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    Default Avatar D20 - Bending Forms Compendium 2 (CLOSED)

    Avatar D20 - Bending Forms Compendium


    Alright, I'm sure some of us remember the original Forms Compendium thread and all the cool stuff and unorthodox stuff that we did with the bending system over there. Well, this thread has a slightly different purpose. What we want to do here is make what will eventually become a bender's equivalent to a 3e spell list, or a 4e class powers list. I'd like to make a warehouse full of sample forms for a bender to choose from. Simple forms generally, one, two, or three seeds used; with a target level for usage. For example, I'd like at least ten basic forms doable from second to fifth level for each of the bending disciplines. Overambitious? Probably. But so was this whole project. Let's get to it, then, shall we? First the basics.


    Creating Forms:
    The bending arts are based around fully understanding the possibilities and applications of their respective elements . As such, creative use of the element is important to the application of the art. Using a single seed to make a form is often very useful or powerful in its own right, and can continue to be so at later level by advancing the seed’s effects.

    However, in situations when two of the bender’s known seeds are compatible with each other, they can be executed simultaneously or in conjunction with the bender’s other abilities. Doing so uses the bending time of the longest seed and uses the seeds’ combined Bending DCs +4 for each seed past the first. For example, a waterbender could combine her blast with some thrown Ice Shards, dealing her blast damage+2d4 (or more, if the Waterbending check allows for additional shards) as a standard action. The Waterbending DC for this would be 19 (5 for Blast, +10 for the Ice Shards, and +4 for combining them).

    The effects of a form do not necessarily have to use the statistics of the component seeds. Because of the amount of description and fluff used in this setting, a form may use the fluff of a seed to do something not even mentioned in the seed's description. However, these forms should be rare and must make use of common sense to ensure that the effect is possible and reasonable.

    Form Format

    Forms generally have a pretty loose format that looks like this:

    Form Name (Target level for usage)
    Seed 1 + Seed 2 + any special factors = Bending DC #


    Fluff and verbal description of form
    Mechanical description of form.



    I will transfer and correct the seeds from the old compendium, so only bother with creating new ones that are actually possible at lower levels.

    This thread is also for the purpose of critiquing and refining the forms posted. There's a list below of all forms posted, which I'll update as often as possible. Let's get started, then!
    Last edited by Guyr Adamantine; 2008-08-02 at 04:11 PM.
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    Strongarm Warrior: An actually worthwhile Monkey Grip-focused PrC!
    Guyr Adamantine Avatar by Tomb Raven.

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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Airbender Forms

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    Levels 1 - 5
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    High Impact (level 1)
    Air Blast + Run as the Wind = Airbending DC: 19

    Now Yan went and did it, beating up on that little airbender kid. Poor little guy, I bet he feels terrible. Look at him, he's crying! When we get home, I'm gonna have to set Yan straight. Whoa, wait. That airbender kid's looking kinda mad now.
    ...."Yan, are you sure you know what you're doing?"
    ....He didn't have time to answer me before the airbender boy let out the feral cry of an enraged child, and the next thing I knew, a tan blur roared past me, a violent wind whipping in its wake, and rammed into Yan, knocking him breathless and hoving him at least a hundred yards, where he crashed brusquely into a stone wall that cracked under the impact. The little airbender kid stood panting over Yan's collapsed form, crying from rage and sorrow at what he had just done.


    The airbendertakes a run action and moves towards his opponent, with a swirling ball of wind in his outstretched hand. On a failed Reflex save, this technique carries the opponent to the end of the airbender's movement, and then executes an airblast against the opponent.

    One Thousand Years of Death (Level 1)
    Air Burst + Air Thrust = Airbending DC: 15

    Narugo was an idiot. Instead of hiding like the others, he decided to face Kadashi head-on. And while he had energy, and quite a few tricks, he was no match for the seasoned warrior. Quickly, Kadashi got behind Narugo, forming a strange seal with his hands.

    "This is the secret martial art of our village: One Thousand Years of Death!"

    And he promptly stuck his hands into Narugo's rear end. Channeling wind chakra, Kadashi launched him into the nearby lake.


    The airbender must make a successful melee hit against an opponent. If successful, they deal 1d4 concussive damage, and launch the target 20 ft + 5 ft for every 5 that the DC is passed by.


    Levels 1- 10
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    Waiting on some kind soul to make something to put here.


    Levels 11 - 15

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    Vibrating Sound Drill (Level 11)
    Flowing Air Strike + Sound Waves(Resonating Sound) = Airbending DC: 34

    ''You dare try to cover your ears? What a pity. I'll teach you something; your body is full of water. And sound goes through water easily. So, the rest of your body, the parts you aren't protecting, act as some giant ear. Try to dodge my attacks now. What? Too dazed to mo....''

    The green clad monk fainted. His ears were bleeding like hell, the pain was too high to witstand. Safura would have to defend herself alone now.


    You deal sonic damage and deafen your foes with unarmed strikes.

    Spiraling Great Sphere (Level 12)
    Air Thrust + Air Scythe = Airbending DC: 35

    He needed to save her. Sunade was the only healer capable of saving Zazuke and Kadashi. If Narugo let Kaburo kill her, then she couldn't save him. Well, he would have to show her that he had won their little bet.

    He began channeling the air into his hand, creating a barely contained ball of scything win. Rushing up to Kaburo, he slammed it into his stomach as it began to grind away.

    "It's over, Kaburo!"


    By making a successful touch attack agains an opponent, the airbender does 7d6 bludgeoning damage. Upon failing the air bending check by 5 or more, the Great Spiraling sphere does not work, as it takes the utmost power and concentration to form it, and keep it in form to attack an opponent.

    Updraft (Level 11-15)
    Air Blast + The Four Winds = Airbending DC: 29

    Giyatso gulped as the firebender approached. With his back to the wall, Giyatso was running out of options. He leveled his staff at the firebender, batting aside a few fire blasts, but he knew it couldn't last. Then, his eyes widening with realization, Giyatso leapt forward, landing in a crouch and bringin his staff sweeping upwards. A gust of wind rushed from beneath the firebender's feet, and he was thrown skyward, landing in a crumpled heap when he fell.

    This form functions identically to a normal Air Blast, with the exception that the blast originates beneath the target and forces the target straight up into the air. If the target strikes a solid ceiling, it takes damage as if it had fallen the length of the Air Blast.


    Levels 16 - 20
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    Waiting on some kind soul to make something to put here.


    Epic Forms
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    Scream Hole (Level 20)
    Sound Waves(Resonating Sound) + Air Shield = Airbending DC: 44

    "Get off me!", yelled the arrow-tatooed women.
    "I said get OFF!" As she screamed, her voice lost itself in an unearthly wail, strong enough to make her abductors ears bleed. They got rolling on the ground, repelled by the gust the airbender summoned. By the time they could get up, she fled.
    -Man, you said Air Nomad girls were easy!
    -'Was told they were screamers, lad.

    A wind wall deal minimal sonic (1d4) damage and deafen foes while pushing them.
    Last edited by Guyr Adamantine; 2008-06-23 at 11:22 AM.

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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Earthbender Forms

    Levels 1 - 5
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    Spike Stones (Level 1)
    Earth Blast + Move A Rock(shaping) = Base DC 14
    [I]
    The earthbender raised a hefty boulder from the ground, but slammed a fist down on it first, cutting it into a jagged spike, then sent it flying at his opponent.

