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  1. - Top - End - #271
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    Default Re: GitP Prestige Class Contest Chat Thread

    I'm working on a PRC for this one. The farshaper. A shapechanger who's seen the far realms and is going to share his/her experiences firsthand. Also raving mad.
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    Wall of text attacks! CRITS!

  2. - Top - End - #272
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    Default Re: GitP Prestige Class Contest Chat Thread

    Looking a bit grim for getting my class whipped into the correct format (BBCode vs MS Word, not to mention turned from a Base class into a PrC) and finished by the deadline. If it comes to that will delete my skeleton and then (hopefully) post the base-class version in a seperate thread at some later time.
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  3. - Top - End - #273
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    Default Re: GitP Prestige Class Contest Chat Thread

    I figured I'd chime in on the other classes.

    Excruciator

    Pre-Reqs: There is no reason to require Improved Toughness over standard toughness. Improved Toughness counts as Toughness for pre-reqs, and allowing standard Toughness allows people without sources including to qualify.

    Sanguine Transformation:

    The mechanic feels solid, and the transformation is nice. The undead form doesn't quite seem to be as useful as the cost indicates, but I could be missing something at first glance.

    Sanguine Empowerment:

    Allowing a choice between Strength & Dexterity off the bat would make for a nice bit of flexibility in builds, without strictly affecting power.

    Sanguine Shield:

    Dispel magic can affect it, but how? What's it's caster level for dispel checks, does it have one? This is a solid ability for what you trade in.

    Cripple:

    This is nice. It's a solid debuff, that scales with the number of hits you have. The 1/2 BaB keeps the number of hits from getting out of control. Something feels off, but I can't put my finger on it. In any case, solid ability.

    Sanguine Adaptation:

    This is a bit reliant with what you have on hand, if I'm understanding it correctly that is. If you've got a handy supply of aberrations or dragons on hand, this could be very cool indeed. If you don't it's kind of useless.

    Of course, the open-ended nature might wind up gaining some abilities with unintended consequences, but that's a fault that's hard to avoid.

    I think I might pair with this with something a bit less situational.

    Sanguine Feast:

    I'd probably drop the 'wasted' part. The once per round limitation is enough to keep it from making you immortal. Besides someone is most likley to use this on their most accurate attack of the round, they've missed out on enough if they wiff with it. They may as well get another short at the class abilties.

    Excruciate:

    On-save damage should scale, other than that it's fine.

    Fluff: Can't say it's exactly my favorite style of stuff, but I can see what you're doing with it. You've succeeded in that regard.


    Overall: Power wise it feels fine overall, it's not too strong, not to weak. It falls more to the conservative side of power, but not cripplingly so.

    My biggest criticism is that it offers little in the way of new actions. You can transform, but beyond that the class is 90% passive bonuses. Other than Sanguine Adapation (which won't always offer new powers) it still leaves you with "Attack" as the sum of your options. With the low BaB and reliance on on-hit effects, even that is made somewhat less dynamic.

    The class has space for additions in the way of active abilties. Since It's on the lower end of the balanced range, you probably wouldn't even have to take anything out to compensate.


    Half-Dragon Ascendant:

    Spellcasting: Normally any full-progression caster class sends of flashing red alarm bells in my head. Since if you've got that and features you're adding to what is by several orders of magnitude, the strongest mechanic in the game.

    However, the limitation on spell types and mandating the half-dragon template basically makes this a 7/10 PrC, which is more reasonable. I mention all this because on exception warrants consideration: LA Buyoff. Still, that's an outside case and probably shouldn't be too troublesome.

    Feats: The feats are outside core. It might be nice to provide a source & page number for easy reference.

    Dragon Essence: This is good, it keeps the breath weapon BC relevant. However it does nothing to keep the damage relevant. That seems a shame, you've got improved breath later but it's a bit of a bland increase. I think the class might be well served by ditching Improved Breath and giving him a means to burn spell slots to up his breath weapon. I think that'd feel like a very natural mechanic, given there are feats to turn spell slots into breath weapons.

