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Thread: Space Ship
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2008-08-06, 05:03 AM (ISO 8601)
- Join Date
- Oct 2005
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- Earth
Space Ship
Just because, I give you a RAW legal spaceship.
Step 1: Craft an Adamantium Space ship in whatever design you want.
Step 2: Use Animate Object on your Space ship and then make it permanent.
Step 3: Since your space ship is now a construct its a valid target for Awaken Construct, I recommend maximizing it for an 18 in all mental stats.
Step 4: Create an item of at will greater teleport. Using the rules for crafting wondrous architecture it costs 45,500 GP. Using the command word rules it costs 163,800 GP.
Step 5: Buy a bottle of air and put it inside to keep the air fresh.
Step 6: Buy Wings of Flying for the space ship.
There you go, you have a space ship. If you want to go somewhere you just look out the window and speak the command word. The Awaken is so you can have an AI.
If you want to you can add in weapons and shields and the like.
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2008-08-06, 05:39 AM (ISO 8601)
- Join Date
- May 2008
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- Canberra, Australia
- Gender
Re: Space Ship
But where are the Solar Sails? Everybody knows that it's not a fantasy spaceship without Solar Sails.
And for long-distance trips, put in a couple of scrying mirrors and turn one floor into an agricultural centre, prefferably run by some kind of plant-monster.
So, how much would this thing cost, and how long would it take?
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2008-08-06, 05:57 AM (ISO 8601)
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- Mar 2008
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- Koth
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2008-08-06, 06:04 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Space Ship
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2008-08-06, 07:03 AM (ISO 8601)
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- Jan 2008
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- West of the Atlantic
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Re: Space Ship
For the air supply, it would be better to hook up several bottles of air to several Air Pipes (or something or other; they are in stormwrack).
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2008-08-06, 07:14 AM (ISO 8601)
- Join Date
- Oct 2005
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- Earth
Re: Space Ship
I know there is a better item somewhere, I just can't remember where.
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2008-08-06, 07:19 AM (ISO 8601)
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- May 2008
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- Orlando, FL
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Re: Space Ship
That is truely a scary thought if your awakened construct ship has HAL's personality. Espeically if there's no way to flip the off switch this time...
I once played in a D&D game where we found something akin to a space ship. Basically a big sealed metal box with a circular door and one window. Had a bottle of air for us, but unlike this cool idea ours only had a levitation spell to take the ship to the moon and back. So... maybe not so much a ship as an elevator.
Moon wasn't made of cheese.
The spaceship idea is nice, just remember to consider how to protect the occupants from solar radiation.Last edited by DigoDragon; 2008-08-06 at 07:20 AM.
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2008-08-06, 07:21 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Flawse Fell, Geordieland
Re: Space Ship
Tippyship?
*Meh*
Needs more Grubbian physics and giant space butterflyplant-ness to be a proper fantasy starship:
Last edited by bosssmiley; 2008-08-06 at 07:25 AM.
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2008-08-06, 07:22 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Space Ship
Thats actually pretty easy. Assuming adamantium isn't already dense enough to act as a radiation shield.
And while this is a space ship in the sense that it can go into space and travel between solar systems, it doesn't really have to travel in space.
You can make a better ship using the Stronghold Builder's Guide as well.Last edited by Emperor Tippy; 2008-08-06 at 07:22 AM.
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2008-08-06, 02:49 PM (ISO 8601)
- Join Date
- May 2008
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2008-08-06, 03:01 PM (ISO 8601)
- Join Date
- Nov 2006
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- In deNile
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Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.
Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.
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2008-08-06, 03:26 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Space Ship
I was thinking Shadow Walk instead of Teleport. Gives it more of a "hyperspace" sort of feel for flying between worlds. (and it can also be used to facilitate interplanar travel, teleport can't.)
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2008-08-06, 03:29 PM (ISO 8601)
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- Jul 2008
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- Everett, WA
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Re: Space Ship
You need an out source for the air from the bottle, don't you? The bottle contains air but the characters are breathing out. If you have air coming in and people breathing out than the pressure inside will increase geometrically. Does the bottle reuse existing air or just provide more?
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2008-08-06, 03:39 PM (ISO 8601)
- Join Date
- Apr 2007
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2008-08-06, 03:53 PM (ISO 8601)
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- Jul 2008
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- @ work
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Re: Space Ship
Add the gate ability and hooray Stargate Atlantis.
Everyone please forgive me for making such a lame reference.
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2008-08-06, 04:01 PM (ISO 8601)
- Join Date
- Mar 2008
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2008-08-06, 04:20 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Space Ship
That's a good point. HAL was at least polite in his murderousness -> I'm sorry Dave, I can't do that.
This whole thread has been giving me ideas. What if a mage made a rather large space ship that one can only teleport into (not out of. And only line of site within). However, on its initial flight, something went wrong. Unsure of what to do, the mage hires some adventurers to teleport into it and help fix it. What they don't know is that the AI went berserk/misconstrued orders/etc... and tries to kill the adventurers. Other than possible mutated crew members, the ship may have teleported in other random things. Once the PCs find a scrying sphere (the only means of communication), the mage tells them that they'll have to destroy it. Or something like that.
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2008-08-06, 04:35 PM (ISO 8601)
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- May 2007
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Re: Space Ship
You're good at this stuff, so I'll direct this question to you, Tippy:
What do you think the price tag would be if an Artificer were to build this thing? You know, just in case I ever want to mess with my DM.