    The earthbender may deal piercing damage instead of bludgeoning damage with his earth blast.

    Dust Devil (Level 1)
    Dust + Move A Rock = 14

    The sandbender smiled at the fool that had thought himself powerful enough to fight the desert, and turned his attention to the sand under his opponent's feet, causing it to spiral into a swirling barrier of suffocating dust that left him nowhere to run.

    The earthbender creates a small whirlwind of dust, dirt, or sand. It can be summoned up around the earthbender, to hide his prescnce, around an opponent, who must make a reflex save or become trapped within it (they may break out, but must make a save to avoid breathing in dust or being blinded), or the wind that comes off it may be used to propel a small sailing craft. (such as the Sandbender sailers)

    Blinding Blast (Level 1)
    Dust + Earth Blast = Base DC 14

    Jomei gritted his teeth with effort, and slammed his foot down, raising both the boulder he intended to bury in his opponent's skull, and a great cloud of dust that billowed up around him.

    The earthbender may raise a cloud of dust when using her Earth Blast.

    Stone Spear (Level 2)
    Column + Move A Rock(shaping) = Earthbending DC: 19

    The earthbender smiled unpleasantly at his quarry, who had just run out of places to go. With a twist and shove movement, he wrenched a pointed spike of stone from the ground in front of her. pinning her to the wall.

    Functions as the crush ability of the column seed, only if the opponent fails the reflex save, they are impaled, not pinned, take piercing damage instead of crushing damage, and must make a fortitude save to be able to act the next round. (This one needs work, probably)


    Levels 1- 10
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    Crack the Earth (Level 6)
    Create Rubble + Earth Blast = Earthbending DC: 24

    Jomei's attack not only struck the opponent with bone-shatternig force, but ripped up the ground as it went, leaving behind a great gash that would prove quite effective as a barrier to any response, as well as splitting the ground under their feet.

    This form allows the earthbender to make use of the Create Rubble seed along the line of their earth blast. Alternatively, they may use it in the standard radius effect, but for that, the DC increases as per the rules. Also, they may direct the effect in a cone in the direction of their earth blast, but again, the DC increases.


    Levels 11 - 15
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    Waiting on some kind soul to make something to put here.


    Levels 16 - 20
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    Rolling Mound (Level 16)
    Earthen Stride + Create Rubble = Earthbending DC: 39

    "CHIEF! Chief! The forest is crashing! Animals are panicked! Dust clouds have rised to the north! It must be an Earth Kingdom strike!"
    It was too late. Trees started falling on the camp, the soil rippling under as a green-clothed kid was riding a mound of earth.
    "I'M THE GREATEST EARTHBENDER IN THE WORLD!", yelled the girl.


    The earthbender runs and breaks the floor behind her, slowing her pursuers.

    Badgermole Jaw (Level 20)
    Rift + Column= Earthbending DC: 49

    Despite being the most rigid and ordered of all the realms, the Earth Kingdom has known many masters of torture and other "dishonorable arts". While being quite a dark heritage to bear, this "quest for information" developped creativity among the people of the land. To force any Fire Nation officer to deliver his secrets, burrow his legs, right below the crotch and tighten the soil. Maybe his nut will crack and open to it's treasure!

    You use Rift to imprison a foe, locking him the earth (4d6 Bludgoning damage). By using Column underground, paralel to the floor, you crush him further, dealing 4d6 Bludgoning damage.

    Meteor Strike (Level 18)
    Catapult(transport) + Create Rubble = Earthbending DC: 39

    Jomei faced the ranks of Fire Nation troops without fear. Though they outnumbered him fifty to one, and he had no chance of forcing a path through them to safety, all he needed was some solid earth under his feet. As they drew within range, he launched himself into the air with a column of stone, bellowing a battle cry as he soared over the startled soldiers. Landing in their midst, he came down with a force that shattered the earth around him, throwing his opponents off their feet and battering them with great slabs of stone, leaving them wide open for his next attack.

    This form allows the earthbender to bypass enemy lines and create confusion and disorder among their ranks with an earthquake as they land. The DC increases as per the Catapult seed rules on how far they may travel while in the air, and as per the Create Rubble seed on how large the radius is. They also take falling damage as appropriate.


    Epic Forms
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    Waiting on some kind soul to make something to put here.
    Last edited by Guyr Adamantine; 2008-06-24 at 10:47 PM.

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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Firebender Forms

    Levels 1 - 5
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    Burning Dragon Kick (Level 1)
    Fire Kick + Burning Rush (Speed burst) + Flying Kick (feat) = Firebending DC 20

    He's a strong opponent. He doesn't even bother to block my strikes anymore, and whatever that sticky stuff on his armor is keeps putting my fire out. Heh. Guess I can't hold back any longer, then. I dodge under his warhammer one last time and jump out of his reach. He can't keep up with me, and he doesn't bother to try. He just thinks that I'll tire out so he can crush me. Fool.
    I turn tail and sprint the fifty feet to the other side. That deluded little man chuckles, thinking that I've given up. He'll find out all too soon that you should never fight a Fire Nation agent anywhere near a cliffside. Too bad he'll never have a chance to apply his knowledge. He takes up a defense position, expecting the attack. Fine by me.
    I close my eyes and focus, feeling the familiar sensation of superheated air beneath my feet and the roar of the flames fills the cave, making the walls tremble in anticipation. I let the pressure build then explode out, the flames propelling my left leg straight outward in a vicious side-kick, covering the distance to my opponent in a fraction of a second, immediately shoving his helmet several inches into his head. As I made contact, I released the rest of my pressure, a river of fire consuming my opponent's face and propelling smoldering form several hundred feet to the cliff's base.


    This form is a charge attack that deals unarmed strike damage + 1d12 bludgeoning damage from the Flying Kick feat (Oriental Adventures), and also deals Fire Blast damage if the attack roll succeeds. The attack roll is based off the firebender's modifiers with his unarmed strike. The charge gains a 5 ft. bonus to base land speed, as Burning Rush, plus another 5 ft. for every 5 points by which the Firebending check exceeds the DC.

    Bursting Dragon Kick (Level 5)
    Fire Kick + Burning Rush (speed burst) + Explosion (Repel) + Flying Kick (feat) = DC 25

    As Burning Dragon Kick, but in addition, if the attack is successful, this form initiates a bull rush against the target, using the firebender's Wisdom modifier in place of Strength, as the Explosion seed. The firebender gains a +1 to to the bull rush check for every point that the Firebending check exceeds the DC, and he may not choose to move with the target of the form.


    Levels 1- 10
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    Internal Combustion (Level10)
    Fire in the Stomach+Explosion= DC 25

    My Jailor had expended his strength, the torture session was over. But my strength was not spent, and I decided to show him that I should never be underestimated. Chained, flogged, and beaten I could still kill him. I took on last breath and held it in, letting the force build up inside me. I felt the tension grow and grow until it was unbearable, I felt a huge force erupt from my stomach as crimson flames shot out, then sweet sweet oblivion.

    To Perform this form, the firebender must make a concentration check every round. (DC 15). Every round the firebender passes the Concentration check, the DC increases by 2. When the Firebender fails the check, intentional or not, They explode five feet for every round they passed the check. The explosion does the Firebender fireblast damage plus xd6, where X is rounds they passed the check.


    Levels 11 - 15
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    Waiting on some kind soul to make something to put here.


