New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 24 of 24
  1. - Top - End - #1
    Ettin in the Playground
    Join Date
    Dec 2007
    Gender
    Male

    Default Diffrence between 3.0 and 3.5?

    I play 3.5 in PnP format but i also play NWN which i hear is 3.0 and I don't see any difference between the rules.
    Last edited by Gamerlord; 2008-06-09 at 08:51 PM.
    Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.

    Once known as "Gamerkid".

  2. - Top - End - #2
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Balance stuff, mostly. I heard a lot of 3.0 stuff was so broken.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  3. - Top - End - #3
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Feb 2007
    Location
    Novi Sad (Serbia)
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Which NWN? If it is NWN 2 then you don't see difference because NWN2 is based on 3.5 (though it has its own specific rules).

    As for NWN 1 - the biggest difference is Haste. In 3.0 it gave extra standard action per turn and +4 AC, while 3.5 version gives extra attack, +1 to-hit, AC and reflex save.
    Next: when you score a critical hit all damage is multiplied, even the extra dice, but not SA (not sure if it was NWN or 3.0 rule). In 3.5 you don't multiply extra dice.
    Next: monk's iterative attacks are at -3 penalty, and flurry of blows is always -2 to attacks, and you only get one extra attack.
    Next: DR is in form of DR/+X, not DR/magic, DR/adamantine and so on...

    These are the only one that I can remember right now, but I must say I'm not an expert on 3.0, so I probably missed something.

  4. - Top - End - #4
    Bugbear in the Playground
     
    Jack Zander's Avatar

    Join Date
    Dec 2006
    Location
    Oakdale, PA
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    The biggest spell nerf was harm and heal.

    3.0 harm: touch attack, no save, target has 1d4 hp remaining.
    3.5 harm: touch attack, will half, 10 damage per caster level.
    Avatar generously created by ukuleleninja

  5. - Top - End - #5
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Diffrence between 3.0 and 3.5?

    As marjan stated, 3.0 Haste was "broken" in that it was the sine qua non of spells. Darkness actually made things dark, instead of creating "shadowy illumination" as it does in 3.5.

    3.0 Skills were a bit different:
    • a few more skills
    • class-specific skills, whereas all skills are available to all classes in 3.5
    • skills that could do magical-type stuff without spellcasting ability (Alchemy, Scry); these are gone in 3.5
    Also, two-weapon fighting was even wimpier than in 3.5. Tripping was a sometimes useful tactic, instead of a virtual requirement for any strength-based fighter the way it is in 3.5. (In 3.0 standing from prone didn't provoke an attack of opportunity).

    Please note that NWN (the original) includes some shortcuts to the 3.0 rules, so that many combat effects are easier to achieve.

  6. - Top - End - #6
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Next: when you score a critical hit all damage is multiplied, even the extra dice, but not SA (not sure if it was NWN or 3.0 rule). In 3.5 you don't multiply extra dice.
    You didn't multiply extra dice in 3.0, either.

    Some other notes:
    On the other side of the Haste coin, 3.0 Haste only affected one target, while 3.5 affects multiple. 3.0 also had a Mass Haste spell, but it was considerably higher level.
    Holy Word and its equivalents got hugely more powerful in 3.5 than they were in 3.0, since they scale with caster level in 3.5, but didn't in 3.0
    Perform was a single skill in 3.0, but got broken up into several in 3.5. To make up for this, bards went from 4 skill points to 6.
    The bard spell list was also expanded considerably, and became much more useful.
    Rangers also got an increase from 4 to 6 skillpoints, as well as several other changes (HD went from d10 to d8, and their special abilities got spread out over their entire progression, instead of being front-loaded at the lower levels).
    Some things changed names: 3.0 Wilderness Lore skill is 3.5 Survival, and 3.0 Pick Pockets skill is 3.5 Sleight of Hand.
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  7. - Top - End - #7
    Ettin in the Playground
     
    RedSorcererGirl

    Join Date
    Jan 2007
    Location
    Icy Evil Canadia
    Gender
    Female

    Default Re: Diffrence between 3.0 and 3.5?

    In addition to what's mentioned above, other minor changes:

    Rangers only got 4+int skills per level, but had a d10 hit die.
    Bards only got 4+int skills per level.

    Weapon size didn't exist the same way in 3.0...

    Keen and Improved Crit stacked. (So yes, with the weapon master PRC and a falchion/scimitars/kukris, he was managing to threaten a crit on rolls of 10-20, at x3.)

    I'm forgetting some stuff I'm sure.

    The core rules didn't change a lot.