    Warrents clarification that you don't get Dragon-Type Attacks bonus from

    Scaled Armor: At 14, the Armor Bonus just seems too high.

    Lesser Keen Senses: Nice little bonus. No other thoughts.

    Spell Resistance: This mostly Okay. Again, it'd feel too strong with LA buyoff, but that's an outside case.

    Damage Reduction: This is going to be flat-out bypassed, so it's a bit of a non-feature. However, it'd be fun to laugh at any annoying runts that attacked you. With the casting progression, every ability doesn't have to be a winner. I like this here.

    Improved Breath Weapon: Too static. See Dragon Essence.

    Additional Limb(s): Fun. At this point, it isn't giving you anything you can't get our of your casting.. so it's mostly freeing up spells known. Very good placement on this one.

    Greater Keen Senses: Another small bonus that keeps things from being dull, without a real power increase. Good idea, given the casting progression.

    Attack Form Improvement: I'm not sure I like this. This is three new attacks. With the casting there are ways to abuse that. Badly. Then again with casting there are ways to abuse anything. I think it might be nice to see some sort of limitation on this, there are few combos that would just be really brutal with this.

    Draconic Ascension: More/Less my same feeling on Attack Form improvement.

    It says once per day, and then it says you can split the rounds up as you wish. That's confusing. Needs clarification.

    Overall: Other than the Attack Form Improvement & Draconic Ascension this all feels very solid. The Breath issue isn't major, since it'll probably always be inferior to spells, but it's worth looking at.
    Last edited by Mr.Moron; 2009-03-14 at 10:24 PM.

  4. - Top - End - #274
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    Default Re: GitP Prestige Class Contest Chat Thread

    Quote Originally Posted by Mr.Moron View Post
    I figured I'd chime in on the other classes....
    Half-Dragon Ascendant:

    Spellcasting: Normally any full-progression caster class sends of flashing red alarm bells in my head. Since if you've got that and features you're adding to what is by several orders of magnitude, the strongest mechanic in the game.

    However, the limitation on spell types and mandating the half-dragon template basically makes this a 7/10 PrC, which is more reasonable. I mention all this because on exception warrants consideration: LA Buyoff. Still, that's an outside case and probably shouldn't be too troublesome.
    I see what you're saying. I'd like to bring up the fact that even at 20th (excluding LA buyoff...which hadn't even occurred to me...I've never personally seen it used) this only brings the caster up to effectively 14th level, and with it being sorcerer levels, that's just barely 7th level spells. Like I said before though, I didn't even think of LA buyoff...but as you point out, it's not like it would be much of an issue.

    Quote Originally Posted by Mr.Moron View Post
    Feats: The feats are outside core. It might be nice to provide a source & page number for easy reference.
    good call...*goes to note*

    Quote Originally Posted by Mr.Moron View Post
    Dragon Essence: This is good, it keeps the breath weapon BC relevant. However it does nothing to keep the damage relevant. That seems a shame, you've got improved breath later but it's a bit of a bland increase. I think the class might be well served by ditching Improved Breath and giving him a means to burn spell slots to up his breath weapon. I think that'd feel like a very natural mechanic, given there are feats to turn spell slots into breath weapons.
    I see what you're saying...are you suggesting burning a spell slot for an additional number of dice equal to the spell level?

    Quote Originally Posted by Mr.Moron View Post
    Warrants clarification that you don't get Dragon-Type Attacks bonus from
    huh?

    Quote Originally Posted by Mr.Moron View Post
    Scaled Armor: At 14, the Armor Bonus just seems too high.
    Remember, this is non-enchantable, and even then, is only one more than +5 fullplate. I did that to make it worthwhile, but still not too great.

    Quote Originally Posted by Mr.Moron View Post
    Lesser Keen Senses: Nice little bonus. No other thoughts.
    I figured that since wyrmlings get blindsense, half-dragons should too.

