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2008-05-17, 09:31 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Orlando, FL
- Gender
The Superhero Initiative (D&D Style)
Ok, I got inspired from a few threads today... the "Mithral Man" thread and all the talk of Joker, Batman, Nightwing and Taskmaster...
The goal of this thread? Pick your favorite superhero or supervillain... and stat them out using D&D 3.5 rules.
...
Ok, go!
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2008-05-17, 10:39 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Koth
- Gender
Re: The Superhero Initiative (D&D Style)
Moon Knight
Human Rogue 3/Fighter 2/Vigilante 10
Pimped-out Constitution, with Great Fortitude, and probably Karmic Strike and/or Robilar's Gambit.
I guess occasionally he'd become a Divine Rank 0/1 emissary/avatar of Khonshu.
Alternatively, a were-badass human, and/or Rogue 3/Cleric 3 of Khonshu/Vigilante 10.
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2008-05-17, 11:02 PM (ISO 8601)
- Join Date
- May 2006
Re: The Superhero Initiative (D&D Style)
Superman:
Wilder-20, with Psychic Reformation. Standard kryptonite generates an anti-psionic field.Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2008-05-17, 11:26 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: The Superhero Initiative (D&D Style)
Well, not my favourite, but I just realized how appropriate it is. I present unto thee:
Spiderman - Monk 20! Think about it; he doesn't really get hurt on falls, he's got superhuman senses (Wis-focus, maxed Spot and Listen), he can hit REALLY hard and move REALLY fast; webslinger is just equipment that shoots rope out of his hands with "grappling hooks" that don't need to grapple anything. Apparently the rest of his points are in Climb and Use Rope (with high Dex).
Alternatively Werespider, I suppose, but that's not nearly as funny.Last edited by Eldariel; 2008-05-17 at 11:28 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2008-05-17, 11:43 PM (ISO 8601)
- Join Date
- Jan 2007
Re: The Superhero Initiative (D&D Style)
Warlock might be more appropriate if you could homebrew an Eldritch Essence Invocation that allowed Eldritch Blast to cause the Entangled condition on a hit.
They have a Least invocation that allows them to wall-crawl like Spiderman (Spiderwalk?). Damage Reduction for his superhuman resilience, Fiendish Resilience for wounds healing quickly, maybe Leaps and Bounds invocation to simulate his superhuman agility/reflexes? Dark Ones Own Luck could simulate some kind of Spider Sense...5e D&D Mythos Classes
General Rules
Swordbearer Class
Cynosure Class
Mechanikos Class
Adversary Class
Discussion Thread
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2008-05-18, 11:39 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Finland
- Gender
Re: The Superhero Initiative (D&D Style)
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2008-05-18, 05:28 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Deep in the Black
- Gender
Re: The Superhero Initiative (D&D Style)
I'd say Unarmed Swordsage with a slight dip in Artificer to make his wonderful toys. Tiger Claw for jumping, Stone Dragon for super-strength, Diamond Mind for smarts, speed, and Spider Sense. And Setting Sun, of course.
Take my love, take my land
Take me where I cannot stand.
I don't care, I'm still free,
You can't take the sky from me.
Defender of
Don't make me trot out Smite Moron!
Thanks to Sneak for the Avatar.
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2008-05-18, 05:33 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Freeland, WA
Re: The Superhero Initiative (D&D Style)
I do not have the book on me at the moment, but Capt. America is SO a Warblade/Bloodstorm Blade that's "two-handing" a heavy metal shield. If I had the book, I'd SO flesh the build out.
Last edited by Hadrian_Emrys; 2008-05-18 at 05:38 PM.
Homebrew:The Reaper-The Wild MageAvatar by Zarah
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2008-05-18, 05:36 PM (ISO 8601)
- Join Date
- Jun 2007
Re: The Superhero Initiative (D&D Style)
According to Start of Darkness,
SpoilerWolverine, Jean Grey, Cyclops and Storm are considered sorcerers.
Anyway, since many comic superheroes have one particular special power, warlock works well for a lot of them. Cyclops? Eldritch blast, refluffed as an eye beam. Nightcrawler? Spiderwalk, devil's sight, and flee the scene. Mystique? I think there was an invocation for Change Self at will.
Rogue has to be a spellthief, I can't think of anything else that matches her draining power. Xavier is quite obviously a psion. Storm is probably a high-level druid given her plethora of nature-related powers. Wolverine feels like a rogue, mostly.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2008-05-18, 05:39 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: The Superhero Initiative (D&D Style)
I think spider-sense (at least in the super-fast-reflexes guise it mostly shows up as lately) is best modeled by Wis to AC, which could just as easily be Monk, Swordsage, or Ninja. The old style, "something bad is happening on the other side of town right now" spider-sense is a bit harder to model in D&D (there are things that can give information at range like that, but they're mostly more detailed than a vague "something's wrong").
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-05-18, 06:15 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Freeland, WA
Re: The Superhero Initiative (D&D Style)
Wolverine is a Dwarven Feral Mineral Warrior Barbarian3/Fighter1/Fist of the ForestX/DeepwardenX/X with the Whirling Fenzy and Trapkiller class variants. (It's been house ruled that his two claw attacks deal damage as adamantine weapons to match his DR. His bonus vs giants is anti-sentinel.)
Homebrew:The Reaper-The Wild MageAvatar by Zarah
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2008-05-18, 06:38 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: The Superhero Initiative (D&D Style)
And the funny hair tufts are a very unconventional beard?
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-05-18, 07:04 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Freeland, WA
Re: The Superhero Initiative (D&D Style)
Quite.
The player was trying to be orginal and described the character as having a rare hair growth disorder.Homebrew:The Reaper-The Wild MageAvatar by Zarah
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2008-05-18, 10:59 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: The Superhero Initiative (D&D Style)
Myabe you could have Beastboy as a Wildshape Ranger, Robin as a Rogue, Cyborg as a Warforged Artificer, Starfire as a Warlock, and Raven as a....? Some sort of caster.... that has to do with shadows and TK.... a Tiefling Wizard?
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2008-05-19, 12:06 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Northern California
- Gender
Re: The Superhero Initiative (D&D Style)
Visit the Chocolate Hammer IRC channel!
(IRC Joining Guide Here!)
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2008-05-19, 12:18 AM (ISO 8601)
- Join Date
- Sep 2007