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  1. - Top - End - #1
    Troll in the Playground
     
    The Extinguisher's Avatar

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    Default High Flying Adventures

    I'm working on a D&D campaign that involves some time in the air, and I'm wondering if there are any books that are based around this, or at least include things relavent to this.

    I'm looking for things like airships, flying and levitating magic, flying/winged variants of classes and races, and the like.

    Anywhere I should look?
    Last edited by The Extinguisher; 2008-05-17 at 08:17 PM.
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    I make music if folk-punk is your thing

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    Banned
     
    SwashbucklerGuy

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    Default Re: High Flying Adventures

    OD&D: "Top Ballista" features the Flying City of Serraine(sp?) and its inhabitants, "Champions of Mystara" features flying ships galore as does "Into the Maelstrom". "The Book of Wondrous Inventions" includes cloud castles, parachutes, transforming flying mecha and self-aware helicopter gunships! IIRC the setting also had winged elves (the Avariel) and winged minotaurs.
    That entire setting was one epic example of Refuge in Audacity.

    AD&D: "Spelljammer" - flying ships and space travel in D&D. Also laser-firing space whales.

    D&D3: "Manual of the Planes", Elemental Plane of Air.

    One of the (non-D&D) "Forgotten Futures" collections also plays with the space in an ocean trope and posits an ecosystem analogous to that of the terrestrial oceans in the upper atmosphere. Giant sky-squids of doom ahoy.
    Last edited by bosssmiley; 2008-05-18 at 08:03 AM.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: High Flying Adventures

    The Eberron CS has Sharn, a city built in a "manifest zone" linked to the Plane of Air...lots of flying gizmos. I'd look in the Eberron CS book, the Sharn sourcebook (Sharn: City of Towers), and Magic of Eberron...one of those is bound to turn up some stuff.
    The Tenth Doctor and the TARDIS by Ceika.

  4. - Top - End - #4
    Ogre in the Playground
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    Default Re: High Flying Adventures

    Just a word of caution: If you think combat rules are complex, just imagine how 3D dogfights will be like.

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    Troll in the Playground
     
    UserClone's Avatar

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    Default Re: High Flying Adventures

    Ooh! Just fo me, consider tryin the use of an isometric grid for the 3d combat! Quick, someone, please link one, for I have the lazy!

    Beguiler, you just got served.
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    Railroading isn't saying "There is a wall there", Railroading is when you say "There is a wall everywhere BUT there"


  6. - Top - End - #6
    Dwarf in the Playground
     
    Soup of Kings's Avatar

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    Default Re: High Flying Adventures

    Like this?

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

    First crappy homebrew, the Arcane Gambler PrC. PEACH please!

    Second crappy homebrew. Click here if you want alignments to be more confusing.

    "Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!" -Auron, Final Fantasy X

  7. - Top - End - #7
    Troll in the Playground
     
    The Extinguisher's Avatar

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    Default Re: High Flying Adventures

    Eeeh. Scary. But no matter! I just better figure out how to use them, because I'll have to use that twice. In the air and under the sea.

    Thanks for the help.
    My players are going to hate me
    Last edited by The Extinguisher; 2008-05-18 at 06:34 PM.
    Thanks Uncle Festy for the wonderful Ashling Avatar
    I make music if folk-punk is your thing

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    Bugbear in the Playground
     
    Jack Zander's Avatar

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    Default Re: High Flying Adventures

    I just had an idea for two flying airships facing off like a Star Destroyer and a Calamari Cruiser with the crew waiting in the "hanger" to "pilot" magic carpets, or simply flying themselves with magic of some kind and engaging in a massive dogfight.

    I just had an idea for my next adventure.
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