    Quote Originally Posted by Mr.Moron View Post
    Spell Resistance: This mostly Okay. Again, it'd feel too strong with LA buyoff, but that's an outside case.
    *nod* understood

    Quote Originally Posted by Mr.Moron View Post
    Damage Reduction: This is going to be flat-out bypassed, so it's a bit of a non-feature. However, it'd be fun to laugh at any annoying runts that attacked you. With the casting progression, every ability doesn't have to be a winner. I like this here.
    cool. I've never really understood why dragon DR is x/magic...but oh well....

    Quote Originally Posted by Mr.Moron View Post
    Improved Breath Weapon: Too static. See Dragon Essence.
    yup...I'll think about some other ways of messing with this...

    Quote Originally Posted by Mr.Moron View Post
    Additional Limb(s): Fun. At this point, it isn't giving you anything you can't get our of your casting.. so it's mostly freeing up spells known. Very good placement on this one.
    I'm glad you think so

    Quote Originally Posted by Mr.Moron View Post
    Greater Keen Senses: Another small bonus that keeps things from being dull, without a real power increase. Good idea, given the casting progression.
    as above...mostly just finishing out the previous step.

    Quote Originally Posted by Mr.Moron View Post
    Attack Form Improvement: I'm not sure I like this. This is three new attacks. With the casting there are ways to abuse that. Badly. Then again with casting there are ways to abuse anything. I think it might be nice to see some sort of limitation on this, there are few combos that would just be really brutal with this.
    technically, it's two new attacks, and one alternate attack option. You can't use the tail sweep as part of a full attack. However, I do see your point....I'll look into it...

    Quote Originally Posted by Mr.Moron View Post
    Draconic Ascension: More/Less my same feeling on Attack Form improvement.

    It says once per day, and then it says you can split the rounds up as you wish. That's confusing. Needs clarification.
    will fix

    Quote Originally Posted by Mr.Moron View Post
    Overall: Other than the Attack Form Improvement & Draconic Ascension this all feels very solid. The Breath issue isn't major, since it'll probably always be inferior to spells, but it's worth looking at.
    Why thank you...and I'll see what I can do to fix the issues you bring up.

  5. - Top - End - #275
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    Default Re: GitP Prestige Class Contest Chat Thread

    I see what you're saying...are you suggesting burning a spell slot for an additional number of dice equal to the spell level?
    Something like that. Damage Dice, Direct Damage boost. You know, whatever. Scaling abilties are just plain more fun than static ones. It's never fun to outgrow an ability. Especially one as cool as breathing fire.

    huh?
    Sorry about that, awkward wording on my part. I just meant clarify that class levels counting as Dragon Hit Dice doesn't cause Dragon-Hit Dice bonuses to override the class table. Your intent seems pretty clear to me, but it could possibly wind up fuzzy to some.
    Last edited by Mr.Moron; 2009-03-15 at 02:07 PM.

  6. - Top - End - #276
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    Default Re: GitP Prestige Class Contest Chat Thread

    Good call....and don't forget, that's breathing fire, lightning, acid, evil shadows...etc.


    oooh...yeah, I see what you mean....any suggestions on how to clear that up?

    edit: before I forget, how does the fluff look?

  7. - Top - End - #277
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    Default Re: GitP Prestige Class Contest Chat Thread

    Quote Originally Posted by MageSparrowhawk View Post
    Good call....and don't forget, that's breathing fire, lightning, acid, evil shadows...etc.


    oooh...yeah, I see what you mean....any suggestions on how to clear that up?
    Soemthing along the lines of "This treatment is only for the purposes of abilties that refer to racial hit dice. For Base Attack Bonus, Saves, Skill Points refer to the class table".

    edit: before I forget, how does the fluff look?
    I like it. While there is perhaps an overabundance of dragon-related material, that makes it hard to really stick out, lets face it: Dragons are cool. The fact that you have to commune and relate to your dragon-relatives is actually a somewhat refreshing change of pace, most half-dragon stuff I've read has more to do with them being outsiders than expected. It's not anything revolutionary (but then again what is) but I think it works well with what you've got here.