  8. - Top - End - #8
    Pixie in the Playground
     
    OrcBarbarianGuy

    Join Date
    Apr 2008

    Default Re: Diffrence between 3.0 and 3.5?

    Quote Originally Posted by Talya View Post
    In addition to what's mentioned above, other minor changes:

    Rangers only got 4+int skills per level, but had a d10 hit die.
    Bards only got 4+int skills per level.

    Weapon size didn't exist the same way in 3.0...

    Keen and Improved Crit stacked. (So yes, with the weapon master PRC and a falchion/scimitars/kukris, he was managing to threaten a crit on rolls of 10-20, at x3.)

    I'm forgetting some stuff I'm sure.

    The core rules didn't change a lot.
    Vorpal also worked on any critical hit, not just a natural 20, making the aforementioned weapons behead any creature on a roll of 10 or higher.

  9. - Top - End - #9
    Barbarian in the Playground
    Join Date
    Oct 2007

    Default Re: Diffrence between 3.0 and 3.5?

    point five

  10. - Top - End - #10
    Ogre in the Playground
     
    AssassinGuy

    Join Date
    Mar 2007
    Location
    Canberra, Australia
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Weapon sizes vs. creature sizes changed.
    Rangers picked up some extra, free feats to make them better.
    Some spells work differently. Identify had an 8 hour casting time in 3.0 and only gave you the most basic magical function of an item. In 3.5 it only takes 1 hour and tells you pretty much everything.
    Last edited by holywhippet; 2008-06-09 at 10:35 PM.

  11. - Top - End - #11
    Troll in the Playground
    Join Date
    Jul 2005
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Quote Originally Posted by sheepofoblivion View Post
    point five
    Negative point five, dear, but nice try.

  12. - Top - End - #12
    Barbarian in the Playground
    Join Date
    Oct 2007

    Default Re: Diffrence between 3.0 and 3.5?

    I thought that difference (although a form of subtraction) was put into absolute value. Therefore, it would be .5

  13. - Top - End - #13
    Troll in the Playground
    Join Date
    Jul 2005
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Quote Originally Posted by sheepofoblivion View Post
    I thought that difference (although a form of subtraction) was put into absolute value. Therefore, it would be .5
    If you start going into technical definitions, I lay the smack down with Homophones, Homonyms, and Homosexuals.

  14. - Top - End - #14
    Barbarian in the Playground
    Join Date
    Oct 2007

    Default Re: Diffrence between 3.0 and 3.5?

    just trying to defend my good name, sir.

    if you want to get real nit-picky, the title isn't spelled right.
    Last edited by sheepofoblivion; 2008-06-09 at 11:06 PM.

  15. - Top - End - #15
    Bugbear in the Playground
     
    Chronicled's Avatar

    Join Date
    Nov 2007

    Default Re: Diffrence between 3.0 and 3.5?

    IIRC, Power Attack was a constant 1:1 ratio in 3.0... something I wish they hadn't changed.

  16. - Top - End - #16
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Diffrence between 3.0 and 3.5?

    Quote Originally Posted by Chronicled View Post
    IIRC, Power Attack was a constant 1:1 ratio in 3.0... something I wish they hadn't changed.
    Yes, this is part of how they "balanced" the removal of the Ambidexterity feat to keep two-weapon fighting weak -- by making two-handed weapons more powerful.

  17. - Top - End - #17
    Barbarian in the Playground
    Join Date
    Feb 2006
    Location
    uk

    Default Re: Diffrence between 3.0 and 3.5?

    3.0 only needed one level of bard to use all the music abilites as it was linked to perform ranks only.
    barbs had v little class features.
    sorcerers could not swap spells.
    rangers sucked more than 3.5.
    monks sucked even more as their now bonus feats were totally set.
    DR was like 2e in that DR/silver was still penetrated by magic (i think)

    loads of little things that made a lot of difference!
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    if this thread is a 4e thread then play 3.5
    if this thread is a 3.5 thread then play 4e

    devils advocacy by signature

  18. - Top - End - #18
    Firbolg in the Playground
     
    sonofzeal's Avatar

    Join Date
    Jan 2008

    Default Re: Diffrence between 3.0 and 3.5?

    Dwarves got substantially changed; I know the "move normal speed in fullplate" was added, as was the "Stability" trait.

    Monsters-as-playable-characters got substantially tweaked stylistically, in that it now spells everything out for you.

    As previously mentioned, 3.5 Rangers got a buttload of class features. Their previous class table is about as bare as the Wizard's.

    Wilderness Lore and Innuendo got removed as skill, and UMD (and others) can now be trained as cross-classed skills.

  19. - Top - End - #19
    Barbarian in the Playground
     
    Cainen's Avatar

    Join Date
    Feb 2008

    Default Re: Diffrence between 3.0 and 3.5?