I mean, a flying ship is 40,000, and a moving, transforming tower is 50,000...Last edited by dyslexicfaser; 2008-08-06 at 04:36 PM.
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2008-08-06, 05:01 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Space Ship
I actually made a full up Atlantis once. It's still parked inside the star we left it in as far as I know. That thing cost me about 70 Billion GP.
The hard part is price per pound for Adamantium. You could use steel or iron if you really wanted to I suppose.
300,000 GP per ship at the most. And most of that is the magic items.
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2008-08-06, 07:28 PM (ISO 8601)
- Join Date
- Mar 2008
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2008-08-06, 08:16 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Space Ship
Spoiler tags plz!!!1
No forgiveness here, but then again, I think Atlantis is one of the best sci-fi schlockfests on TV.
More fun? Add a Decanter of Endless Water (I think that's its name) on the tail and you've got a water propulsion system.
(Cooler than this one though, cause it's got a cockpit [and missiles plz?!])
Better: get that sucker in space and leave a trail of ice behind you!
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2008-08-06, 08:20 PM (ISO 8601)
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- Jan 2008
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- West of the Atlantic
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Re: Space Ship
@^: I think there was a thread about making a Decanter jetpack for a Kobold.
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2008-08-06, 08:20 PM (ISO 8601)
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- Sep 2006
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- DC area
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Re: Space Ship
Kinda sounds like the movie Event Horizon. Actually, that would make a great adventure. All you need is to have the travel method depend on the far realm, with supposed "protection" spells, but have them fail. Ship goes mad and returns, and the adventurers are sent to find out why the crew aren't coming back.
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2008-08-06, 08:25 PM (ISO 8601)
- Join Date
- Jan 2008
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- West of the Atlantic
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Re: Space Ship
Here we go:
Jetpack threadCheck out my class, the Clothfighter.
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2008-08-06, 08:33 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Space Ship
Weapons time:
16 eternal wands of fireball created by a wizard with Arcane Thesis (Fireball), Energy Substitution (Sonic), Energy Admixture, Sanctuary Spell (The Ship Itself) and Extend Spell. All in all, it adds up to a 4th level spell slot/wand (which technically doesn't exist, but whatever.)
There: a 1600 ft. range missile that ignores hardness for objects (sonic damage) and burns things at 1d6xcaster level [fire] + 1d4xcaster level [sonic]. You have sixteen of them so you can have eight on each wing for a total of 32 missiles per day. They're pricey at 28,800 a pop (for a grand total of 460,800 gp) but your ship's safety is worth it! Now if only we could perfect the Magic Missile as a bullet capable of tearing through people and objects alike...Last edited by thegurullamen; 2008-08-06 at 08:36 PM.
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2008-08-06, 08:36 PM (ISO 8601)
- Join Date
- Nov 2006
- Location
- In deNile
Re: Space Ship
Awesome Avatar by Shattersnap.
Spoiler
Many thanks to El Goonish Shive for the banner image.
Give a player a fish, and he’ll probably try to sell it to an NPC fisherman.
Teach a player to fish, and next week he’ll show up with the book, “The Complete Adventuring Fisherman”. He’ll start hunting for some monstrous leviathan to catch and enslave, and he’ll be dual-wielding two fishing poles.
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2008-08-06, 08:37 PM (ISO 8601)
- Join Date
- Nov 2007
Re: Space Ship
Also, this spaceship can punch people.
It's fairly slow other than teleporting, though, at about 12 mph assuming it always double-moves. It's also a bit limited in carrying capacity, with only 9.6 short tons at max speed or 14.4 if you're willing to drop the speed to 8 mph. Passengers and whatever they carry can be used to bring it a bit over that if you're willing to sacrifice flight and rely on teleporting, but you can only bring three along, so you can't get a standard party on this thing. Also, everyone needs to be touching whenever you teleport.The following errors occurred with your search:
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2008-08-06, 08:43 PM (ISO 8601)
- Join Date
- Nov 2007
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- Texas...for now
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Re: Space Ship
Artificer. Add in another +0 feat to reduce it to 3rd. I seem to recall one that allowed you to launch the spell from another location. Toss on an Eternal Wand of Haste or 3, and a wand of various infusions. Congatulations, you now have Nitrox.
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2008-08-06, 08:56 PM (ISO 8601)
- Join Date
- Dec 2006
Re: Space Ship
You know, I think I'd also like a decently large at-will evocation similar to the plasma cannons the Covenant had in Halo. Nothing quite like glassing the home continents of your enemies.
Let's see, a 10d6 fireball oughta do it. That's 1800x10x3 for an at-will command-word fireball Wondrous Item. Drop the Admixture, add a Widen and Empower for a grand total of a 1600 ft range, 80 ft diameter 10d6 fire blast at will. (Broken down: Widen (+2) Enlarge (+0) Sanctuary (-1) Whatever (-1)) Make four for a Covenant fleet ship feel. (216,000 gp)
Weapons budget so far:
460,800 gp (missiles)
216,000 gp (basic cannons)
676,800 gpLast edited by thegurullamen; 2008-08-06 at 09:00 PM.
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2008-08-06, 09:00 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Space Ship
How big are we making this ship?
My vote is for Really Big!Last edited by Mushroom Ninja; 2008-08-06 at 09:00 PM.