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Thread: [4e] Need to change pact.
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2008-07-07, 12:34 PM (ISO 8601)
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[4e] Need to change pact.
So, I need to change the pact from my in game daughter from infernal (abyssal, more correctly) from something less dangerous (she's an NPC Tiefling). What kind of guests you think I can expect? What other good option for changing pacts?
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2008-07-07, 12:43 PM (ISO 8601)
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2008-07-07, 04:08 PM (ISO 8601)
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2008-07-07, 04:25 PM (ISO 8601)
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Re: [4e] Need to change pact.
As far as I know, there are no rules to changing Pact... much less a description as to what exactly each Pact entails.
So, depending on your setting, I'd imagine that actually breaking the Pact is going to be an adventure in and of itself. These are kind of Deals with the Devil which I imagine must be even harder to break than merely the worship of standard gods. You may need to travel to a sacred space of your new Pacting Entity and undergo a ritual which places you under the protection of this new Entity. In the meantime, your old Pacting Entity may send minions (devils or demons or such... maybe even other Warlocks) to claim your soul before you can break your Pact.
Talk with your DM about how he'd want to run this, is my suggestion.Lead Designer for Oracle Hunter GamesToday a Blog, Tomorrow a Business!
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2008-07-07, 04:27 PM (ISO 8601)
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Re: [4e] Need to change pact.
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2008-07-07, 06:34 PM (ISO 8601)
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- Imagination Land
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Re: [4e] Need to change pact.
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2008-07-07, 08:36 PM (ISO 8601)
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Re: [4e] Need to change pact.
The Fey Pact would be the least dangerous of all. Some Fey are actually relatively benign (albeit unknowable and alien to us). I'd definately stay away from the Star Pact if you're looking for safety: Granted, abandoning a deal with a devil to make a new deal with an incomprehensible Lovecraftian horror that man was not meant to know will certainly get you out of the frying pan...
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2008-07-08, 03:36 AM (ISO 8601)
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- Jun 2007
Re: [4e] Need to change pact.
Precisely. That would indicate, then, that you cannot break your pact (just like paladins can't fall any more, and clerics can't get into trouble with their deity in 4E). Breaking a pact would mean you're violating some restriction placed upon you by that pact, and restricting players in any fashion would be considered Not Fun and is therefore not part of the game.
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2008-07-08, 10:42 AM (ISO 8601)
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Re: [4e] Need to change pact.
The retraining rules let you re-choose a class feature. Your pact is a class feature, so you can retrain it. That would change your second at-will power at the same time. You would have to retrain individual powers at future level-ups, however.