Results 1 to 30 of 38
Thread: [4e Monsters] The Zerg (PEACH)
-
2008-07-06, 11:53 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
[4e Monsters] The Zerg (PEACH)
Yes, here we go... I wanted to try out the 4e monster creation by making the Zerg. [BM] is basic melee, [M] is melee, [BR] is basic ranged and [R] is ranged.
Zerg Larva: (Level 1 Minion)
Spoiler
Zerg Drone: (Level 2 Skirmisher)
Spoiler
Zergling: (Level 5 Soldier)
Spoiler
Hydralisk: (Level 8 Artillery)
Spoiler
Defiler: (Level 9 Controller)
Spoiler
Ultralisk: (Level 17 Elite Brute)
Spoiler
Last edited by Holocron Coder; 2008-07-10 at 05:51 PM.
-
2008-07-06, 11:55 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [4e Monsters] The Zerg
It was only a matter of time...
Thanks to zegma for my awesome avatar.
Proudly the founder of the Mr. Scruffy fanclub.
We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
My DMs' Guild Stuff
-
2008-07-07, 12:10 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: [4e Monsters] The Zerg
Very nice formatting. I'd like to see a Minion version of the Zerg just so Zerg rushes can be done.
Also, shouldn't zerg be small-sized and hydralisks be medium? At least that's the way I remember them from Starcraft.
-
2008-07-07, 12:13 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
-
2008-07-07, 12:15 AM (ISO 8601)
- Join Date
- Nov 2006
Re: [4e Monsters] The Zerg
I dunno, I thought that zerglings were almost the size of Marines. I'd say they're kind of like the dwarves. I think that the sizes are about right.
There should be a zergling minion though. I definitely agree with that.Thanks to zegma for my awesome avatar.
Proudly the founder of the Mr. Scruffy fanclub.
We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
My DMs' Guild Stuff
-
2008-07-07, 01:37 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Coffs Harbour, Australia
- Gender
Re: [4e Monsters] The Zerg
Some thoughts:
Zergling:
Should the bonus atk and damage only be against the bloodied foe?
Does the Burrow ability allow the zergling to move squares underground (ie. from square A3 to square F5) or only to disappear into the ground? It's a while since I played Starcraft but IIRC it's the latter. Perhaps zerglings would be better built as lurkers?
The Erupt moves should say "if the Zergling erupts adjacent to an enemy". The word "near" is just confusing. You also need to specify whether the attack is a separate action or whether it's part of the Erupt (effectively allowing the Zergling to attack as a move action in the right circumstances).
Hydralisk:
Area Burst 3 is a 7x7 square. That seems awfully large and I don't remember the Starcraft hydralisk having an equivalent ability.
-
2008-07-07, 02:52 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- USA MA
Re: [4e Monsters] The Zerg
Note: It's Stealth, not Hide.
I like the idea. I hadn't though of doing Zerg in 4th Edition. I made them back in 3.5, but they just didn't feel right. I think the new system fits them pretty well.
Another note: Frenzy I'm guessing is shooting a needle spine? Those are hydrolically propelled bone spines, so the acid subtype isn't appropriate.
Also, they should probably resist poison also.Last edited by Goober4473; 2008-07-07 at 02:54 AM.
-
2008-07-07, 07:51 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
Fixed the wording on this... it's supposed to be against any foe once any foe is bloodied. Imagine a shark feeding frenzy.
Fixed the wording as well. They shouldn't move underground... And no, all zerg were able to burrow, so they're all getting it Lurkers will be special, later on.
Done. Changed the wording to make it a bonus until next turn (thus, affecting attack actions).
True, dropped it to burst 1 (a 3x3 square).
Fixed.
Oops, that was a typo while copying the template... It's "Needle Spines." Also, in-game, it always appeared that it was needles mixed in with some acid. At any rate, doesn't seem like bone 'arrows' would penetrate marine or tank armor very well, so... acid seems appropriate.
Oddly enough, Poison resist actually isn't an option as far as I can tell.
Alright, updating the stat blocks as soon as I finish this post. Expect the defiler and ultralisk later today.Last edited by Holocron Coder; 2008-07-07 at 07:55 AM.
-
2008-07-07, 09:59 AM (ISO 8601)
- Join Date
- Nov 2006
Thanks to zegma for my awesome avatar.
Proudly the founder of the Mr. Scruffy fanclub.
We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
My DMs' Guild Stuff
-
2008-07-07, 10:17 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
-
2008-07-07, 11:29 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- USA MA
Re: [4e Monsters] The Zerg
I believe Colmarr meant the lurker monster role, not the Zerg strain.
The hydralisk unit in StarCraft appears to be spitting acid, but that's pretty much due to poor graphics. If you read the flavor, it's propelling armor-piercing needle spines. There's nothing about the spines being acidic. Of course, your monster's attack doesn't deal acid damage anyways, it just has the keyword, which I think might be incorrect formatting. "Acid" just means "note: this attack deals at least some acid damage."
Poison is a damage type like acid or fire, so you can make a monster resist it if you want.
-
2008-07-07, 11:38 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: [4e Monsters] The Zerg
Int 5 seems too high for zerglings. I always figured them at base animal intelligence at most, and possibly --. Or is the scale different in 4e?
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
-
2008-07-07, 11:59 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
-
2008-07-07, 12:03 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
Hm, I suppose that's true. Should I change it back to basic damage or change it to read "2d6+5 acid damage"?
