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Thread: High Flying Adventures
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2008-05-17, 08:15 PM (ISO 8601)
- Join Date
- Mar 2006
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- 3 inches from yesterday
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High Flying Adventures
I'm working on a D&D campaign that involves some time in the air, and I'm wondering if there are any books that are based around this, or at least include things relavent to this.
I'm looking for things like airships, flying and levitating magic, flying/winged variants of classes and races, and the like.
Anywhere I should look?Last edited by The Extinguisher; 2008-05-17 at 08:17 PM.
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2008-05-18, 07:53 AM (ISO 8601)
- Join Date
- Nov 2005
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- Flawse Fell, Geordieland
Re: High Flying Adventures
OD&D: "Top Ballista" features the Flying City of Serraine(sp?) and its inhabitants, "Champions of Mystara" features flying ships galore as does "Into the Maelstrom". "The Book of Wondrous Inventions" includes cloud castles, parachutes, transforming flying mecha and self-aware helicopter gunships! IIRC the setting also had winged elves (the Avariel) and winged minotaurs.
That entire setting was one epic example of Refuge in Audacity.
AD&D: "Spelljammer" - flying ships and space travel in D&D. Also laser-firing space whales.
D&D3: "Manual of the Planes", Elemental Plane of Air.
One of the (non-D&D) "Forgotten Futures" collections also plays with the space in an ocean trope and posits an ecosystem analogous to that of the terrestrial oceans in the upper atmosphere. Giant sky-squids of doom ahoy.Last edited by bosssmiley; 2008-05-18 at 08:03 AM.
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2008-05-18, 08:07 AM (ISO 8601)
- Join Date
- Aug 2007
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- Gallifrey
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Re: High Flying Adventures
The Eberron CS has Sharn, a city built in a "manifest zone" linked to the Plane of Air...lots of flying gizmos. I'd look in the Eberron CS book, the Sharn sourcebook (Sharn: City of Towers), and Magic of Eberron...one of those is bound to turn up some stuff.
The Tenth Doctor and the TARDIS by Ceika.
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2008-05-18, 08:10 AM (ISO 8601)
- Join Date
- Jan 2007
Re: High Flying Adventures
Just a word of caution: If you think combat rules are complex, just imagine how 3D dogfights will be like.
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2008-05-18, 08:20 AM (ISO 8601)
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- Mar 2006
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- Connecticut
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Re: High Flying Adventures
Ooh! Just fo me, consider tryin the use of an isometric grid for the 3d combat! Quick, someone, please link one, for I have the lazy!
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2008-05-18, 03:45 PM (ISO 8601)
- Join Date
- May 2008
Re: High Flying Adventures
Like this?
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If you're one of the 22% that didn't, copy and paste this into your signature.
First crappy homebrew, the Arcane Gambler PrC. PEACH please!
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"Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!" -Auron, Final Fantasy X
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2008-05-18, 06:28 PM (ISO 8601)
- Join Date
- Mar 2006
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- 3 inches from yesterday
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Re: High Flying Adventures
Eeeh. Scary. But no matter! I just better figure out how to use them, because I'll have to use that twice. In the air and under the sea.
Thanks for the help.
My players are going to hate meLast edited by The Extinguisher; 2008-05-18 at 06:34 PM.
Thanks Uncle Festy for the wonderful Ashling Avatar
I make music
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2008-05-18, 06:39 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Oakdale, PA
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Re: High Flying Adventures
I just had an idea for two flying airships facing off like a Star Destroyer and a Calamari Cruiser with the crew waiting in the "hanger" to "pilot" magic carpets, or simply flying themselves with magic of some kind and engaging in a massive dogfight.
I just had an idea for my next adventure.Avatar generously created by ukuleleninja