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Thread: Mutants and Masterminds: My Hero
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2008-05-04, 11:32 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Under your bed. :P
Mutants and Masterminds: My Hero
Hero Name: Celtic Crusader
Alternate Identity: Richard McFlannerson
Base of Operations:
Power Level: 10- Originally: Republic of Ireland
- Now: Australia
Group Affiliation: No Name Decided Yet
Identity is Secret
First Appearance: Yet to be Played (or, officially: Renaissance Ireland)
Size: Medium
Height: 6 foot something
Weight: 11 stone 4 pounds
Eye Colour: Blue
Hair: Red
STR: 15
DEX: 20
CON: 20
INT: 15
WIS: 18
CHA: 20
Saves:
- Damage: 13
- Fortitude: 13
- Reflex: 14
- Will: 7
Defense: 17
Initiative: 15
Hero Points: 5
Base Attack: 10
Melee: 18
Ranged: 20
Feats and Super-Feats:
- Attractive
- Attack Finnese
- Ambidexterity
- Expertise
- Improved Disarm
Super Powers:
- Luck of the Irish (Super Luck): 3 Ranks
- Strength Whiskey(Super Strenght w/ Flaw: Device): 5 Ranks
- Super Dexterity: 7 Ranks
- Celtic Short Sword (Weapon): 4 Rank, +48(?) Lethal Damage.
Skills:
- Acrobatics: 12(?)(Ability Mod and Power Mod) + 10 (Ranks) + 3 (Luck bonus)
- Bluff: 5 (Ability Mod) + 2 (Ranks) + 3 (Luck bonus) + 3 (Attractive Feat Bonus)
- Jump: 2 (Ability Mod) + 3 (Ranks) + 3 (Luck bonus)
- Proffesion: Rockstar: 4 (Ability Mod) + 3 (Ranks) + 3 (Luck Bonus)
So, what do you guys think of my new character? I'm running him a Game my Friend is running with a group of 3-5 other players, is there anything I should work on next level to make him that little bit stronger?Last edited by SilverSheriff; 2008-05-06 at 04:36 AM.
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2008-05-05, 03:31 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Under your bed. :P
Re: Mutants and Masterminds: My Hero
Thats it? No comments on Flaws? NOTHING?! that either means he's a half-way decent hero, or you just haven't bothered.
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2008-05-05, 05:15 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Mutants and Masterminds: My Hero
relax. MM isnt one of the highly played games. It might be a while until someone who has the knowledge of the game to help, is able to check out the psot.
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2008-05-05, 07:19 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Under your bed. :P
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2008-05-05, 07:50 AM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Koth
- Gender
Re: Mutants and Masterminds: My Hero
Which edition is this? 1st?
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2008-05-05, 05:19 PM (ISO 8601)
- Join Date
- Dec 2007
Re: Mutants and Masterminds: My Hero
If it's 1st edition I don't know how you got stats past 20, also if it is, i think your character is pretty weak and easily beaten by other characters who spend more PPs on powers.
If you can tell us the concept you'd like for your character maybe we can help you build something a little stronger
If it's 2nd edition, as I have no experience with it I couldn't say.
Off Topic: I agree, M&M is one of my favourite systems. Wouldn't it be great to have a PbP game here. If someone offers to GM I'm totally in (if we play 1st edition).
Led
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2008-05-06, 02:00 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Under your bed. :P
Re: Mutants and Masterminds: My Hero
It doesn't say anything about being any edition on anything (its in PDF form), so I'll just assume its 1st ed, which means I'll change the stats into powers in a minute, just have to consult my DM first...
also, I'm currently writing the back-story, basicly he's just a Super-Hero from a long line of supers in Ireland, he moved to Australia because he has 3 other brothers, one who stayed in Ireland, one who went to America and one who went to New Zealand, they are all taking their own part of the world under their protection, but under the same Super-Identity, they're not allowed to interact with each other under their super-Identity.Last edited by SilverSheriff; 2008-05-06 at 02:08 AM.
