Results 1 to 8 of 8
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2008-08-06, 07:01 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- Kissimmee/Orlanda Florida
- Gender
When does my player not need to breathe and such with the Vampire progression? 3.5
Hey,
I have a player with the Vampire template who is taking it using the racial progression rules (see below). What I am confused about is when the player becomes Undead (Deathless in this case), which means he will no longer need to do such things as breathe or eat. My campaign will be taking an aquatic seafaring turn as of the next game, so I know it will come up. Also, at what point would things such as turn undead, garlic, mirrors, and holy symbols begin being effective against him?
http://www.wizards.com/default.asp?x=dnd/sp/20030824a
Thanks in advance for any help!"There are runts in every culture. The little guys who get picked on and pushed around. Even among Kobolds. And at some point those runts always lose it and seek revenge if they haven't been killed..."
Bhu
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2008-08-06, 07:04 PM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: When does my player not need to breathe and such with the Vampire progression? 3.
Undeath: Upon reaching 7th level, a vampire gains the undead type, with all of its normal benefits and drawbacks
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2008-08-06, 07:06 PM (ISO 8601)
- Join Date
- Oct 2007
Re: When does my player not need to breathe and such with the Vampire progression? 3.
However, I might add that, unless the base creature had a swim speed, a vampire cannot cross running water. If it did have a swim speed (mermaid, water orc, fish, etc.) it keeps it and happily crosses water to its unlifes content.
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2008-08-06, 07:23 PM (ISO 8601)
- Join Date
- Jun 2008
- Location
- Kissimmee/Orlanda Florida
- Gender
Re: When does my player not need to breathe and such with the Vampire progression? 3.
"There are runts in every culture. The little guys who get picked on and pushed around. Even among Kobolds. And at some point those runts always lose it and seek revenge if they haven't been killed..."
Bhu
Internets gifted:
Spoiler- I received my first Half an internet from xNadia on 08-27-2008, 05:11 AM!
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2008-08-06, 07:33 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: When does my player not need to breathe and such with the Vampire progression? 3.
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2008-08-06, 08:59 PM (ISO 8601)
- Join Date
- Feb 2008
- Location
- center of earth
Re: When does my player not need to breathe and such with the Vampire progression? 3.
don't all creatures have a swim speed?
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2008-08-06, 11:38 PM (ISO 8601)
- Join Date
- Jul 2004
- Location
- NY
Re: When does my player not need to breathe and such with the Vampire progression? 3.
Nope. As I recall, it's like a climb speed. All creatures can climb (or attempt to), but those without a climb speed need to make some sort of skill check. Swim, for instance, makes you make a check every time you wish to swim. Pass it, you can move half your speed.
Creatures with a swim speed can automatically move their speed in water without making checks, gain a +8 racial bonus to the Swim skill, can always take 10 on a swim check, and can use the run action while swimming.
Something similar applies to climbing, I believe.
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2008-08-07, 05:13 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- London, England
Re: When does my player not need to breathe and such with the Vampire progression? 3.
if your Vampire is an arcane caster then Heart of Water (complete mage) (self only) grants a swim speed amongst its other effects.
In fact any caster on an aquatic mission would want Heart of Water.