  8. - Top - End - #278
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    Default Re: GitP Prestige Class Contest Chat Thread

    Quote Originally Posted by Mr.Moron View Post
    I like it. While there is perhaps an overabundance of dragon-related material, that makes it hard to really stick out, lets face it: Dragons are cool. The fact that you have to commune and relate to your dragon-relatives is actually a somewhat refreshing change of pace, most half-dragon stuff I've read has more to do with them being outsiders than expected. It's not anything revolutionary (but then again what is) but I think it works well with what you've got here.
    I'm glad to hear that...and I totally agree, Dragons are cool.

    I did quite a bit of editing and revision. What do you think? I fixed/noted the places you pointed out, as well as attempting to clear up what most of the abilities do more accurately.

    Oh, I was wondering, do you have any thoughts on the 'draconic themed' spells I mention in the spellcasting section? I've been debating on whether or not to add any more options in, as they have quite a few choices (and you only have to pick half your spells of that type anyway).

  9. - Top - End - #279
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    Default Re: GitP Prestige Class Contest Chat Thread

    Quote Originally Posted by MageSparrowhawk View Post
    I'm glad to hear that...and I totally agree, Dragons are cool.

    I did quite a bit of editing and revision. What do you think? I fixed/noted the places you pointed out, as well as attempting to clear up what most of the abilities do more accurately.

    Oh, I was wondering, do you have any thoughts on the 'draconic themed' spells I mention in the spellcasting section? I've been debating on whether or not to add any more options in, as they have quite a few choices (and you only have to pick half your spells of that type anyway).
    I'm not left with any major criticisms.

    As for the spellcasting, I'm neutral. It probably winds up limiting to the caster to more blaster-type stuff, but sorcs often do that anyway. While blasting is the weakest of things you can do with spells, it's still a very solid use of actions in the grand scheme things, I don't think it makes a huge difference either way, so if you like the flavor of it I'd say leave it as is.
    Last edited by Mr.Moron; 2009-03-15 at 06:01 PM.

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    Default Re: GitP Prestige Class Contest Chat Thread

    Alright, great. I'm gonna think about allowing any spells specifically noted as Sorcerer only...and maybe anything that has the word Dragon in it somewhere...but I'll have to look and see what that actually includes.

    how about minor ones? I'd like to clean it up as much as I can.

    Also, is your Avi of Alton Brown? If so, that gives you +2 on the win scale. maybe even +3

  11. - Top - End - #281
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    Quote Originally Posted by MageSparrowhawk View Post
    Alright, great. I'm gonna think about allowing any spells specifically noted as Sorcerer only...and maybe anything that has the word Dragon in it somewhere...but I'll have to look and see what that actually includes.

    how about minor ones? I'd like to clean it up as much as I can.
    Anything else would be just talking about how I'd do a similarly theme class, rather than offering suggestions on how to tweak your implementation. I think I've offered everything useful I have, short of commenting on some major overhaul you decide to make.

    Also, is your Avi of Alton Brown? If so, that gives you +2 on the win scale. maybe even +3
    Yes. Indeed it is. It really is a shame what happened to his hair. *shudder*.

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    Default Re: GitP Prestige Class Contest Chat Thread

    Mr. Moron (y'know, the irony in your name must either be the world's deepest coincidence or the extremely justified pride), would you do me the honor of looking over my entry and giving it a nice swift PEACH in the ass?


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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  13. - Top - End - #283
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    Quote Originally Posted by Lord_Gareth View Post
    Mr. Moron (y'know, the irony in your name must either be the world's deepest coincidence or the extremely justified pride), would you do me the honor of looking over my entry and giving it a nice swift PEACH in the ass?
    Already did, see #273. I did yours at the start of the post I did the Ascendent did.

    Short Version: What you have, for the most part is very nice. But it could just plain use more. Especially in the way of actions. It's a melee class with almost all passive abilties. That's snooze-ville man.

