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    Default [Journal] Adventure in Garham

    For those interested, I thought I would write up a report of the Gygax remembrance game I ran in March. Apologies in advance for the poverty of the style. I set the game in Garham (Yggsburgh, pp. 117-124) and adapted one of the adventure hooks provided on page 124. The party was made up of three player characters:

    __________________________________________________

    Glorissa (Level One Human Fighter)
    Attributes: Strength 16, Dexterity 14, Constitution 14, Inteligence 13, Wisdom 13, Charisma 13,
    Defences: Armour Class 18, Hit Points 11,
    Possessions: Mail Armour, Large Shield, Long Sword, Dagger, Long Bow, Twelve Arrows,

    Rolan (Level One Human Rogue)
    Attributes: Strength 10, Dexterity 14, Constitution 11, Inteligence 13, Wisdom 12, Charisma 10,
    Defences: Armour Class 14, Hit Points 6,
    Possessions: Studded Leather Armour, Short Sword, Dagger, Short Bow, Twelve Arrows,

    Aleena (Level One Human Illusionist)
    Attributes: Strength 12, Dexterity 13, Constitution 10, Inteligence 15, Wisdom 9, Charisma 15,
    Defences: Armour Class 15 (Armour Spell), Hit Points 4,
    Possessions: Staff, Short Sword, Dagger,
    __________________________________________________

    Glorissa was played by my girlfriend Maki, Rolan by our friend John and Aleena by our friend Leanne, who is also John's wife. It was the first time Leanne had agreed to join us and so her character was rolled up on the night. Glorissa and Rolan, on the other hand, were veterans of an ill fated foray into the Dark Chateau, during which an encounter with an Owl Bear had decimated a party of six. Amongst those reduced to negative Hit Points were Glorissa and Rolan, so this adventure was set nearly a month later (slow healing times in my campaigns). Having heard of the skills of the master bowyer and fletcher, Alfred "Goose" Gandy (referred to as "Goosey Gander" for the rest of the game), the three companions made the journey to Garham in order to visit his workshop and peruse his wares.

    Glorissa, Rolan and Aleena arrived in Garham at around midday. Although most of the boats were out on the lake, there were plenty of folk going about their business, but rather than ask one of them where they might find Alfred's workshop, they made straight for the Jolly Fisherman ale house. After striking up a conversation with the owner, Grady "Garfish" Hunter, and inquiring as to the location of Alfred's workshop, the companions ordered three flagons of 'fishy ale' and three platters of 'fish and chips'. After they finished their meal, Grady introduced them to Eldred Gandy, one of Alfred's sons who had happened to stop by on an errand. An amiable young man, he showed them the way to the workshop and introduced them to his father before resuming his errands.

    Having looked over the prices cited in the book and knowing about the pricing problem, I decided to use standardised costs from my own campaign world:

    __________________________________________________

    Great Bow - 400 SP
    Long Bow - 300 SP
    Short Bow - 200 SP

    Great Arrows - 25 SP for six
    Long Arrows - 25 SP for six
    Short Arrows - 25 SP for six

    High quality versions cost twice the listed amount.
    __________________________________________________

    After a bit of bargaining with Alfred and a half hour or so testing out the various staves, Glorissa negotiated a deal on a quality long bow and a sheaf of twenty four high quality long arrows for seven hundred silver coins. Just as the deal was being agreed, though, there was a sudden commotion in the vicinity of the ale house.

    A small crowd had gathered around a rather tired, but animated, young man. "There's been another murder at the stone quarry! Same as the last. The men are leaving the quarry!" After a short exchange, it was established that Trebor, son of Robert [my little Gygaxian salutation], had disappeared from the quarry lodgings during the night, but that what little remained of his body had been discovered around mid morning. According to the messenger, the flesh, eyes and ears had been removed and bones broken; indeed, they could only really be sure it truly was Trebor from his boots!

    Well, the adventurers needed hear no more, but boldly offered their services in investigating the murders. Rolan inquired as to a reward, but in the absence of Robert "Skipper" Ketchum, who was out on the lake, little was forthcoming from the villagers, that is until Alfred offered a second sheaf of quality arrows and Grady free meals and lodgings. Rolan's fellows were a little embarrassed at his cupidity, but once the offer was made, they did not turn it down. So, without further debate, Glorissa, Rolan and Aleena headed out along the dirt road towards the stone quarry. About an hour or so along the trail they encountered the quarrymen, escorting the body of Trebor back to Farham. The foreman, whose name was Rufus, showed them the body and warned them against staying near the quarry after dark. Used to the threat of danger, though, the companions were not disheartened and continued on their way.

