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2008-05-10, 01:57 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
Petitioner, Outsiders, And Other Things That Beg More Description
I'm running a Neo-Planescape campaign this summer, and I'm looking for some suggestions on how to make my cosmology a little more likely and consistent. I'm using a pretty standard alignment-based Outer Planes/Outlands/Sigil cosmology, and there are a few places where the RAW is a little thin:
1. In my cosmology, the souls of the dead from the prime material plane(s) travel through the astral after death and arrive on the plane most nearly matching their alignment. I am not sure what then befalls them; I want some consistent (and hopefully simple) set of rules to indicate whether they reconstitute as Petitioners (who then seek the attention of their patron deity), become part of the plane itself, or undergo some other fate that I haven't thought of. Please suggest.
2. What exactly happens when an outsider is slain in the outlands or in one of the outer planes? Can they be raised? Are they gone for good? I have heard many conflicting answers to this question.
3. Where exactly are the battlefields of the Blood War?
4. What should happen if a character falls in the Styx? I want it to be nasty but not strictly fatal.
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2008-05-10, 02:45 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Petitioner, Outsiders, And Other Things That Beg More Description
Bit foggy myself but:
1) Depends on alignment. Evil souls pop up as larvae that will either work its way up or be devoured, while good souls become petitioners. TNs reincarnate as animals in Outlands. Don't know LN or CN. Deity only enters into it if it's a particularly pious soul.
2) If a petitioner (all outsider types are petitioners) dies in its homeplane, it's absorbed into the plane. But I'm not certain what happens on other planes. Probably they pop back home. And outsiders can't be raised.
3) Everywhere.
4) A single drop of it completely erases last few years (but this was from a fanfic, albeit an awesome one, which may not be exactly canon). A full soak will probably erase the entire memory.Founder of the Fanclub of the (Late) Chief of Cliffport Police Department (He shall live forever in our hearts)
CATNIP FOR THE CAT GOD! MILK FOR THE MILK BOWL!
Shameless shill:
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2008-05-10, 02:57 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Department of Smiting
- Gender
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2008-05-10, 04:20 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Petitioner, Outsiders, And Other Things That Beg More Description
4. The rules for immersion in the river Styx are in the Fiendish Codex 2, page 39, suffice to say, it causes temporary amnesia lasting 3d6 days, with varying DC's for percent of immersion.
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2008-05-11, 10:30 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Petitioner, Outsiders, And Other Things That Beg More Description
Originally Posted by Manual of the Planes pg. 199