A Monster for Every Season: Summer 2
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    Giant in the Playground Administrator
     
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    eek OOTS #578 - The Discussion Thread

    New comic is up.
    Rich Burlew


    A Monster for Every Season: Summer 2, the sixth set of monster miniatures for your tabletop game—now including digital tokens to use in your favorite virtual tabletop. Available from Gumroad!

    ~~You can also support The Order of the Stick and the GITP forum at Patreon.~~

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    Ettin in the Playground
     
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    Default Re: OOTS #578 - The Discussion Thread

    Let's hope there's a levle 17 Cleric somewhere for Celia's sake (I'm guessing that disabling the Roy Golem would be next to impossible at this point).
    Last edited by Tempest Fennac; 2008-07-26 at 03:56 AM.
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    Barbarian in the Playground
     
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    Default Re: OOTS #578 - The Discussion Thread

    Great comic Giant. Celia is really screwing things up.
    Great avatar by the magnificent Mauve Shirt.

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    Default Re: OOTS #578 - The Discussion Thread

    ooooooo, that sucks for them! Nice one Giant.
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    Default Re: OOTS #578 - The Discussion Thread

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    Default Re: OOTS #578 - The Discussion Thread

    ...........................................Is that Mr. Met?
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    Troll in the Playground
     
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    Default Re: OOTS #578 - The Discussion Thread

    Is it just me or is insane Belkar the funniest character that has ever been in this comic!

    Damn right they have Skittles®! Is it just me or does anyone else think that Belkar found a way of pronouncing ®?
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    Default Re: OOTS #578 - The Discussion Thread

    Quote Originally Posted by Paragon Badger View Post
    ...........................................Is that Mr. Met?
    Yes. Yes, it is. And suddenly, he makes a lot more sense than he ever did before.
    Congratulations, you can link to TV Tropes. This does not mean you have special insight into the storytelling process, much less the author's mind. Stories don't need to fit into neat boxes, you know.
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    Default Re: OOTS #578 - The Discussion Thread

    Celia must have some kind of "Triple damage against inanimate objects" Feat with her lightning blasts or something.

    I wonder how long before anyone clues in on what's wrong with Belkar (more wrong than usual that is).
    Last edited by Nerd_Paladin; 2008-07-26 at 04:13 AM.

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    Default Re: OOTS #578 - The Discussion Thread

    ...did they escape by using Belkar's vomit as a slip 'n' slide?

    Eeeeew.
    The above post made a lot more sense in my head.

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    Default Re: OOTS #578 - The Discussion Thread

    Quote Originally Posted by Nerd_Paladin View Post
    Celia must have some kind of "Double damage against inanimate objects" Feat with her lightning blasts or something.
    Not necessarily, remember that Zz'dtri did the exact same trick.
    Congratulations, you can link to TV Tropes. This does not mean you have special insight into the storytelling process, much less the author's mind. Stories don't need to fit into neat boxes, you know.
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    Default Re: OOTS #578 - The Discussion Thread

    Quote Originally Posted by TigerHunter View Post
    ...did they escape by using Belkar's vomit as a slip 'n' slide?

    Eeeeew.
    My thoughts exactly. Did they just slide in a big puddle of... Well, nevermind. It worked and they all ot out alive (well, those who were in the first place anyway). I surprisingly surprised the golems themselves didn't slip, though. It must have been one heck of a Balance chack to walk through that puddle without falling prone.

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    Default Re: OOTS #578 - The Discussion Thread

    Aw, now Belkar's a halfling-unicorn! Yay ^^ (And even his vomit is useful for something, hehe)

    Great comic again, thanks a lot ^^
    Last edited by Kato; 2008-07-26 at 04:25 AM.
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    Default Re: OOTS #578 - The Discussion Thread

    And again the distance between Roy's body and Belkar grows..
    It might have been yours, perhaps, but never mine. And in the end, as the darkness takes me, I am nothing.

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    Default Re: OOTS #578 - The Discussion Thread

    Quote Originally Posted by Nerd_Paladin View Post
    Celia must have some kind of "Triple damage against inanimate objects" Feat with her lightning blasts or something.
    I don't think that's necessary. A strong wooden door has a hardness of 5 and 20 hit points. Since electricity deals half damage to objects, Celia needed to deal at least 50 points of damage, half of which is 25, which breaks the door even after hardness. Now we don't know what Celia's abilities are exactly (though we know she can at least cast 3rd-level sorcerer spells), but that kind of damage is well-within the range of what a 9th or 10th level sorcerer with the Empower Spell feat could do. And a basic sylph straight from the Monster Manual II casts as a 7th level sorcerer, so that's not too far off. For a simple wooden door, the required damage drops to 30. With a little luck, a 7th level caster could do it without any feat.

    But maybe I'm rationalizing things too much. Clearly, the important part is that it's possible at all. This post looks like it's taken straight out of the Class and Level Geekery thread.

