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    Bugbear in the Playground
     
    Xyk's Avatar

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    Default Improvised fighter [3.5]

    I would like to make a halfling who basically scraped by his whole life, not carrying weapons around with him. If he was in a tavern and needed to fight, he would fight with whatever was handy, whether it was a bottle or the knife in some guys belt. How would I go about making a character that has a wide variety of proficiencies, wear little or no armor, and the ability to survive in a city. He needs a wide variety of skills and weapons (including improvised). He is very poor, but I'm not sure about VoP becaus exalted is really hard for me to roleplay.
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    Troll in the Playground
     
    Hunter Noventa's Avatar

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    Default Re: Improvised fighter [3.5]

    You want to be a Drunken Master, a Monk-based prestige class found in Complete Warrior. They're proficient in improvised weapons exactly as you describe, and can do fun things with booze, like breathe fire.

    That's about as close as you're going to get without convincing your DM to let you take things like Weapon Focus: Improvised Weapons.

    To get proficiency in other weapons, you'd just need a single level of fighter.
    Last edited by Hunter Noventa; 2008-06-07 at 04:54 PM.
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    Dwarf in the Playground
     
    Ned the undead's Avatar

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    Default Re: Improvised fighter [3.5]

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    Last edited by Ned the undead; 2008-06-07 at 05:09 PM.
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    Ogre in the Playground
     
    Occasional Sage's Avatar

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    Default Re: Improvised fighter [3.5]

    Also, perhaps Improved Disarm, to beat down opponents with their own weapon, only to discard it in favor of a nice stout chair? Might aas well take advantage of being bare-handed!

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    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Improvised fighter [3.5]

    Consider the SRD Thug variant for levels prior to PRCing.

    Fighter Variant: Thug
    The thug is a street fighter, a survivor who learns to mix brute force with a bit of craftiness. He has most of the fighter's strengths, along with some additional skills to help keep him alive on the mean streets. Despite the name, not all thugs are mere hooligans—many are crafty veterans who use their knowledge of the streets to gain an advantage against their opponents.

    Most thugs are nonlawful, though sometimes gangs of thugs with a lawful streak band together.

    Class Skills
    Add the following skills to the fighter's class skill list: Bluff, Gather Information, Knowledge (local), and Sleight of Hand. The thug gains skill points per level equal to 4 + Int modifier (and has this number x4 at 1st level).

    Class Features
    The thug has all the standard fighter class features, except as noted below.

    Weapon and Armor Proficiency
    Thugs are proficient with all simple and martial weapons and with light armor.

    Bonus Feats
    A thug doesn't gain the normal fighter bonus feat at 1st level. Also, add Urban Tracking to the list of fighter bonus feats available to the thug.

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    Bugbear in the Playground
     
    Xyk's Avatar

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    Default Re: Improvised fighter [3.5]

    I hadn't thought of the thug. Also it's sleight of hand class skill plays in nicely. Pity there is no stealth, but they are able to be used untrained. That should work. No drunken master, but I might beg my DM to allow me to take Weapon proficiency (Improvised) as a fighter feat. Treating improvised weapons as their weapon counterpart at no penalty.
    I take this game with the seriousness it deserves.
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    Bugbear in the Playground
     
    DwarfFighterGuy

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    Default Re: Improvised fighter [3.5]

    If you find lack of sneaky skills, you can also mix in a few levels of Urban Ranger. it should fit in without problems.

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    SwashbucklerGuy

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    Default Re: Improvised fighter [3.5]

    Check out the Paizo "Pathfinder RPG" (3.P) Alpha release for the feat named Razor Sharp Chair Leg (improvised weapon joy).

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    Ettin in the Playground
     
    Dhavaer's Avatar

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    Default Re: Improvised fighter [3.5]

    Isn't there an Improvised Weapon Proficiency feat? In Complete Warrior, or Cityscape, or osmewhere?
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  10. - Top - End - #10
    Bugbear in the Playground
     
    Xyk's Avatar

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    Default Re: Improvised fighter [3.5]

    Quote Originally Posted by Dhavaer View Post
    Isn't there an Improvised Weapon Proficiency feat? In Complete Warrior, or Cityscape, or osmewhere?
    Not in either of those books. I'm gonna check all the ones that make any sense.
    I take this game with the seriousness it deserves.
    Not all that much. It's a game.

    Xykon In The Playground nominee, way back when that happened.

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    Breakfast-atar by The Neoclassic whom I appreciate very much!

  11. - Top - End - #11
    Bugbear in the Playground
     
    Hal's Avatar

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    Default Re: Improvised fighter [3.5]

    Sounds like some good suggestions across the board. I can only add that if Weapon Proficiency (Improvised) doesn't exist, I'd allow it as a DM. It's not going to overpower a campaign by a longshot. I'd laugh when you get Greater Magic Weapon or Holy Sword cast on your weapons. Heck, even Brambles would be amusing.
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  12. - Top - End - #12
    Ogre in the Playground
     
    Myatar_Panwar's Avatar

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    Default Re: Improvised fighter [3.5]

    Awhile ago, I was planning on making a tavern brawler, but never got around to it. Anyways, I was considering using Fax_Celetis' class the Brawler, found here: http://www.giantitp.com/forums/showthread.php?t=11110

    This seems like it would be a good choice for you.
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