Hm. Re-reading it, I can see where that's true. Poison is listed as a damage type, but I was originally going off of the wording for "Variable Resistance" which doesn't list Poison as an option to be resisted.
-
2008-07-07, 12:11 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Fever dreams
- Gender
Re: [4e Monsters] The Zerg
-
2008-07-07, 06:47 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Coffs Harbour, Australia
- Gender
Re: [4e Monsters] The Zerg
Daedu,
The header for burrow says that it's a move action, but the text says it's a standard action. I think you should also specifically state that the Zergling and Hydralisk can't move while burrowed other than to Erupt.
The changes to the Erupt ability also don't seem to address my initial concern. I'd recommend rewording it as "A zergling may erupt from the ground as a move action. Any attacks that the zergling makes in the same turn as erupting gain a +2 bonus to attack rolls and do an additional 1d8 damage. The square that the zergling erupted from becomes difficult terrain."Last edited by Colmarr; 2008-07-07 at 06:48 PM.
-
2008-07-07, 07:21 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
It does mention that they can't move while burrowed. The exception, obviously, is erupt, as it specifies while burrowed. I'll change the standard-action mistake.
The power says that it grants the bonus "until the beginning of the zergling's next turn." Written as-is, it does solve the problem; it grants a bonus not an attack, and it only lasts this round. In my case, however, it grants the bonus to an OAs the zergling may make until his next turn. It's a surprise-round type of bonus.
-
2008-07-07, 08:50 PM (ISO 8601)
- Join Date
- Dec 2006
- Gender
Re: [4e Monsters] The Zerg
Last edited by Roland St. Jude; 2008-07-09 at 01:51 PM.
Y'know, the chair isn't exactly a chair and it's actually an imp fireball disguised as a chair and if you sit on it, it'll cast 'imp fireball' on you with an imp fireball, or something.
Or wait, maybe that imp fireball happens to actually be a chair disguised as an imp fireball. A chair disguised as an imp fireball disguised as a chair.
Yah.
My City Proverbial reference to my hometown, yo
-
2008-07-07, 09:10 PM (ISO 8601)
- Join Date
- Jun 2008
- Gender
Re: [4e Monsters] The Zerg
First: Awesomeness.
Second: The Zerglings don't look like Skirmishers, as they don't have any abilities to encourage hit-and-run tactics. I'd guess that they're either Lurkers or Brutes.
Third: Awesomeness.R.I.P. Skandi the Wolf of Return of the Scarlet Empress
Fate/Heroic: A homebrew conversion of the Marvel Heroic Roleplaying system to the Fate/stay night setting.
Friendplug: Arpista Editing!
Avatar by Ifni!
-
2008-07-07, 09:24 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Coffs Harbour, Australia
- Gender
-
2008-07-08, 07:16 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
No problem, Colmarr
Defiler posted! Next: Ultralisk!
-
2008-07-08, 07:44 PM (ISO 8601)
- Join Date
- Feb 2006
Re: [4e Monsters] The Zerg
Hope you don't mind a little help/contribution
-
2008-07-08, 08:30 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
Mmm, minions don't quite work that way. You give them a single simple attack (if I remember, these were the "chestburster" units. so, just a bite) and it does absolute minimum for their level (check the chart for level 10, take the low damage, convert d# to # (2d6+4 = 6)).
Otherwise, not badLast edited by Holocron Coder; 2008-07-08 at 08:42 PM.
-
2008-07-08, 08:54 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Coffs Harbour, Australia
- Gender
Re: [4e Monsters] The Zerg
The defiler looks good, although it's unclear how long the concealment from the Dark Swarm ability lasts. If it's an ongoing effect that stays in the area, maybe it should be a Zone?
As for the Cannibalize ability, I don't think I've yet seen a 4e ability that was "full-round". Although it might be a semantic argument, another way of wording this might be "If the Defiler begins its turn adjacent to a corpse (other than an undead creature), it may ... The Defiler may not move on the same turn that it uses its Cannibalize ability."
Finally, is it intentional that the Defiler has no melee attacks whatsoever? That makes sense in a computer RTS, but not so much in a pen and paper RPG. Even if you don't want to give it a melee attack, maybe consider a Close Blast 1 power to allow it to attack adjacent targets without drawing OAs.Last edited by Colmarr; 2008-07-08 at 08:59 PM.
-
2008-07-08, 09:24 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
-
2008-07-09, 11:15 AM (ISO 8601)
- Join Date
- Feb 2006
-
2008-07-09, 12:18 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
-
2008-07-10, 12:42 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg
Ultralisk posted! Level 17 Elite Brute.
As always, point out if something is incorrect or looks imbalanced
-
2008-07-10, 12:48 AM (ISO 8601)
- Join Date
- Nov 2006
Re: [4e Monsters] The Zerg
Went with the SC2 version, where they CAN burrow? Scary.
"Hey, what's this big pile of dirt doing here in the middle of - AAAAAAH"Thanks to zegma for my awesome avatar.
Proudly the founder of the Mr. Scruffy fanclub.
We will not let Nessie down! http://www.petitiononline.com/PLEAOSAR/
My DMs' Guild Stuff
-
2008-07-10, 01:14 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- ATL
- Gender
Re: [4e Monsters] The Zerg