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  1. - Top - End - #1
    Orc in the Playground
     
    nobodylovesyou4's Avatar

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    Default M&M help needed!

    fellow playgrounders, im starting a mutants and masterminds campaign based entirely off the people in my sigtar (and some other additional characters). Corpsecraft, the one with the mask and the tommy gun, is sewn back together from different parts he has found lying around, and is technically undead. if a piece is to be removed from his body, he can control it separately from over a mile away. he can easily reattach missing body parts by simply holding it to where it belongs on his body, and it stitches itself back on. he is effectively immortal, because no matter how much he is cut up, he cannot be killed; only temporarily inconvenienced.

    now, my question is as follows: how would i stat this out? what powers, what abilities, what? power level is ten, and im jsut asking for the bare minimum to make him immortal and able to be pieced back together. thanks in advance!

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    BizzaroStormy's Avatar

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    Default Re: M&M help needed!

    First of all, using the equipment feat would easily get the gun.

    As for your ability, first would be the regeneration ability with the ressurrection extra. This however does present the problem that with a bad roll could make your death permanent. I'm sure this could be offset with feats. Theres your not dying-ness.

    As for moving your body parts, the anatomic separation ability would be the prime choice with variable split.

    That pretty much covers it. As for the chance of a bad roll, you could give him hero points and use the Ultimate Effort feat whenever he makes his rez check.
    The Swallowfield Children - Stredexon Intwisca

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    nobodylovesyou4's Avatar

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    Default Re: M&M help needed!

    anatomic separation? is that in the main book? because im not too familiar with it.

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    BizzaroStormy's Avatar

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    Default Re: M&M help needed!

    Yes, it allows you to separate specific parts from your body and control them within the limits of what they are capable of. A hand for instance could crawl around on the ground but couldn't pick up and use a weapon without the flight ability. The variable split option would allow you to divide up as you want. so you could cut a hole in yourself and send your intestines after somebody or something like that.

    Anatomic Separation is on page 75 of the main book.

    Also, if you want me to help you with this, go ahead and call me, i'll be up for a couple more hours.
    Last edited by BizzaroStormy; 2008-07-21 at 02:25 AM.
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    Barbarian in the Playground
     
    DruidGuy

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    Default Re: M&M help needed!

    Quote Originally Posted by PirateJesus View Post
    As for your ability, first would be the regeneration ability with the ressurrection extra. This however does present the problem that with a bad roll could make your death permanent. I'm sure this could be offset with feats. Theres your not dying-ness.
    There are two ways to do this. One is non-core, the Ultimate power supplement has the True Resurrection extra, making your resurrection unstoppable. Second is very core and shame on you for not thinking of it, the recovery bonus (not rate) feature of regeneration lets you add bonuses to your recovery checks. Get it up to +9 and you'll never fail. Failing that, spending a hero point will mean your DC 10 recovery check will always be met (a hero point re-roll always comes up as 11-20)

  6. - Top - End - #6
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    BizzaroStormy's Avatar

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    Default Re: M&M help needed!

    Well I rarely ever get to play the damn game. Our group is focused on D&D at the moment and any pbp game that gets started on here usually dies within a week.
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    Talic's Avatar

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    Default Re: M&M help needed!

    Quote Originally Posted by Ecalsneerg View Post
    There are two ways to do this. One is non-core, the Ultimate power supplement has the True Resurrection extra, making your resurrection unstoppable. Second is very core and shame on you for not thinking of it, the recovery bonus (not rate) feature of regeneration lets you add bonuses to your recovery checks. Get it up to +9 and you'll never fail. Failing that, spending a hero point will mean your DC 10 recovery check will always be met (a hero point re-roll always comes up as 11-20)
    Unless, however, the attack which dropped you has the incurable power feat on it. Then there be no healin' to that wound, matey.

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    DruidGuy

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    Default Re: M&M help needed!

    Quote Originally Posted by Talic View Post
    Unless, however, the attack which dropped you has the incurable power feat on it. Then there be no healin' to that wound, matey.
    Persistent power feat as well, then. that said, I don't think I've ever seen a character with the Incurable extra on his powers.

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    nobodylovesyou4's Avatar

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    Default Re: M&M help needed!

    Quote Originally Posted by PirateJesus View Post
    Well I rarely ever get to play the damn game. Our group is focused on D&D at the moment and any pbp game that gets started on here usually dies within a week.
    no need to get all defensive here, he meant no harm by it. and btw, eclasneerg, thanks for your help, ill look into it.

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    Talic's Avatar

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    Default Re: M&M help needed!

    Quote Originally Posted by Ecalsneerg View Post
    Persistent power feat as well, then. that said, I don't think I've ever seen a character with the Incurable extra on his powers.
    True, it's more of a villain ability. My last creation was a telepath that controlled gravity.

    Two power matrices. 1) Mental blasts. I made it a matrix (alternate power), added Mind control (linked with power control) to it as well, Think I added the Mental transformation as a 2nd alternate power (continuous addition).

    2) Threw on Gravity control with an alternate power of Force Field (impervious),

    Maxed out all my saves for the power level... And that was that. The concept was mentally transforming everyone into being fanatical followers of him, and melting those things that couldn't. Force Field's usually up, but occasionally gravity control was in there for fun.

  11. - Top - End - #11
    Ettin in the Playground
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    Default Re: M&M help needed!

    Quote Originally Posted by Talic View Post
    True, it's more of a villain ability. My last creation was a telepath that controlled gravity.

