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2008-05-10, 10:01 AM (ISO 8601)
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- Jan 2007
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- Chapel Hill, NC
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4E: Non-PHB classes in your first campaign?
Like many gaming groups, mine is planning to gear up into 4E with a 1st-level party. Of course, one of our number insists on playing a Bard, despite the fact that no such character exists in the up-and-coming PHB. The DM is going along with it, and I'm sort of curious how it's going to go mechanically.
Have any of you had thoughts on how you would set up a non-represented class from 3.5 (Bard, Druid, etc.)? Are you considering home-brewing it just for kicks, or is it better to you to stick to the available classes?
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2008-05-10, 10:06 AM (ISO 8601)
- Join Date
- Sep 2007
Re: 4E: Non-PHB classes in your first campaign?
Personally, I will stick to the default. There's too little time to learn the system to start homebrewing. That bard will probably be grossly over or underpowered, for example. Much better to fluff up a Warlord. Maybe, after a splatbook or two comes out and we have an idea, I'll try brewing.
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2008-05-10, 10:11 AM (ISO 8601)
- Join Date
- Jan 2007
Re: 4E: Non-PHB classes in your first campaign?
I think my entire extended group of D&D players will be happy with the 8 already included, and the multiclass combinations therein. I don't think any of them would play a Bard if they had any other choice, really.
However, given why this person of yours want to play a Bard, there are probably some multiclass things you could do to make a makeshift one.
If they want to be the quick-footed thief-ish person who also casts spells, then Rogue/Wizard or Rogue/Fey-Pact Warlock.
If they want to be the guy who stands in the back, singing, buffing, and throwing spells, then Tactical Warlord/Wizard would work (buy a lute or whatever). If the Commander's Strike power previewed the other day is any indication, then a Tactical Warlord might have many options that don't require them to be in the front lines, while still being a Leader.
It's too early to tell for sure, but those would be my guesses that don't involve homebrewing.5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
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Discussion Thread
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2008-05-10, 10:31 AM (ISO 8601)
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- Jan 2006
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- The Frozen Northlands
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Re: 4E: Non-PHB classes in your first campaign?
None. The classes they have come out with look pretty good, and I won't know enough to homebrew for a while. Really, if i feel the barbarian, druid, or bard need I'll just change fluff and roleplay a fighter, caster, or combination well.
The Bear is Back.
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2008-05-10, 10:44 AM (ISO 8601)
- Join Date
- Dec 2006
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- Elsewhere
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Re: 4E: Non-PHB classes in your first campaign?
Yeah, I agree with Xefas. We had a person who wanted to play a druid, but we're going to go with either sorcerer or fey-pact warlock - same backstory, different crunch.
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- Inara and Book, Firefly
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2008-05-10, 10:53 AM (ISO 8601)
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- Jul 2007
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- mother of all saints
Re: 4E: Non-PHB classes in your first campaign?
I think that fluff-changing and multiclassing in 3.5 core can encompass amy character concept with a little bit of effort and maybe a minor rule tweak, and I don't see how 4e can possibly be different.
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2008-05-10, 10:58 AM (ISO 8601)
- Join Date
- Jan 2007
Re: 4E: Non-PHB classes in your first campaign?
5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2008-05-10, 12:15 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- USA
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Re: 4E: Non-PHB classes in your first campaign?
Tell the "bard" he/she should play a Warlord, and multiclass some rogue in for flavor (sneakiness, performing arts). This should provide a character that is somewhat similiar to the 3.5 bard, based on what I've read. Either that, or Warlord/Wizard (with illusion powers).
I would seriously caution your DM about allowing any homebrew into a game that you are playing for the first time. Yes, you've played D&D before. However, this isn't 3.5. You've got action points, healing surges and different powers and abilities to consider. Whatever your player comes up with isn't likely to mesh well the new mechanics. Perhaps a month or two after its release someone will make a decent bard class, but I wouldn't recommend building new material until someone understands the principles behind the new rules.D&D: Libra Edition
An update to the core 3.5 system
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Coming soon...
Bard
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2008-05-10, 12:58 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Orlando, FL
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Re: 4E: Non-PHB classes in your first campaign?
Inspirational Warlord with multiclass feats into Wizard maybe?
Last edited by SamTheCleric; 2008-05-10 at 12:58 PM.
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2008-05-11, 10:07 PM (ISO 8601)
- Join Date
- Sep 2007
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- London, ON, Canada
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Re: 4E: Non-PHB classes in your first campaign?
