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Thread: ToB Samurai

  1. - Top - End - #61
    Orc in the Playground
     
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    Default Re: ToB Samurai

    How about this. As long as you have no expended maneuvers, you can perform the Koryu strike
    Image by Rich Burlew

  2. - Top - End - #62
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    Default Re: ToB Samurai

    Hm...You'd still get it on your first strike, but after that you'd have to either refresh your maneuvers or do without the extra damage...

    As for Life in Death, what do you think of switching one of it's thing to AC instead? It's precedented, but is it too powerful, especially if the Samurai gets it as long as he is wearing medium armor or lower?

  3. - Top - End - #63
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    Default Re: ToB Samurai

    I suppose that would depend upon if you were trying to get closer to par with casters, or trying to balance againt current melee types.
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  4. - Top - End - #64
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    Default Re: ToB Samurai

    I would add Martial Lore to their skill list.

  5. - Top - End - #65
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    Default Re: ToB Samurai

    Hmm...we should probably aim to keep them closer to melee types. Casters should not be the power goal of all classes.

    And good call on the Martial Lore skill.

  6. - Top - End - #66
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    Default Re: ToB Samurai

    The problem with Life in Death lies in the having so many abilities wanting to pile in together. and having them spaced out all over the place.

    I dislike using Wis:
    -to gain extra hit points. What the heck does insight have to do with endurance? No point in making a fight between Con and Wis.
    -to determine the number of AoOs. It would make more sense to expand the list of things that provoke an AoO, a number of times per encounter, equal to your Wis Mod. It would even be neat to gain an additional attack per AoO with that limited number of special AoOs. That way, Dex and Wis work together instead of against each other.

    I like using Wis:
    -to up initiative. Makes sense, and has a nice swordsage-y flavor.
    -as a bonus to Fortitude and Reflex saves. "I WILL SURVIVE!"

    I don't feel one way or the other about using Wis:
    -to grant bonus AC. It seems to be THE martial art flavored badge of honor in class creation. It makes sense I suppose.
    -to deal damage. It's the Wis version of "Improved Finesse".
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  7. - Top - End - #67
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    Default Re: ToB Samurai

    Replacing the Con mod to HP was always the one that sat worst with me, too. I figured it was a form of the Samurai's Wisdom realizing the connection of life and death and whatever, but that's much better served with the Wis to Fort save.

    The bonus to AoOs was with the thought that we could predict his enemies moves and attacks due to his insight (think how they portrayed the fights in The Last Samurai). I like getting the scores to work with each other, you've given me an idea, lets see how you like it.

    Updated!
    Last edited by MammonAzrael; 2008-05-12 at 02:44 AM.

  8. - Top - End - #68
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    Default Re: ToB Samurai

    I like it, but OW. A strike as an AoO? That's going to leave a mark.
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  9. - Top - End - #69
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    Default Re: ToB Samurai

    OK, this is what I'm currently thinking for the bonus feat list...opinions?

    Armor Proficiency (Heavy)
    Blade Meditation
    Blind-Fight
    Cleave
    Combat Expertise
    Combat Reflexes
    Devoted Bulwark
    Diehard
    Dodge
    Endurance
    Evasive Reflexes
    Far Shot
    Great Cleave
    Great Fortitude
    Greater Two-Weapon Fighting
    Improved Bull Rush
    Improved Disarm
    Improved Initiative
    Improved Sunder
    Improved Trip
    Improved Two-Weapon Fighting
    Iron Will
    Ironheart Aura
    Lightning Reflexes
    Mobility
    Mounted Archery
    Mounted Combat
    Point Blank Shot
    Power Attack
    Precise Shot
    Quick Draw
    Rapid Shot
    Ride-By Attack
    Shot-on-the-Run
    Skill Focus (Intimidate)
    Spirited Charge
    Stone Power
    Stunning Fist
    Tiger Blooded
    Toughness
    Trample
    Two-Weapon Fighting
    Unnerving Calm
    Weapon Focus
    Whirlwind Attack
    White Raven Defense

  10. - Top - End - #70
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    Default Re: ToB Samurai

    Hey everyone! I'm currently playing this in a PbP game on these here boards. We just started, at level 5. As far as I know this will be it's first time to get some serious play (as this group appears to actually have the potential to stay running for a while!).

    I went with Lesser Aasimar for the race, as I wanted something that I felt would be quite a strong option for the class. I chose the Nodachi for the AW. Next level I'm planning on picking up Imperious Command.

    We're about halfway through our first combat and things are going well. I'll continue to update and see if this needs further tweaking.

    I'm glad I'm finally able to give this class a spin!

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