    Levels 16 - 20
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    Waiting on some kind soul to make something to put here.


    Epic Forms
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    Thousand Birds (Epic)
    Blades of Fire + Lightning(Cold Fire) = Firebending DC:59

    The two warriors were standing still, watching each others moves. Their students were fighting a little farther on this new, half-built bridge. The mist was everywhere, starting to thin as the fugitive waterbender assassin couldn't concentrate or move to keep it strong. He was pinned by the fierce hounds of his firebender opponent, a rival from an allied country, known to be able to reproduce his foes bending arts, a feat beyond logic, Hamake Kadashi was a great ennemy.
    ''Zabura. You think I got there only thanks to my feat? I will now show you no copy, but my own technique'', Kadashi said calmly.
    He joined his hands.
    ''Behold!''
    Hamake Kadashi performed the moves needed to invoke his secret weapon, mostly hand signs. Between his thumbs began crackling in the chirping of a flock of small birds a raging thunder. The strength of this energy made the air grow heavy.
    ''You went too far. Tazura, your mark, represents the courage in this land. The bridge he is building, hope. You sacrificed too many to fulfill your ambitions. This is shameful to your clan.
    -So what? I lived for my own ideals, not matter who or what gets in my way. It aint gonna change!, Zabura said in a smirk, behind the tight piece of cloth hiding the lower part of his face.
    The scream of the lightning was deafening. In the blink of an eye, Kadashi deftly struck the heart of the runaway, arcs of power breaking through his body, roasting his red flesh. The hounds were scared, but this show wasn't new to their eyes, and the Master would surely let them have the corpse as a meal.


    You make a lightning blade, which deal a huge amount of damage. It deals 1d6*1.5 electricity damage per level. In the spirit of the show, only the most powerful may use it without taxing their own stamina (Overbending).

    Thousand Birds Current (Epic)
    Blades of Fire + Lightning (Cold Fire) + Breath of the Dragon = DC 78

    Zazuke and Narugo faced off for the first time in years. After he had broken off from their home village, Zazuke had learned so much. And now, he could use what he had learned to show Narugo the futility of coming after him.

    "We may once have been on equal footing, but I have become so much stronger!"

    And with that, he electrified his entire body, making him untouchable.


    The firebender takes a full-round action to charge their body. Upon success, the bender is charged for as he maintain the form through swift actions. As long as the charge is in effect, his attacks deals 1d6*1.5 per level lightning damage.
    Last edited by Guyr Adamantine; 2008-06-23 at 02:06 PM.

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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Waterbender Forms

    Levels 1 - 5
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    Drillspike (level 1)
    Ice Shards (ranged) = Base DC 10

    ....The Dai Li agents have been hunting me all day, and there have been far too many close calls. This one's got his back turned to me, but it's only a matter of time before he senses my presence. I need to take him out. Now.
    ....This is my last waterskin; better make it count. I draw the water out as quietly as I can from behind a corner and form it into the sharpest point I can muster, allowing it to solidify into a sliver nearly a foot long. I start rotating the shard like a drill, building its accuracy and penetration power. I only have one shot at this. I look around the corner; the agent's still there, looking far more clueless than any Dai Li has a right to be. The shard is humming now with the spin I've been giving it.
    ....I let fly with my singular weapon, launching the miniature powerhouse at my opponent. The shard pierces the poor fool's back on the left side and goes clean through, bathing the stone floor in red. As the agent falls, I realize that he's been gagged, that his stone gloves served to shackle his hands, and that the earth around his feet was not a solidifying stance, but rather prevented his escape. My eyes widen. A shadow at my feet warns me of an agent behind me, and I realize that my fate is sealed.


    This form takes a full-round action to perform and deals 1d6 damage for the ice shard, +1 to attack and damage for every 2 points by which the Bending check exceeds the DC. The bender may spend a full-round action building power for this form before executing it, and the shard gains an additional +2 to attack and damage for every such action taken, for up to 5 rounds.

    Glacier Chain (level 4)
    Water Whip + Ice Shards = DC 24

    Silas takes a step back from the fight. Clearly the lashes from his liquid whip could not penetrate his opponent's armor. Unfortunately, it seems that he'll be unable to be merciful today.

    A waterbender may, as a standard action, make a special whip comprised of fluid water and wicked barbs of ice which protrude from the liquid. The weapon has all the statistics of a spiked chain except that it deals an additional 2d6 damage, half of which is piercing and half of which is cold damage and has the hardness and hit points of ice, rather than steel. If a waterbender were to use the glacier chain in a trip or disarm attempt, this additional damage is automatically dealt if the initial touch attack is successful. The waterbender is automatically considered to be proficient with this weapon and the glacier chain may be extended and its damage increased in the same way as a water whip.

    If a waterbender is already holding a Water Whip, it may be converted to a glacier chain as a move action, rather than a standard action.

    Ice Dome (Level 1)
    Water Shield DC 10 + Freeze/Melt DC 5 + 4 = DC 19

    With a swirling motion and a flick of the wrists, a dome of water erupts from the ground around the Fire Nation warrior, flash-freezing into a shell trapping him in place.

    Ice dome creates a hemisphere of ice with a five foot radius anywhere within bending range. Any individual within the hemisphere is both protected from outside attack and trapped inside until the ice wall is sundered or broken with a strength check. For every five points by which the DC is increased, the radius increases by five feet.

    Encapsulate (Level 4)
    Water Shield DC 10 + Freeze/Melt DC 5 + Water Blast DC 5 + 4 = DC 24

    As the Waterbender's blast hits your chest, the water arcs out and surrounds you into a dome which instantly freezes, trapping you.

    Causes the subject of a water blast to be trapped in an ice dome made of the blast's water as Ice Dome above.


    Levels 1- 10
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    Swamp Eyes (level 6)
    Manipulate + Feel the Flow; = Base DC 27

    Of course, Shui Jin lasted this long because he knows when to fight and when to run. He's wise to run from my cloud, but I'm ready for him this time. As he leaves the cloud I created, a fine mist lingers at his feat. A close my eyes and sense his trail, allowing his own erratic motion to be his down fall. There is no escaping my eyes, hotman.

    Using the Lake Sense function, the waterbender senses any movement within the mist, then manipulates the mist to follow the motion of form's target. This takes continuous focus, though, and the bender can't do much of anything else.

    Water Clone Technique (Level 7)
    Golem + Mist(Figment) :Waterbending DC 29

    ''Watch out team! We have no rank C midget on our tail. This warrior has seen many winters'', warned Hamake Kadashi to his pupils. It was the first time they had to escort someone to another country, beyond the defenses of their village. The master intended to bring them back in one piece.
    ''Your chief is right, kids. It is better to gather yourselves, so that every sides are clear of danger'', whispered the renegade assassin and reknown waterbender Modochi Zabura. His voice was close. Too close.
    ''Behind!'', screamed Narugo, the shortest but most energetic member of the squad. He was right. In the center of their formation was their foe, a huge grin behind his mask. With his incredibly large sword, he struck Kadashi to the waist, slicing him in two halves, as if he cut through butter.
    Water fell on the floor, losing the color and features of the squad team.
    ''What?'', asked Zabura. He felt a knife on his neck, just over the artery.
    It poke the smoot skin.
    Water came dripping.
    A second clone dissolved on the ground.
    ''Did you expect to fool me with my own trick? Amateur. Even your magic eye can't beat me, StealBender Kadashi!''
    The master's fate seemed sealed, and death to this enemy would be short, he yelled to his pupils to flee, but one of them was here to stay. Narugo had a viscious look in his eye. He had a plan.


