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Thread: Tiny Barbarian?

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    Dwarf in the Playground
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    Default Tiny Barbarian?

    I recently read "Wee Free Men" and I got the idea of building a character like one of the Wee Free Men in the story. Background would be something like him beeing a protector of a druid circle and during a big battle he died and got reincarnated and ended up in the body of a tiny fey. How would you optimize such a character, class, feats, race ect? I was thinking 24 points point-buy, wbl and 6th level, and it's supposed to be an in-your-face melee character.

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    Squidmaster's Avatar

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    Default Re: Tiny Barbarian?

    definitely go for weapon finesse.
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    Default Re: Tiny Barbarian?

    Attempt to boost your intimidate as high as physically possible. Yes, the size difference impacts your check heavily, but it just wouldn't be a tinybarb without the slight chance that tinybarb can scare the heck out of you.
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    SwashbucklerGuy

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    Default Re: Tiny Barbarian?

    IIRc there are several 'giant fighter' feats in "Races of Short" that allow smaller characters to hold their own against larger ones in grapples and the like. You might want to look those over.

    The dirty fighting feats from "Complete Meatshield Warrior" would also be appropriate for a Feegle, as would a level of Ranger with favoured enemy:lawyers.
    Last edited by bosssmiley; 2008-05-03 at 05:06 AM.

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    Default Re: Tiny Barbarian?

    Don't you mean "Races of the Wild?"

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    Default Re: Tiny Barbarian?

    You'll do fine as long as you have a PLN, otherwise don't even think about it =D

    EDIT:

    Id also advice using the Berserker Strength from PHB2, I have a feeling you will get knocked about a bit eventually, and having constantly running Rage while on low health will probably be more useful that once/twice triggerable Rage at lower levels. The AC deduction might be a small problem, but you might be able around that with natural AC from some feats... you could convince your DM to give it to you along with the new body actually.
    Last edited by Reaper_Monkey; 2008-05-02 at 05:56 PM.

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    Default Re: Tiny Barbarian?

    Get confound the Big Folk, and Underfoot. I dont remember where from, but they're exactly what you want in a feegle. See if you can convince your DM to give you normal strength, just because it would be awesome.
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    Default Re: Tiny Barbarian?

    There's a weapon enhancement, I don't recall the specifics at the moment, but it gets a bonus to hit in a grapple equal to the penalty you normally take for being smaller. So, if you're a size category smaller than your foe, your grappling weapon gets +4 to hit, and so on.
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    RedWizardGuy

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    Default Re: Tiny Barbarian?

    The single most important thing - on which the feasibility of all Tiny melee builds rests - is getting a way to avoid AoOs every single time, because you'll provoke whenever you try to get close enough to hit anything (reach 0 ft.), and enemies can force you to provoke again every single round by taking 5-foot steps.

    Tumble isn't a Barbarian class skill, but I think there's some tactical feats for this. Underfoot Combat, maybe?

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    Default Re: Tiny Barbarian?

    Plus you can't tumble in a rage.

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    Default Re: Tiny Barbarian?

    wouldn tiny reach weapons help increase your reach to 5ft or would it double your natural reach to....zero

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    Default Re: Tiny Barbarian?

    Quote Originally Posted by Segial View Post
    I recently read "Wee Free Men" and I got the idea of building a character like one of the Wee Free Men in the story. Background would be something like him beeing a protector of a druid circle and during a big battle he died and got reincarnated and ended up in the body of a tiny fey. How would you optimize such a character, class, feats, race ect? I was thinking 24 points point-buy, wbl and 6th level, and it's supposed to be an in-your-face melee character.
    Let's see... at 6th level, you'll probably want a Gnome, and "hire" Reduce Person and Permanency. That'll get you to Tiny with no level adjustment.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    monty's Avatar

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    Default Re: Tiny Barbarian?

    Quote Originally Posted by Foolosophy View Post
    wouldn tiny reach weapons help increase your reach to 5ft or would it double your natural reach to....zero
    Technically, your reach is 2.5 feet, but since there aren't rules for half a square, it's treated as effectively zero. But a reach weapon does increase it to 5 feet (My friend is playing a petal (tiny fey) with a spiked chain, and it works surprisingly well, especially with the +10 to dex and weapon finesse).
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    Default Re: Tiny Barbarian?

    Well, if you were homebrewing a proper feegle, it'd be something like:

    +8 Str
    +4 Con
    -2 Wis (they're a bit foolhardy...)
    -2 Int (They aren't unintelligent as such, but they don't use their intelligence).

    Tiny size, probably a bit of LA with those stats...

    Skill mods would be something like +8 Intimidate (they can intimidate a human just as well as any normal human...), +2 saves vs. fear.
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    Dwarf in the Playground
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    Default Re: Tiny Barbarian?

    Thanks for all the input.

    I drafted a first version, it ended up with a CL of 9. It actually worked out quite well, I really think this is playable.

    Stats:
    16 14 13 9 8 10 (24pt)
    9 24 18 14 8 18 (by race)
    10 24 18 14 8 18 (level progression)

    "Rob Anybody"
    Male Petal Barbarian 2/ Fighter 2/ Swashbuckler 3
    Chaotic Good

    Strength 10 (+0)
    Dexterity 24 (+7)
    Constitution 18(+4)
    Intelligence 14 (+2)
    Wisdom 08 (-1)
    Charisma 18 (+4)
    Size: Tiny

    Total Hit Points: 71

    Speed: 25 feet / 60 feet (flying)

    Armor Class: 20 = 10 +1 [armor] +7 [dexterity] +2 [size]
    Touch AC: 19
    Flat-footed: 11

    Initiative modifier: +7 = +7 [dexterity]

    Fortitude save: +13 = +9 [base] +4 [constitution]
    Reflex save: +9 = +1 [base] +7 [dexterity] +1 [competence]
    Will save: +0 = +1 [base] -1 [wisdom]

    Attacks:
    Melee Dagger +15 (1d4+2, 19-20/x2) (P/S)

    Feats:
    Close-Quater Fighting
    Monkey Grip
    Giant Bane
    Weapon Finess
    Underfoot Combat
    Two-Weapon Combat

    Skills: (maxed)
    Climb
    Escape Artist
    Hide
    Intimidate
    Tumble

    Racial abilities:
    Low-Light Vision
    Damage Reduction 5/Cold Iron
    Song

    Class abilities:
    Rage 1/day
    Uncanny Dodge
    Insightful Strike

    Equipment:
    Dagger
    Dagger
    Tiny Padded Leather Armor

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    AssassinGuy

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    Default Re: Tiny Barbarian?

    To properly do a feegle you need to house rule in a feat- weapon focus: headbutt.

    They should also be forced to make a save vs. fear at -4 in the presence of lawyers.

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    Default Re: Tiny Barbarian?

    ah, a friend of mine has plans to play a Grig barbarian in o;en o;f my current campaigns.
    Some Stuff I've tried brewing:

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