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2008-05-06, 03:42 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Australia
Re: Mutants and Masterminds: My Hero
It's definitely 1st edition. The main problem is not that it's 1st ed., but it's a rather poorly built PL 10. I'd seriously recommend you build your own from scratch.
Edit: here's my impression of the character in 2nd edition. Skill part is incomplete with 133 points out of 150 points used.
Spoiler
Statistics
「Ability Scores」[48pp]
Strength Dexterity Constitution Intelligence Wisdom Charisma
+5/+7 +5 +5 +2 +3 +4
20/24 20 20 14 16 18
「Saves」[14pp]
Toughness Fortitude Reflex Will
+9/+5* +10/+12** +12 +8/+10**
*flat-footed
**while raging
「Skills」[pp/ranks]
「Feats」[24pp]
All-out Attack, Ambidexterity Attractive, Blind-fight, Defensive Roll (4 ranks), Diehard, Dodge Focus (3 ranks), Elusive target, Evasion (2 ranks), Fearless, Improved block, Improved disarm, Improved grapple, Luck (2 ranks), Rage (2 ranks, +4/+2/+2; 10 rounds), uncanny dodge (visual)
「Powers」[13pp]
Bottle of Whiskey [Device; easy to lose] 2 ranks [restricted to Irish; 8 power points]
which contains: Boost Super Strength 4 ranks [slow fade x2 (1pp/5 rounds); 10 power points]
Celtic Shortsword [Device; easy to lose] 1 rank [restricted to Celtic bloodline; 5 power points]
contains: Damage 4 ranks [mighty; 5pp]
「Combat」[34pp]
Attack +9 unarmed
Damage +5 unarmed/+9 shortword//+2 raging
Defence 21/14 flat-footed//-2 raging
Grapple Bonus +14//+2 raging//+5 whiskey
Knockback -4
Initiative +5
Trade-offs: Attack +9/Damage +11; Defence +11/Toughness +9
133 power points used, 17 power points to spend in Skills or any other combination of powers you might want to use.
Last edited by Bag_of_Holding; 2008-05-06 at 03:58 AM.
Keith Baker, on the age of Erandis d'Vol:
Spoiler
... The miniature of her certainly makes her look older, but personally I like young Erandis both on the basis that the purge of the line started before she could grow into her full powers, and also because it lets her and Jaela have a vicious catfight sometime.
Maybe I'm playing a wrong game.
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2008-05-06, 04:29 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Under your bed. :P
Re: Mutants and Masterminds: My Hero
I made a 'fix' to my character, hopefully he looks a bit better now.
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2008-05-07, 03:33 AM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Under your bed. :P
Re: Mutants and Masterminds: My Hero
uh, could I please get some more help?
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2008-05-07, 12:01 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Koth
- Gender
Re: Mutants and Masterminds: My Hero
I don't have any 1st-ed. experience. I got 2nd ed. first, and after skimming the 1st ed. rulebook I recoiled in horror at finding out that it was one of those abominable "D&D with new things bolted on" d20 conversions (like Fading Suns d20, Wheel of Time d20, and many other d20 line games; which is a real pity, considering how good some others, like Conan d20, are).
That said, it looks to me like you have a PL 10 character with no actual powers. Unless the editions are radically different in power, a PL 10 blaster can usually fly and has some elemental manipulation abilities; a PL 10 esper tends can easily have a wide variety of powers (especially in 2nd ed., using Alternate Power feats); a PL 10 bruiser is invulnerable, can fly, has super-strength, and probably possesses some other impressive ability.
Your character has an item that gives conditional and mild super-strength, a weapon (not even really a super weapon, at that), and a little super-dexterity. Where are the super powers? Unless Super Luck at that level is really freaking amazing...
The whole "superpowers themed around shallow stereotype" thing is very Silver Age.