  14. - Top - End - #284
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    Quote Originally Posted by Mr.Moron View Post
    I figured I'd chime in on the other classes.

    Excruciator

    Pre-Reqs: There is no reason to require Improved Toughness over standard toughness. Improved Toughness counts as Toughness for pre-reqs, and allowing standard Toughness allows people without sources including to qualify.
    I'm of the opinion that this feat you call Toughness does not exist, and that, in fact, Improved Toughness was printed in its place. The "Improved" in its name is the only problem with my theory

    Sanguine Transformation:

    The mechanic feels solid, and the transformation is nice. The undead form doesn't quite seem to be as useful as the cost indicates, but I could be missing something at first glance.
    While undead, in addition to the full host of immunities you have and the benefit, you don't have a con score, basically delaying when you "actually" end up paying for the transformation.

    Sanguine Empowerment:

    Allowing a choice between Strength & Dexterity off the bat would make for a nice bit of flexibility in builds, without strictly affecting power.
    Good idea!

    Sanguine Shield:

    Dispel magic can affect it, but how? What's it's caster level for dispel checks, does it have one? This is a solid ability for what you trade in.
    It doesn't have one; it's dispelled automatically.

    Cripple:

    This is nice. It's a solid debuff, that scales with the number of hits you have. The 1/2 BaB keeps the number of hits from getting out of control. Something feels off, but I can't put my finger on it. In any case, solid ability.
    ?

    Sanguine Adaptation:

    This is a bit reliant with what you have on hand, if I'm understanding it correctly that is. If you've got a handy supply of aberrations or dragons on hand, this could be very cool indeed. If you don't it's kind of useless.

    Of course, the open-ended nature might wind up gaining some abilities with unintended consequences, but that's a fault that's hard to avoid.

    I think I might pair with this with something a bit less situational.
    Something less situational? Like what?

    As far as the ability's intent, it was actually meant to be used when enemies of the appropriate type were nearby, though I suppose summons could work too...

    Sanguine Feast:

    I'd probably drop the 'wasted' part. The once per round limitation is enough to keep it from making you immortal. Besides someone is most likley to use this on their most accurate attack of the round, they've missed out on enough if they wiff with it. They may as well get another short at the class abilties.
    Good point.

    Excruciate:

    On-save damage should scale, other than that it's fine.
    The only reason it would scale would be for epic levels, and I've yet to see a damage-based class feature that continues to scale that high.

    Fluff: Can't say it's exactly my favorite style of stuff, but I can see what you're doing with it. You've succeeded in that regard.
    Thanks!


    Overall: Power wise it feels fine overall, it's not too strong, not to weak. It falls more to the conservative side of power, but not cripplingly so.

    My biggest criticism is that it offers little in the way of new actions. You can transform, but beyond that the class is 90% passive bonuses. Other than Sanguine Adapation (which won't always offer new powers) it still leaves you with "Attack" as the sum of your options. With the low BaB and reliance on on-hit effects, even that is made somewhat less dynamic.

    The class has space for additions in the way of active abilties. Since It's on the lower end of the balanced range, you probably wouldn't even have to take anything out to compensate.
    I shall ponder this and get on it!


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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  15. - Top - End - #285
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    Quote Originally Posted by Lord_Gareth View Post
    While undead, in addition to the full host of immunities you have and the benefit, you don't have a con score, basically delaying when you "actually" end up paying for the transformation.
    Ahh! Yeah, I totally didn't catch on to the con score thing.

    It doesn't have one; it's dispelled automatically.
    Ok. That was just unclear. It should probably be explictly stated.


    ?
    I wish could be more specific. I'll think about it some more and see if I can nail down whatever's causing the "Somethings not quite right.." feeling.


    Something less situational? Like what?

    As far as the ability's intent, it was actually meant to be used when enemies of the appropriate type were nearby, though I suppose summons could work too...
    I don't know. I anything that fits with the pain theme. This class has room for abilties that work all the time. Something that can only be used on certain types is fine, but this class isn't doesn't have a dedicated "Hunter" theme to it, so this feels like a bit of dead-level when you aren't facing those types.