    Towards mid afternoon, they reached what was evidently the open stone quarry; a collection of ramshackle wooden structures and tents crowded one end of a roughly diamond shaped rend in the landscape. Stopping to listen, Aleena claimed that she could hear the sound of metal on stone somewhere in the distance. So, whilst she and Glorissa headed down into the quarry, Rolan stealthily picked his way around the edge, listening out for any indication that the illusionist hadn't let her imagination carry her away.

    Whilst investigating the tents in the quarry, Aleena disturbed a pile of rags, which turned out to be a rather excitable, and half drunk, old man who introduced himself as Cedric. After listening to his rantings for a while, they discovered that his family had once owned the rights to the quarry and that he “wouldn't leave on account of a couple of murders; too much work to be done", though his feeble efforts at handling a pick didn't seem to achieve very much. More usefully, he did claim to have seen several shadowy figures a few nights earlier and to have heard harsh voices speak words that he did not understand. Glorissa and Aleena left him to his ramblings and finished searching the area. The only other thing they turned up was a crude looking broken knife, surely not of local manufacture!

    Meanwhile, Rolan had made his way to the other side of the quarry and now thought he could indeed hear the noise Aleena had described. As he crept closer, the sound became louder, until at last he found himself on the edge of a small clearing and the source of the noise was revealed, a brutish looking humanoid, armoured in rusted mail and sat upon an old log, whetting the blade of a long handled axe. Though Rolan considered attempting to take the evil looking thing on by himself, he thought better of it and went to fetch his companions.

    __________________________________________________

    Move Silently (1 in 4) - Failed
    Surprise (1 in 2) - Succeeded
    __________________________________________________

    On hearing his news, Glorissa and Aleena agreed that they should try and take the creature by surprise. Together, the three of them quietly approached the place where Rolan had seen him, but just as they were ready to strike, the Orc looked up and caught the glint of Rolan's steel. In a flash, he was up and racing towards the unlucky rogue, axe raised to strike. Rolan turned tail and fled back towards his companions. An arrow whistled by, shot from Glorissa's bow, but it did not find it's mark. Suddenly aware of the new danger, the Orc redirected his charge towards her, but she, dropping her bow to the ground, dodged his axe, drew her sword and struck him such a blow to the head that his helm was cloven and his skull split open. The axe fell from numb fingers and the beast fell to his knees before collapsing upon the ground.

    __________________________________________________

    Move Silently (1 in 4) - Failed
    Party Surprise (1 in 2) - Failed
    Round One - Glorissa misses with an arrow; Orc charges Glorissa and misses.
    Round Two - Glorissa hits the Orc (1d10+2 = 9); Orc is slain.
    __________________________________________________

    Of course, our heroic protagonists quickly fell to despoiling the body of their fallen foe, discovering two human ears hung from his belt, and, after searching the area, a crude horn and leather wrapped packet of presumably human flesh. Rolan also discovered booted tracks leading off along an animal trail. Aleena suggested that the Orc had probably been a guard set to watch the stone quarry and, after a short discussion, the companions agreed to follow the tracks and seek out any others of his wretched ilk. It was late in the afternoon when they came upon a fork in the trail; a second less worn path led up a rocky hillside, whilst the main trail meandered downwards along a more accessible route. Since the more recent tracks followed the less worn path, they elected to do the same and soon found themselves above the tree line. Deprived of cover, they proceeded cautiously, but it did not avail them much. The sound of harsh voices told them they had been discovered.

    __________________________________________________

    Move Silently (1 in 4) - Failed
    Party Surprise (1 in 2) - Failed
    Monster Surprise (3 in 10) - Failed
    __________________________________________________

    Rolan turned on his heels and ran for the trees, whilst Glorissa did her best to conceal herself behind a rocky outcropping. However, Aleena, thinking quickly, used her magic to transform into the likeness of the monster they had slain and, when his expected fellows appeared, she pointed excitedly down the trail, as though being pursued by enemies. Her duplicity was rewarded and four of the creatures sped down the trail to search for fictitious foes.

    Once the four humanoids were out of sight, Rolan and Glorissa emerged from their hiding places and joined Aleena. Knowing that they had to move quickly, Rolan snuck towards the place from where the Orcs had emerged. He found himself about six feet above a cleft in the hilltop; below him was another of the monsters, apparently guarding a cave entrance. Not waiting for his companions, he dropped down to strike the unwary creature from behind, but his blow went awry and his enemy whirled around to face him. In a moment, it had drawn it's broad bladed sword and struck a blow that Rolan barely avoided, and which left him sprawled upon the ground. Just as all seemed lost, Glorissa leapt from above and with one blow slashed the beast's throat.