    Two power matrices. 1) Mental blasts. I made it a matrix (alternate power), added Mind control (linked with power control) to it as well, Think I added the Mental transformation as a 2nd alternate power (continuous addition).

    2) Threw on Gravity control with an alternate power of Force Field (impervious),

    Maxed out all my saves for the power level... And that was that. The concept was mentally transforming everyone into being fanatical followers of him, and melting those things that couldn't. Force Field's usually up, but occasionally gravity control was in there for fun.
    Ouch. Was that a villain or a PC?

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    Talic's Avatar

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    Default Re: M&M help needed!

    Quote Originally Posted by h_v View Post
    Ouch. Was that a villain or a PC?
    Both? LOL, I like Anti-heroes.

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    Default Re: M&M help needed!

    Quote Originally Posted by Ecalsneerg View Post
    There are two ways to do this. One is non-core, the Ultimate power supplement has the True Resurrection extra, making your resurrection unstoppable.
    Caveat: it does not make your resurrection entirely unstoppable, it lets you
    1) Repeat the resurrection roll like an injury roll even when you fail
    2) You do not have to specify conditions which prevent you from Rezzing (which normal Rezz has). Rather, you can make Rezz checks as long as your corpse is not taking continuous damage (e.g. in a pit of lava)

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    DruidGuy

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    Default Re: M&M help needed!

    Quote Originally Posted by JeminiZero View Post
    Caveat: it does not make your resurrection entirely unstoppable, it lets you
    1) Repeat the resurrection roll like an injury roll even when you fail
    2) You do not have to specify conditions which prevent you from Rezzing (which normal Rezz has). Rather, you can make Rezz checks as long as your corpse is not taking continuous damage (e.g. in a pit of lava)
    Well, there is that flaw to it. But that's just cruuuuel.

    Long range teleport triggered upon death?

  15. - Top - End - #15
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    Talic's Avatar

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    Default Re: M&M help needed!

    Countered by Nullify Power?

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    Bugbear in the Playground
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    Default Re: M&M help needed!

    Quote Originally Posted by PirateJesus View Post
    Well I rarely ever get to play the damn game. Our group is focused on D&D at the moment and any pbp game that gets started on here usually dies within a week.
    Try to start an IRC game. The people in those seem to hang around better.

  17. - Top - End - #17
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    Talic's Avatar

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    Default Re: M&M help needed!

    IRC? This is a term I am not familiar with.

  18. - Top - End - #18
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    BizzaroStormy's Avatar

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    Default Re: M&M help needed!

    Its kinda like Instant Messaging except the interface is more like the Windows Notepad program. Problem with these is that If I want to play multiple campaigns, then it presents scheduling difficulties with what little real life events pop up as well as other online games.

    Also, since Nobody doesn't have access to his comp at the moment and I refuse him access to mine, I'm obligated to inform you that the character is done despite a large setback brought on by him being give the 1st edition books instead of 2nd.
    The Swallowfield Children - Stredexon Intwisca

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    Ogre in the Playground
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    Default Re: M&M help needed!

    So...okay. I'm gonna shanghai the thread a bit.
    I want to run a M&M campaign. I have the 2nd edition book, and I've been reading the rules and trying to grasp everything, but it's so hard to learn everything without somebody to tell you that it's correct.
    Anyways, I really want to just sit around and make characters and junk, so, I know I'm gonna enjoy it.

    Here's my question: I want the campaign to break the 4th wall a bit. Each character is going to have a secret identity, and it will be their player. So, they'll be playing themselves, but with super-powers. I want to start at power level 1, as basically non-powered humans, and give them power points as they traverse through a training course (they won a prize and got to test out some new "video game", but it actually gives them legit powers.) I think it'll be a good way to ween the players into the system (used to only D&D), and for us all to learn how different skills work in the game. I plan to get them up to 5th power level fairly quickly (one or two sessions), so... eventually, they'd have fun.

    So...is this a good idea? How should I enforce character creation? (I figured I'd make them put their first 15pp into only abilities and attack, not feats and powers and stuff.)
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    I am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...

  20. - Top - End - #20
    Ettin in the Playground
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    Default Re: M&M help needed!

    Quote Originally Posted by Burley Warlock View Post
    So...okay. I'm gonna shanghai the thread a bit.
    I want to run a M&M campaign. I have the 2nd edition book, and I've been reading the rules and trying to grasp everything, but it's so hard to learn everything without somebody to tell you that it's correct.
    Anyways, I really want to just sit around and make characters and junk, so, I know I'm gonna enjoy it.

    Here's my question: I want the campaign to break the 4th wall a bit. Each character is going to have a secret identity, and it will be their player. So, they'll be playing themselves, but with super-powers. I want to start at power level 1, as basically non-powered humans, and give them power points as they traverse through a training course (they won a prize and got to test out some new "video game", but it actually gives them legit powers.) I think it'll be a good way to ween the players into the system (used to only D&D), and for us all to learn how different skills work in the game. I plan to get them up to 5th power level fairly quickly (one or two sessions), so... eventually, they'd have fun.

    So...is this a good idea? How should I enforce character creation? (I figured I'd make them put their first 15pp into only abilities and attack, not feats and powers and stuff.)
    You might want to raise the PL to 2, or at least give them more pp. Keep in mind that the system isn't really designed for low PL characters; even the weakest improvised weapon will break caps, and critical hits against the players will smear them across the metaphorical wall.

    Quote Originally Posted by Talic View Post
    Both? LOL, I like Anti-heroes.
    I admire your GM. The character must've been nearly impossible to seriously challenge.

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