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2008-06-08, 10:38 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Detroit, Michigan
- Gender
[Arcana Evolved - 3.5] Advice and comments needed concerning a new feat.
Hi everyone,
I'm currently DMing a long-term Arcana Evolved campaign (although it has just started and the PCs are still around level 2) and a new player is joining it. She's rolling a character - a Mageblade, which could be described as a fighter-wizard hybrid - and in order to give it a distinctive "flavor", she'd like to make her martial abilities based on speed. In other words, she'd like her character to wield a two-handed sword in a fast (and reasonably accurate) fashion, instead of relying on brute strength. The concept is somewhat similar to the way Geralt fights in "The Witcher".
In order to reflect this, I was thinking of creating a series of feats or a series of spell (or even maybe both) which would give her extra actions; this is just an example, although it's probably the most obvious one.
In order to have those feats/spells feat my campaign setting and gameplay style, I'm trying to have most (if not all) the following conditions fulfilled:
-They must not make other spells or feats obsolete. I'm not really into gameplay balance, but when it's completely lacking it hurts suspension of disbelief.
-They must have a downside, or even better, there must be a price to pay for it. It could be giving up a turn to prepare and fire up the power, or fatigue, or a self-damaging side-effect. I like the "power has a price" concept.
-Even if I make several version for different level (like linear series of feats), I'd like the first versions to still be useful at later levels.
The current prototype is a series of 4 feats:
-The first one allows the player to give up one turn to get an additional attack at her highest BAB for the next 3 turns, as long as she takes full attacks actions.
-The second one extends the duration to 6 turns.
-The third one raises the number of additional attacks to 2, but only for 3 turns.
-The fourth one is like the 3rd but with a duration of 6 turns.
I've got little experience with homebrewing (I am usually better at nerfing and refusing options to my players :p), and I'd like your comments/suggestion. Both I and the concerned player would like to thank you :).
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2008-06-08, 11:58 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
Re: [Arcana Evolved - 3.5] Advice and comments needed concerning a new feat.
Have you looked at the Swiftblade class? It has some aspects of what you might be looking for.
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2008-06-09, 12:39 AM (ISO 8601)
- Join Date
- Oct 2005
- Gender
Re: [Arcana Evolved - 3.5] Advice and comments needed concerning a new feat.
Characters:
None right now!
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2008-06-09, 01:29 AM (ISO 8601)
- Join Date
- Jul 2007
Re: [Arcana Evolved - 3.5] Advice and comments needed concerning a new feat.
Sounds like a cool character idea. Well, there's Rapid Strike from Arcana Unearthed that already does this. You could build off that, perhaps something like:
Rapid Strike, Greater
Prerequisites Dex 17+, Weapon focus and specialization with the chosen weapon, Rapid strike, base attack bonus +7 or higher
EffectWhen you use your Rapid strike, you may now take two additional attacks instead of one at half your highest base attack.
or maybe also something like:
Strike on the Run
Prerequisites Dex 17+, Weapon focus and specialization with the chosen weapon, Rapid strike, base attack bonus +7 or higher
Effect You may now activate your Rapid Strike feat when you attack as a standard action or at the end of a charge, gaining one additional attack at half your highest attack bonus as per Rapid Strike.
or perhaps:
Dazzling Strikes
Prerequisites Strike on the Run OR Rapid Strike, Greater
Effect Whenever you use any of your Rapid Strike feats, creatures within 30 ft. must pass a will save (DC= your attack roll for your first rapid strike attack) or be dazzled for 1d3 rounds.
Extra Rapid Strikes
Prerequisites Rapid Strike
Effect You gain 3 additional uses of Rapid Strike per day, +1/3 character levels.
Alternatively, there's always Unique Spell to develop a 3.5 version of Haste, perhaps with diminished effects of "Range:Personal" and "Target: you"
and heightened effects of duration 1 min/level?
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2008-06-09, 07:55 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- Detroit, Michigan
- Gender
Re: [Arcana Evolved - 3.5] Advice and comments needed concerning a new feat.
Thanks for your answer. Rapid Strike is indeed in the book, and I should have considered using it. Does anyone have an idea how to tweak the feat to remove the "x/day" limitation and put another limitation instead?
The feats you've designed are very cool
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2008-06-09, 09:49 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Boston, MA
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2008-06-09, 05:05 PM (ISO 8601)
- Join Date
- Jul 2007
Re: [Arcana Evolved - 3.5] Advice and comments needed concerning a new feat.
Thanks. Another good feat would be Speed Burst, for an extra move action.
An alternate penalty...hmm... -2 to-hit maybe when you use it? Hit penalties risk making her just miss a lot of attacks though, like monks, and also makes it more abusable if, say, a Warmain wants to take those feats...