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    Pixie in the Playground
     
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    Default Re: OOTS #578 - The Discussion Thread

    well..now we know what is in the bag...gold...lots of it

    hehe..pukey slip and slide..i like it...

    also, great way to neutralize the simple minded golems..take out the walkway in front of them and they just fall down..love it

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    Default Re: OOTS #578 - The Discussion Thread

    Distance beteen Roy and Belkar: does it matter? Can an active Mark be triggered again and double its effects on him? if not, there will be no real effect.

    However, if they notice they are more than a mile from where they left roy, they might put two and two together and conclude Belkar's Mark has already been triggered.

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    Halfling in the Playground
     
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    Default Re: OOTS #578 - The Discussion Thread

    Time to pay the piper for Celia. BTW, not all lawyers are as obtuse as Celia...

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    Default Re: OOTS #578 - The Discussion Thread

    Let's hope there's a levle 17 Cleric somewhere for Celia's sake (I'm guessing that disabling the Roy Golem would be next to impossible at this point).
    thats proberly not nececary, ressurection only requires a small piece, and it sounds like there are something left in Roy's boot.
    thnx to Starwoof for the fine avatar

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    Default Re: OOTS #578 - The Discussion Thread

    Quote Originally Posted by hamishspence View Post
    Distance beteen Roy and Belkar: does it matter? Can an active Mark be triggered again and double its effects on him? if not, there will be no real effect.

    However, if they notice they are more than a mile from where they left roy, they might put two and two together and conclude Belkar's Mark has already been triggered.
    On the other hand, they might limit themselves from going more than a mile away from Grubwiggler's castle because they believe it to matter, putting them in the bind of being unable to leave the city without nabbing the Roylem first.
    Congratulations, you can link to TV Tropes. This does not mean you have special insight into the storytelling process, much less the author's mind. Stories don't need to fit into neat boxes, you know.
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    Barbarian in the Playground
     
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    Default Re: OOTS #578 - The Discussion Thread

    Is it just me, or does anyone else hope that in that bag of gold that Haley stole from Grubbles is enough money to get Roy's pincode?

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    Halfling in the Playground
     
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    Default Re: OOTS #578 - The Discussion Thread

    Ahh great comic as usual.
    Anyone notice that is actually nice when crazy??
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    Ettin in the Playground
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    Default Re: OOTS #578 - The Discussion Thread

    OK The sick belkar RULES!
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    Default Re: OOTS #578 - The Discussion Thread

    This no good.

    I mean, the main scene of the strip is just too weird.

    They are sliding on a bag. On a some kind of Belkar's super ill vomit.

    This should take like a second to before they hit the door, and then just open them, and get the hell away.

    Insted, their slide is somewhat slow motion, so Haley can talk to Celia for at least ten seconds. And door must be turned in to pieces. By a lightning while even, D&D rules noticed that's it's pretty hard to break things up with electrical energy.

    That's a bit of criticsm from my side.

    At least, brain damaged Belkar is hilarious.
    Last edited by Spiryt; 2008-07-26 at 05:34 AM.
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    Barbarian in the Playground
     
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    Default Re: OOTS #578 - The Discussion Thread

    Quote Originally Posted by Spiryt View Post
    This no good.

    I mean, the main scene of the strip is just too weird.

    They are sliding on a bag. On a some kind of Belkar's super ill vomit.

    This should take like a second to before they hit the door, and then just open them, and get the hell away.

    Insted, their slide is somewhat slow motion, so Haley can talk to Celia for at least ten seconds. And door must be turned in to pieces. By a lightning while even, D&D rules noticed that's it's pretty hard to break things up with electrical energy.

    That's a bit of criticsm from my side.

    At least, brain damaged Belkar is hilarious.
    Arh come on! Talking has been a free action from the start of this webcomic.

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    Default Re: OOTS #578 - The Discussion Thread

    Centaur, Unicorn, what will be next?

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    Default Re: OOTS #578 - The Discussion Thread

    Wow, Belkar's a unicorn!

    Nice comic, I'm definitely looking forward to seeing how they attempt to get Roy back with Belkar going through a menagerie of mythical beasts in his addled mind.


    Excellent Elan & Yoshi avatar by Mr Saturn

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    Default Re: OOTS #578 - The Discussion Thread

    Yeah, Spyrit. Think of the catgirls!

    Well, I don't know much what to say about that. I'll need 579 to see how this develops.
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    Default Re: OOTS #578 - The Discussion Thread

    belkar is even more funny with the MoJ!

    Mr Scruffy FTW!

    As for why does it matter if Belkar is away from Roy? The MoJ is already activated, so it doesn't really matter anymore. Unless I missed something?
    Last edited by cheesecake; 2008-07-26 at 06:39 AM.

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    Default Re: OOTS #578 - The Discussion Thread

    But they don't know the MoJ is activated. Whatever happens next will be hilarious, no doubt about it.
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