    You create a water golem, giving it the appearance of anybody.


    Levels 11 - 15
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    Run. Hide. There's no escape. (level 12)
    Water Blast + Ice Shards (Ranged) + Mist = Base DC 33

    The firebender has finally realized that it's all over. Shui Jin, the coward, runs behind the weathered outcropping at the arena's edge, obviously hoping to force me into coming to him. No such luck. The stream is kind enough to provide me with a shard of ice, and I launch it with a jet of water, allowing my blast to maneuver the missile around the corner that would be my doom if ever I approached it. The projectile leaves a fine trail of mist and shatters on impact, making a column of fog to give away my opponent's location. Sorant had to have seen that signal; he'll be coming to back me up shortly. Shui Jin is all ours now.

    This form creates an ice shard that shatters into a mushroom cloud upon making contact with a solid object. Clouds are a cylinder 5 ft. wide and 10 ft. tall, plus an additional 5 ft. taller for every +5 added to the Waterbending DC. The shard may make turns as a Water Blast and more shards (and thus more signals) are possible at the rate of 1 per +4 to the DC.


    Levels 16 - 20
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    Steam Snare (Level 20)
    Mist + Feel the Flow + Freeze(Change Phase) = Waterbending DC: 47

    She was close, but no one in our troop was able to pinpoint her. The only thing that proved us he was there, taunting us was the time of the day. No mist at all could rise under the midday sun.
    It was thick, and the silence was unbearable. Sometimes, one of my soldiers would hit the furnitures, piled behind the houses, making us jump in an attempt to surprise the thief.
    Then we heard her crystal-clear chuckling.
    That angered me so much, but for ten minutes, nothing happened. Now it's freezing.
    «All that for a sword she stole, I said to my partner. Why, nobody know.Until now, nobody knew a waterbender was in the village.»
    I had been only answered by the cold biting my skin.
    «Kodan?, I yelled. Where are you?»
    Then I slipped on the icy floor, smashing my head on a frozen rock. The mist had cleared around me. Kodan was covered in a thin layer of ice, sitting on the floor, the white encompassing his being contrasting with my blood. I reched my brow with my hand. I was bleeding snow like hell.
    Snow?
    I couldn't move my eyes from Kodan, neither I could move my arms.
    Then I heard her crystal-clear chuckling.
    That angered me so much.


    Essentially, you locate and freeze a poor soul inside your Swamp Eyes.


    Epic Forms
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    White Preservation (Epic)
    Puppet + Freeze(Change Phase) = Waterbending DC: 59

    Fright began lurking on my spine as my bulking muscles were moving against my will, under the control of that hag. Her fiendish smile madened me, I couldn't understand how such torture inspired such pleasure.
    She was toying with me, but her fun seemed to last quite for a short time. She wasn't concentrating on any humiliation to deal, she tried to do more.
    Her unability to further increase my pain filled me with joy.
    Then I saw excitement in her old eyes.
    My skin started stretching, my flesh pushing it to the limit as it grew in mass.
    I was freezing to the core.
    Everything became black.
    "Well, I guess storage won't be trouble anymore. What a great way to keep them fresh!", said Hama when she climbed back to her house.


    Flesh to Stone, with a Dominate Person as apetizer, waterbender style.
    Last edited by Guyr Adamantine; 2008-06-23 at 01:28 PM.

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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Ice Dome (Waterbender Level 1+)
    Water Shield DC 10 + Freeze/Melt DC 5 + 4 = DC 19


    With a swirling motion and a flick of the wrists, a dome of water erupts from the ground around the Fire Nation warrior, flash-freezing into a shell trapping him in place.

    Ice dome creates a hemisphere of ice with a five foot radius anywhere within bending range. Any individual within the hemisphere is both protected from outside attack and trapped inside until the ice wall is sundered or broken with a strength check. For every five points by which the DC is increased, the radius increases by five feet.

    ----------

    Encapsulate (Waterbender Level 4+)
    Water Shield DC 10 + Freeze/Melt DC 5 + Water Blast DC 5 + 4 = DC 24


    As the Waterbender's blast hits your chest, the water arcs out and surrounds you into a dome which instantly freezes, trapping you.

    Causes the subject of a water blast to be trapped in an ice dome made of the blast's water as Ice Dome above.

    ----------

    Fog Eyes (Waterbender Level 14+)
    Mist DC 10 + Feel the Flow DC 20 + 4 = DC 34


    The Waterbender smiles at the warriors pointing their spears at him, and a roiling fog starts to spread out from where he's standing. That was the last time those warriors ever say him, or anything else, for that matter.

    A cloud of fog, as the fog application of mist, is created around the Waterbender. Within the fog cloud, the bender can sense any motion, as per the Lake application of Feel the Flow. The fog cloud's radius is ten feet, and the radius increases by 5 for every 5 points by which the DC is increased. The bender's special sense does not extend further than a 30ft radius.
    Last edited by jagadaishio; 2008-06-20 at 03:04 PM.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Cool Waterbender Forms
    Would you mind adding a fluff entry? It adds some punch to the seeds, and just makes the system more flavorful.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Alright, here's a translation of one of my personal favorites. The original draft didn't use Fire Kick and was thus usable at first level, but then I realized how broken that would be at first level.

    Burning Dragon Kick (Level 1)
    Fire Kick + Burning Rush (Speed burst) +
    Flying Kick (feat) = Firebending DC 20
    Spoiler
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    He's a strong opponent. He doesn't even bother to block my strikes anymore, and whatever that sticky stuff on his armor is keeps putting my fire out. Heh. Guess I can't hold back any longer, then. I dodge under his warhammer one last time and jump out of his reach. He can't keep up with me, and he doesn't bother to try. He just thinks that I'll tire out so he can crush me. Fool.
    I turn tail and sprint the fifty feet to the other side. That deluded little man chuckles, thinking that I've given up. He'll find out all too soon that you should never fight a Fire Nation agent anywhere near a cliffside. Too bad he'll never have a chance to apply his knowledge. He takes up a defense position, expecting the attack. Fine by me.
    I close my eyes and focus, feeling the familiar sensation of superheated air beneath my feet and the roar of the flames fills the cave, making the walls tremble in anticipation. I let the pressure build then explode out, the flames propelling my left leg straight outward in a vicious side-kick, covering the distance to my opponent in a fraction of a second, immediately shoving his helmet several inches into his head. As I made contact, I released the rest of my pressure, a river of fire consuming my opponent's face and propelling smoldering form several hundred feet to the cliff's base.


    This form is a charge attack that deals unarmed strike damage + 1d12 bludgeoning damage from the Flying Kick feat (Oriental Adventures), and also deals Fire Blast damage if the attack roll succeeds. The attack roll is based off the firebender's modifiers with his unarmed strike. The charge gains a 5 ft. bonus to base land speed, as Burning Rush, plus another 5 ft. for every 5 points by which the Firebending check exceeds the DC.


    Bursting Dragon Kick (Level 5)
    Fire Kick + Burning Rush (speed burst) + Explosion (Repel)
    + Flying Kick (feat) = DC 25
    Spoiler
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    As Burning Dragon Kick, but in addition, if the attack is successful, this form initiates a bull rush against the target, using the firebender's Wisdom modifier in place of Strength, as the Explosion seed. The firebender gains a +1 to to the bull rush check for every point that the Firebending check exceeds the DC, and he may not choose to move with the target of the form.

