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Thread: 4e: About 'stance' exploits
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2008-06-12, 04:07 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Past the nothern wall
- Gender
4e: About 'stance' exploits
I've noticed on a number of fighter powers that some powers, like reaper's stance, have the 'stance' keyword. They also appear to be an ongoing power of some sort. Would someone please explain what's up with said powers?
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2008-06-12, 04:32 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Novi Sad (Serbia)
- Gender
Re: 4e: About 'stance' exploits
Stance is a power that lasts for 5 minutes, until the end of an encounter, or until you use another stance.
Last edited by marjan; 2008-06-12 at 04:45 PM.
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2008-06-12, 06:47 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- Past the nothern wall
- Gender
Re: 4e: About 'stance' exploits
Thanks. I checked out the index in the back, and there was no entry for stance, and I found nothing in the power rules. Which page is that info on, BTW?
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2008-06-12, 07:05 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Novi Sad (Serbia)
- Gender
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2008-06-12, 07:23 PM (ISO 8601)
- Join Date
- Jul 2004
- Location
- NY
Re: 4e: About 'stance' exploits
I had the same confusion. It's in the keywords section- most are fairly self explanatory, and have no mechanics. Stances, though, have that extra thing, and the "Reliable" keyword bears looking at again as well. (It means that if you miss with it, it doesn't count as being used)