    __________________________________________________

    Move Silently (1 in 4) - Succeeded
    Party Surprise (9 in 10) - Succeeded
    Monster Surprise (1 in 10) - Failed
    Surprise Round - Rolan misses with a backstab.
    Round One - Rolan misses; Orc hits (1d8+1 = 4); Glorissa charges Orc (1d8+2 = 10); Orc slain.
    __________________________________________________

    Wary of the cave entrance and the prospect of returning Orcs, both Glorissa and Rolan strung their bows, hoping to take at range any further enemies. Aleena followed her companions down into the cleft and, anticipating the presence of another foe, used her magic to illuminate the cave mouth. Sure enough, her spell revealed an Orc stood in the tunnel mouth, poised to attack with a cruel looking spear. The companions let loose with arrows, but to no avail. The wretched creature too quickly fled down the passage. Bellowing a war cry, Glorissa drew her blade and gave chase, her companions close behind. The short tunnel terminated in a largish room; as Glorissa entered, the Orc sprung from the shadows and attacked, but her mail coat turned his spear thrust aside and her return stroke ended the matter. The evil creature fell dead upon the floor.

    __________________________________________________

    Aleena casts a Light spell
    Party Surprise (5 in 10) - Succeeded
    Surprise Round - Glorissa misses with an arrow; Rolan hits (1d6 = 2).
    Round One - Orc flees; Party gives chase.
    Round Two - Orc misses Glorissa; Glorissa hits Orc (1d8+2 = 5); Orc slain.
    __________________________________________________

    A swift search of the room turned up several packets of meat of undetermined provenance, as well as several carefully packed eyeballs and a small wooden box of spices. In the centre of the room was a sturdy table and nearby a large brass cauldron containing a vile looking stew. Since there were no other exits, the companions retraced their steps. About half way down the passage they discovered an adjoining chamber that contained a half dozen or so sleeping pallets. Worried that they were taking too long, Glorissa went to the cave mouth to watch for the return of their enemies. Meanwhile, Rolan and Aleena discovered a smaller third chamber adjoining the second. Inside was a more elaborate, if filthy bed, a wooden box, a desk and what appeared to be a small altar.

    Before they were able to explore further, though, Glorissa called to them that she could hear their enemies returning. Between them they quickly devised an ambush. Glorissa headed for the first large chamber, dragging the corpse of the Orc guard with her, whilst Rolan lay hidden in the second. Aleena, using her magic to assume the form of the Orc guard, stood at the cave mouth to greet his returning companions. As soon as her foes came within sight, Aleena gestured for them to follow her inside and sped down the passage. The Orcs fell for this second duplicity almost as easily as the first; following swiftly behind they were caught off guard when she turned on them. Glorissa attacked the first Orc to emerge after Aleena and, though he evaded her blow, Aleena brought him low, slashing at his belly with her short sword and burying her dagger in his throat. At the same time, the shadowy form of Rolan emerged from the adjoining chamber, flitted along the passage and struck another from behind, thrusting his short blade down deep between his shoulder blades.

    The largest of the Orcs still stood, though, and he struck Glorissa a hard blow with his wicked two handed axe. Though her mail coat saw off the worst of it, many links were ruptured. Nonetheless, she fought back with skill and valour, turning aside a second blow with her shield, she thrust her blade up under his jaw, through the pallet and deep into the brain pan. It was at this moment that Rolan realised there were only three Orcs and spun on his heels just in time to see the last barrelling down on him with a spear. He was fortunate to dodge the blow in that narrow passage, but the Half Orc was not so lucky, for Glorissa was soon upon him, pinning his spear to the wall with her shield she slew him before he could draw blade.

    __________________________________________________

    Party Surprise (1 in 1) - Succeeded
    Surprise Round - Glorissa misses; Aleena hits twice (1d6 + 1d4 = 5); Orc slain; Rolan backstabs (1d8+5 = 8); Orc slain.
    Round One - Glorissa misses; Rolan misses; Aleena misses; Orc hits Glorissa (1d12+2 = 7).
    Round Two - Glorissa hits (1d8+2 = 6); Aleena misses; Orc misses; Glorissa hits (1d8+2 = 6); Orc slain; Half Orc charges and misses Rolan.
    Round Three - Glorissa charges; Half Orc misses Glorissa; Glorissa hits Half Orc (1d8+2 = 10).
    __________________________________________________

    Satisfied that there were no further enemies, the companions took some time to rest and tend to their wounds. Once properly recovered they renewed their search of the adjoining chambers. In the wooden box they found a small bag of assorted coins and jewellery, whilst on the desk a sheaf of papers in an unfamiliar language. Rolan let his greed get the better of him when he noticed a ruby embedded in an Orc skull sitting on top of the altar. With a greedy grin, he used his dagger blade to pry it out. Holding the ruby up to the light, his smile faded and an inexplicable sense of dread assailed him. After a few moments it passed, but Rolan was left with the unsettling feeling that something unpleasant had noticed him.