    ----------------------
    Drillspike (level 1)
    Ice Shards (ranged) = Base DC 10

    Spoiler
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    ....The Dai Li agents have been hunting me all day, and there have been far too many close calls. This one's got his back turned to me, but it's only a matter of time before he senses my presence. I need to take him out. Now.
    ....This is my last waterskin; better make it count. I draw the water out as quietly as I can from behind a corner and form it into the sharpest point I can muster, allowing it to solidify into a sliver nearly a foot long. I start rotating the shard like a drill, building its accuracy and penetration power. I only have one shot at this. I look around the corner; the agent's still there, looking far more clueless than any Dai Li has a right to be. The shard is humming now with the spin I've been giving it.
    ....I let fly with my singular weapon, launching the miniature powerhouse at my opponent. The shard pierces the poor fool's back on the left side and goes clean through, bathing the stone floor in red. As the agent falls, I realize that he's been gagged, that his stone gloves served to shackle his hands, and that the earth around his feet was not a solidifying stance, but rather prevented his escape. My eyes widen. A shadow at my feet warns me of an agent behind me, and I realize that my fate is sealed.


    This form takes a full-round action to perform and deals 1d6 damage for the ice shard, +1 to attack and damage for every 2 points by which the Bending check exceeds the DC. The bender may spend a full-round action building power for this form before executing it, and the shard gains an additional +2 to attack and damage for every such action taken, for up to 5 rounds.

    Glacier Chain (level 4)
    Water Whip + Ice Shards = DC 24

    Spoiler
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    Silas takes a step back from the fight. Clearly the lashes from his liquid whip could not penetrate his opponent's armor. Unfortunately, it seems that he'll be unable to be merciful today.

    A waterbender may, as a standard action, make a special whip comprised of fluid water and wicked barbs of ice which protrude from the liquid. The weapon has all the statistics of a spiked chain except that it deals an additional 2d6 damage, half of which is piercing and half of which is cold damage and has the hardness and hit points of ice, rather than steel. If a waterbender were to use the glacier chain in a trip or disarm attempt, this additional damage is automatically dealt if the initial touch attack is successful. The waterbender is automatically considered to be proficient with this weapon and the glacier chain may be extended and its damage increased in the same way as a water whip.

    If a waterbender is already holding a Water Whip, it may be converted to a glacier chain as a move action, rather than a standard action.

    Swamp Eyes (level 6)
    Manipulate + Feel the Flow; = Base DC 27

    Spoiler
    Show
    Of course, Shui Jin lasted this long because he knows when to fight and when to run. He's wise to run from my cloud, but I'm ready for him this time. As he leaves the cloud I created, a fine mist lingers at his feat. A close my eyes and sense his trail, allowing his own erratic motion to be his down fall. There is no escaping my eyes, hotman.

    Using the Lake Sense function, the waterbender senses any movement within the mist, then manipulates the mist to follow the motion of form's target. This takes continuous focus, though, and the bender can't do much of anything else.

    Run. Hide. There's no escape. (level 12)
    Water Blast + Ice Shards (Ranged) + Mist = Base DC 33

    Spoiler
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    The firebender has finally realized that it's all over. Shui Jin, the coward, runs behind the weathered outcropping at the arena's edge, obviously hoping to force me into coming to him. No such luck. The stream is kind enough to provide me with a shard of ice, and I launch it with a jet of water, allowing my blast to maneuver the missile around the corner that would be my doom if ever I approached it. The projectile leaves a fine trail of mist and shatters on impact, making a column of fog to give away my opponent's location. Sorant had to have seen that signal; he'll be coming to back me up shortly. Shui Jin is all ours now.

    This form creates an ice shard that shatters into a mushroom cloud upon making contact with a solid object. Clouds are a cylinder 5 ft. wide and 10 ft. tall, plus an additional 5 ft. taller for every +5 added to the Waterbending DC. The shard may make turns as a Water Blast and more shards (and thus more signals) are possible at the rate of 1 per +4 to the DC.

    ---------------
    Here's some I thought was a pretty cool form for an airbender that wants to be hard-core.

    High Impact (level 1)
    Air Blast + Run as the Wind = DC 19
    Spoiler
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    ....Now Yan went and did it, beating up on that little airbender kid. Poor little guy, I bet he feels terrible. Look at him, he's crying! When we get home, I'm gonna have to set Yan straight. Whoa, wait. That airbender kid's looking kinda mad now.
    ...."Yan, are you sure you know what you're doing?"
    ....He didn't have time to answer me before the airbender boy let out the feral cry of an enraged child, and the next thing I knew, a tan blur roared past me, a violent wind whipping in its wake, and rammed into Yan, knocking him breathless and hoving him at least a hundred yards, where he crashed brusquely into a stone wall that cracked under the impact. The little airbender kid stood panting over Yan's collapsed form, crying from rage and sorrow at what he had just done.


    The airbendertakes a run action and moves towards his opponent, with a swirling ball of wind in his outstretched hand. On a failed Reflex save, this technique carries the opponent to the end of the airbender's movement, and then executes an airblast against the opponent.
    Last edited by Eighth_Seraph; 2008-06-20 at 04:08 PM.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    So, is this an open forum, or not? I have a few ideas. Not all that great or original, but I might think of more later. Fixed the forms, or tried to. Let me know if anything else needs doing.

    Spike Stones (Level 1)
    Earth Blast + Move A Rock(shaping) = Base DC 14

    Spoiler
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    The earthbender raised a hefty boulder from the ground, but slammed a fist down on it first, cutting it into a jagged spike, then sent it flying at his opponent.

    The earthbender may deal piercing damage instead of bludgeoning damage with his earth blast.



    Dust Devil (Level 1)
    Dust + Move A Rock = 14

    Spoiler
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    The sandbender smiled at the fool that had thought himself powerful enough to fight the desert, and turned his attention to the sand under his opponent's feet, causing it to spiral into a swirling barrier of suffocating dust that left him nowhere to run.

    The earthbender creates a small whirlwind of dust, dirt, or sand. The base DC is for one five-foot square. The area may be increased as per the rules of Move A Rock, one extra five-foot square of area adds to the DC. It can be created anywhere within the earthbender's bending range, and may be moved at up to his running speed. It can be summoned up around the earthbender, to hide his prescence, around an opponent, who must make a reflex save or become trapped within it (they may break out, making another reflex save to avoid being trapped again, but must make a fortitude save to avoid breathing in dust and being blinded. If they fail this save, they must spend a full-round action choking and wiping dust out of their eyes. While within the whirlwind, they have access to their full range of abilities, but as they cannot see out, are considered blinded for purposes of targeting any form. Also, the wind that comes off it may be used to propel a small sailing craft. (such as the Sandbender sailers)



    Blinding Blast (Level 1)
    Dust + Earth Blast = Base DC 14

    Spoiler
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    Jomei gritted his teeth with effort, and slammed his foot down, raising both the boulder he intended to bury in his opponent's skull, and a great cloud of dust that billowed up around him.

    The earthbender may raise a cloud of dust when using his Earth Blast. This cloud may be centered on him, or be raised in a five-foot line along the line of his blast, or be raised in a cone in the direction of his blast.


    --------------------------------
    Added a couple more ideas.

