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  1. - Top - End - #1
    Ogre in the Playground
     
    SamTheCleric's Avatar

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    Default The Superhero Initiative (D&D Style)

    Ok, I got inspired from a few threads today... the "Mithral Man" thread and all the talk of Joker, Batman, Nightwing and Taskmaster...

    The goal of this thread? Pick your favorite superhero or supervillain... and stat them out using D&D 3.5 rules.

    ...

    Ok, go!

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    RedWizardGuy

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    Default Re: The Superhero Initiative (D&D Style)

    Moon Knight
    Human Rogue 3/Fighter 2/Vigilante 10
    Pimped-out Constitution, with Great Fortitude, and probably Karmic Strike and/or Robilar's Gambit.

    I guess occasionally he'd become a Divine Rank 0/1 emissary/avatar of Khonshu.

    Alternatively, a were-badass human, and/or Rogue 3/Cleric 3 of Khonshu/Vigilante 10.

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    Jack_Simth's Avatar

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    Default Re: The Superhero Initiative (D&D Style)

    Superman:
    Wilder-20, with Psychic Reformation. Standard kryptonite generates an anti-psionic field.
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Colossus in the Playground
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    Default Re: The Superhero Initiative (D&D Style)

    Well, not my favourite, but I just realized how appropriate it is. I present unto thee:

    Spiderman - Monk 20! Think about it; he doesn't really get hurt on falls, he's got superhuman senses (Wis-focus, maxed Spot and Listen), he can hit REALLY hard and move REALLY fast; webslinger is just equipment that shoots rope out of his hands with "grappling hooks" that don't need to grapple anything. Apparently the rest of his points are in Climb and Use Rope (with high Dex).

    Alternatively Werespider, I suppose, but that's not nearly as funny.
    Last edited by Eldariel; 2008-05-17 at 11:28 PM.
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    Troll in the Playground
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    Default Re: The Superhero Initiative (D&D Style)

    Quote Originally Posted by Eldariel View Post
    Well, not my favourite, but I just realized how appropriate it is. I present unto thee:

    Spiderman - Monk 20! Think about it; he doesn't really get hurt on falls, he's got superhuman senses (Wis-focus, maxed Spot and Listen), he can hit REALLY hard and move REALLY fast; webslinger is just equipment that shoots rope out of his hands with "grappling hooks" that don't need to grapple anything. Apparently the rest of his points are in Climb and Use Rope (with high Dex).

    Alternatively Werespider, I suppose, but that's not nearly as funny.
    Warlock might be more appropriate if you could homebrew an Eldritch Essence Invocation that allowed Eldritch Blast to cause the Entangled condition on a hit.

    They have a Least invocation that allows them to wall-crawl like Spiderman (Spiderwalk?). Damage Reduction for his superhuman resilience, Fiendish Resilience for wounds healing quickly, maybe Leaps and Bounds invocation to simulate his superhuman agility/reflexes? Dark Ones Own Luck could simulate some kind of Spider Sense...

  6. - Top - End - #6
    Colossus in the Playground
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    Default Re: The Superhero Initiative (D&D Style)

    Quote Originally Posted by Xefas View Post
    Warlock might be more appropriate if you could homebrew an Eldritch Essence Invocation that allowed Eldritch Blast to cause the Entangled condition on a hit.

    They have a Least invocation that allows them to wall-crawl like Spiderman (Spiderwalk?). Damage Reduction for his superhuman resilience, Fiendish Resilience for wounds healing quickly, maybe Leaps and Bounds invocation to simulate his superhuman agility/reflexes? Dark Ones Own Luck could simulate some kind of Spider Sense...
    The important distinction is that according to the source material, the webslinging wasn't an inherent ability for him, but rather a device he built himself, which would mean having an inherent ability to toss Entangling Blasts would violate the core material.
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    Bugbear in the Playground
     
    Serenity's Avatar

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    Default Re: The Superhero Initiative (D&D Style)

    I'd say Unarmed Swordsage with a slight dip in Artificer to make his wonderful toys. Tiger Claw for jumping, Stone Dragon for super-strength, Diamond Mind for smarts, speed, and Spider Sense. And Setting Sun, of course.
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    Default Re: The Superhero Initiative (D&D Style)

    I do not have the book on me at the moment, but Capt. America is SO a Warblade/Bloodstorm Blade that's "two-handing" a heavy metal shield. If I had the book, I'd SO flesh the build out.
    Last edited by Hadrian_Emrys; 2008-05-18 at 05:38 PM.
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

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    Kurald Galain's Avatar

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    Default Re: The Superhero Initiative (D&D Style)

    According to Start of Darkness,
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    Wolverine, Jean Grey, Cyclops and Storm are considered sorcerers.


    Anyway, since many comic superheroes have one particular special power, warlock works well for a lot of them. Cyclops? Eldritch blast, refluffed as an eye beam. Nightcrawler? Spiderwalk, devil's sight, and flee the scene. Mystique? I think there was an invocation for Change Self at will.

    Rogue has to be a spellthief, I can't think of anything else that matches her draining power. Xavier is quite obviously a psion. Storm is probably a high-level druid given her plethora of nature-related powers. Wolverine feels like a rogue, mostly.
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    Titan in the Playground
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    Default Re: The Superhero Initiative (D&D Style)

    I think spider-sense (at least in the super-fast-reflexes guise it mostly shows up as lately) is best modeled by Wis to AC, which could just as easily be Monk, Swordsage, or Ninja. The old style, "something bad is happening on the other side of town right now" spider-sense is a bit harder to model in D&D (there are things that can give information at range like that, but they're mostly more detailed than a vague "something's wrong").
    Time travels in divers paces with divers persons.
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    Default Re: The Superhero Initiative (D&D Style)

    Wolverine is a Dwarven Feral Mineral Warrior Barbarian3/Fighter1/Fist of the ForestX/DeepwardenX/X with the Whirling Fenzy and Trapkiller class variants. (It's been house ruled that his two claw attacks deal damage as adamantine weapons to match his DR. His bonus vs giants is anti-sentinel.)
    Avatar by Zarah
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  12. - Top - End - #12
    Titan in the Playground
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    Default Re: The Superhero Initiative (D&D Style)

    And the funny hair tufts are a very unconventional beard?
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
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    Default Re: The Superhero Initiative (D&D Style)

    Quite.

    The player was trying to be orginal and described the character as having a rare hair growth disorder.
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

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    Solo's Avatar

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    Default Re: The Superhero Initiative (D&D Style)

    Myabe you could have Beastboy as a Wildshape Ranger, Robin as a Rogue, Cyborg as a Warforged Artificer, Starfire as a Warlock, and Raven as a....? Some sort of caster.... that has to do with shadows and TK.... a Tiefling Wizard?

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    Default Re: The Superhero Initiative (D&D Style)

    Quote Originally Posted by Eldariel View Post
    The important distinction is that according to the source material, the webslinging wasn't an inherent ability for him, but rather a device he built himself, which would mean having an inherent ability to toss Entangling Blasts would violate the core material.
    Spidey's spinners are biological now, after awakening his spider totem thingy.
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    Default Re: The Superhero Initiative (D&D Style)

    Quote Originally Posted by Solo View Post
    Myabe you could have Beastboy as a Wildshape Ranger, Robin as a Rogue, Cyborg as a Warforged Artificer, Starfire as a Warlock, and Raven as a....? Some sort of caster.... that has to do with shadows and TK.... a Tiefling Wizard?
    A shadowcaster? Or shadowcraft mage?

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