    I think something that could be used in any situation, wouldn't really be helpful here.




    The only reason it would scale would be for epic levels, and I've yet to see a damage-based class feature that continues to scale that high.
    Lots of things scale. Spells, Psionics, even some ToB maneuvers scale Burning Blade, etc... (though I know that's not generally the rule).

    What makes ToB nice is that maneuvers are mostly static, your abilties aren't (at least not fully), because you get new maneuvers as you level.

    This is a one-time thing, not a whole system so you can't count on shiny upgrades to get around the fact the benefit is static.

    Abilities that contribute indirectly to damage scale, such as Dark Knowledge which can add damage buffs or hit bonuses based on a skill check (it's largely what I based my class' "Forge Power" off of).

    That melee class abilties not found in a table largely don't scale, is a horrible design flaw in 3.5 as a whole. It's part of makes non-table users so, darn... lackluster in many respects. Heck, the reason why Power Attack is such a wonderful feat is that it actually grows with your base attack bonus! It's only pseudo-scaling, but it's something.

    Just because "Ability not found in class table" don't generally scale, doesn't mean it's a good thing.

    If you really feel like you need a printed precedent for a melee ability off-table that scales: Smite Evil. That scales, and it's almost a decent feature because of it. It shouldn't be limited by times/day and be wasted on a miss. But that's another thread.

    Basically, I believe theres no need to stick with (what I feel) is bad design just because the printed material does it. Scaling isn't going to make the ability overpowered, it'll just keep that once-per-encounter damage juicy as you go up in levels. If you're spending 10 levels to get something, it shouldn't become boring (or even less exciting) in another 5.

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    Default Re: GitP Prestige Class Contest Chat Thread

    Thing is, though, the 10d10 is the same as saying, "1d10/level," which invariably ends up maxing at - wait for it - ten dice for all other PrCs with a similar feature. Fact is, nobody is going to take a PrC past epic level unless they're really into their Death Attack.


    Quote Originally Posted by Chilingsworth View Post
    Wow! Not only was that awesome, I think I actually kinda understand Archeron now. If all the "intermediate" outer planes got that kind of treatment, I doubt there would be anywhere near as many critics of their utility.
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    Quote Originally Posted by Lord_Gareth View Post
    Thing is, though, the 10d10 is the same as saying, "1d10/level," which invariably ends up maxing at - wait for it - ten dice for all other PrCs with a similar feature. Fact is, nobody is going to take a PrC past epic level unless they're really into their Death Attack.
    Well it doesn't have to scale to the class exactly. Heck, just tying it to weapon damage would be nice. Tying it to some other investment you make outside the class (and ability modifier, a skill check etc..) would be nice as well. I realize it's not exactly conventional, I'm just so sure the standard conventions are well.. very good at all.

    For example, I might make the ability deal 2x standard weapon damage if it didn't outright kill. It's not the only possible implementation, but I think it would be a nice one. It grows with your weapon damage, but never gets better than an instant death attack (the primary effect).Unless you're already killing things in 2 hits, in which case.. why waste your instant death ability? (EDIT: Actually that wind up making it require an attack roll. Still though, the general principle remains the same)

    There certainly are stronger swift action abilties in the game than melee x2, so you're hardly breaking any power barriers.

    Look at the classes other abilties. They scale similarly. Cripples potential ability damage/round grows with your number of attacks and the maximum damage increases as enemies have larger numbers and thus a larger 1/2 mark. Given an arbitrarily high level, you could start picking up natural attacks or using spells and other abilties to get more attacks per round, even with you can't get more from BaB .

    It caps out at a certain point I suppose, but for the most part you can keep it growing with you. Even a static sneak attack damage number is like this. You don't really have to extend things into epic, I don't my classes ability DCs only go up to values I'd expect at 20.