If it's a big thing for this player, you could try something like having them ditch one or two trained skills in exchange for the ability to choose a power from a magical class every so often. That'd probably end up feeling reasonably like a 3e bard. Keeping in mind that the only things I know about the system are based on the online previews, I think that this wouldn't upset balance.
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2008-05-11, 10:49 PM (ISO 8601)
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- Mar 2006
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Re: 4E: Non-PHB classes in your first campaign?
Bards are easy, just take a Warlord, use a Charisma oriented build, emphasize nondirect powers (like the one that gives another attack), and multiclass to either Wizard for cantrips, Cleric for heals, or Rogue for skill monkery.
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2008-05-11, 10:50 PM (ISO 8601)
- Join Date
- Apr 2004
Re: 4E: Non-PHB classes in your first campaign?
I just might have to hold you to that.
Seriously, though, I think on your very first campaign, it's probably best to use existing classes and features to create an approximation of a Bard.
If your player is dead set on playing something with "Bard" on the class entry of the character sheet, I'd say it depends on how much prep time you have. If you have a few days between getting your core rulebooks and your first session, you might be able to develop at least the Heroic tier progression so your player has something to work with, but he should be warned that such a class would be a tentative work in progress.
I was actually wondering what to do with a 4e Bard the other day. An Leader with an Arcane power source would probably be the best translation of 3e's Bard, but I was toying with the idea of making Music or Art its own power source. I think it's got some interesting possibilities....
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2008-05-11, 11:13 PM (ISO 8601)
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- Mar 2006
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Re: 4E: Non-PHB classes in your first campaign?
It is very probable that Bards will be Arcane Leaders, and Druids will be Divine Controllers, assuming they don't get power from Nature.
I suspect that all Divine and/or Leader classes will get abilities that let them heal others, with Clerics being best as they are both.
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2008-05-11, 11:14 PM (ISO 8601)
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- May 2007
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- Knoxville, TN
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Re: 4E: Non-PHB classes in your first campaign?
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2008-05-11, 11:20 PM (ISO 8601)
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- Feb 2006
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- Seattle, USA
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Re: 4E: Non-PHB classes in your first campaign?
Heck, once I get comfortable with the rules I'll be churning out home brews as fast as I can, and I'm sure most of the other homebrewers will as well.
Looking at what we know so far, feats and abilities, will of course be fairly easy to make, as should paragon paths and epic destinies (they have a predefined spread of abilities). On the other hand, new core classes will probably be exceedingly difficult to create, especially on your own, due largely to the fact that every new base class will need a complete set of abilities from 1 to 30, not to mention class features, feats, paragon paths, ect, ect.
At least until we all start understanding the ins and outs (and balance) of 4e quite well, I imagine very few good base classes will be made."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2008-05-11, 11:51 PM (ISO 8601)
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- Mar 2006
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- Croatia
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Re: 4E: Non-PHB classes in your first campaign?
I've been thinking of a Bard as well and came to the conclusion that Warlord with Arcane Training should work just as fine, giving me all the actual abilities of a bard and more. With skill system revamped, I can train a skill that I feel that fits and there is the bard. I think it's just an issue of reflavoring and letting go of the fixed idea that you must have it written under your class name.
There is no good and evil. There is only more and less.
- Khorn'Tal
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Kalar Eshanti
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2008-05-12, 12:24 AM (ISO 8601)
- Join Date
- Feb 2008
Re: 4E: Non-PHB classes in your first campaign?
Take a warlord, multiclass into cleric.
Switch the power source to arcane (just a name change).
Find all the warlord and cleric powers that are based off mental stats. Group them by stat. Pick the group that resembles the bard the most.
If this group is not charisma, the bard switches charisma and that stat for the purposes of powers.
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2008-05-12, 12:47 AM (ISO 8601)
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- Jun 2007
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- Non Sequitoria
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Re: 4E: Non-PHB classes in your first campaign?
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Don't mind me. I'm just going to have some post traumatic flashbacks in the corner here and sob uncontrollably.
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2008-05-12, 01:18 AM (ISO 8601)
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- Aug 2005
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Re: 4E: Non-PHB classes in your first campaign?
If they have their hearts set on homebrewing the class, perhaps start with a reflavored Warlord and slowly tweak it as everyone gets more familiar with the game. Don't do anything extreme, just slowly switch out single powers and class features one by one.
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2008-05-12, 01:39 AM (ISO 8601)
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- Aug 2007
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2008-05-12, 01:42 AM (ISO 8601)
- Join Date
- Jul 2006
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- Poland
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Re: 4E: Non-PHB classes in your first campaign?
Warlords can use axes, yes? Add cool background music to all your actions and you've got yourself a combat bard.