    Crack the Earth (Level 6)
    Create Rubble + Earth Blast = Base DC 24

    Spoiler
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    Jomei's attack not only struck the opponent with bone-shatternig force, but ripped up the ground as it went, leaving behind a great gash that would prove quite effective as a barrier to any response, as well as splitting the ground under their feet.

    This form allows the earthbender to make use of the Create Rubble seed along the line of their earth blast. Alternatively, they may use it in the standard radius effect, but for that, the DC increases as per the rules. Also, they may direct the effect in a cone in the direction of their earth blast, but again, the DC increases.



    Meteor Strike (Level 18)
    Catapult(transport) + Create Rubble = Base DC 39

    Spoiler
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    Jomei faced the ranks of Fire Nation troops without fear. Though they outnumbered him fifty to one, and he had no chance of forcing a path through them to safety, all he needed was some solid earth under his feet. As they drew within range, he launched himself into the air with a column of stone, bellowing a battle cry as he soared over the startled soldiers. Landing in their midst, he came down with a force that shattered the earth around him, throwing his opponents off their feet and battering them with great slabs of stone, leaving them wide open for his next attack.

    This form allows the earthbender to bypass enemy lines and create confusion and disorder among their ranks with an earthquake as they land. The DC increases as per the Catapult seed rules on how far they may travel while in the air, and as per the Create Rubble seed on how large the radius is. They also take falling damage as appropriate.


    Stone Spear (Level 2)
    Column + Move A Rock(shaping) = Base DC 19

    Spoiler
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    The earthbender smiled unpleasantly at his quarry, who had just run out of places to go. With a twist and shove movement, he wrenched a pointed spike of stone from the ground in front of her. pinning her to the wall.

    Functions as the crush ability of the column seed, only if the opponent fails the reflex save, they are impaled, not pinned, take piercing damage instead of crushing damage, and must make a fortitude save to be able to act the next round. (This one needs work, probably)
    Last edited by Zak Crimsonleaf; 2008-06-23 at 04:05 PM.
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    Nature never hurries, yet everything is accomplished.
    A good traveler has no fixed plans and is not intent upon arriving.

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    Builder of the:

    Jomei, Wandering Miner (Now an avatar thanks to Nevitan)

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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Quote Originally Posted by Zak Crimsonleaf View Post
    So, is this an open forum, or not? I have a few ideas. Not all that great or original, but I might think of more later. By the way, how does one put these things away in the spoiler bars?
    Welcome, Zak! You can post new forms here if you want, and don't bother wether your ideas are original or not. We're trying to reunite a big bank of forms.

    Spoilers are made like this: [spoiler ]Your text here.[/spoiler]
    Remove the space in the first and you'll get this:

    Spoiler
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    Your text here.


    Jadagaisho: Thank you, I'll add yours .
    Last edited by Guyr Adamantine; 2008-06-20 at 06:07 PM.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Any reason that Fog Eyes wasn't added?
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Quote Originally Posted by jagadaishio View Post
    Any reason that Fog Eyes wasn't added?
    Since I wanted fluff, I added Eight Seraph's forms first; He had Swamp Eyes, the exact same form. You were second, so yours was cut off. Sorry.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Well, they're very similar forms, to be sure, but they're not the same; there's a few key differences. Jag's Fog Eyes creates the mist and immediately begins sensing all within it. My Swamp Eyes requires pre-existing mist (it was meant to be used alongside Run. Hide. You can't Escape.) and causes the 5-foot cube of mist surrounding a single target to move with him. I'd say that they're different enough to merit separate entries.

    Glad to have you on board, Zak. Now, there's a few things that you might want to make clearer in the forms you've made. For example, exactly what size is Dust Devil, in terms of five-foot increments? What do you mean by trapped; is the target able to attack, bend, etc.? How does one break out of it? Is it a Strength check, another Reflex save, etc? Also, what are the effects of breathing in the sand? How long is one blinded?

    As for Blinding Blast, what size and shape is the cloud of dust? Does it follow the blast, making a 5-foot wide line of dust to the target, or does it make within a radius? It's a pain to write all of that out, yes, but that's why we put them in spoiler tags; so they don't clutter up the post.

    I like these forms, though. They're very simple and practical, exactly what this thread was built for. I'd like to leave most of those ingenious synergetically optimized forms for players to think up themselves.

    I'll continue transferring some more forms from the old thread, unless I think of something brilliant.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    what about my Dragon's Tail and Din's Fire, and seraph's combustion? there are a few other forms still on the other thread that could be moved, too
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    I didn't add Combustion because I haven't made fluff for it yet, and I'm not sure if people want to convert their own forms. The statement in the first post about Guyr transferring all the old forms is something that I wrote in the original thread #2 (if that makes any sense) that stayed when Guyr took over.

    But yeah, there's a whole buncha forms that could be brought over. The spoiler tags in the OP of the first thread have most of them, so it's not hard to find them.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Converting My most favorite Form. Man, I had a good cackle creating this.



    Internal Combustion(10+)
    Fire in the Stomach+Explosion= DC 25

    [spoiler]My Jailor had expended his strength, the torture session was over. But my strength was not spent, and I decided to show him that I should never be underestimated. Chained, flogged, and beaten I could still kill him. I took on last breath and held it in, letting the force build up inside me. I felt the tension grow and grow until it was unbearable, I felt a huge force erupt from my stomach as crimson flames shot out, then sweet sweet oblivion.

    To Perform this form, the firebender must make a concentration check every round. (DC 15). Every round the firebender passes the Concentration check, the DC increases by 2. When the Firebender fails the check, intentional or not, They explode five feet for every round they passed the check. The explosion does the Firebender fireblast damage plus xd6, where X is rounds they passed the check.



    Not forgetting Yldenfrei and the wonderful avatar she made.

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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Here's a little something I came up with. Looking at other people's seeds, I'm not sure how to add DCs for seeds. Is it all seeds DCs combined +4? Because that's what I'll do here. Please correct me if I'm wrong.

    Reject The Advancing Foe (Earthbending)
    Spoiler
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    Earth Blast + Wall (Push) = DC 19 (Level 3)
    They were coming for me. Too dangerous... far too dangerous... I needed to split them up. Digging deep inside, I stomped on the ground. Rising from the ground, a hunk of rock slams into one of them, throwing them gut-first yards backwards. It may have just slowed them down, but it would give him enough time to take care of the other one.
    Reject the Advancing Foe Deals damage equal to one's Earth Blast. Also, upon a successful hit, the attack pushed back the target 20 feet + 5 feet for each 5 that the DC is exceeded by.
    Last edited by GrandDukeJerot; 2008-06-21 at 09:18 PM.
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    KidKris's Tungsten Man

    Djinn_in_Tonic's Tungsten Man

    Credit to Djinn_In_Tonic for Peregrine
    Credit to Ninja_Chocobo for 10th doctor


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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Quote Originally Posted by Frigs View Post
    Converting My most favorite Form. Man, I had a good cackle creating this.



    Internal Combustion(10+)
    Fire in the Stomach+Explosion= DC 25

    [spoiler]My Jailor had expended his strength, the torture session was over. But my strength was not spent, and I decided to show him that I should never be underestimated. Chained, flogged, and beaten I could still kill him. I took on last breath and held it in, letting the force build up inside me. I felt the tension grow and grow until it was unbearable, I felt a huge force erupt from my stomach as crimson flames shot out, then sweet sweet oblivion.

