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2008-06-28, 02:59 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Pre-published vs. Original Adventures (4e)
My brother and I are trying to set up a 4e campaign, but there is one issue that we are constantly arguing about. Whether or not to use pre-published adventures. I am the DM, and I would like to use some pre-published adventures so I get the practice of running an adventure and have an example to work from for future adventures. My brother adamantly refuses to play pre-published materials, saying that I'm just too lazy to come up with my own. We've been arguing about this for a while, and he's finally issued an ultimatum that we work with original material or he refuses to play and will tell his friends (who make up the rest of the group) not to play either. I don't want this group to fall apart before it even forms but he refuses to budge on this issue no matter what approach I try. Any suggestions?
Last edited by Archpaladin Zousha; 2008-06-28 at 03:00 PM.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2008-06-28, 03:01 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Pre-published vs. Original Adventures (4e)
Tell your brother to DM.
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2008-06-28, 03:02 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: Pre-published vs. Original Adventures (4e)
I forgot to mention that that's something else that he refuses to do. First off, he likes playing too much, and secondly he claims that despite how much I suck at DMing I'm better at it than he is.
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2008-06-28, 03:12 PM (ISO 8601)
- Join Date
- Jun 2004
- Location
- Tempe, Arizona
- Gender
Re: Pre-published vs. Original Adventures (4e)
This can work.
Or. You can run "your own game" which is just a prepublished adventure with all the names changed. Just memorize the published adventure and put to paper what you can't memorize as "campaign notes" and see if they notice. If you're planning on taking the game in your own direction eventually, you can just use what's in a published adventure as a springboard and ignore it later. They never have to know.
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2008-06-28, 03:24 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Montréal
- Gender
Re: Pre-published vs. Original Adventures (4e)
Tell him that you'd rather run a prepublished adventure, and that's final. They are actually very good, and interesting, and in depth. I mean, the writers are paid to do just that - write D&D adventures.
Why does he dislike the idea so much? It seems kind of ridiculous.
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2008-06-28, 03:42 PM (ISO 8601)
- Join Date
- May 2007
Re: Pre-published vs. Original Adventures (4e)
...Play a prepublished game with his friends.
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2008-06-28, 03:47 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Pre-published vs. Original Adventures (4e)
You are DM, you are putting in craploads of effort to run it. They do not get to make demands like where you get your adventures. I suggest one of two courses of action:
1. State you will run the published adventure. Ask him and the rest of the group to give it a try. Should they not like published adventures toward the end of the adventure, proceed to 2.
2. Don't DM. Ask your brother or ask one of the other people. I have found that groups where most of the people have DMed at least a couple of sessions tend to be much more forgiving of their DMs because they understand the time commitment involved.
I don't suggest you simply make these ultimatums. Instead point out how much time you are going to be spending making the game, and how his requiring you to use your own material is essentially requiring you to put more of your own time into the game. All he has to do is show up.
Also, you could try the route of mentioning that using pre-made modules can help with making the adventure more rich. If you're not spending time making stat blocks, you can spend that time working on the motivations and dialogue of the NPCs.
But really, you're DM, you CAN find a group. He's a player, all he has to do is show up. Him finding a group is much more difficult.
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2008-06-28, 04:16 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Pre-published vs. Original Adventures (4e)
Yeah, you've got to put your foot down. I'd argue against running a module but changing the names of everything. That's just going to screw everything up if your brother gets suspicious. Everyone needs to know exactly what you're doing.
It's quite likely your brother is just attempting to impose his will on you because he can (perhaps you're the one who spent money on the books). If his friends are new to roleplaying, a relaxed first experience is what you're after, and that's definitely more likely if you didn't write the module yourself. You'll wind up DMing better with less pressure.Last edited by Antacid; 2008-06-28 at 04:19 PM.
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2008-06-28, 04:30 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- BFE
- Gender
Re: Pre-published vs. Original Adventures (4e)
SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2008-06-28, 05:06 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Duvall, WA
- Gender
Re: Pre-published vs. Original Adventures (4e)
Sorry about this, but it sounds like your brother needs a whack upside the head. Either that or just stop altogether. If you really want to play, go to a local game store and see if there's a bulletin board to post on to find another group It's really not worth you putting heart and soul into a campaign, when your brother is going to spend all his time sitting back and complaining about how much you suck.
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2008-06-28, 05:16 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- NC
Re: Pre-published vs. Original Adventures (4e)
I agree with your brother...up to the point where he starts making ultimatums. While I generally dislike railroads, published or not, his ultimatum sounds more like juvenile jockeying for power within the group (or between siblings) than a reasoned request.
Tell him, and the group, what you'd like to run initially and why. Then sit back and listen while the group discusses it. Ask questions to find out what they want and why. Keep it reasonable, if it degenerates from a discussion to yelling simply say you'd like to play in one of their games for a change. Who knows, they might have enough reasons to convince you. Or you may convince them. Either way it's open and not 'telling someone not to play'.Last edited by Raum; 2008-06-28 at 05:17 PM. Reason: spelling
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I laugh at myself first, before anyone else can.
-- Paraphrased from Elsa Maxwell
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The more labels you have for yourself, the dumber they make you.
-- Paul Graham in Keep Your Identity Small
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2008-06-28, 05:32 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Pre-published vs. Original Adventures (4e)
You can always chop up the prepublished adventures and just use parts in your original adventures... if you have time.
However, if you are pressed for time, don't be afraid to use a prepublished adventure. Make sure you make everyone aware of what you are running beforehand, though. As others have said, you're free to offer the DMing job to someone else, but by the sounds of things, this would mean you end up without any group.
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2008-06-28, 05:45 PM (ISO 8601)
- Join Date
- May 2008
Re: Pre-published vs. Original Adventures (4e)
Personally I wouldnt let him get away with it, because if he gets away with that, the next thing he will be doing is arguing over one of your judgments while playing.
Have him try it for one game. If the group as a whole doesnt like it then try an original.
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2008-06-28, 06:23 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Earth... sort of.
- Gender
Re: Pre-published vs. Original Adventures (4e)
If he won't play DM, and he won't play an adventure you didn't write, he's refusing to play altogether, now isn't he? So then, go on without him. My RL gaming group has never exceeded 3 (dm+2) and it isn't too bad.
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2008-06-28, 07:01 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Pre-published vs. Original Adventures (4e)
I'd recommend getting a new brother. How old are your parents?
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2008-06-28, 07:42 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Boston
- Gender
Re: Pre-published vs. Original Adventures (4e)
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2008-06-28, 10:54 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Hastings, MN
- Gender
Re: Pre-published vs. Original Adventures (4e)
"Reach down into your heart and you'll find many reasons to fight. Survival. Honor. Glory. But what about those who feel it's their duty to protect the innocent? There you'll find a warrior savage enough to match any dragon, and in the end, they'll retain what the others won't. Their humanity."
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2008-06-29, 04:23 AM (ISO 8601)
- Join Date
- Aug 2007