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Thread: Feat for Ready Actions
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2008-06-11, 01:13 PM (ISO 8601)
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Feat for Ready Actions
Is there any feat that you could take that makes readying a move action instead of a standard action? I've looked in PH, MM, CM, CA, and a bunch of other stuff, but I can't find any thing, dose any one know if there is such a feat? If so please let me know.
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2008-06-11, 01:30 PM (ISO 8601)
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Re: Feat for Ready Actions
I can say with no little confidence that there is no such thing. I will also say emphatically that there never must be, since what you describe would let players turn move actions into standard actions.
Unless, of course, you mean letting PCs ready a move action by spending a move action, which doesn't seem like an unreasonable houserule to me.
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2008-06-11, 01:35 PM (ISO 8601)
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2008-06-11, 04:35 PM (ISO 8601)
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Re: Feat for Ready Actions
marjan is correct. You can always use a Move action in place of a Standard Action.
You can also use Hustle (psionics) to swap a Swift Action for a Move Action. Or the various versions of Celerity (PHBII) to swap an Immediate action for a Move, Standard, or Full Round action (followed by a round of being Dazed).Last edited by Person_Man; 2008-06-11 at 04:40 PM.
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2008-06-11, 04:52 PM (ISO 8601)
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Re: Feat for Ready Actions
@Person and marjan
You guys are right but the house rule that Tsotha is talking about would be readying a move action with a move action, not replacing a standard action with a move action. The difference is that this would allow you to, say...
Attack, ready move action to back off if condition X is met, reducing your initiative to the point of condition X for the remainder of the encounter.
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2008-06-11, 05:39 PM (ISO 8601)
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Re: Feat for Ready Actions
From the SRD:
Readying an Action
You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.Last edited by holywhippet; 2008-06-11 at 05:57 PM.
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2008-06-11, 05:59 PM (ISO 8601)
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Re: Feat for Ready Actions
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2008-06-11, 06:39 PM (ISO 8601)
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Re: Feat for Ready Actions
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