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Thread: Dust of Disappearance
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2008-05-03, 12:59 PM (ISO 8601)
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Dust of Disappearance
How many uses of this are there until it is used up? An infinite amount?
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2008-05-03, 01:51 PM (ISO 8601)
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- Jun 2007
Re: Dust of Disappearance
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2008-05-04, 09:20 AM (ISO 8601)
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2008-05-04, 10:04 AM (ISO 8601)
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Re: Dust of Disappearance
It doesn't, as far as I have been able to tell. However, if you examine the guidelines in the table on page 285 of the DMG, you'd see that a use-activated item of improved invisbility would cost you (Spell Level)*(Caster Level)*(2000 gp), or 56000 gp, which vastly exceeds the 3500 gp cost of the Dust of Disappearance.
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2008-05-04, 05:22 PM (ISO 8601)
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Re: Dust of Disappearance
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2008-05-04, 05:32 PM (ISO 8601)
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- Feb 2008
Re: Dust of Disappearance
There's no reason for them to. Because it is very clearly a one use item. Why do people keep expecting errata to confirm that something is exactly like it says? It's a one use item, there is no question that it is a one use item. It has been a one use item for multiple editions of D&D.
You don't get errata to confirm the obvious.
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2008-05-04, 06:01 PM (ISO 8601)
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2008-05-04, 06:18 PM (ISO 8601)
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- Feb 2008
Re: Dust of Disappearance
Except this is reverse rules-lawyering. They expect errata to clarify that it isn't an error.
"Hey, there's no limit on the number of times I can use this ability, but it's too powerful to be used at will. Is there an errata you can point to where WotC says, 'Hey look, that ability is at will, totally. We really meant it to be at will.' Because if you can't I can only believe that it must be limited to once a day."
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2008-05-04, 06:24 PM (ISO 8601)
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Re: Dust of Disappearance
That's the whole idea of rules lawyering, abusing the rules as written to get an unfair advantage. Dust of disappearance says it works on whatver it touches, so doesn't that mean a single grain of dust will be enough?
Likewise with potions, I don't think it's explicitely stated that you can't just take a little sip making the potion able to be used multiple times.
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2008-05-04, 06:37 PM (ISO 8601)
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Re: Dust of Disappearance
Dearly Beloved, we are gathered here today to mourn the passing of the Once Great Common Sense. It died as it lived; stretched and abused, it's only consolation that those who abused and ignored it at least had some to ignore, unlike the vast majority of the human race. Perhaps we shall see it again in the next life, where I'm sure it will enjoy a reprieve of peace and comfort, as in its absence the idea that an intangible concept might die and/or go to any sort of afterlife does not seem at all far fetched. An eternity of shame lie on all your shoulders. Eternal, undying shame.
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2008-05-04, 06:41 PM (ISO 8601)
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- Jun 2007
Re: Dust of Disappearance
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2008-05-04, 07:11 PM (ISO 8601)
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Re: Dust of Disappearance
It's not a lack of common sense generally. It's to do with players being determined to "win" no matter what. Munchkins are often a major contributer to this kind of behaviour. Consider things like the locate city bomb. Common sense tells us that the spell isn't intended to be modified so as to function like a nuclear weapon. There is nothing in the rules specifically stopping it though.
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2008-05-04, 07:19 PM (ISO 8601)
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Re: Dust of Disappearance
Well I'd argue that Magic is closer to calligraphy than it is to a Type writer. You can tweak little parts of magic (with enough experimentation) because it is by nature a very fluid thing. You can 'bend' the functions of magic because it is an active change being enacted by the caster. A magic item, on the other hand, is pre-designed for a specific use or function. The creator might be able to tweak it at creation, but after that it's set in stone.
Also, back on topic, if someone tried to use a single grain of Dust of Disappearance or a sip of a healing potion I'd have an invisible 'hole' show up in their arm or on the item they're trying to 'vanish' or have a single cut or bruise repair (not even a single HP of difference, probably). Just remember that the rules are based on logical reactions of 'magic' if it existed, and so the unwritten patches can be filled in by referencing the concept that the rules themselves were written after.
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2008-05-04, 07:21 PM (ISO 8601)
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Re: Dust of Disappearance
Second.
Like feats, an item that doesn't list multiple uses (or "continuous effect") is a 1-use item. I say "like feats" because the feats don't explicitly say that you can't take them more than once (in the d20srd at least), but you don't try that do you?
Originally Posted by holywhippet
Same with potions. A pot of Heroism gives +2 will save? Then drinking half the bottle gives you half the effect, for half the duration.