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2008-07-07, 11:39 AM (ISO 8601)
- Join Date
- Mar 2008
The Lowly Kobold (What to do to them?)
This grew out of a discussion with my GM after he complained that several members of my group know the critters of the manuals forwards and backwords. For arguments sake we chose the kobold as our experimental subject. After talking about the use of magic items included in the kobolds hoard we branched out into things like making them also were-rats. Has any one else done things to lower level critters to make them viable against higher level parties?
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2008-07-07, 11:48 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: The Lowly Kobold (What to do to them?)
Well, the obvious way is to swap some class levels on them.
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2008-07-07, 11:50 AM (ISO 8601)
- Join Date
- Apr 2008
Re: The Lowly Kobold (What to do to them?)
Ever heard of Tucker's Kobolds?
Google it and see one solution.Remember how I was wishing for the peace of oblivion a minute ago?
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2008-07-07, 11:51 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
- Gender
Re: The Lowly Kobold (What to do to them?)
Two Words: Pun-Pun.
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2008-07-07, 12:07 PM (ISO 8601)
- Join Date
- Dec 2006
Re: The Lowly Kobold (What to do to them?)
I think a kobold would make an excellent puppetmaster big bad.
Think about it, an ingenious trap-master who manipulates the party and others with mighty threats that dance at his will.
When they finally reveal him...a tiny kobold.
He himself may not be a huge threat, but I think they'll never forget him.Gnoll Paladin with Zanbatou Avatar by Oregano.
Homebrews:
Originally Posted by ExHunterEmerald
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2008-07-07, 12:12 PM (ISO 8601)
- Join Date
- Jun 2007
Re: The Lowly Kobold (What to do to them?)
I hope this is sarcasm. Pun-pun is a good theretical exercise, but has very little, if any, place in an actual game.
Adding templates, class levels, or sound strategies are a much better way to "surprise" your players, without breaking suspension of disbelief. Avoid stacking too many templates.
Failing that, you can always homebrew your own monster (or use some from the homebrew section), use another monster manual, or just describe a monster as something different (i.e. use the "ogre" block, and just say it is an extraordinarily large orc, and you're set)Last edited by Elhann; 2008-07-07 at 12:13 PM.
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2008-07-07, 12:38 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
- Gender
You can call me Draz.
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2008-07-07, 01:00 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Carnegie Mellon
- Gender
Re: The Lowly Kobold (What to do to them?)
Kobolds make natural sorcerers. Give 'em Dragonblooded feats from Races of the Dragon, too. (Or is that in Dragon Magic?)
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2008-07-07, 02:37 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Texas...for now
- Gender
Re: The Lowly Kobold (What to do to them?)
Wasn't there just a discussion on how to get a Kobold Sorcerer to cast 3 levels better than normal? Do that.
Or just go Tucker on them.[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
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2008-07-07, 02:39 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- On Paper
- Gender
Re: The Lowly Kobold (What to do to them?)