    DR worked differently, and in NWN in particular - take a look at the duration of the Cleric's buffs. The major ones last for an hour per level. Now imagine a Cleric with every single combat buff they'd need on them. For a long time, you don't even need magic weapons and armor, and until you hit the cap for GMW and Magic Vestment you're actually using magic armor and weapons for their secondary effects.

    Not only that, look at the Healing domain. Maximizes every single healing spell you cast. Oh, and that power applies to healing potions, too. There's plenty of insanely broken stuff in NWN.
    HOW IS BABBY FORMED

  20. - Top - End - #20
    Ettin in the Playground
    Join Date
    Dec 2007
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Quote Originally Posted by marjan View Post
    Which NWN? If it is NWN 2 then you don't see difference because NWN2 is based on 3.5 (though it has its own specific rules).

    As for NWN 1 - the biggest difference is Haste. In 3.0 it gave extra standard action per turn and +4 AC, while 3.5 version gives extra attack, +1 to-hit, AC and reflex save.
    Next: when you score a critical hit all damage is multiplied, even the extra dice, but not SA (not sure if it was NWN or 3.0 rule). In 3.5 you don't multiply extra dice.
    Next: monk's iterative attacks are at -3 penalty, and flurry of blows is always -2 to attacks, and you only get one extra attack.
    Next: DR is in form of DR/+X, not DR/magic, DR/adamantine and so on...

    These are the only one that I can remember right now, but I must say I'm not an expert on 3.0, so I probably missed something.
    Neverwinter nights 1
    Credit for my various avatars goes to Dashwood,Cealocanth,Kwarkpudding,Randomizer,kpengu in,Alarra,Bisected8,zimmerwald1915, and Thanqol.

    Once known as "Gamerkid".

  21. - Top - End - #21
    Barbarian in the Playground
     
    JMobius's Avatar

    Join Date
    Nov 2007
    Location
    California
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    If someone doesn't mind, could they please illuminate all the distinctions in DR between 3.0 and 3.5? I still don't have them all quite figured out. :/
    Avatar courtesy of Szilard

  22. - Top - End - #22
    Bugbear in the Playground
     
    DwarfFighterGuy

    Join Date
    Feb 2007
    Location
    Novi Sad (Serbia)
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Quote Originally Posted by JMobius View Post
    If someone doesn't mind, could they please illuminate all the distinctions in DR between 3.0 and 3.5? I still don't have them all quite figured out. :/
    3.0 had following DR: DR/+1, DR/+2, DR/+3... and so on.
    3.5 has all sorts of DR like: DR/magic, DR/adamantine, DR/good...

  23. - Top - End - #23
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    In 3.0, magic weapons were your catch-all DR beaters. Fighting a werewolf with DR/silver? You could use silver weapons... or just get out your trusty steel +1 sword that works just as well. Any and all material, alignment, or damage type based DR was bypassed by any and all magic weapons in addition to the given material, alignment, or damage type. A simple +1 sword would trump DR/silver, DR/adamantine, DR/cold iron, DR/good, DR/evil, DR/lawful, DR/chaotic, DR/piercing, DR/bludgeoning, and DR/slashing. This meant that all of these types of DR were essentially irrelevant. The only kind of DR that ever mattered past very low levels was DR/+X, which requires a +X or better weapon to beat. DR/+1 is bypassed by any magic weapon, and no non-magical weapon of whatever type or material can ignore it. DR/+2 requires a weapon with a +2 or higher enhancement bonus to bypass - and it all has to be enhancement bonus, special abilities don't count (except Bane, which adds +2 against the specified type of enemy). DR/+5 can only be bypassed with a +5 or higher weapon, and so on, though +6 and higher are epic.

    In 3.5, magic no longer trumps everything. DR/special material requires that special material. Even a +30 Godslaying Artifact Sword of Doom does not ignore DR/adamantine unless it either has a special property that specifically overrides the normal DR rules or is made of adamantine. DR/+X was also changed to just DR/magic and DR/epic. DR/magic is exactly equivalent to 3.0's DR/+1, and DR/epic is equivalent to DR/+6. DR/+2 through DR/+5 and DR/+7 and higher no longer exist.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  24. - Top - End - #24
    Barbarian in the Playground
     
    JMobius's Avatar

    Join Date
    Nov 2007
    Location
    California
    Gender
    Male

    Default Re: Diffrence between 3.0 and 3.5?

    Ah, thank you douglas. That's what confused me; I wasn't sure whether there was still a 'DR hierarchy' of some sort or not. Cool. :)
    Avatar courtesy of Szilard

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •