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Thread: [3.5] Creature type
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2008-07-08, 11:18 PM (ISO 8601)
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- Feb 2007
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- Northern Alabama
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[3.5] Creature type
Okay, probably kind of a noob question, but I've never run across this before.
We're playing in Forgotten Realms, and I've decided to take the Outsider feat as my background feat. One of the properties this feat bestows on a character is that the character's type becomes "Native Outsider". Does this mean that any spell (or other effect) that specifically mentions it's target as being "humanoid" doesn't affect my character any more? That seems like it would make my character immune to a fairly large number of spells, mostly of the Enchantment variety. Am I right? Wrong? I've checked the MM definition of the term, but it doesn't really describe how this sort of thing interplays with spells, and I'm having a hard time finding what I'm looking for.
Also, if you decide to answer this question, I'd appreciate it if you pointed me to the book or text that describes the implications of this change in type, so I can show my GM, so he understands exactly what I'm doing. Truth is, my GM most dishes out mostly hp damage in fights, so I'm not expecting this will ever come up in practical application.The first person who mentions "maturity" while we are discussing a complex game of "pretend" . . . loses.
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2008-07-08, 11:55 PM (ISO 8601)
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- Aug 2006
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- Utah
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Re: [3.5] Creature type
You are correct. Charm Person won't work on a Native Outsider. (Beware: neither will buffs like Enlarge Person.)
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2008-07-09, 07:20 AM (ISO 8601)
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- Feb 2007
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- Northern Alabama
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Re: [3.5] Creature type
Okay, thanks! I'm playing a Wizard,so I won't be needing too many buffs of that nature anyway.
BTW, Draz, Like your sig. Definitely embodies the boards these days.The first person who mentions "maturity" while we are discussing a complex game of "pretend" . . . loses.
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2008-07-09, 08:40 PM (ISO 8601)
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- Aug 2007
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- Imagination Land
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Re: [3.5] Creature type
Be sure to familiarize yourself with everything you get for being an Outsider (important parts bolded):
Originally Posted by SRD - Outsider TraitsLast edited by KillianHawkeye; 2008-07-09 at 08:41 PM.
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2008-07-09, 08:44 PM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
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Re: [3.5] Creature type
You're immune to spells like Charm Person because they specifically target creatures of the humanoid type.
Originally Posted by Charm Person
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2008-07-09, 08:48 PM (ISO 8601)
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- Sep 2006
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- DC area
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Re: [3.5] Creature type
Also, alter self just became a whole lot better, as one of the major limit is that what you turn into has to be the creature type as you. Thus, enjoy turning into various outsiders, with all the perks that implies. For example, Dwarven Ancestor gets 18 NA.
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2008-07-09, 09:39 PM (ISO 8601)
- Join Date
- Apr 2006
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- You know Bosco?!
Re: [3.5] Creature type
Also, native outsiders can be revived when they die. Yay, you!
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