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Thread: Help for spells

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    Halfling in the Playground
     
    BlackDragon

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    Default Help for spells

    Hi to everyone!
    I'm going to play a new character, a
    1st level crusaider (ToB)
    4th level battle sorcerer (UA)
    1st level spellsword (CW)
    9th level Jade Phoenix Mage

    I plaied gish other times, but in the past I used list of spell pre configurated, like warmage (I know, that class suck, but was the only way for be not so much cheese...)

    Well, I didi all the character, but I need some help for the choose of the spell...

    I cast as a sorcerer of 12th level, for who doesn't know the Batlle sorcerer.
    Also, I was thinking at some buff spell of low level, like, third or less, some divination, some mass blast, some situation buff, and maibe some utilities...

    Can you propose me some spells that you think usefull?

    I'm sorry for my bad english, but... well... I wrote my name wrong as a warning (I know yhat is meAt shield...)

    Thank you really much

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    Bugbear in the Playground
     
    de-trick's Avatar

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    Default Re: Help for spells

    well id first look here at the guide to being batman
    Spoiler
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    Halfling in the Playground
     
    BlackDragon

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    Default Re: Help for spells

    well... can you give me the guido to sorcery? I think is better for me...

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    Orc in the Playground
     
    Falrin's Avatar

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    Default Re: Help for spells

    I deemed this one worth of reference, although it doesn't delve in Gish terretory.
    http://www.giantitp.com/forums/showthread.php?t=74801

    An while you're at it:
    http://forums.gleemax.com/showthread.php?t=320889
    http://forums.gleemax.com/showthread.php?t=571861
    http://boards1.wizards.com/showthread.php?t=183763
    http://boards1.wizards.com/showthread.php?t=131883
    http://boards1.wizards.com/showthread.php?t=150451
    http://boards1.wizards.com/showthread.php?t=205534
    http://forums.gleemax.com/wotc_archi...x.php/t-626146
    http://forums.gleemax.com/wotc_archi...x.php/t-626150



    What I like:

    Get combat reflexes and a spear.
    Get improved trip, knock back, ...
    Arcane strike might be worth it.
    Get a spellstoring Weapon. Fill it with an empowered scorching ray or a nice debuff.
    Get enlarge,
    grease, true strike, mirror image, greater invisibility (an invisible AoO-ist rocks)
    Fly
    Haste
    Vampiric Touch (good for spellstoring)
    DD
    Solid Fog

    Get wands of Shield, protection from Evil, Enlarge, Expeditious retreat, true strike. Use them a lot as prebuffs.
    Last edited by Falrin; 2008-05-23 at 02:20 PM.

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    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: Help for spells

    Entirely off topic, but if your english is poor being on a forum is a bad idea. You will pick up bad habits!

    http://www.giantitp.com/forums/showt...sorceror+guide

    That is a good one.

    Also, plaied is spelled played as maibe is spelled maybe. You are understandable and seem to have a good grasp of the basics. Keep working on it! =D

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    Ettin in the Playground
     
    Kobold

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    Default Re: Help for spells

    What sort of feats and stats are you going for? Basically what I'm wondering is if a spell has a save, will your DCs be high enough to make it worthwhile? For a decent guide, look for Solo's Stupendous Sorcerer guide. It's already published and says most of what I'd have said about a sorc anyway.
    If you like what I have to say, please check out my GMing Blog where I discuss writing and roleplaying in greater depth.

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    Bugbear in the Playground
     
    Iku Rex's Avatar

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    Default Re: Help for spells

    Books available? Feats?

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    Halfling in the Playground
     
    BlackDragon

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    Default Re: Help for spells

    It's really long to explain... the basics of the pc is "I have a big jovar that make 8d6 base damage, I had once and half strenght and Cha to the damage, and I have a critical 15-20/ x 1d4. I use the matrix for have some buff like displacement, and then I will go in melee, using some extra rapid spell for still buffing myself or the rapid strike ability of the JPM. In a particular situation, I will have the buff for adapt me to this situation. And in war, I have manouvres and spell for destroy army, if necessary. and of combat, I also have some divination, or utilities, for help. Not really a lot, but something.
    If that means something, I have create magic items and create magic weapons and armor.
    My Cha is like 26, maybe 28. But it's not really important, because I don't want spells like save or die or similar, I don't like, them, and with my Dm they're probably useless. My mass blast are only for war, when I fight minions, without reflexes...or fortitude. or also will.

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    Orc in the Playground
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    Default Re: Help for spells

    Quote Originally Posted by meet shield View Post
    I have a big jovar that make 8d6 base damage,
    A couple of hints (i'm not big on rules, but I can help you make more understandable posts :) )
    1 Whats a jovar?
    2 Don't use "make". You should use "does". It is a mistake you keep repeating :) (does means do/inflict/cause to happen. Make means create/craft/cause to exist)

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    Halfling in the Playground
     
    BlackDragon

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    Default Re: Help for spells

    I'm sorry!
    A Jovar is, elementary, a particular two-hands blade tipical of Solars.
    It's an esotic two-hands weapon that does 2d6 base damage and have a critical 18-20/x2.

    My jovar is a bit different because, well, I have keen and maining as dweomer on it, and it's also considerated as a colossal weapon for damage, but in fact is a medium +2 size, I don't know the english name. maybe enormous?
    Why? well, is simply, at the end:
    I am a human with:
    monkey's grasp (feat)
    a jovar made by gold (material, but I also need a feat for use it)
    enlarge person at will
    bracers of Titan

    so, I considerate my weapon as four size superior for damage, and that means: 2d6-3d6-4d6-6d6-8d6.
    Nice, isn't it?

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    Halfling in the Playground
     
    BlackDragon

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    Default Re: Help for spells

    Ok, I did my choose... thanks to everyone!
    I will come back for tell you eventually problem.

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    Solo's Avatar

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    Default Re: Help for spells

    Quote Originally Posted by meet shield View Post
    well... can you give me the guido to sorcery? I think is better for me...
    No, we can't.

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    Colossus in the Playground
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    Default Re: Help for spells

    I suggest you consider normal Sorcerer (or indeed, Wizard if you can switch stats accordingly; Crusaders get little in terms of Cha synergies), as you'd only lose 1 point of BAB, and ultimately that's minor compared to the ability to not have a totally ****ed up spell list (really, Sorcerers themselves get way too few Spells Known, so you can't do nearly all you'd want to do picking up all the great Gish-spells; Battle Sorcerer is far worse).
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