    As the afternoon faded into early evening, and after gathering the heads of their fallen foes as proof of their deeds, the three companions set out to return to Garham.

    __________________________________________________

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    Last edited by Matthew; 2008-06-29 at 08:23 PM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Bugbear in the Playground
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    Default Re: [Journal] Adventure in Garham

    This was a fun read. Thanks for posting it!

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    Default Re: [Journal] Adventure in Garham

    Hey, thanks for replying, Chronicled! It's always nice to hear somebody responding to something other than the endless edition, alignment, fighting style, character builds, Monks suck and Wizards rule threads!

    It was an entertaining adventure to run, as well as a fun journal entry to write. Always nice to be able to give back to the community.
    Last edited by Matthew; 2008-05-21 at 04:33 PM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Default Re: [Journal] Adventure in Garham

    Nice one Matt...
    Good to see a positive thread once in a while... it makes a nice break from the trenches.
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    Default Re: [Journal] Adventure in Garham

    Quote Originally Posted by Charity View Post
    Nice one Matt...
    Good to see a positive thread once in a while... it makes a nice break from the trenches.
    You ain't kiddin'.

    Good read! It's always nice to get a peek at another poster who I respect's DM style too.
    [CENTER]So You Wanna Be A DM? A Potentially Helpful Guide
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    Default Re: [Journal] Adventure in Garham

    A nice read and breakdown of actions.
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
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    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

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    Default Re: [Journal] Adventure in Garham

    Glad you guys enjoyed reading about our humble adventures. I certainly agree that it makes a nice change of pace from the usual cycle and increasingly dominant 4e threads. Of course it would be boring if this forum was filled with endless campaign journals as well, but I think adventure roleplaying games should generate a reasonable number of threads recounting actual adventures! It seems like there used to be more of them about when I first went looking for Dungeons & Dragons on the internet.

    These days I am increasingly finding myself with less to say on GitP and with less time to say it, which I think is likely to be a situation that will be exacerbated when 4e is released. Since I want to remain an active member of the community, I am going to post this sort of thing from time to time (as well as more reviews for stuff, maybe even stuff people are interested in).

    Thanks for the kind words, AKA_Bait, and of course the feeling is mutual (and not limited to only AKA, either).
    Last edited by Matthew; 2008-05-22 at 02:21 PM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Default Re: [Journal] Adventure in Garham

    I look forward to reading future Journals
    Thankyou to NEOPhyte for the Techpriest Engiseer

    Quote Originally Posted by Mike_G View Post
    Just play the character you want to play. Don't feel the need to squeeze every point out of the build.
    Peril Planet

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    Quote Originally Posted by Max_Killjoy View Post
    take this virtual +1.

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    Default Re: [Journal] Adventure in Garham

    ROFL! Glorissa is playing a fighter! What a N00B. She should so be a Warblade instead!!!!!!!!1111ONEELEVEN

    ...ohh wait...

    ...I see what you did there Matt.

    A very nice read and don't be a stranger.
    All Yours Popcorn are belongs to me truly,
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    Default Re: [Journal] Adventure in Garham

    Yeah see, now we're worried we won't be getting our regular Matt ration this thread has become a lot less jolly. Don't worry about the caged chimps flinging poo at one another there will always be a place here for some thoughtful well presented threads and reviews... yeah not by me of course see afore mentioned monkeys... yes yes chimps are apes jeez
    Last edited by Charity; 2008-05-23 at 05:39 AM.
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

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    Default Re: [Journal] Adventure in Garham

    Quote Originally Posted by Leon View Post
    I look forward to reading future Journals
    I have a few lined up (just got to find the time write them).

    Quote Originally Posted by Lord_Silvanos View Post
    ROFL! Glorissa is playing a fighter! What a N00B. She should so be a Warblade instead!!!!!!!!1111ONEELEVEN

    ...ohh wait...

