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Thread: Awarding XP for killing DMNPCs
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2008-05-29, 08:11 PM (ISO 8601)
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Awarding XP for killing DMNPCs
I tend to make my baddies by hand. How do I award experience? Is there like a formula or something? Mine are essentially PCs, but I control them.
Last edited by Xyk; 2008-05-29 at 08:22 PM. Reason: name change
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2008-05-29, 08:15 PM (ISO 8601)
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2008-05-29, 08:15 PM (ISO 8601)
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Re: Awarding XP for DMNPCs
I do this as well (referring to the OP's post).
However, I only give them experience for "grand tasks" or accomplishing their own personal larger goals.
Winning a major battle as a lead in an army. Assassinating a lord. Etc.
Or if they are less major, then similar to PCs. Killing the druid that lead an attack on the NPC's druid - or alternatively - for the NPC druid destroying the NPC village.
I also tend to only give them half XP.
A person can not play that way, y'know.Last edited by Reinboom; 2008-05-29 at 08:17 PM.
Avatar by Alarra
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2008-05-29, 08:20 PM (ISO 8601)
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Re: Awarding XP for DMNPCs
I seem to have been misunderstood. I meant for killing the handmade baddies. How much XP should the average party of 3 lvl 1s get for killing a level 3 barbarian or something.
I take this game with the seriousness it deserves.
Not all that much. It's a game.
Xykon In The Playground nominee, way back when that happened.
Rebel Leader
Breakfast-atar by The Neoclassic whom I appreciate very much!
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2008-05-29, 08:23 PM (ISO 8601)
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2008-05-29, 08:25 PM (ISO 8601)
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2008-05-29, 08:26 PM (ISO 8601)
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2008-05-29, 08:27 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
Were they meant to be killed as an adversary? If not, don't award anything. Stop encouraging your players to go around killing the quest givers.
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2008-05-29, 08:35 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
Whoah! a level 3 orc barb should not at all be CR3, that's ridiculous. it's one person, not a challenge for 4 of the same level! Especially considering there are supposed to be both a cleric and a wizard in the party. Thanks though, I found the table after looking in the DMG. I usually use the srd encounter calculator for XP awards.
I take this game with the seriousness it deserves.
Not all that much. It's a game.
Xykon In The Playground nominee, way back when that happened.
Rebel Leader
Breakfast-atar by The Neoclassic whom I appreciate very much!
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2008-05-29, 08:38 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
It is, according to the rules. One class level = +1 CR.
Of course, that's b0rked, because PC's tend to be something like either 2 or 10 CR above their level. A badly built barb WOULD be a challenge for 3-4 PC's of level 3, though.
But as they say, when the rules are stupid, you **** the rules and do it your way.
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2008-05-29, 09:06 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
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2008-05-29, 09:13 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
A "challenge" - that is, something with a 50-50 chance of winning against the level 3 party - would be a CR 7 creature. CR X does not mean "will seriously threaten a level X party". It means "will take a level X party about 20% of its daily resources to beat". Power roughly doubles every 2 points of CR, so to get something an even match for a 4 member party you would need an opponent of CR 4 above party level.
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2008-05-29, 09:32 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
I take this game with the seriousness it deserves.
Not all that much. It's a game.
Xykon In The Playground nominee, way back when that happened.
Rebel Leader
Breakfast-atar by The Neoclassic whom I appreciate very much!
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2008-05-29, 09:54 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
A party is supposed to be able to handle 4 equal-CR encounters in a day. If each one works exactly as intended (they never do, but hey, it's a theoretical construct) then the party has expended about 80% of their resources, where resources comprises all of HP, per-day abilities, expendable magic items, etc. If they are subjected to a fifth equal-CR encounter, they should beat it.. but they'll have just about nothing left. A couple of them may have actually died. A higher CR encounter at that point has a very high chance of killing at least one party member and may cause a TPK. If you prefer every fight to bear a risk of death or at least seriously test the party's resources, you should use higher CR enemies as your primary encounters. Or have intelligent enemies act intelligently- there are a number of monsters that become far more dangerous than their CR if they make good use of the spell-likes and other abilities they have.
