR 10/Western Capitalism

    1 Time/Day Zarathustra Speak Confuse Opponent DC 25 Will (Or do you even have the will to begin with?)

    Regards,
    Duke[/I]
    Going Under
    The character can receive a bonus to his wisdom. However, the character much bugger off by himself for a long time, accept that God is dead, and remember that everybody else is part of the herd.

    Not recommended for PCs.
    *Evil grin* "Snip snip."
    Kayru, City of Ancients (OOC)

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    Quote Originally Posted by Arbitrarity View Post
    The wizard sleeps the fighter, and/or greases him for sneak attack, and/or uses color spray. And/or makes him too weak to use his armour. And does the laundry.

    Avatar by Starwoof! Thank you kind sir!

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    Default Re: Nietzscheans from Anderomeda

    Hmm ... should Nietzscheans have access to the 'Half-Napoleon' template? It's not in the original fluff, but, c'mon, Rodion Raskolnikov is quite patently a Nietzschean.

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    Kobold

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    Default Re: Nietzscheans from Anderomeda

    Those modifiers I see up there would lead to high Level Adjustment. So the playability would be...almost 0.

    Try +2 STR. Yes, a +2 and no penalties.
    Bone blades as percing/slashing weapons that deal 1d6 damage.
    And for a bonus, slap an Ego score on them
    **** Photobucket ; RIP avatars

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by bayar View Post
    Those modifiers I see up there would lead to high Level Adjustment. So the playability would be...almost 0.

    Try +2 STR. Yes, a +2 and no penalties.
    Bone blades as percing/slashing weapons that deal 1d6 damage.
    And for a bonus, slap an Ego score on them
    Again, does not fit.

    A Nietzschean is 5 times stronger and faster than an average human. Thats 22 strength and assuming an equal distribution across all physical traits thats 22 Dex as well.

    There constitution should actually be about that high as well, plus a lot of other traits mostly expressed through feats and skill bonuses.

    An unmodified human has a maximum score of 18 (before leveling up). Nietzscheans are above that level in every physical catagory.
    People who think Tippy equals win.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    DwarfClericGuy

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    Default Re: Nietzscheans from Anderomeda

    2 times as fast actually
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

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    Default Re: Nietzscheans from Anderomeda

    Boneblades are not powerful weaponry.

    Emperor Tippy: Physically N's might be better, but they are the same in mentals. They are stubborn, prideful, and act foolish/rash. That could easily means -2 Wisdom (in fact a few races in 3.5 have minus for wosdom for same reason).

    In the words of Dinobot: Predacons [Niezcheans] gloat too much!

    Solo:
    If you're doing what I think you are doing, we are on the verge of something that is either terribly good or just plain terrible
    Can't it be both?


    Though, what about Dylan? He bested Nietzcheans at every turn and lived to tell the tale.
    Personally, I loved the story of Tyr Anasazi, out of Victoria by Barbarossa Anasazi of the Kodiak Pride.

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    Default Re: Nietzscheans from Anderomeda

    Medium
    Base land speed: 60'

    Nietzscheans don't roll for physical attributes because of their genetic modifications. Instead all Nietzscheans have the following physical scores:
    22 Str
    Dex 20
    Con 20

    +4 Int
    +4 Chr
    Endure Elements (Ex)
    Immunity to nonmagical poisons and diseases
    Bone Blades (Ex): 2x 1d4, 19-20/x2
    Bonus Skill points
    Bonus Feat
    Max Age: 150

    I'd give them at least that much. Then they might get more free feats, such as options:
    Imp Init
    Endurance
    Weapon Focus

    They'll need at least a +3 Lv adjustment, possible more depending on how many feats you give them. And any Nietzschean is likely to have at least a couple levels in a class, probably something like Warblade, which I would make their favored class.

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    DwarfClericGuy

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    Default Re: Nietzscheans from Anderomeda

    There is no Level Adjustment in Star Wars Saga Edition (SWSE) Mammon.
    Around here I have a very responsible position. Every time something goes wrong I'm responsible.

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    DruidGuy

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    Default Re: Nietzscheans from Anderomeda

    I'd recommend a negative to wisdom to balance out some of the positives, since it does tend to reflect their tendency to miss the forest for the trees, perhaps give them some + to spot/listen checks to compensate a bit in skills that they would be good at despite low wisdom in other things

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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by Starbuck_II View Post
    Though, what about Dylan? He bested Nietzcheans at every turn and lived to tell the tale.
    Personally, I loved the story of Tyr Anasazi, out of Victoria by Barbarossa Anasazi of the Kodiak Pride.
    The thing to remember about Dylan is he wasn't entirely human. The Heavy Grav side added a lot. NOt to mention the high level commando training.

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    Ogre in the Playground
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    Default Re: Nietzscheans from Anderomeda

    Quote Originally Posted by Hurlbut View Post
    There is no Level Adjustment in Star Wars Saga Edition (SWSE) Mammon.
    Sorry, I missed the SWSE specification.

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