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    Orc in the Playground
     
    Falrin's Avatar

    Join Date
    Apr 2005
    Location
    Belgium
    Gender
    Male

    Default Help with Magic Items

    Hey, I've started a low magic campaign with two 9LvL players. As a lot of the gamebalance is based on the wealth by LvL I need some kind of replacement. I don't want them running around finding & buying magic stuff so they 'found' two sets of items that match them perfectly and seem to grow in power as they LvL up.

    But as I mentioned balance, that's not my thing. I'm afraid to give them 'unbalanced' so I'd like to test it here for a minute.


    Party

    2nd LvL Fighter/7th LvL Ranger
    4th LvL Fighter/1st Barbarian/4 Archer PrC (homebrew)

    Items:

    A Mithril Chainshirt & 2 Shortswords
    A Mithril Chainshirt & a Composite Longbow

    They both have

    +2 On any stat (unchangeble later)
    +2 Chainshirt
    +5 on any skill (unchangeble later)
    1 Restoration / Day
    4 Cure Critical Wounds / Day (4d8+7)
    +1 On All saves

    And have different

    2x +2 Shortsword. When wielded together the character fights as if he had no of-hand.
    +2 Mithril Buckler

    (+4 composite) +3 Magic Longbow.
    A Magic Arrowholder containing 1000 Arrows. The Holder gives some arrows a magical property as a one-shot item.
    4 * Entangle
    3 * Web
    2 * Fireball
    1 * Solid fog

    This is wath I have so far, All help on balance will be apriciated. I Also like some ideas for when they hit LvL 10.


    Probably I'll go for:

    From +2 on stat to +4 on stat.
    +1 Deflection Bonus
    Few Extra Spellarrows
    The Ranger gets a Freedom of Movement (1 round / Ranger LvL ) thing.
    Last edited by Falrin; 2008-05-10 at 09:58 AM.

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