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2008-04-30, 09:02 PM (ISO 8601)
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Real Languages in D&D, is this idea a good one, or not worth it
I'm a lover languages, and through i can't even speak spanish, i've been considering implimenting real world languages into my games. Elves speaking french for example (i have french friends) and Spanish Halflings for example. However i'm not sure if this would work actually and might simply cause confusion. I want to know what you people think, ignore weather it is possible, just if it could work do you think it works in theory?
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2008-04-30, 09:11 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Spoiler
That said, if it works for you, fine. Dwarves should be Scottish or Irish, Elves are definitely French, Halflings probably speak Romani (Hindi, if you aren't that diverse). Orcs speak either Russian or German, I don't care which, and Dragons speak Latin. Everyone else can be decided when they arrive.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-30, 09:12 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Well, you could simply have their languages sound like real world languages. Give them names that sound like they belong to the language respective to the race. A french elf could be called Jacques, just with a bit of variation. Pronounce the "ues" instead of not saying it like you normally should.
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2008-04-30, 09:15 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Ahhhh
That said, if it works for you, fine. Dwarves should be Scottish or Irish, Elves are definitely French, Halflings probably speak Romani (Hindi, if you aren't that diverse). Orcs speak either Russian or German, I don't care which, and Dragons speak Latin. Everyone else can be decided when they arrive.
dwarves- German, maybe Nordic
High Elves- French
Wood elves- Span Spanish
Common Halfings- Romani, nice idea
Stoutfoot, Latin American Spanish
Orcs- Russian
Dragons- Latin, nice idea
Gnomes- Dutch
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Edit
I"ve been doing that actually, its just i've been mixing languages, and so i want to make it clear what language=screwed up fantasy versionLast edited by EvilElitest; 2008-04-30 at 09:17 PM.
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2008-04-30, 09:22 PM (ISO 8601)
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2008-04-30, 09:24 PM (ISO 8601)
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- Oh gods i wish i knew
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2008-04-30, 09:25 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
I love latin dragons.
On the other hand, I guarantee someone is going to pull up google translate.
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2008-04-30, 09:39 PM (ISO 8601)
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2008-04-30, 09:43 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-30, 09:47 PM (ISO 8601)
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2008-04-30, 09:56 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
I dug up my response to a similar thread from a year ago:
Elven: Basque. If you didn't know anything about the two languages, you might confuse it for Spanish, but most people find the syntax bizarre.
Dwarven: Abaza. One of my professors was one of the foremost experts on this language, and if I didn't know any better, I'd swear it was made up on a dare.
Gnomish: Georgian. Like Abaza, it's a Caucasian language, but it's a bit less... sadistic. (Dang. I just realized all of the languages I've picked so far are ergative. What does that say about me?)
Halfling: Dutch or Frisian. This is mainly due to my views on race origins and the fact that English is my native language.
Giant: Indonesian.
Draconic: !Kung. Dragons might have problems with labial consonants and so would use non-pulmonic consonants to compensate, which !Kung has in abundance. Kobolds and similar creatures speak Xhosa.
Orcish: Nahuatl.
Goblin: Quechua.
Druidic: Welsh. Still Celtic, but different.
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2008-04-30, 10:04 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
What? No.
Elves speak Japanese.
Dwarves speak Russian.
Haflings speak Romanian.
Gnomes speak Hebrew.
Orcs speak Greek.
I could go on.
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2008-04-30, 10:35 PM (ISO 8601)
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2008-04-30, 10:38 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
I prefer something a bit different.
Dwarven: German or Old Norse
Gnomesh: French and German
Halfling: Flemish
High Elven: Old Irish
Wood Elven: Scottish Gaelic
Orcish: Old Irish mixed with Ancient Greek
How does that look?
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2008-04-30, 10:39 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Well, they already have english in DnD, except they always call it "common," so other real world languages wouldn't be a big stretch. I've always thought this would be a good idea anyways, since most people don't bother with doing enough research/study to create satisfying fictional languages/language fragments.
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2008-04-30, 10:41 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-04-30, 10:43 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Think of them as the Spartans. Come to think of it I like to think of orcs as a cmobination of the Spartans and Irish, with a heavy focus on eugenics (Spartan influence) and sapient sacrific (Celtic influence). Add in a good dose of Tau ideology and you're golden. Like elves, orcs are more intelligent than humans.
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2008-04-30, 10:46 PM (ISO 8601)
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2008-04-30, 10:54 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Howzabout this
High Elves speak Japanese
Gray elves speak Gaelic or Welsh
Wild Elves speak whatever the Mayans called their language
Dwarves are Norse
Halflings are Mongols?(Did the Mongols have their own language or did they speak some dialect of Chinese? I can't remember.)