    To Perform this form, the firebender must make a concentration check every round. (DC 15). Every round the firebender passes the Concentration check, the DC increases by 2. When the Firebender fails the check, intentional or not, They explode five feet for every round they passed the check. The explosion does the Firebender fireblast damage plus xd6, where X is rounds they passed the check.


    Shouldn't that actually be Explosion + Fire Burst, in order to create a bender-centered explosion, with overbending high enough to kill?
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Actually, it would be Fire in the Stomach/Fire Burst, strictly speaking. Explosion just seems to fit the flavor more, and is a cheaper seed with good way to circumvent that pesky +4 for combining seeds. But yeah. Fire Burst makes a whole lot more sense mechanically, unless you really want the knockback.

    @ DukeJerot - form DC are all the seeds +4 for each seed after the first, though some forms may have some arbitrary increases or decreases, depending on circumstance and creativity.
    Last edited by Eighth_Seraph; 2008-06-21 at 09:55 PM.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Posting my babies so you get to check foe errors before adding them to the list. keep on the good work!

    Steam Snare (Level 20)
    Mist/Feel the Flow/Freeze(Change Phase)= Waterbending DC: 47

    She was close, but no one in our troop was able to pinpoint her. The only thing that proved us he was there, taunting us was the time of the day. No mist at all could rise under the midday sun.
    It was thick, and the silence was unbearable. Sometimes, one of my soldiers would hit the furnitures, piled behind the houses, making us jump in an attempt to surprise the thief.
    Then we heard her crystal-clear chuckling.
    That angered me so much, but for ten minutes, nothing happened. Now it's freezing.
    «All that for a sword she stole, I said to my partner. Why, nobody know.Until now, nobody knew a waterbender was in the village.»
    I had been only answered by the cold biting my skin.
    «Kodan?, I yelled. Where are you?»
    Then I slipped on the icy floor, smashing my head on a frozen rock. The mist had cleared around me. Kodan was covered in a thin layer of ice, sitting on the floor, the white encompassing his being contrasting with my blood. I reched my brow with my hand. I was bleeding snow like hell.
    Snow?
    I couldn't move my eyes from Kodan, neither I could move my arms.
    Then I heard her crystal-clear chuckling.
    That angered me so much.


    Essentially, you locate and freeze a poor soul inside your Swamp Eyes.

    White Preservation (Epic)
    Puppet/Freeze(Change Phase)= Waterbending DC: 59

    Fright began lurking on my spine as my bulking muscles were moving against my will, under the control of that hag. Her fiendish smile madened me, I couldn't understand how such torture inspired such pleasure.
    She was toying with me, but her fun seemed to last quite for a short time. She wasn't concentrating on any humiliation to deal, she tried to do more.
    Her unability to further increase my pain filled me with joy.
    Then I saw excitement in her old eyes.
    My skin started stretching, my flesh pushing it to the limit as it grew in mass.
    I was freezing to the core.
    Everything became black.
    "Well, I guess storage won't be trouble anymore. What a great way to keep them fresh!", said Hama when she climbed back to her house.


    Stone to Flesh, with a Dominate Person as apetizer, waterbender style.

    Scream Hole (Level 20)
    Sound Waves(Resonating Sound)/Air Shield= Airbending DC: 44

    "Get off me!", yelled the arrow-tatooed women.
    "I said get OFF!" As she screamed, her voice lost itself in an unearthly wail, strong enough to make her abductors ears bleed. They got rolling on the ground, repelled by the gust the airbender summoned. By the time they could get up, she fled.
    -Man, you said Air Nomad girls were easy!
    -'Was told they were screamers, lad.


    Sonic damage in an immediate zone, while pushing away foes.

    Badgermole Jaw (Level 20)
    Rift/Column= Earthbending DC: 49

    Despite being the most rigid and ordered of all the realms, the Earth Kingdom has known many masters of torture and other "dishonorable arts". While being quite a dark heritage to bear, this "quest for information" developped creativity among the people of the land. To force any Fire Nation officer to deliver his secrets, burrow his legs, right below the crotch and tighten the soil. Maybe his nut will crack and open to it's treasure!

    Ouch.

    Rolling Mound (Level 16)
    Earthen Stride/Create Rubble= Earthbending DC: 39

    "CHIEF! Chief! The forest is crashing! Animals are panicked! Dust clouds have rised to the north! It must be an Earth Kingdom strike!"
    It was too late. Trees started falling on the camp, the soil rippling under as a green-clothed kid was riding a mound of earth.
    "I'M THE GREATEST EARTHBENDER IN THE WORLD!", yelled the girl.


    If you didn’t get that one, you don’t deserve being here.

    Thousand Birds (Epic)
    Blades of Fire/Lightning(Cold Fire): Firebending DC:59

    The two warriors were standing still, watching each others moves. Their students were fighting a little farther on this new, half-built bridge. The mist was everywhere, starting to thin as the fugitive waterbender assassin couldn't concentrate or move to keep it strong. He was pinned by the fierce hounds of his firebender opponent, a rival from an allied country, known to be able to reproduce his foes bending arts, a feat beyond logic, Hamake Kadashi was a great ennemy.
    ''Zabura. You think I got there only thanks to my feat? I will now show you no copy, but my own technique'', Kadashi said calmly.
    He joined his hands.
    ''Behold!''
    Hamake Kadashi performed the moves needed to invoke his secret weapon, mostly hand signs. Between his thumbs began crackling in the chirping of a flock of small birds a raging thunder. The strength of this energy made the air grow heavy.
    ''You went too far. Tazura, your mark, represents the courage in this land. The bridge he is building, hope. You sacrificed too many to fulfill your ambitions. This is shameful to your clan.
    -So what? I lived for my own ideals, not matter who or what gets in my way. It aint gonna change!, Zabura said in a smirk, behind the tight piece of cloth hiding the lower part of his face.
    The scream of the lightning was deafening. In the blink of an eye, Kadashi deftly struck the heart of the runaway, arcs of power breaking through his body, roasting his red flesh. The hounds were scared, but this show wasn't new to their eyes, and the Master would surely let them have the corpse as a meal.


    You won't get shunned for this one, but it's still easy.
    You make a lightning blade, which deal a huge amount of damage.

    Water Clone Technique (Level 7)
    Golem/Mist(Figment) :Waterbending DC 29

    ''Watch out team! We have no rank C midget on our tail. This warrior has seen many winters'', warned Hamake Kadashi to his pupils. It was the first time they had to escort someone to another country, beyond the defenses of their village. The master intended to bring them back in one piece.
    ''Your chief is right, kids. It is better to gather yourselves, so that every sides are clear of danger'', whispered the renegade assassin and reknown waterbender Modochi Zabura. His voice was close. Too close.
    ''Behind!'', screamed Narugo, the shortest but most energetic member of the squad. He was right. In the center of their formation was their foe, a huge grin behind his mask. With his incredibly large sword, he struck Kadashi to the waist, slicing him in two halves, as if he cut through butter.
    Water fell on the floor, losing the color and features of the squad team.
    ''What?'', asked Zabura. He felt a knife on his neck, just over the artery.
    It poke the smoot skin.
    Water came dripping.
    A second clone dissolved on the ground.
    ''Did you expect to fool me with my own trick? Amateur. Even your magic eye can't beat me, StealBender Kadashi!''
    The master's fate seemed sealed, and death to this enemy would be short, he yelled to his pupils to flee, but one of them was here to stay. Narugo had a viscious look in his eye. He had a plan.


