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Thread: Of Magic Swordery
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2008-05-20, 01:56 PM (ISO 8601)
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- Nov 2006
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- Wichita, Kansas
Of Magic Swordery
So, if I remember correctly, +1 point of attack bonus is more or less equivalent to +2 points of damage. This is the basis of the Weapon Focus and Specialization feats.
So, in theory, a +2 Sword (which gives a +2 bonus to attack and damage) is equivalent to a sword that gave +3 to attack bonus or a sword that gave a +6 bonus to damage.
How reasonable do you think this is? Are they truly equal?
Second query:
I seem to remember something about the OD&D (or was it 2nd Ed? I can't remember) rules differentiating magic swords from similar enchanted instruments of maiming. I can't remember precisely what this differentiation was. Could anyone assist me?
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2008-05-20, 02:02 PM (ISO 8601)
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- Sep 2007
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2008-05-20, 02:35 PM (ISO 8601)
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- Nov 2006
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- Wichita, Kansas
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2008-05-20, 02:38 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Of Magic Swordery
In 2nd edition D&D, magic items weren't built from a menu of "take a base item, add whatever you want to it, with the costs coming from this table". They were all specific items, so for instance, if you wanted a weapon of speed, it was going to be either a short sword or a scimitar (technically, one of those was "of swiftness", but they had the same effect). It so happened that most of the nicer weapons were swords (no such thing as a vorpal or dancing axe, for instance), but that wasn't different rules covering swords, it was just a different application of the same rules.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-05-20, 02:39 PM (ISO 8601)
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- Sep 2007
Re: Of Magic Swordery
Based on designer words, the default fighter wielded two handed weapons (Swords, bah), and used power attack, which gives 2 points of damage per one point of BAB sacrificed, which is what makes enhancement bonus midly useful and the reason the designers managed to delude themselves into thinking weapon focus and specialization were useful. AB is of very little use for a TWF'er or sword and boarder, since they don't get PA to pour all their BAB to. They only get AB up enough to reliably hit, not to gross levels to PA it off.
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2008-05-20, 02:51 PM (ISO 8601)
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- Nov 2006
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- Wichita, Kansas
Re: Of Magic Swordery
Re Chronos: Those aren't the rules I'm vaguely recalling. It had something to do with the way attack and damage bonuses where applied. Thank you anyway, though.
Re AK: I see. That makes sense. A +3 attack longsword isn't going to be as valuable as a +6 damage longsword, because that +3 attack could only be turned into +3 damage, unless the sword was wielded in two hands.
Hm. Tricky, that. Accursed PA rules. Of course, I thought I had seen a mathematical proof that a +1 to attack was, on average, equivalent to +2 to damage, because of the increased probability of hitting. Did I imagine this apparently hypothetical equivalence?
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2008-05-20, 03:07 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Of Magic Swordery
I don't think it was ever thought out quite like that. +1 to hit is generally better than +2 to damage, but it depends on just how much damage you're doing.
No, that is a faulty premise. They aren't equal, they depend on total damage. The basic equation is the average probability to hit [0.00 to 1.00/21] (depending on various ways of handling 1s and 20s) multiplied by average basic damage [3.5 or 1D6].
Take a look here: Philotomy Jurament's OD&D MusingsIt is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2008-05-20, 06:49 PM (ISO 8601)
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- Nov 2006
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- Wichita, Kansas
Re: Of Magic Swordery
Re Matthew: Just what I was looking for. Thank you.
So apparently, I invented this whole thing (other than the 1e magic swords thing) and created some pseudo memory backing it up. Oh well. Not the first time I've done something stupid like that, and certainly not the last.