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    Dwarf in the Playground
     
    FatherMalkav's Avatar

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    Feb 2008
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    Male

    Default New to Heritage Feats

    Some friends and I are starting a new 3.5 campaign tonight and I decided to roll a sorcerer. This was for two reasons; one I'm new to casters and a sorcerer seems a little easier then a wizard and secondly we give Sorcerer's a free Heritage feat at creation (Your magic came from somewhere) and I wanted to explore these. I'm a human and level six, so here are my choices so far:

    Draconic Heritage - Green (Sorc)
    Draconic Power - Acid (Human Bonus)
    Energy Substitution - Acid (Level 1)
    Draconic Resistance - Acid (Level 3)
    Open (Level 6)

    I'm debating Force of Personality but I wasn't sure of all the Draconic feats available. I know of Breath, Flight, Presence, Claws, Skin, Legacy. I have heard of Draconic Knowledge and Draconic Vigor, but find conflicting descriptions online. Has anyone ever build a character like this and has any suggestions?
    "Blessings of Father Malkav be with you, and might madness follow in your footsteps."

    What D&D Character are you?
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    Neutral Evil Human Bard (3rd Level)
    Ability Scores:
    Strength- 10
    Dexterity- 13
    Constitution- 15
    Intelligence- 13
    Wisdom- 15
    Charisma- 12

    Avatar by LordRod. Thanks again.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Gorbash's Avatar

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    Feb 2007
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    Belgrade, Serbia
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    Default Re: New to Heritage Feats

    Skip those feats, they're garbage.
    If you're really dead set on playin a heritage sorcerer, take a look at Paizo's Pathfinder setting.
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

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    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

  3. - Top - End - #3
    Titan in the Playground
     
    Jack_Simth's Avatar

    Join Date
    May 2006

    Default Re: New to Heritage Feats

    Suggestion 1:
    See if you can swing the Draconic Bloodline feat (or one of the other bloodline feats) rather than a Heritage feat. With a Sorcerer's limited spells known, it's better ... even if there's only a handful of spells on that particular list that you'd choose, otherwise.

    Suggestion 2:
    Mechanically, PrC levels that advance spellcasting are stronger than regular Sorcerer levels in roughly 99% of cases. Look for one that your DM will accept that looks interesting before planning out your character - most PrC's require some amount of feat investment. I'm fond of the Mage of the Arcane Order, but for a Sorcerer, the feat requirements are a little tight (takes three of them, but as a human, you could meet all requirements at 5th to start taking it at 6th; it pays them back with bonus feats, though).
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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