    Changing to undead for example scales, because immunities block out ever more powerful (higher DC) effects. It grows with the potential of what is defending you from.

    The capstones on-save effect will always be 10d10 damage. No matter how large the enemies health values are, how high your weapon damage values you are, or how many attacks you have per round. I feel this is unfair to the ability and the class.

    That's just me of course. I can totally understand where you're coming from. The precedents are defiantly with your implementation.

    EDIT: For all the text I've dedicated to this, It's a minor quibble, a nit-pick. The ability is still solid (given that it's a save-or-die). I just have a tendency to over analyze things.
    Last edited by Mr.Moron; 2009-03-16 at 03:39 PM.

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    Default Re: GitP Prestige Class Contest Chat Thread

    5 more days chaps, until the contest is closed and voting begins. Get em done and get em posted!

    -X
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    Default Re: GitP Prestige Class Contest Chat Thread

    so hold on, we can or cannot post classes that we've created previous to this contest? i thought we couldn't, but Krimm's lovecraftian masterpiece is up, so i could be wrong. if we can, i have one that i want to enter that i created and posted on the forum last year (never entered in a contest).
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    Default Re: GitP Prestige Class Contest Chat Thread

    Quote Originally Posted by Stycotl View Post
    so hold on, we can or cannot post classes that we've created previous to this contest? i thought we couldn't, but Krimm's lovecraftian masterpiece is up, so i could be wrong. if we can, i have one that i want to enter that i created and posted on the forum last year (never entered in a contest).
    As I have not stated one way or the other to that effect, I'm totally okay with you posting a current class you have if you do not have the time or inspiration for a new one.

    This probably will change in future contests, but part of it also comes down to me having to come up with something new and interesting enough that inspires new work and doesn't leave much room for previously made works.

    -X
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    Default Re: GitP Prestige Class Contest Chat Thread

    Quote Originally Posted by ErrantX View Post
    As I have not stated one way or the other to that effect, I'm totally okay with you posting a current class you have if you do not have the time or inspiration for a new one.

    This probably will change in future contests, but part of it also comes down to me having to come up with something new and interesting enough that inspires new work and doesn't leave much room for previously made works.

    -X
    cool. i don't like to rely on premade works, and in fact, this will be the first and hopefully only time i do. but, i'm a bit strapped for time this month, and i like this prc enough that i will post it for the contest.

    thanks. aaron out.
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    Default Re: GitP Prestige Class Contest Chat Thread

    I just posted a new prestige class for clerics and druids called the Hag Witch. Basically, I'm trying to create a witch-flavored prestige class for the two most witch-flavored core classes (in my opinion) based on hags in DnD and in folklore with some witch folklore thrown in too. Maybe the witch thing has been done to death but I haven't seen a hag-centered prestige class before and it seems like a natural connection for evil witches. Take a look and tell me what you think.

    Also, does anyone know if the sample encounter is required for the contest? That's the one part I haven't done yet.

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    Default Re: GitP Prestige Class Contest Chat Thread

    Yes, sample encounter is required. That way DM's can find an easy way to introduce NPCs with this class or use it for an encounter.

    -X
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    Default Re: GitP Prestige Class Contest Chat Thread

    Having gone through all of our current entries (which I'm happy to see increasing rapidly) I've noticed a trend of several of dman's original entry requirements not being done.

    Lord Gareth
    - Needs a sample encounter.
    Draco Dei- Needs a class :P
    Magesparrowhawk- Details for your sample encounter.
    Crazedloon- You need to complete the Playing your class, your class in the world, NPC reactions, your class in the game, and a sample encounter.
    MrMoron- In the World needs to be completed.
    Boomwolf- Sample encounter
    Krimm Blackleaf- Pretty much all the additional stuff
    PumpkinJack- Sample encounter.

    Which leads me to wonder if this is too much of a request/requirement for the contest? I know that Dman based this off of how WotC placed prestige classes in later Complete books and such, and it is a lot of extra work, but at the same time, it adds a lot of extra flavor and a sense of professionalism and completeness. There are several classes in the Complete books and Tome of Battle that I wasn't interested in really until I read this additional fluff, and that's what made it really click to me.

    So tell me what do people think? Should these extra bits be required, appreciated, or just not necessary? Obviously, if they're just appreciated it could affect how your class gets voted on as it gives more details to the class to interest players. But please, tell me your thoughts on the matter. If people aren't into it, I'll leave it in there but won't make it necessary to the contest. As it stands, by Dman's rules, the above posters would be disqualified and that's more than half of my entrants.

    -X
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    Default Re: GitP Prestige Class Contest Chat Thread

    honestly, i don't think that anyone cares what dman wanted, especially now that you are running it.

    i'd definitely require some fluff, but maybe not the entire wiki entry's worth of stuff. if i remember right, vorpal runs the monster contest similarly, with some of the fluff required (description, opening fluff text, etc), but has some of the other stuff as frosting. that seems reasonable to me.

    either way, it isn't a big deal to require it all either, especially if we are trying to make them presentable.

    EDIT: ok, i have every piece of fluff text in there, except that for the sample encounters, i gave two examples instead of a sample npc. this is done in the monstrous manual, and probably elsewhere and seems to fit well in my opinion. plus, i don't have to stat out an npc. if you would rather i actually stat out an npc, i'm just gonna link one of my pbp characters here (who happens to have this class...).

    hmm, i had another point, though now i forget what it was. g'night then!
    Last edited by Stycotl; 2009-03-19 at 11:03 PM.
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    Default Re: GitP Prestige Class Contest Chat Thread

    You're right, the sample encounters and such add a sense of completeness and professionalism, but it's also a lot of work and internet posters are, by and large, lazy bastards.

    By the by, anyone willing to offer a critique on mine? The capstone, in particular, feels ... not good.
    Last edited by dyslexicfaser; 2009-03-20 at 02:07 AM.
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    Default Re: GitP Prestige Class Contest Chat Thread

    Quote Originally Posted by ErrantX View Post
    So tell me what do people think? Should these extra bits be required, appreciated, or just not necessary? Obviously, if they're just appreciated it could affect how your class gets voted on as it gives more details to the class to interest players. But please, tell me your thoughts on the matter. If people aren't into it, I'll leave it in there but won't make it necessary to the contest. As it stands, by Dman's rules, the above posters would be disqualified and that's more than half of my entrants.

    -X
    The fluff, yes, but the sample encounter is annoying as all hell. Why are they even necessary to begin with? It's not our job to tell DMs how to use our PrC to hurt their players' pride.


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    Default Re: GitP Prestige Class Contest Chat Thread

    Alright, I've added a sample encounter to my Hag Witch class so hopefully I won't get excluded from the contest. I hope I got all the stats right. The encounter is based off the old "Bates Motel" idea with a friendly innkeeper who turns into a night hag when attacking guests that stay at his inn. Enjoy!

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    Default Re: GitP Prestige Class Contest Chat Thread

    Quote Originally Posted by Lord_Gareth View Post
    The fluff, yes, but the sample encounter is annoying as all hell. Why are they even necessary to begin with? It's not our job to tell DMs how to use our PrC to hurt their players' pride.
    huh. i answered this earlier, but the web ate my post i guess.

    anyway, i said something about the virtues of the monstrous manual sample encounters, how they usually just give something like this:

    Individual (EL 3): ideas about how the party could stumble upon a loner.

    Whole Friggin; Pack (EL 1,000): ideas about how the party could suffer a TPK at the hands of an almighty army.

    what does this do? offers a sample encounter that stimulates the minds of both novice and veteran dm's, and saves you about twenty hours (ok, that's how long it takes me...) worth of suicide-inspiring work.
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    Default Re: GitP Prestige Class Contest Chat Thread

    Work has pretty much screwed me. I'll never finish in time, so I'll save the idea for another contest it qualifies for. Darn shame too this contest was pretty inspirational.
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