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Thread: Spell Research

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    Bugbear in the Playground
     
    PirateGuy

    Join Date
    May 2007
    Location
    Carnegie Mellon
    Gender
    Male

    Default Spell Research

    One of my players wants to create a custom spell for his sorcerer. We've discussed the spell, and it's of a reasonable power level, fits with his character, etc. My question is, are there explicit guidelines for spell research in 3rd edition? The closest I could find was the stuff in Chapter 2. I might be thinking of 2nd edition here, but aren't there specific costs and quantities of time associated with new spell research?
    My Red Hand of Doom campaign journal: Part I, Part II
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    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: Spell Research

    Page 198 of the 3.5 DMG has what you want, under the subheading, Researching Original Spells.

    -argus

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