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Thread: Homage to Bunko's Basement
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2008-05-28, 06:15 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Homage to Bunko's Basement
Hey everyone,
I've noticed I haven't heard too much about items from sources other than the PHB, DMG, and MIC. What items from other sources are good to know about? (Let's try to stay away from Arms & Equipment Guide mostly, since it's 3.0.)
Here's the few I've heard quite a bit about:
- That ridiculous overpowered whirling dagger thing from a Forgotten Realms book
- The Splitting enhancement from Champions of Ruin
- Wand Bracers and Wand Chambers from Dungeonscape
- Belt of Magnificence from Miniatures Handbook
- Collar of Umbral Metamorphosis from Tome of Magic
What other items -- mundane or magical -- are good to be aware of?You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2008-05-28, 06:21 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Homage to Bunko's Basement
The Belt of Battle. Widely considered the second most powerful item ever, right after the candle of invocation. MiC
The Glowstone, from some FR book. Recharges one charge from an item every 10 minutes. Buy one and never run out of charges again. It's rumoured this is every Artificer's wet dream.
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2008-05-28, 06:25 PM (ISO 8601)
- Join Date
- Dec 2005
Re: Homage to Bunko's Basement
There's a lot of handy nonmagical equipment scattered around the different source books.
The special arrows from Races of the Wild comes to mind. (Arrows that deal slashing, bludgeoning or non-lethal damage instead of piercing)
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2008-05-28, 06:32 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
Re: Homage to Bunko's Basement
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2008-05-28, 06:42 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Homage to Bunko's Basement
Marbles and 11 foot poles.
Thought bottle, as I'm sure it appeared outside the MiC.
A dorje of Timeless body. You're invulnerable to anything 50 times.
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2008-05-28, 06:57 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Gold Coast, Australia
- Gender
Re: Homage to Bunko's Basement
Dust of Sneezing and Choking.
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2008-05-28, 07:04 PM (ISO 8601)
- Join Date
- Sep 2007
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2008-05-28, 07:36 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: Homage to Bunko's Basement
Self-loading crossbow, from Arms and Equipment Guide. You can add the quick loading property (updated in MIC) to make it a semi-automatic weapon.
Great crossbows, from Races of the Wild. Good damage, but an even better threat range (18-20). Whip up some Keen Edge magic on 50 bolts at a time and you're in good shape -- although it's still an exotic weapon.Last edited by Curmudgeon; 2008-05-28 at 07:39 PM.
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2008-05-28, 07:38 PM (ISO 8601)
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2008-05-28, 09:09 PM (ISO 8601)
- Join Date
- Jan 2008
Re: Homage to Bunko's Basement
From obscure books?
Gal-Ralan (Fiend Folio) - acts like a Cloak of Resistance, except it also gives you an additional +2 on saves against death effects, ability drain, and "soul effects" (such as Magic Jar), and costs a fraction of the price (+1 for 625 gp; +5 for 15,600 gp). The downside is it lowers your Con by 1 (people with odd Con values rejoice!)
Night's Extract (Fiend Folio) - creates a 20' radius of deep darkness akin to starlight. Gets you a 50% mischance if they have normal vision, 20% if they have Low-Light, and nothing if they have Darkvision... and magical light dispels it. Still, it lasts for hours and costs a mere 50 gp a pop, so it's easy to toss around everywhere and if it doesn't work, no big deal.
Scorpions Claws (Sandstorm) - exotic light weapon, slashing 1d6/x2... but {a} can be used in a grapple at no penalty, and {b} gives a +4 on grapple checks. See if you can talk your DM into letting you dual-weild for a +8.
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2008-05-28, 09:52 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Baltimore
- Gender
Re: Homage to Bunko's Basement
I forget what they're called, but there are arrows in RoW that deal 1 point of fire damage. Useful is you're wanting to set something on fire from a distance and don't have a mage around.
Earthsilk Jersey (RoS). It gives you DR 1/Slashing, Bludgeoning. So, it only blocks one type of damage, but for 150gp, how can you pass up DR 1?
And pretty much anything from Dungeonscape. I like the Oil chambers. A trick I want to try out: Fill a weapon oil chamber with lantern oil, then get it set ablaze after attacking an enemy. Yes, you get lit, too, but combine that with some elemental resistance and you're golden.Halbert's Cubicle - Wherein I write about gaming and . . . you know . . . stuff.