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2008-05-29, 09:57 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
A PC classed enemy has a CR equal to its class + level adjustment.
As for a CR 3 not being a challenge for a level 3 party, remember that CR equal to party level is supposed to be the sort of thing you can throw at the party four times a day, every day of an adventure, and that an adventure is supposed to be something that the party has a pretty good chance of surviving. If you throw things at the party that have a chance of killing them all, several times a day, the odds are going to catch up to them pretty quickly, and you'll have a TPK.
Now, there should be some things in the game that do have a significant chance of mopping the floor with the party. The final villain of a campaign should not be on the same power level as the things they're fighting four times a day. But those things have a challenge rating higher than the party's level.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
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2008-05-29, 10:00 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
An even fight is a ECL+4 or +5 encounter.
Ie, a party of 4 level 4 PCs, built on the elite array, should find a CR 8 to 9 monster to be about an even fight.
That is based off of four same-level NPCs (each even CR), producing an encounter of CR+4.
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2008-05-29, 10:08 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
Practically speaking, a single CR 8/9 monster will probably kill a level 4 party. You're expected to fight that monster with level 8 gear, stats, and (especially) spells (er.. spell level 4, character level 8.) If you're trying to take that on with just level 4 stuff and second-level spells, you're probably going to fail- the monster will have higher AC, saves, damage, and possibly resistances than you're supposed to be hitting at that level.
A group of even or lesser CR monsters with enough numbers to increase the encounter's effective CR/encounter level can be a tough-but-fair fight, because they're all individually low enough to fight. They aren't equivalent to one high CR monster, tho, which is just another point where the CR system breaks down.
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2008-05-29, 10:36 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
It really depends on the creature in question. If the only way it's possible to kill a particular monster is via one particular fourth-level spell, for instance, then that monster is going to be listed as at least CR 7, and you should never throw it at a party below that (except maybe in a situation where they're just supposed to run from or otherwise avoid it). If it's just a matter of the monster being more resilient overall, or just hitting harder, or whatever, then it can be reasonable to occasionally throw one against a lower-level party (as long as you don't do it too often).
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-05-29, 11:06 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
Yeah, I don't remember which book it is (Heroes of Horror?) where they talk about building encounters that will scare the PCs and they mention that the ideal final boss style monster is between 2 an 4 CR's higher than the party, making it a real fight, one won with real effort.
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2008-05-29, 11:14 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
Personnally, I'd say they get experience as the plot dictate.
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2008-05-29, 11:30 PM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
Depends on what you're fighting.
Ie. fighters power scales quadratically with their level, approximatly. Double HP means 2x as strong. Double damage means 2x as strong again. That's 4x as strong, total.
However, wizard power scales by a might higher amount, 2x for HP and then perhaps linearly with number of spells and then perhaps 4x for each spell level increase. It's complicated.
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2008-05-30, 08:25 AM (ISO 8601)
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Re: Awarding XP for killing DMNPCs
Well said guy above me.
There's 'hard' CR and 'soft' CR. Weaker enemies with more HD are almost always soft CR, because they'll have nothing that's too hard for the party, just more accurate and harder-hitting/absorbing. Something like a shadow, though, is a 'hard' CR. No magic weapons? You're toast. Simple as that. If you have magic weapons, you might be okay, if you don't, you're dead.
Dragons are also too hard for the their CR, which is always huge(but they have so much loot!). Then again, dragons are a win button for DMs. Smart enough to take advantage of any metaknowledge the DM has, strong enough to wade into melee if necessary, and with a hoard of treasure. Always roll treasure before combat begins(well in advance) So that you can have the dragon use scrolls, fling things at other people, etc. Magic weapons are fun to throw. Especially if they're sized wrong for the dragon.
So yeah. Player CR is different from monster CR, and both are different in groups or singly. 4 individually appropriate monsters make a beastly encounter because they can flank the fighter AND attack the spellcasters. One huge monster gets flanked and SA to death right away.