Gnomes are Dutch
Orcs are German
Asherati(Sandstorm)Speak ArabicTo know that just one life has breathed easier because you have lived, that is to have succeeded.
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2008-04-30, 11:03 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
If you're going to have Orcs speak Greek, have them speak "Frat Greek," i.e. they actually speak English and have no idea how to speak Greek, but they string random Greek letters that look like random English letters together in slightly amusing patterns.
I personally think personifying the Orcs as an entire race of drunken frat boys fits pretty well.Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
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2008-04-30, 11:04 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Well, I dislke Dwarves with Scottish, German, or Norse involved, but alright then. Japanese elves for the win.
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2008-04-30, 11:07 PM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Gnomes would probably speak Yiddish, not Hebrew. I agree with Elven French, but I kind of like Halflings speaking Italian and Orcs speaking...ooh! Maybe Haitian Creole?
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2008-04-30, 11:13 PM (ISO 8601)
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2008-05-01, 12:04 AM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
IM sure you probably already thought of this, but for dwarven and elven, orc/goblinoid, you could always take tolkiens languages.
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2008-05-01, 12:08 AM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
I have tried to think of something similar, but it was using pre-modern languages and "families" only. The world where one of my Town characters comes from uses this... I connected language to religion.
Humans, based around the "Roman Empire" and points east, speak Latin, Greek, Semitic, or Indo-Aryan languages. They thus also worship either the Greco-Roman, Egyptian, Babylonian, Persian, or Indian gods (generally; some humans worship the gods of 'others', and vice versa).
Dwarves speak Nordic or Germanic languages. I suppose Gnomes would as well, except Dwarves use something closer to modern Norwegian, Swedish, or Danish, while Gnomes speak something more akin to Dutch or similar dialects of German. Dwarves come from Norse mythology. They both, I suppose, worship the Norse gods,. An eastern group could speak Baltic tongues (e.g. Lithuanian).
Elves speak Celtic languages - akin to Gaelic or Welsh. This is largely because of the fact that the Sidhe/Sith of Celtic mythology are one of the origins of modern "elves". I guess Drow, if they exist in this world, would use a variant. They also worship Celtic deities.
Orcs use Slavic tongues - mainly because I connected them to Tchernobog, a Slavic deity that Early Christians saw (probably wrongly) as an analogue for Satan. . Non-evil Orcs would likely worship other figures in Slavic mythology.
Halflings/hobbits likely speak a variant of the language humans, dwarves, or elves use in the area they live, and worship a subset of the same Gods. If they have their own tongue, perhaps the ancestor to Basque would be appropriate.
Giants, giantkin, or whatever could perhaps (this is a copy off of the "Tears of Blood" community world, I know) speak Finno-Ugric languages (Finnish, Estonian, Saami, etc), and worship the Finnish deities. Alternatively, the Finno-Ugrics are a separate group of Elves.
If you go around to other parts of the world, different species have different tongues, or the same species uses a different tongue elsewhere (Ainu elves? Inuit giantkin? San halflings? whatever!).
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2008-05-01, 12:18 AM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Something slightly offtopic, I've always wanted to invent some languages for other species. Like humans have a million and a half languages, but elves have one?
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2008-05-01, 01:53 AM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Dwarves should speak German, Germany had a lot of scientist at the start of last century, therefore German should not be discarded as Orcish.
Last edited by SilverSheriff; 2008-05-01 at 01:55 AM.
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2008-05-01, 02:55 AM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
I'm a fan of Russian Dwarf and German Goblin, but my fanboyishness over the Ring cycle might get me to invert that.
Orcs speak Hungarian (Magyar). They would speak Mongolian if I had any bloody clue what that sounded like. Non-Russian Ostroslav languages are also an option.
Draconic is Latin, because that's what all the magic is written in. Kobolds and Lizardfolk would speak Vulgar Latin, most Dragons strictly High.Spoiler
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2008-05-01, 04:10 AM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
The languages really aren't an issue, provided the Big Evil Bad Guy has an educated Upper-class English Accent.
Warning: This posting may contain wit, wisdom, pathos, irony, satire, sarcasm and puns. And traces of nut.
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2008-05-01, 05:16 AM (ISO 8601)
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Re: Real Languages in D&D, is this idea a good one, or not worth it
Why do the lawful RL-societies and their languages always get the raw deal? *shudder* elves *convulse* gnomes *retch*
Japanese is, of course, Infernal - Evidence: Japan is responsible for 90% of the worlds depraved material, and they use characters similiar to chinese - which is, of course, Abyssal.....
No seriously, German for Orcs is perfectly okay, but if the race doesn´t reach a grown mans nipples, they cannot compete. Sorry.Also, thanks to Wayril for the nice Avatar!
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