    You know the drill.

    Vibrating Sound Drill (Level 11)
    Flowing Air Strike/Sound Waves(Resonating Sound): Airbending DC: 34

    ''You dare try to cover your ears? What a pity. I'll teach you something; your body is full of water. And sound goes through water easily. So, the rest of your body, the parts you aren't protecting, act as some giant ear. Try to dodge my attacks now. What? Too dazed to mo....''

    The green clad monk fainted. His ears were bleeding like hell, the pain was too high to witstand. Safura would have to defend herself alone now.


    Again.
    You deal sonic damage and deafen your foes with unarmed strikes. Coooool.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Here's a quick and easy airbending form, but can be quite powerful.

    Updraft (Level 11-15)
    Air Blast/The Four Winds = Airbending DC: 29

    Giyatso gulped as the firebender approached. With his back to the wall, Giyatso was running out of options. He leveled his staff at the firebender, batting aside a few fire blasts, but he knew it couldn't last. Then, his eyes widening with realization, Giyatso leapt forward, landing in a crouch and bringin his staff sweeping upwards. A gust of wind rushed from beneath the firebender's feet, and he was thrown skyward, landing in a crumpled heap when he fell.

    This form functions identically to a normal Air Blast, with the exception that the blast originates beneath the target and forces the target straight up into the air. If the target strikes a solid ceiling, it takes damage as if it had fallen the length of the Air Blast.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Building on Guyr's seeds involving certain sneaky characters from a ramen-tastic show, I give you:

    One Thousand Years of Death
    Air Burst + Air Thrust = 15 (Level 1)

    Narugo was an idiot. Instead of hiding like the others, he decided to face Kadashi head-on. And while he had energy, and quite a few tricks, he was no match for the seasoned warrior. Quickly, Kadashi got behind Narugo, forming a strange seal with his hands.

    "This is the secret martial art of our village: One Thousand Years of Death!"

    And he promptly stuck his hands into Narugo's rear end. Channeling wind chakra, Kadashi launched him into the nearby lake.


    The airbender must make a successful melee hit against an opponent. If successful, they deal 1d4 concussive damage, and launch the target 20 ft + 5 ft for every 5 that the DC is passed by.

    (I found this one really hard to do, because there's no ability that allows you to throw a person with ease in the Air bending seeds. Also, I didn't add the 4, because this is limited to a melee move)

    Spiraling Great Sphere
    Air Thrust + Air Scythe = DC 35 (Level 12)

    He needed to save her. Sunade was the only healer capable of saving Zazuke and Kadashi. If Narugo let Kaburo kill her, then she couldn't save him. Well, he would have to show her that he had won their little bet.

    He began channeling the air into his hand, creating a barely contained ball of scything win. Rushing up to Kaburo, he slammed it into his stomach as it began to grind away.

    "It's over, Kaburo!"


    By making a successful touch attack agains an opponent, the airbender does 7d6 bludgeoning damage. Upon failing the air bending check by 5 or more, the Great Spiraling sphere does not work, as it takes the utmost power and concentration to form it, and keep it in form to attack an opponent.
    Last edited by GrandDukeJerot; 2008-06-23 at 10:19 AM.
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    Default Re: Avatar D20 - Bending Forms Compendium 2



    Finally, someone take on my legacy! Thank you for the new character names and techniques, I'll make sure to keep them.

    Keep on the good work, lads!
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    More ramen-tastic stuff.

    Thousand Birds Current

    Blades of Fire + Lightning (Cold Fire) + Breath of the Dragon = DC 78 (Epic)

    Zazuke and Narugo faced off for the first time in years. After he had broken off from their home village, Zazuke had learned so much. And now, he could use what he had learned to show Narugo the futility of coming after him.

    "We may once have been on equal footing, but I have become so much stronger!"

    And with that, he electrified his entire body, making him untouchable.


    More ramen-tastic stuff.

    Thousand Birds Current

    Blades of Fire + Lightning (Cold Fire) + Breath of the Dragon = DC 78 (Epic)

    Zazuke and Narugo faced off for the first time in years. After he had broken off from their home village, Zazuke had learned so much. And now, he could use what he had learned to show Narugo the futility of coming after him.

    "We may once have been on equal footing, but I have become so much stronger!"

    And with that, he electrified his entire body, making him untouchable.


    The firebender takes a full-round action to charge their body. Upon success, the bender is charged for a number of rounds equal to one half their firebender level. As long as the charge is in effect, as an attack action, the firebender may make a melee touch attempt. If it succeeds, it deals d6 * 1.5 per level lightning damage.
    Last edited by GrandDukeJerot; 2008-06-23 at 02:54 PM.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Quote Originally Posted by GrandDukeJerot View Post
    More ramen-tastic stuff.

    Thousand Birds Current

    Blades of Fire + Lightning (Cold Fire) + Breath of the Dragon = DC 78 (Epic)

    Zazuke and Narugo faced off for the first time in years. After he had broken off from their home village, Zazuke had learned so much. And now, he could use what he had learned to show Narugo the futility of coming after him.

    "We may once have been on equal footing, but I have become so much stronger!"

    And with that, he electrified his entire body, making him untouchable.


    The firebender takes a full-round action to charge their body. Upon success, the bender is charged. The next time someone hits the firebender with a melee attack using their hands or a metal weapon, they they are dealt 20d6 damage. Upon dealing this damage, the charge has been dissipated. Once the charge has been dissipated, the firebender must use Thousand Birds Current again to charge their body.
    Great, but I'd remove the "charge" part. While the anime had it that way, the system don't and arbitrary changes like this one don't fly much.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    I am familiar with how it works in Naruto, but then it unbalances the skill. Just take one skill test, and for the rest of the battle, anything that touches you dies? I think it needs to work this way for it to be balanced.
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Quote Originally Posted by GrandDukeJerot View Post
    I am familiar with how it works in Naruto, but then it unbalances the skill. Just take one skill test, and for the rest of the battle, anything that touches you dies? I think it needs to work this way for it to be balanced.
    1) It only applies to your melee attacks, not those of the enemy.

    2) It's an Epic level form. See where I'm going?
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Ah. I think I get it now. I'll make the appropriate changes.

    (I think I was making it seem like a defensive technique rather than an offensive)
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Quote Originally Posted by GrandDukeJerot View Post
    Ah. I think I get it now. I'll make the appropriate changes.

    (I think I was making it seem like a defensive technique rather than an offensive)
    I'll fix it while I add it to the list, but the duration should be "as long as you maintain it through swift actions" and the damage 1d6*1.5 per level".
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    Default Re: Avatar D20 - Bending Forms Compendium 2

    Got another one, plus a few more that I added to my earlier post. More simple stuff that I thought up. Edited in response to the following post, which makes good sense.

    Entangling Blast (Level 6)
    Steady Stance(offensive) + Earth Blast = DC 24

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    The earthbender's attack took the form of a river of jagged stone that tore along the ground. When it ended, his opponent, besides sporting a few fresh bruises, had their feet firmly anchored to the ground, unable to move.

    This form, supposing that the attack roll of the blast hits, renders the opponent immovable as per the offensive use of the Steady Stance seed.
    Last edited by Zak Crimsonleaf; 2008-06-25 at 12:36 AM.
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