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  1. - Top - End - #1
    Bugbear in the Playground
     
    PirateGuy

    Join Date
    May 2007
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    Carnegie Mellon
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    Default Large-Scale Construction

    In my campaign, the players recently cleared out an abandoned wizard's tower. They're planning to take it over and use it as a sort of headquarters, which I had kind of expected. However, they're also planning to found a town based around it, which I hadn't expected. It's not unreasonable - the only reason it's not currently settled is because the entire region was recently ravaged by war - but I'm put in the somewhat difficult position of having to come up with ad-hoc rules for settlement, construction, etc.

    My question, then, is this: Are there rules for determining cost and construction times for different kinds of buildings? What about the amount of specialized knowledge required? How about the viability of the region in attracting settlers?

    If not, would anyone like to help me come up with some?
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  2. - Top - End - #2
    Troll in the Playground
     
    JeminiZero's Avatar

    Join Date
    Jan 2008

    Default Re: Large-Scale Construction

    building cost: http://www.d20srd.org/srd/wilderness.htm#tableBuildings

    Edit: As for attracting settlers, that largely depends on your own fluff of the area. Easiest way might be find some refugees and offer them farmland in the area (since its after a war and all). If something seriously profitable is aroun (e.g. Gem mine), the PCs could also hire miners from other areas to come in, and bring their families along.
    Last edited by JeminiZero; 2008-07-04 at 10:18 PM.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Feb 2006
    Location
    Seattle, USA
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    Male

    Default Re: Large-Scale Construction

    Generally speaking, it's best to handle such endeavors off screen. The players and their gold pieces should be used to purchase their equipment. When building esates/buissnesses, it's easiest to say that any profits go into improving the esate/buissnes.
    "Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."

    -Shadowrun 4e, Runner's Companion

  4. - Top - End - #4
    Ettin in the Playground
     
    Crow's Avatar

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    Aug 2007
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    Default Re: Large-Scale Construction

    13,000gp and somebody with the perform (string) skill will buy all the building you will ever need.
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  5. - Top - End - #5
    Bugbear in the Playground
    Join Date
    Jul 2006
    Location
    Northen Virginia
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    Default Re: Large-Scale Construction

    Quote Originally Posted by Crow View Post
    13,000gp and somebody with the perform (string) skill will buy all the building you will ever need.
    Yeah, and they only need 17 ranks to run continuously.

  6. - Top - End - #6
    Ettin in the Playground
     
    Crow's Avatar

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    Aug 2007
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    Default Re: Large-Scale Construction

    Quote Originally Posted by martyboy74 View Post
    Yeah, and they only need 17 ranks to run continuously.
    Actually, they need 8, and then take 10 on the checks. So a level 5 character with perform as a class skill, at most (less with high charisma).
    Avatar by Aedilred

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  7. - Top - End - #7
    Halfling in the Playground
    Join Date
    Apr 2008
    Location
    Bremerton, WA
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    Male

    Default Re: Large-Scale Construction

    I'd recommend the stronghold builders guidebook. Older but has useful information, plus its a fun read.

  8. - Top - End - #8
    Ogre in the Playground
     
    monty's Avatar

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    Mar 2007
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    Fresno (yes, THAT Fresno)
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    Default Re: Large-Scale Construction

    Bards find a use!
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  9. - Top - End - #9
    Ogre in the Playground
    Join Date
    May 2006
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    Male

    Default Re: Large-Scale Construction

    Quote Originally Posted by TheOOB View Post
    Generally speaking, it's best to handle such endeavors off screen. The players and their gold pieces should be used to purchase their equipment. When building esates/buissnesses, it's easiest to say that any profits go into improving the esate/buissnes.
    True, although in that case the PCs should see visible evidence that their estate is getting better over time.

    More generally:

    Watch out about details. Something almost exactly like this happened in my first D&D campaign. Our DM got very much bogged down in the details of organizing the stronghold and of the troops we were hiring and mustering to guard the place. It weakened our ongoing adventures, because so much of our time and mental energy was nailed down to what was happening at the fort.

    He did a good job with the fort, mind; if we'd been more interested in playing the commanders of an army I think the campaign would have gone on rather nicely. As it is, we ran out of steam shortly before entering the domain of the BBEG. Pity.

    So don't get obsessed with the details. If you find this taking up a large fraction of your total time spent planning adventures, it's time to cut back.
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