    ...I see what you did there Matt.
    Ha, ha. Maki wouldn't have a clue what you're talking about. Luckily, I do.
    Quote Originally Posted by Lord_Silvanos View Post
    A very nice read and don't be a stranger.
    Quote Originally Posted by Charity View Post
    Yeah see, now we're worried we won't be getting our regular Matt ration this thread has become a lot less jolly. Don't worry about the caged chimps flinging poo at one another there will always be a place here for some thoughtful well presented threads and reviews.
    Hey, this isn't one of those "I am leaving GitP forever111!!!" threads. I'll be around regular enough, I'm just planning on managing my time better.

    Which reminds me, I have got work to do...
    Last edited by Matthew; 2008-05-23 at 06:19 AM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Default Re: [Journal] Adventure in Garham

    Hey Matt no need to swear.
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

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    Default Re: [Journal] Adventure in Garham

    Hah, hah. I take it you're referring to the four letter word the begins with 'W' and end with 'K'?
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Default Re: [Journal] Adventure in Garham

    The very same, even I balk at using such profanity in public, shame on you.

    Gaming tonight... I'll see if I can't shambles my way through a bit more of the RHoD, it's getting toward the clerics time to shine, should be good, sigh using a soundbite is just so trite... in a minute I'll give in...it ooo that was awful, someone take this keyboard away from me
    Quote Originally Posted by Lilly View Post
    I am now going to begin blaming everything that goes wrong on Charity. Just for gits and shiggles. And not even just things on the forums. Summer! Charity!

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    Quote Originally Posted by Charity View Post
    Gaming tonight... I'll see if I can't shambles my way through a bit more of the RHoD, it's getting toward the clerics time to shine, should be good, sigh using a soundbite is just so trite... in a minute I'll give in...it ooo that was awful, someone take this keyboard away from me
    Trite or not, don't hold back on the journal writing.
    All Yours Popcorn are belongs to me truly,
    LLS

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    Default Re: [Journal] Adventure in Garham

    very nicely written. good pace, good focus, good description. i, like the others who said it before me, will also look forward to more adventure journals.
    good **** matt!

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    Default Re: [Journal] Adventure in Garham

    Quote Originally Posted by Matthew View Post
    Always nice to be able to give back to the community.
    More than you might think. I'm always looking to hone my DMing skills, and seeing how the respected members here manage a session is quite helpful.

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    Default Re: [Journal] Adventure in Garham

    Quote Originally Posted by Charity View Post
    The very same, even I balk at using such profanity in public, shame on you.

    Gaming tonight... I'll see if I can't shambles my way through a bit more of the RHoD, it's getting toward the clerics time to shine, should be good, sigh using a soundbite is just so trite... in a minute I'll give in...it ooo that was awful, someone take this keyboard away from me
    Quote Originally Posted by Lord_Silvanos View Post
    Trite or not, don't hold back on the journal writing.
    Indeed. I would be interested to read about your experience with the Red Hand of Doom.
    Quote Originally Posted by Kol Korran View Post
    very nicely written. good pace, good focus, good description. i, like the others who said it before me, will also look forward to more adventure journals.
    good **** matt!
    Thanks, glad you enjoyed it!
    Quote Originally Posted by Chronicled View Post
    More than you might think. I'm always looking to hone my DMing skills, and seeing how the respected members here manage a session is quite helpful.
    Hey, flattery will get you everywhere. Glad to be of service.
    Last edited by Matthew; 2008-05-23 at 11:58 PM.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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    Default Re: [Journal] Adventure in Garham

    Nice. What was the (core) system? C&C or 2ed AD&D?

    A month to recover from the owlbear seems fair enough to me. I know I'd be happy just to still have all my arms!

    Tell us more of your Dark Chateau adventure, if you can. I was planning to run it next month when our gaming group finally gets back together after various marrages and births.

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    Quote Originally Posted by nagora View Post
    Nice. What was the (core) system? C&C or 2ed AD&D?
    Thanks, Nagora. Hmmnn, good question. Somewhere between BD&D and AD&D I would say. We were using the attribute tables from the former [i.e. virtually the same ones as C&C], but most of the other rules from the latter (filling in the 2e holes with 1e stuff, like segments, weapon length, casting times, task resolution, etc...).

    Quote Originally Posted by nagora View Post
    A month to recover from the owlbear seems fair enough to me. I know I'd be happy just to still have all my arms!
    Aye, I usually require ten days per negative hit point [i.e. 10-90 days] to fully recover.

    Quote Originally Posted by nagora View Post
    Tell us more of your Dark Chateau adventure, if you can. I was planning to run it next month when our gaming group finally gets back together after various marrages and births.
    Will do, soon as I can find the time.
    It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.

    – Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)

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